123456789758
53dfbaa55a
d_a_player_bottle.inc - Several matching with minor issues. ( #729 )
...
Co-authored-by: < >
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
2025-04-01 14:38:18 -04:00
123456789758
d4ef6a86c9
d_a_player_climb.inc - All matching except floats. ( #716 )
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Co-authored-by: < >
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
2025-04-01 14:38:02 -04:00
123456789758
3bb407642a
d_a_player_ship.inc - Several close to matching except minor issues. ( #721 )
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Co-authored-by: < >
2025-04-01 14:31:12 -04:00
123456789758
340a15feb3
d_a_player_grab.inc - Almost all matching except a few with minor issues. ( #719 )
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Co-authored-by: < >
2025-04-01 14:31:00 -04:00
123456789758
81379e4b3f
d_a_player_vomit.inc - Almost all matching with minor issues. ( #726 )
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Co-authored-by: < >
2025-04-01 14:30:25 -04:00
123456789758
cc76f98a2c
d_a_player_ladder.inc - All matching except floats. ( #714 )
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Co-authored-by: < >
2025-04-01 14:30:06 -04:00
123456789758
cceb1ca57d
d_a_player_fan.inc - Almost all matching except floats. ( #725 )
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* d_a_player_fan.inc - Almost all matching except floats.
* procFanSwing and procFanGlide close to matching.
---------
Co-authored-by: < >
2025-03-31 18:48:51 -04:00
123456789758
d4bbb4fb43
d_a_player_battle.inc - All close to matching with minor issues. ( #720 )
...
Co-authored-by: < >
2025-03-31 18:44:43 -04:00
123456789758
221f6e8033
d_a_player_crawl.inc - Some matching except floats, others close to matching, ( #718 )
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Co-authored-by: < >
2025-03-31 18:15:22 -04:00
123456789758
95c813aad2
d_a_player_bow.inc - Almost all matching with only minor issues. ( #723 )
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Co-authored-by: < >
2025-03-31 18:12:17 -04:00
123456789758
a69b604b01
d_a_player_pushpull.inc - Almost all matching except minor issues. ( #728 )
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Co-authored-by: < >
2025-03-31 18:10:34 -04:00
123456789758
0b883c50c6
d_a_player_boomerang.inc - All fully matching. ( #722 )
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Co-authored-by: < >
2025-03-31 17:58:45 -04:00
123456789758
26f1b0c8f0
d_a_player_whide.inc - Almost all matching except floats, ( #717 )
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Co-authored-by: < >
2025-03-31 17:56:25 -04:00
123456789758
6bc267c369
d_a_player_hook.inc - All matching except floats. ( #724 )
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Co-authored-by: < >
2025-03-31 17:48:52 -04:00
123456789758
3f2fc267c5
d_a_player_hang.inc - All matching except floats. ( #715 )
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Co-authored-by: < >
2025-03-31 17:41:48 -04:00
LagoLunatic
41621f4e72
Fix weird gameInfo loads caused by casts within inlines
2025-03-31 14:07:20 -04:00
LagoLunatic
a601fa33e5
Cleanup
2025-03-31 13:49:02 -04:00
123456789758
f4587892ff
d_a_player_dproc.inc - All except two fully matching. ( #713 )
...
* d_a_player_dproc.inc - All except two fully matching.
* Addressed review comments.
* Missed two mCurProc checks.
* Second review.
---------
Co-authored-by: < >
2025-03-30 14:08:11 -04:00
LagoLunatic
a0536371e6
player_swim 100%, bunch of inline cleanup
2025-03-29 20:09:32 -04:00
Mattias Blum
2376acb224
d_a_player_swim near complete ( #711 )
...
