Files
st/include/Player/PlayerPhantom.hpp
T
Yanis 205dc5a1ca Decompile overlay 17 (CourseExec Part 1) (#152)
* day 1

* delink overlay 17

* UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017

* ItemManager_017 OK

* UnkStruct_027e0ce0_40_Base_94_017 95%

* UnkStruct_027e0ce0_017 OK

* PlayerLinkActor_017 OK

* PlayerLinkActor_A0_20_017 OK

* code_020be2ec_017 99%

* ActorManager_017 OK

* Actor_017 OK

* ActorEventIcon_017 OK

* code_020be2ec_017 OK

* MapObjectManager_017 97%

* MapObject_017 OK

* MapObjectSwitchStep_017 OK

* fix build issues

* fix other versions build issues
2026-10-02 13:18:22 +02:00

18 lines
460 B
C++

#pragma once
#include "Player/PlayerActorBase.hpp"
class UnkStruct_027e0ce0_40;
//! TODO: should this be merged with PlayerZeldaActor? both are the exact same size
class PlayerPhantomActor : public PlayerActorBase {
public:
/* 000 (base) */
/* 094 */ unk32 mUnk_94;
/* 098 */ unk32 mUnk_98;
/* 09C */ STRUCT_PAD(0x9C, 0x154);
/* 154 */
PlayerPhantomActor(unk32 param1, unk32 param2, UnkStruct_027e0ce0_40 *param3, bool *param4);
};