LagoLunatic
4efda6f355
Minor cleanup
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Inlines, wrong indentation, enums, private fields, etc
2026-07-23 17:48:51 -04:00
Teotia444
fcf5898096
d_a_npc_ah OK ( #1014 )
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* d_a_npc_ah ok
* remove fake struct
* d_a_npc_ah OK for D44J01
* d_a_npc_ah OK
* Demo/enum fixes for d_a_npc_ah
2026-05-21 14:04:40 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
025b7e459a
Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
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It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic
fb6939d9cd
Get more TUs to compile
2024-01-16 17:18:38 -05:00
LagoLunatic
96513abb0a
various fixes to get more actors to compile
2023-12-30 18:59:57 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00