* initial progress
* more progress
* added `dComIfGp_clearItemTimeCount` inline
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress, all code matching except for `setSwimMoveAnime`
* resolving symbols, forgot to mention `changeSwimOutProc` is not matching as well
* PR changes made, only `setSwimMoveAnime` nonmatching
* fixed reference to old member name for `mItemTimeMax`
2025-03-29 18:55:06 -04:00
LagoLunatic
b9c1eed694
d_demo work
2025-03-28 22:35:13 -04:00
LagoLunatic
db2c5ef978
Cleanp a bunch of stuff
2025-03-28 20:44:06 -04:00
LagoLunatic
b72d243f9b
Cleanup the 3 path/point structs
2025-03-28 20:31:04 -04:00
LagoLunatic
bf2a5b9808
shand OK, ship 99.8%, add some missing inlines
2025-03-28 18:15:14 -04:00
mattias-blum
d945c14cac
d_a_ship 95% ( #706 )
...
* Initial Progress
Basic functions at 100% matching
100% Matching:
- `daShip_Draw`
- `daShip_Execute`
- `daShip_IsDelete`
- `daShip_Delete`
- `daShip_createHeap`
- `daShip_Create`
* implemented `getJointPos` inlines in `daTornado_c` needed for d_a_ship
* implemented `Center()` inline in `dCamera_c` needed for d_a_ship
* added `setTranslationX` inline to `J3DTexMtx` needed for match in d_a_ship
* parameters set to `const` for certain inlines in `m_Do_mtx.h`
* added `dComIfGp_onMenuCollect` inline
* changed `shipSpecialDemoStart` return type to `BOOL`
* added member functions to `dPa_waveEcallBack`, `dPa_splashEcallBack `, `dPa_trackEcallBack`
also modified member type of `mRotMtx` of `dPa_waveEcallBack` and `mPos` of `dPa_trackEcallBack`
* added member to `daGrid_c` that is used in d_a_ship
* added `mDoAud_setShipSailState` and `mDoAud_shipCruiseSePlay` inline functions
* added `fopAcM_seenPlayerAngleY` inline
* d_a_ship mostly matching
approx. 90% matching, mostly regalloc issues. , `checkNextMode`, `setRopePos`, `setHeadAnm`, and `execute` need to have their logic fixer
* replace `unknown_inline_TODO ` from `daShip_c` with `checkForceMove`
* .data match
* .rodata matching
* more inline return type changes from `bool` to `BOOL`
Also changed the array size of `mPlayerStatus`
* implemented `force_calc_wind_rel_angle` inline in `daGrid_c`
* fix `d_a_ship_static`
* fixed `getEmitterAxis`, might need review but works for now
* more progress
* reverted change to `getEmitterAxis`, moved casts to function call in `dPa_waveEcallBack::executeAfter`
* more progress
* change return types of certain inlines from `BOOL` to `u32`
`dComIfGp_checkCameraAttentionStatus`, `dComIfGp_checkPlayerStatus0`, `dComIfGp_checkPlayerStatus1` needed for match in d_a_ship
* fixed memory addresses in `daGrid_c`
* more progress
* resolving symbols
* Initial PR changes
* Removed unnecessary cast
* replaced instances of `PSVECSquareMag` with corresponding inline functions
* update memory layout in `d_a_grid` for consistency
* More PR changes
`checkNextMode` and `procZevDemo` now at 100% matching
2025-03-28 14:17:21 -04:00
Azurpourpre
4a2d7dd320
d_a_shand ( #709 )
...
* hand_draw match
* daShand_Draw match
* d_a_shand/control1 match except regalloc
* control2 almost done (regalloc issue)
* control3 match
* cut_control progress
* cut_control3 match
* normal progress
* cut match
* hand_move progress
* daShand_Execute match
* daShand_Delete & daShand_IsDelete match
* daShand_Create progress
* daShand_solidHeapCB match & useHeapInit progress
* daShand_HIO_c::daShand_HIO_c match
* control1 match
* control2 match
* cut_control match
* hand_move progress
* daShand_Create progress
* useHeapInit match
* Minor fixing
* Fixed hand_move stack
* semicolon forgot
* Added suggestions (PR #709 )
* Correcting typo
2025-03-28 14:02:56 -04:00
Zeclos
f02691a407
D_a_tpota ( #710 )
...
