TakaRikka
30e839c28b
d_s_room / d_s_name / d_a_title debug work ( #3123 )
...
* d_s_room / d_s_name debug work
* camera_class rtti fix
* d_a_title debug / handle shield rel changes
* fix shield build
* fix regressions
2026-03-06 22:30:25 -08:00
qwertyquerty
6c72b91f8e
JUTDataFileHeader ( #3121 )
2026-03-02 16:29:07 -08:00
Luke Street
9649319ec4
Reorganize library code into libs/ ( #3119 )
...
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
2026-03-01 14:35:36 -08:00
TakaRikka
6e149819e1
d_s_logo / d_s_play debug work, d_a_kago cleanup, misc cleanup ( #3116 )
...
* d_a_kago cleanup
* d_s_logo wii/shield work
* d_s_logo / d_s_play debug work
* fix missing profile class sizeof's
* fix phase->id values
* build fixes
* fix dCamera_c and camera profile
2026-03-01 13:19:48 -08:00
Luke Street
6a48380461
More GCC compatibility/warning fixes ( #3118 )
...
* Wrap >4-char literals in a MULTI_CHAR macro
Modern compilers do not support CW's non-standard behavior with
>4 char literals. We can, however, use a constexpr function to
compute the u64 values directly. This leaves <=4 char literals
unchanged.
* Replace non-pointer usages of NULL with 0
* Define NULL to nullptr on C++11 and above
* Fix more -Wpointer-arith and -Woverflow warnings
* Replace u32/s32 with uintptr_t/intptr_t where appropriate
* JSUOutputStream: Overload all standard int types
2026-02-28 20:19:17 -08:00
Luke Street
b5d3b8c059
Another round of GCC fixes ( #3115 )
...
* Fix remaining <string> -> <cstring> for GCC compilation (#3114 follow-up)
MWerks' <string> header transitively includes C string functions
(memcpy, strlen, strcmp, etc.), but GCC/Clang's <string> is the C++
std::string header. These files all use C string functions and should
include <cstring> instead.
* Use std::isnan instead of isnan for GCC compilation
GCC's <cmath> places isnan in the std namespace. Using the unqualified
isnan fails to compile with GCC/Clang.
* Fix cCcD_Src types: s32 -> u32 for bitmask fields
cCcD_SrcObjCommonBase::mSPrm, cCcD_SrcObjTg::mType, and
cCcD_SrcObjAt::mType are used as bitmasks (SetType/SetSPrm take u32,
MskType/MskSPrm use u32, values like 0xFFFFFFFF are common in
aggregate inits). Change from s32 to u32 to match usage.
Also fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK to use unsigned literals,
and remove now-unnecessary (s32) casts on hex literals in collision
source data.
* Mark dummy() functions as static to avoid multiple definition errors
These decomp artifact functions have the same name and signature across
TUs, causing linker errors when building as a single binary.
2026-02-28 13:35:07 -08:00
Luzagar
06ebc176c2
E rd documentation ( #3106 )
...
* some e_rd doc
* fix build
* more doc
* more doc
* fix debug
* fix debug for real
* change some name
* some rename
* rename
2026-02-28 12:25:31 -08:00
Max Roncace
ebe7c7aabc
ShieldD: Clean up a bunch of 99% matching TUs ( #3113 )
...
* d_a_npc_ks debug code 100%
* d_a_npc_rafrel debug code 100%
* d_a_npc_inko minor improvements
* d_a_npc_gro debug code 100%
* d_a_npc_pachi_taro debug code 100%
* d_a_npc_passer debug code 100%
* d_a_npc_pachi_maro debug code 100%
* d_a_npc_post debug code 100%
* d_a_obj_bemos debug improvements
* d_a_obj_scannon_ten debug code 100%
* d_a_b_mgn debug code 100%
* d_a_e_fb debug code 100%
* d_a_e_gb debug code 100%
* d_a_e_hz debug code 100%
* d_a_e_cr_egg debug code 100%
* d_a_e_md debug code 100%
* d_a_e_wb debug code 100%
* d_a_obj_mirror_6pole debug code 100%
* d_a_obj_spinLift debug data fixes
* d_a_obj_pdwall debug data fixes
* d_a_obj_ss_drink debug code almost matching
* d_a_obj_poFire debug code 100%
* d_a_obj_picture debug code 100%
* d_a_obj_dust debug code 100%
* d_a_obj_fallobj debug code 100%
* d_a_obj_itamato debug code almost matching
* d_a_obj_syRock debug code 100%
* d_a_obj_katatsumuri debug code 100%
* d_a_obj_wood_statue debug code 100%
* d_a_obj_lv6egate debug code 100%
* d_a_tag_qs minor debug symbol fixes
* d_a_obj_twGate debug code 100%
* d_a_obj_lv6SwGate debug code 100%
* d_a_obj_lv6swturn debug code 100%
* d_a_obj_lv6Tenbin debug code 100%
* d_a_obj_kwheel01 debug code 100%
* Fix RTTI order regression (cM3dGCyl vs cBgS_*)
2026-02-28 12:13:57 -08:00
Luke Street
c900a043b8
Some GCC compilation fixes ( #3114 )
...
