Commit Graph

9 Commits

Author SHA1 Message Date
Mike Lester 9cc61c4058 Fix up a shadow-related variable/parameter names (#920)
* Fix up a shadow-related variable/parameter names

* Fix compilation errors in d_a_obj_barrel.cpp
2026-01-13 01:01:35 -05:00
LagoLunatic 77cc6a6119 stone OK and misc demo matches 2025-08-22 23:14:23 -04:00
Maide 1ab3619dbf d_a_stone (#846) 2025-08-11 17:19:18 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic 3b40fd0132 Add back unnamed namespace methods, all actors now compile again 2024-04-22 17:51:41 -04:00
LagoLunatic e8506099f0 Add return type and static keyword for more static funcs 2024-02-01 22:26:39 -05:00
LagoLunatic 96513abb0a various fixes to get more actors to compile 2023-12-30 18:59:57 -05:00
LagoLunatic 471b881de8 Automatically generate headers for all actors 2023-11-24 12:44:06 -05:00