LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
025b7e459a
Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
...
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic
2def735282
Add fpc_ProcID type and use it for all process IDs
...
See https://github.com/zeldaret/tp/pull/2173
2024-07-12 21:14:13 -04:00
LagoLunatic
3e20d8d7c7
d_a_bk stand2 matches
2024-06-27 13:42:47 -04:00
LagoLunatic
3b40fd0132
Add back unnamed namespace methods, all actors now compile again
2024-04-22 17:51:41 -04:00
LagoLunatic
d0e8844b4b
Add uint typedef
2024-03-11 18:23:44 -04:00
LagoLunatic
e47938b60d
d_a_bk work
2024-02-29 16:28:38 -05:00
LagoLunatic
96513abb0a
various fixes to get more actors to compile
2023-12-30 18:59:57 -05:00
LagoLunatic
a7aef34839
start d_a_bk
2023-12-02 01:28:24 -05:00
LagoLunatic
1c5dad23a2
Remove some unnecessary includes from headers
2023-11-26 20:00:50 -05:00
LagoLunatic
6715b95c90
Define empty structs/enums to get actors closer to compiling
2023-11-25 16:27:51 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00