LagoLunatic
766b58a6ee
Misc matches ( #1000 )
2026-05-13 19:03:24 -04:00
LagoLunatic
a3dd6ac9e1
Cleanup
2026-05-08 21:51:18 -04:00
LagoLunatic
e1f5b7e23b
Rename fopAcM_SetupActor to fopAcM_ct
2026-05-07 15:59:23 -04:00
LagoLunatic
207f6e911f
Add default arguments to anm init functions to simplify calls
2026-03-31 22:11:01 -04:00
LagoLunatic
061fa893eb
Replace particle enums with official names
2026-03-20 16:02:41 -04:00
123456789758
9075155201
d_msg - 99% matching ( #899 )
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Co-authored-by: < >
2025-11-14 19:51:12 -08:00
LagoLunatic
5dbb7e875e
Added enums for all used event/tmp bits/regs ( #893 )
2025-09-19 15:06:44 -04:00
LagoLunatic
048d242eef
bpw partial cleanup, fix inline usage across several actors
2025-09-18 20:17:27 -04:00
LagoLunatic
b77717694c
Add dolzel_rel.pch
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This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
a2ea2053fb
Match daNpc_Cb1_c::flyAction
2025-08-22 13:43:47 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
5802571a56
Add SQUARE macro to improve readibility for distances
2025-08-08 21:51:30 -04:00
LagoLunatic
816f08fc7c
Add extra brackets to collision src structs
2025-08-03 20:41:05 -04:00
LagoLunatic
9ee87682b1
d_a_npc_cb1 closer on demo, plus a couple retail matches
2025-07-31 20:15:53 -04:00
SuperDude88
4adfd27155
daNpc_Cb1_c Almost OK ( #822 )
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* daNpc_Cb1_c Almost OK
Down to regswaps/minor instruction issues
* Oops
That inline was fake
* Some Cleanup
- Fill in more inlines
- Reorganize daNpc_Cb1_c inlines
- Use inlines more
- Some naming and typing consistency
* Naming, Consistency Tweaks
- TRUE/FALSE macros for all cases of BOOL, use int -> BOOL sometimes
- Rename HIO to be consistent with other NPCs
- Animation enum
* Some HIO Names
* Clarity Tweaks
- NULL in more asserts
- Squared constants
2025-07-29 21:04:42 -04:00
Ammar Askar
67050779fe
Auto-generate trivial process_method_funcs
2025-06-03 16:30:53 -04:00
LagoLunatic
46718e76dd
Use cCcD "All" enums everywhere
2025-06-01 16:56:31 -04:00
Ammar Askar
354a9625fe
Automatically generate dCcD_Src structs for most files ( #778 )
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* Add missing enum members for colliders
* Auto-generate most dCcD_Src* structs
* Manually fix namespaces for 11 TUs
2025-06-01 16:50:44 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
94f3b78155
Generate all actor profiles and method tables
2024-04-21 23:31:40 -04:00
LagoLunatic
e8506099f0
Add return type and static keyword for more static funcs
2024-02-01 22:26:39 -05:00
LagoLunatic
f4ac738d36
Clean up comments
2024-02-01 20:56:47 -05:00
LagoLunatic
96513abb0a
various fixes to get more actors to compile
2023-12-30 18:59:57 -05:00
LagoLunatic
a8d10408a2
Add return type and static keyword to common actor static funcs
2023-11-30 15:54:02 -05:00
LagoLunatic
6ec4a2ebbd
Remove weak ctors/dtors from .cpp files
2023-11-26 23:16:19 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
Jasper St. Pierre
9553fd0c22
Remove a bunch of weak symbols from TUs
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Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00
Jasper St. Pierre
fd45c5a4f2
Remove all autogenerated @ functions from TUs
2023-11-23 19:36:26 -08:00
Luke Street
adb95b135c
Import project
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Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00