LagoLunatic
4c3bd2c651
Missed some spots where cPhs_State should be used
2025-03-18 15:10:32 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
a80f464ab7
Mark obj_hat equivalent
2025-03-02 16:29:54 -05:00
Nikolaj Jensen Ulrik
d62ccfae12
d_a_obj_hat 100% ( #696 )
...
* nearly matching obj_hat
* use inline instead
* cleanup
* remove debug map
* renaming member variables
* fixing missing inlines in setMtx
* last couple of renames, status to Matching
* bit more inlining
* Apply suggestions from code review
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
* fixing review comments, missing returns
---------
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
2025-03-02 16:16:25 -05:00
LagoLunatic
025b7e459a
Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
...
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic
fb6939d9cd
Get more TUs to compile
2024-01-16 17:18:38 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00