mirror of
https://github.com/zeldaret/st
synced 2026-10-06 21:18:11 -04:00
205dc5a1ca
* day 1 * delink overlay 17 * UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017 * ItemManager_017 OK * UnkStruct_027e0ce0_40_Base_94_017 95% * UnkStruct_027e0ce0_017 OK * PlayerLinkActor_017 OK * PlayerLinkActor_A0_20_017 OK * code_020be2ec_017 99% * ActorManager_017 OK * Actor_017 OK * ActorEventIcon_017 OK * code_020be2ec_017 OK * MapObjectManager_017 97% * MapObject_017 OK * MapObjectSwitchStep_017 OK * fix build issues * fix other versions build issues
18 lines
460 B
C++
18 lines
460 B
C++
#pragma once
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#include "Player/PlayerActorBase.hpp"
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class UnkStruct_027e0ce0_40;
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//! TODO: should this be merged with PlayerZeldaActor? both are the exact same size
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class PlayerPhantomActor : public PlayerActorBase {
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public:
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/* 000 (base) */
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/* 094 */ unk32 mUnk_94;
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/* 098 */ unk32 mUnk_98;
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/* 09C */ STRUCT_PAD(0x9C, 0x154);
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/* 154 */
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PlayerPhantomActor(unk32 param1, unk32 param2, UnkStruct_027e0ce0_40 *param3, bool *param4);
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};
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