Teddy Heidmann
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5063d3433c
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zeldaret/tww#385 d_a_obj_drift (#1100)
* zeldaret/tww#385 d_a_obj_drift
* configure changes
* GZLJ01
* D44J01
* Not matching D44J01
* demo support
* variable cleanup
* revert new helper
* revert again
* Attempt 2
* Try to fix non-deterministic issue
* Revert tide fix
* debug mapping
* more map fixes
* Update src/d/actor/d_a_obj_drift.cpp
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
* review comments
---------
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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2026-07-30 22:46:56 -04:00 |
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LagoLunatic
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e71662caa0
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More return types, set up all dBgS_MoveBgActor subclasses
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2025-03-18 16:17:53 -04:00 |
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LagoLunatic
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822b13e57a
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Add cPhs_State typedef and use it everywhere
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2025-03-17 22:26:56 -04:00 |
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LagoLunatic
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8a2bc19a89
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Better defaults for create/delete/execute/draw/isdelete
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2023-11-24 16:49:23 -05:00 |
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LagoLunatic
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d87b01b34a
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Fix missing const inlines in actor headers
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2023-11-24 16:26:18 -05:00 |
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LagoLunatic
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471b881de8
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Automatically generate headers for all actors
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2023-11-24 12:44:06 -05:00 |
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