Commit Graph

13 Commits

Author SHA1 Message Date
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic 2def735282 Add fpc_ProcID type and use it for all process IDs
See https://github.com/zeldaret/tp/pull/2173
2024-07-12 21:14:13 -04:00
LagoLunatic 3e20d8d7c7 d_a_bk stand2 matches 2024-06-27 13:42:47 -04:00
LagoLunatic 3b40fd0132 Add back unnamed namespace methods, all actors now compile again 2024-04-22 17:51:41 -04:00
LagoLunatic d0e8844b4b Add uint typedef 2024-03-11 18:23:44 -04:00
LagoLunatic e47938b60d d_a_bk work 2024-02-29 16:28:38 -05:00
LagoLunatic 96513abb0a various fixes to get more actors to compile 2023-12-30 18:59:57 -05:00
LagoLunatic a7aef34839 start d_a_bk 2023-12-02 01:28:24 -05:00
LagoLunatic 1c5dad23a2 Remove some unnecessary includes from headers 2023-11-26 20:00:50 -05:00
LagoLunatic 6715b95c90 Define empty structs/enums to get actors closer to compiling 2023-11-25 16:27:51 -05:00
LagoLunatic 8a2bc19a89 Better defaults for create/delete/execute/draw/isdelete 2023-11-24 16:49:23 -05:00
LagoLunatic 471b881de8 Automatically generate headers for all actors 2023-11-24 12:44:06 -05:00