* cool push for now, execute almost done
* _create function
* alot closer to matching most
* fixed data
* delete function
* rodata is good now
* 100% matching
* matching in configure.py
* changes from comments
2025-03-27 04:24:40 -04:00
Ross Newman
1a752bbbb9
d-a-obj-shmrgrd ( #708 )
...
* start d-a-obj-shmrgrd
* mostly matching
* constructor
* 100%
* d-a-obj-shmrgrd equivalent
2025-03-27 01:26:27 -04:00
LagoLunatic
13fd5f3dc4
d_a_bk OK
2025-03-24 20:32:30 -04:00
Ross Newman
8c89f42a0c
d-a-obj-swpush ( #707 )
...
* start d-a-obj-swpush
* wip
* 99% match
* renames
* cflag
* label attr
* pr feedback
2025-03-23 18:39:30 -04:00
LagoLunatic
9a3f07b7da
Fix obj_shelf weak order, fix MoveBG inline usage
2025-03-21 01:42:04 -04:00
LagoLunatic
e71662caa0
More return types, set up all dBgS_MoveBgActor subclasses
2025-03-18 16:17:53 -04:00
LagoLunatic
4c3bd2c651
Missed some spots where cPhs_State should be used
2025-03-18 15:10:32 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
455ff4a571
akabe/swheavy create_heap: Found a slightly cleaner fakematch
2025-03-17 19:49:14 -04:00
Ross Newman
20317a1942
d-a-obj-swheavy ( #704 )
...
* start d-a-obj-swheavy
* mostly finish d-a-obj-swheavy
* renames and 100%
* mark matching
* address PR comments
2025-03-17 19:03:04 -04:00
LagoLunatic
b97eeed779
Rename J3DFrameCtrl loop mode enum
...
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic
5cb5fe848b
Clean up mDoAud_seStart inline
...
The devs apparently made 4 versions of this inline instead of just using default arguments.
2025-03-17 15:57:18 -04:00
LagoLunatic
9fd3443e35
Minor include cleanup in actor headers
2025-03-17 15:39:52 -04:00
LagoLunatic
95ceb5c3ef
d_a_obj_homen OK
2025-03-17 15:25:51 -04:00
LagoLunatic
6acb5f801b
dolphin/dvd OK
2025-03-16 21:52:11 -04:00
mattias-blum
ae528dc3d9
d_a_fganon 100% ( #695 )
...
* added `cBgS_Chk::OffSameActorChk`inline function
* initial progress of d_a_fganon
100% Matching:
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `daFganon_IsDelete`
Partial Matching:
- `daFganon_Hio_C::daFganon_HIO_c` (88%)
- `deru_brk` (98%, code is matching, variable memory locations needed for 100% match)
- `kieru_brk` (98%, code is matching, variable memory locations needed for 100% match)
- `deru_brk2` (98%, code is matching, variable memory locations needed for 100% match)
- `kieru_brk2` (98%, code is matching, variable memory locations needed for 100% match)
- `pos_move` (73%)
- `move` (80%)
- `mahou_se_set` (82%)
- `daFganon_Delete` (94%, code is matching, variable memory locations needed for 100% match)
- `useHeapInit` (92%)
- `daFganon_Create` (77%)
- `fgannon_class::fganon_class()` (88%)
Remainder haven't been started
* Additional progress, more functions at 100% matching
100% Matching:
- `daFganon_Hio_C::daFganon_HIO_c`
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `deru_brk`
- `kieru_brk`
- `deru_brk2`
- `kieru_brk2`
- `pos_move`
- `fly_se_set`
- `mahou_set`
- `mahou_se_set`
- `daFganon_IsDelete`
- `daFganon_Delete`
- `useHeapInit`
Partial Matching:
- `fly` (60%)
- `shot` (46%)
- `move` (92%)
- `daFganon_Execute` (11%)
- `daFganon_Create` (60%)
- `fgannon_class::fganon_class()` (93%)
* More functions at 100% matching
- Added a `cXyz` member to `mant_class` that is referenced in this TU.