* Fix 6-byte multichar literals
* Add `struct` to `e_ga_class::ga_s`
* Fix remaining wrong forward declares (struct/class)
* Replace `#include <string>` with `#include <cstring>`
* Guard FLT_EPSILON define to prevent redefinition
* Add missing `#include <cstring>` for direct cstring function usage
2026-02-28 12:11:00 -08:00
Max Roncace
d017a3cd36
d_a_alink debug improvements ( #3112 )
2026-02-27 11:20:39 -07:00
Pieter-Jan Briers
02607a4571
Minor JKRSolidHeap fixes ( #3109 )
...
64-bit compat
2026-02-24 14:20:11 -08:00
Pieter-Jan Briers
96ffd91c9a
Fix JASGlobalInstance instance definitions ( #3108 )
...
There are a few places where JASGlobalInstance have their sInstance storage implemented via template specialization. The problem is that these have no initializer, which means that they are not proper definitions (only declarations) in standards-compliant C++. MSVC and (evidently) MWCC accept this, but modern Clang and GCC do not and won't emit symbols.
I've added a macro that properly initializes these outside MWCC.
Also, JASGlobalInstance<JAUSectionHeap> was only being declared in each actor file that used it, which sounds incorrect? Not sure about this but I added it to m_Do_main too, again behind MWERKS check.
2026-02-23 11:17:37 -08:00
Luzagar
73debfd6b9
Warpappear doc ( #3104 )
...
* warpappear documentation
* dist documentation
* more doc
* add enum name + square macro
2026-02-20 19:06:42 -08:00
Jcw87
2113d9044b
d_resorce debug ( #3105 )
2026-02-20 03:05:23 -08:00
Max Roncace
803bc041c7
Implement Z2AudioCS ( #3103 )
2026-02-20 02:53:27 -08:00
roeming
0558bde1e6
Big cast cleanup ( #3076 )
...
* Big cast cleanup
* fix for name conflict
* rename header
* rename cast macros
* fix rename mistake
---------
Co-authored-by: roeming <roeming@users.noreply.github.com >
2026-02-20 02:48:29 -08:00
Max Roncace
95c3626771
Fix Wii splits for EXI2_GDEV_GCN/main.c ( #3102 )
2026-02-17 23:04:42 -08:00
Max Roncace
a790efafc5
d_cursor_mng mostly matching ( #3101 )
2026-02-17 22:58:52 -08:00
Max Roncace
1273e633f2
m_Re_controller_pad mostly matching ( #3099 )
...
* Move m_Re_controller_pad to m_Re/
* m_Re_controller_pad mostly matching
2026-02-13 15:15:42 -08:00
Jcw87
0b1cb89d69
d_demo debug ( #3098 )
2026-02-13 15:08:10 -08:00
Jcw87
68f3531c2d
d_bg_parts debug ( #3097 )
2026-02-13 15:06:14 -08:00
TakaRikka
51b8da6ba2
extract d_a_player l_sightDL ( #3095 )
2026-02-11 08:00:44 -07:00
Jcw87
a07ec61d66
fix compiler warnings ( #3094 )
2026-02-11 00:14:18 -08:00
Max Roncace
255705a4cd
Revolution SDK work ( #3091 )
...
* Implement revolution/ax
Copied mostly unchanged from Petari
* Implement revolution/axfx
Copied mostly unchanged from Petari
* Implement revolution/arc
Copied mostly unchanged from Petari
* Implement revolution/mem
Copied mostly unchanged from Petari
* Implement revolution/tpl
Copied verbatim from Petari
* revolution/ipc matching (except small linking issue on ShieldD)
* revolution/pad/Pad matching
Largely copied from Petari with significant modifications
* Fix up ut_TextWriterBase symbols
* Fix homebuttonLib file names in Shield splits
2026-02-11 00:10:40 -08:00
Jcw87
b9de3375b4
d_a_obj debug ( #3089 )
2026-02-11 00:06:12 -08:00
Jcw87
d8a4157b9f
d_jnt_col debug ( #3088 )
2026-02-11 00:05:16 -08:00
Jcw87
a772c05f4d
d_save debug ( #3087 )
2026-02-11 00:04:54 -08:00
Jcw87
57cea18076
JParticle debug ( #3090 )
2026-02-07 04:43:51 -08:00
Max Roncace
8609826deb
revolution/usb matching for Wii+Shield ( #3085 )
2026-02-07 04:33:54 -08:00
Max Roncace
6ad0254bbc
KPAD mostly matching for Wii ( #3084 )
2026-02-07 04:32:31 -08:00
Jcw87
61422182e8
d_lib debug ( #3083 )
2026-02-07 04:30:53 -08:00
Jcw87
00bdde3b94
d_com_static debug ( #3082 )
2026-02-02 23:46:39 -08:00
Max Roncace
3bc0670b91
Revolution WUD work (mostly matching) ( #3080 )
...
