LagoLunatic
aefdf7499b
d_a_obj_tide use res enums
2026-07-08 11:59:39 -04:00
LagoLunatic
102042628f
Process profiles and enums cleanup ( #1031 )
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* Fix some profile comments
* Add missing static for local visibility data
* Move proc name and draw priority enums to f_pc
* Add _e suffix to daObjBarrier_c proc enum
* Change proc name enum format to match TP
* Change draw prio enum format to match TP
* Change ItemNo enum format, finish fixing item names
* Revert static for cb1 hio
* Clean up formatting of profile comments
* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic
e1f5b7e23b
Rename fopAcM_SetupActor to fopAcM_ct
2026-05-07 15:59:23 -04:00
LagoLunatic
6bc01f1d02
Mark d_a_obj_tide as nondeterministically nonmatching
2026-05-01 01:43:33 -04:00
LagoLunatic
207f6e911f
Add default arguments to anm init functions to simplify calls
2026-03-31 22:11:01 -04:00
LagoLunatic
061fa893eb
Replace particle enums with official names
2026-03-20 16:02:41 -04:00
LagoLunatic
5dbb7e875e
Added enums for all used event/tmp bits/regs ( #893 )
2025-09-19 15:06:44 -04:00
LagoLunatic
b77717694c
Add dolzel_rel.pch
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This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
Kelebek1
7dfbda3da0
d_a_tsubo
2025-08-20 13:56:13 +01:00
LagoLunatic
c4e0bb60fb
Merge pull request #853 from Kelebek1/d_a_tag_light
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d_a_tag_light
2025-08-15 00:00:34 -04:00
Kelebek1
661d0b41d2
d_a_tag_light
2025-08-13 20:11:18 +01:00
LagoLunatic
2eaf012e4f
Fix some version differences ( #852 )
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* Fix some version differences
* Found real inline name for checkBowMiniGame
2025-08-12 16:30:44 -04:00
Maide
c5878bf068
Fixups ( #851 )
2025-08-11 21:42:32 -04:00
LagoLunatic
ce5c1bd40c
obj_tide OK
2025-08-07 15:29:11 -04:00
Maide
60fb257646
d_a_obj_tide ( #838 )
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Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
2025-08-07 15:21:52 -04:00
Ammar Askar
67050779fe
Auto-generate trivial process_method_funcs
2025-06-03 16:30:53 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
e71662caa0
More return types, set up all dBgS_MoveBgActor subclasses
2025-03-18 16:17:53 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
3b40fd0132
Add back unnamed namespace methods, all actors now compile again
2024-04-22 17:51:41 -04:00
LagoLunatic
94f3b78155
Generate all actor profiles and method tables
2024-04-21 23:31:40 -04:00
LagoLunatic
6ec4a2ebbd
Remove weak ctors/dtors from .cpp files
2023-11-26 23:16:19 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
Jasper St. Pierre
9553fd0c22
Remove a bunch of weak symbols from TUs
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Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00
Jasper St. Pierre
fd45c5a4f2
Remove all autogenerated @ functions from TUs
2023-11-23 19:36:26 -08:00
Luke Street
adb95b135c
Import project
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Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00