LagoLunatic
96347ab502
Clean up angle constants and conversions ( #1135 )
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* Add angle conversion constants and macros
* Replace angle literals with hex instead of decimal
2026-07-22 20:13:31 -04:00
123456789758
d61a31e7ab
Use joint enums in several different places ( #981 )
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Co-authored-by: < >
2026-06-16 14:55:36 -04:00
LagoLunatic
bae595b973
Update all code to use the new enum formats
2026-05-29 16:34:55 -04:00
LagoLunatic
102042628f
Process profiles and enums cleanup ( #1031 )
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* Fix some profile comments
* Add missing static for local visibility data
* Move proc name and draw priority enums to f_pc
* Add _e suffix to daObjBarrier_c proc enum
* Change proc name enum format to match TP
* Change draw prio enum format to match TP
* Change ItemNo enum format, finish fixing item names
* Revert static for cb1 hio
* Clean up formatting of profile comments
* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic
897f043575
Document some more enum value names
2026-05-08 18:12:26 -04:00
LagoLunatic
e1f5b7e23b
Rename fopAcM_SetupActor to fopAcM_ct
2026-05-07 15:59:23 -04:00
LagoLunatic
061fa893eb
Replace particle enums with official names
2026-03-20 16:02:41 -04:00
LagoLunatic
b77717694c
Add dolzel_rel.pch
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This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
816f08fc7c
Add extra brackets to collision src structs
2025-08-03 20:41:05 -04:00
LagoLunatic
46718e76dd
Use cCcD "All" enums everywhere
2025-06-01 16:56:31 -04:00
Ammar Askar
354a9625fe
Automatically generate dCcD_Src structs for most files ( #778 )
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* Add missing enum members for colliders
* Auto-generate most dCcD_Src* structs
* Manually fix namespaces for 11 TUs
2025-06-01 16:50:44 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
337303fc79
Standardize mMode/mAction names in C-style actors
2025-05-17 14:01:12 -04:00
LagoLunatic
fa7d4d2896
Fix relocation and data value mismatches
2025-04-24 14:53:58 -04:00
LagoLunatic
58ab930817
More inlines
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Also update dtk-template
2025-04-19 13:55:59 -04:00
LagoLunatic
a0536371e6
player_swim 100%, bunch of inline cleanup
2025-03-29 20:09:32 -04:00
LagoLunatic
b72d243f9b
Cleanup the 3 path/point structs
2025-03-28 20:31:04 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
b97eeed779
Rename J3DFrameCtrl loop mode enum
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See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic
a9e1527253
Work on d_a_bk, c_damagereaction
2025-03-12 22:30:10 -04:00
LagoLunatic
4a4624decf
Populate particle IDs enum with placeholders and use them everywhere
2025-03-06 17:37:20 -05:00
LagoLunatic
3eac0a16ac
warning cleanup
2024-11-02 00:00:04 -04:00
LagoLunatic
a25d2651de
Move sqrtf to std:: namespace
2024-08-08 14:55:57 -04:00
LagoLunatic
d287e79ab0
Move abs and fabsf to std namespace
2024-08-07 12:55:30 -04:00
LagoLunatic
12c8b6fcc7
Move res enums in cpp files to include res headers instead
2024-04-23 14:15:57 -04:00
LagoLunatic
94f3b78155
Generate all actor profiles and method tables
2024-04-21 23:31:40 -04:00
LagoLunatic
a3f191dc63
misc work and cleanup
2024-04-02 16:56:08 -04:00
LagoLunatic
8ef6dd4285
Fix some names
2024-03-25 18:49:19 -04:00
LagoLunatic
069135a316
Remove fake csXyz inlines
2024-03-18 23:52:24 -04:00
LagoLunatic
7ce949c59c
d_a_pw fixes
2024-03-18 19:15:15 -04:00
Crain
4859b367a9
d_a_pw work ( #610 )
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* d_a_pw work
* d_a_pw PR feedback
* Cleaner switch statement
* d_a_pw-work PR Feedback
* Missing Enum value
* Update src/d/actor/d_a_pw.cpp
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
---------
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
2024-03-18 16:18:17 -04:00
LagoLunatic
a8d10408a2
Add return type and static keyword to common actor static funcs
2023-11-30 15:54:02 -05:00
LagoLunatic
6ec4a2ebbd
Remove weak ctors/dtors from .cpp files
2023-11-26 23:16:19 -05:00
Jasper St. Pierre
9553fd0c22
Remove a bunch of weak symbols from TUs
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Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00
Jasper St. Pierre
fd45c5a4f2
Remove all autogenerated @ functions from TUs
2023-11-23 19:36:26 -08:00
Luke Street
adb95b135c
Import project
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Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00