Commit Graph

13 Commits

Author SHA1 Message Date
LagoLunatic 6cd8f9719b obj_ikada inline cleanup 2025-08-04 18:42:23 -04:00
Maide 4a88ed8a69 d_a_obj_ikada (#830)
* d_a_obj_ikada

* Fix issues caused by autoformatter

* Fix Majuu Flag

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Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2025-08-04 11:36:22 -04:00
Ammar Askar 354a9625fe Automatically generate dCcD_Src structs for most files (#778)
* Add missing enum members for colliders

* Auto-generate most dCcD_Src* structs

* Manually fix namespaces for 11 TUs
2025-06-01 16:50:44 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic 2def735282 Add fpc_ProcID type and use it for all process IDs
See https://github.com/zeldaret/tp/pull/2173
2024-07-12 21:14:13 -04:00
Jasper St. Pierre 9bdc64cca9 d_a_tag_island 90% 2024-06-19 14:08:49 -07:00
LagoLunatic 0dd3f6e47c Standardize process ID type to be uint 2024-03-11 19:03:47 -04:00
LagoLunatic d84ec1c3d7 Add autogenerated HIO class defs to actor headers 2023-12-30 17:15:03 -05:00
LagoLunatic 1c5dad23a2 Remove some unnecessary includes from headers 2023-11-26 20:00:50 -05:00
LagoLunatic 6715b95c90 Define empty structs/enums to get actors closer to compiling 2023-11-25 16:27:51 -05:00
LagoLunatic 8a2bc19a89 Better defaults for create/delete/execute/draw/isdelete 2023-11-24 16:49:23 -05:00
LagoLunatic 471b881de8 Automatically generate headers for all actors 2023-11-24 12:44:06 -05:00