LagoLunatic
4efda6f355
Minor cleanup
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Inlines, wrong indentation, enums, private fields, etc
2026-07-23 17:48:51 -04:00
LagoLunatic
def3445cc6
Fix particle_set inlines ( #971 )
2026-05-04 13:50:55 -04:00
LagoLunatic
ff60c624ce
Clean up dComIfGp_evmng_getMyActIdx calls
2026-03-12 17:46:14 -04:00
LagoLunatic
256b4eeb37
Fix some clangd errors
2026-03-04 13:47:40 -05:00
Zeclos
dcf4862387
D_a_npc_tc matching for retail ( #930 )
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* progress
* code matching non-demo
* cleanup for d_a_npc_tc and d_a_obj_smplbg
2026-03-04 13:25:59 -05:00
Ammar Askar
67050779fe
Auto-generate trivial process_method_funcs
2025-06-03 16:30:53 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
025b7e459a
Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
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It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic
d84ec1c3d7
Add autogenerated HIO class defs to actor headers
2023-12-30 17:15:03 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00