LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
025b7e459a
Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
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It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic
202851599f
More warning/error cleanup, mostly includes
2024-10-17 23:46:30 -04:00
DanTGL
d2212904ba
Modified return types
2024-07-06 15:38:13 +02:00
Daniel Hajjar
e7e5ea2071
d_a_lbridge ( #622 )
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* Started working on d_a_lbridge
* Implemented CheckCreateHeap in d_a_lbridge
* Added member variables for d_a_lbridge
* Implemented daLbridge_c::set_mtx
* Implemented daLbridge_c::setMoveBGMtx
* Implemented se functions in d_a_lbridge
* Implemented daLbridge_c::demo
* Implemented daLbridge_c::_create
* Refactored daLbridge_c::_create
* Added constructor for mDoExt_bpkAnm
* daLbridge_c::_draw
* daLbridge_c::_execute match
* daLbridge_c::CreateInit
* daLbridge_c::sw_check match
* daLbridge_c::appear_bridge
* daLbridge_c::CreateHeap
* daLbridge_c::_delete match
* daLbridge_c::disappear_bridge match
* d_a_lbridge fixes
* d_a_lbridge matching
* Removed old comments
* d_a_lbridge variable renaming
* d_a_lbridge PR fixes
2024-05-01 16:04:57 -04:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00