* WUD mostly matching for Wii
Mostly copied from Petari with small modifications, Shield match is
still pretty bad.
* Implement WUDHidHost
* Fix WUD regressions in Shield/ShieldD
2026-02-02 23:17:29 -08:00
Max Roncace
f5dbf1d827
Revolution WPAD work ( #3078 )
...
* WPAD mostly matching, likely equivalent
* Implement WPADEncrypt (mostly taken from SMG1 decomp)
* Implement WPADHidParser
* Add wpad_debug_msg stub
* Fix WUD file paths in splits
* Fix WPAD regressions in Shield/ShieldD
2026-02-01 17:33:08 -08:00
Jcw87
21de544196
d_com_inf_game debug ( #3075 )
...
* d_com_inf_game debug
* inline sorting
2026-01-29 18:58:59 -08:00
Max Roncace
f810edbbe9
Add configuration for DZDE01 (USA kiosk demo) ( #3073 )
2026-01-29 15:11:23 -08:00
Max Roncace
050ebb4471
Add missing TUs for Wii/Shield retail (+ filename cleanup) ( #3072 )
...
* Fix GCN_mem_alloc.c filename capitalization
* Fix up TRK file names in Wii/Shield splits
* Add string_TRK
* Add cc_gdev
* Add Shield-only wstring TUs
* Implement NdevExi2A
* Add missing JSystem TUs (more are still missing from ShieldD)
* Clean up includes
2026-01-29 14:18:08 -08:00
roeming
c161523338
JUtility matching for debug ( #3074 )
...
* Jut cleanup work
* data section fix
* match the last of JUtility
* added more helpful comment
* Add missed null terminator
* do while -> while loop
* replace more do whiles
* Fix wii regression
* Add suggestions
* fix null check
---------
Co-authored-by: roeming <roeming@users.noreply.github.com >
2026-01-28 19:38:20 -08:00
hatal175
46951b63e8
Use literals in TWgate ( #3071 )
2026-01-28 14:22:12 -08:00
Huitzi
414a650f9f
Various Lakebed Temple/water-related object debug equivalencies ( #3070 )
...
* d_a_obj_syRock + waterPillar debug equivalent
* Implemented HIO genMessage
* Added drawCylinder debug drawing
* d_a_obj_waterfall debug equivalent
* Implemented HIO genMessage
* Added unused tri collider and cull box data
* Various LV3 d_a_obj_* actors debug equivalent
* Added/modified some documentation
* Added some widescreen support functions
* Added relevant HIO stuff
* Noted weak ordering issues in configure.py
* Refactoring according to feedback
2026-01-28 14:21:47 -08:00
YunataSavior
5812194fad
DBG npc_henna and mg_fshop equiv ( #3069 )
...
* DBG npc_henna almost, some mg_fshop
* Fix weed_control
* demo_camera_shop OK
* misc dbg symbol/etc fixes
* Fix e_ym/npc_henna dbg bss splits
Thanks @LagoLunatic
* dbg mg_fshop equiv
* PR comments
* DEBUG_CHECK_PAD_TRIG_Z mg_fshop
2026-01-28 14:19:46 -08:00
kipcode66
d787afaee0
Std7 ( #3068 )
...
* fix standard compiler error for d_a_tag_TWgate
* fix standard compiler errors for J3DJoint
* fix regression in ShieldD
2026-01-27 00:20:19 +02:00
hatal175
be3efedee3
Work on d_jdpreviwer ( #3067 )
2026-01-25 21:20:02 -08:00
Jcw87
7883248acc
d_map debug ( #3066 )
2026-01-25 21:17:59 -08:00
TakaRikka
5867eaf68b
general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_explain debug ( #3065 )
...
* typedef for cPhs_Step
* make sdk includes consistent
* d_menu_quit / d_msg_scrn_explain debug
* d_a_obj_testcube mostly done
* d_debug_pad mostly done
* jstudio tool library headers
* some JStudioCameraEditor headers
* d_jcam_editor mostly done
* try fixing some shield regressions
* d_bg_parts mostly done
* fix merge errors
* debug fix
2026-01-24 23:36:23 -08:00
Niklas Bauer
e01dbc3297
d_a_e_tk debug ( #3062 )
...
* d_a_e_tk debug
* a_this -> actor
2026-01-24 21:20:33 +02:00
Jcw87
86fddd48d5
d_stage debug ( #3063 )
2026-01-22 21:11:28 -08:00
Jcw87
7e0d9c3169
JUtility wii ( #3061 )
...
* JUtility wii
* lbl_8074CFA4
2026-01-20 20:28:42 -08:00
Jcw87
623ba48542
JKernel wii ( #3059 )
2026-01-20 16:35:11 -08:00
Max Roncace
e023387d7b
Add missing d_bg_* TUs ( #3058 )
...
* Implement d_bg_s_capt_poly
* Add d_bg_s_func
* Ad d_bg_w_deform
* Add empty source file for d_bg_w_hf
2026-01-20 16:29:47 -08:00