* d_a_obj_rcloud
* Refactor daObjRcloud_c and update resource usage
Renamed enum values and return types in daObjRcloud_c for clarity and consistency. Updated resource indices to use named constants from res_bvkumo.h. Replaced magic numbers and variable names for improved readability. Removed an obsolete comment in J3DTexture.h.
* Rename variable o_phase to phase in _create method
Refactored the variable name from o_phase to phase in the daObjRcloud_c::_create() method for clarity and consistency.
* Set configure.py to matching.
* Initial Progress
Basic functions at 100% matching
100% Matching:
- `daShip_Draw`
- `daShip_Execute`
- `daShip_IsDelete`
- `daShip_Delete`
- `daShip_createHeap`
- `daShip_Create`
* implemented `getJointPos` inlines in `daTornado_c` needed for d_a_ship
* implemented `Center()` inline in `dCamera_c` needed for d_a_ship
* added `setTranslationX` inline to `J3DTexMtx` needed for match in d_a_ship
* parameters set to `const` for certain inlines in `m_Do_mtx.h`
* added `dComIfGp_onMenuCollect` inline
* changed `shipSpecialDemoStart` return type to `BOOL`
* added member functions to `dPa_waveEcallBack`, `dPa_splashEcallBack `, `dPa_trackEcallBack`
also modified member type of `mRotMtx` of `dPa_waveEcallBack` and `mPos` of `dPa_trackEcallBack`
* added member to `daGrid_c` that is used in d_a_ship
* added `mDoAud_setShipSailState` and `mDoAud_shipCruiseSePlay` inline functions
* added `fopAcM_seenPlayerAngleY` inline
* d_a_ship mostly matching
approx. 90% matching, mostly regalloc issues. , `checkNextMode`, `setRopePos`, `setHeadAnm`, and `execute` need to have their logic fixer
* replace `unknown_inline_TODO ` from `daShip_c` with `checkForceMove`
* .data match
* .rodata matching
* more inline return type changes from `bool` to `BOOL`
Also changed the array size of `mPlayerStatus`
* implemented `force_calc_wind_rel_angle` inline in `daGrid_c`
* fix `d_a_ship_static`
* fixed `getEmitterAxis`, might need review but works for now
* more progress
* reverted change to `getEmitterAxis`, moved casts to function call in `dPa_waveEcallBack::executeAfter`
* more progress
* change return types of certain inlines from `BOOL` to `u32`
`dComIfGp_checkCameraAttentionStatus`, `dComIfGp_checkPlayerStatus0`, `dComIfGp_checkPlayerStatus1` needed for match in d_a_ship
* fixed memory addresses in `daGrid_c`
* more progress
* resolving symbols
* Initial PR changes
* Removed unnecessary cast
* replaced instances of `PSVECSquareMag` with corresponding inline functions
* update memory layout in `d_a_grid` for consistency
* More PR changes
`checkNextMode` and `procZevDemo` now at 100% matching