- Changed 'fganon_class` to inherit from `fopEn_enemy_c` instead of `fopAc_ac_c`
100% Matching:
- `daFganon_Hio_C::daFganon_HIO_c`
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `deru_brk`
- `kieru_brk`
- `deru_brk2`
- `kieru_brk2`
- `pos_move`
- `fly_se_set`
- `fly`
- `shot`
- `spinattack`
- `fly2`
- `tama_set`
- `mahou_set`
- `mahou_set`
- `mahou_se_set`
- `daFganon_IsDelete`
- `daFganon_Delete`
- `useHeapInit`
- `fgannon_class::fganon_class()`
Partial Matching:
- `move` (96%, code is matching, variable memory locations needed for 100% match)
- `daFganon_Execute` (96%, code is matching, variable memory locations needed for 100% match)
- `daFganon_Create` (96%, code is matching, variable memory locations needed for 100% match)
* additional functions at 100% matching
Cleaned up the values of the static globals, will resolve their symbols later
100% Matching:
- `daFganon_Hio_C::daFganon_HIO_c`
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `deru_brk`
- `kieru_brk`
- `deru_brk2`
- `kieru_brk2`
- `pos_move`
- `fly_se_set`
- `fly`
- `shot`
- `spinattack`
- `fly2`
- `tama_set`
- `mahou_set`
- `shot2`
- `spinattack2`
- `down`
- `kabe_check`
- `deru`
- `kieru`
- `fail`
- `standby`
- `start`
- `last_end`
- `damage_check`
- `ball_tg_check`
- `mahou_se_set`
- `daFganon_IsDelete`
- `daFganon_Delete`
- `useHeapInit`
- `fgannon_class::fganon_class()`
Partial Matching:
- `end` (97%, code is matching, variable memory locations needed for 100% match)
- `move` (97%, code is matching, variable memory locations needed for 100% match)
- `demo_camera` (63%)
- `daFganon_Execute` (97%, code is matching, variable memory locations needed for 100% match)
- `daFganon_Create` (98%, code is matching, variable memory locations needed for 100% match)
* added `mDoAud_changeSubBgmStatus` inline
* changed return type of `dComIfGp_getPlayerCameraID` inline
needed this change to get a match for this `d_a_fganon`
* d_a_fganon 100% matching
Currently the checksum fails but I have some theories as to why that might be. I'll continue to cleanup the symbols.
* symbol cleanup
* fixed `mDoAud_changeSubBgmStatus` calling wrong function
* 100% matching now, checksum passes
There is a weak function ordering issue so I included the param in `configure.py`
* PR changes made
* Additional PR changes, better naming of class members
2025-03-16 19:04:00 -04:00
LagoLunatic
243c576d6e
JASHardStream OK
2025-03-15 20:35:06 -04:00
LagoLunatic
89e9cdafb5
JASChannel OK
2025-03-15 19:55:45 -04:00
LagoLunatic
e9afe4c428
Add comments to scene profile structs
2025-03-15 19:29:10 -04:00
LagoLunatic
a9e1527253
Work on d_a_bk, c_damagereaction
2025-03-12 22:30:10 -04:00
LagoLunatic
74b917e08c
Fix const params in JGeometry::TVec3 ctor
2025-03-10 21:38:02 -04:00
LagoLunatic
8509a38a8e
Cleanup
2025-03-10 21:17:59 -04:00
LagoLunatic
b4a6abb121
Fix priority type u32 -> s32
2025-03-10 21:17:59 -04:00
Ross Newman
7a8b7bfc95
d-a-obj-swhammer equivalent ( #702 )
...
* start d-a-obj-swhammer
* mostly match swhammer and name members
* rename smoke callback member mColor
* name attrs and match createheap
* 100% equivalent
2025-03-10 21:17:26 -04:00