Commit Graph

6 Commits

Author SHA1 Message Date
Teddy Heidmann 5063d3433c zeldaret/tww#385 d_a_obj_drift (#1100)
* zeldaret/tww#385 d_a_obj_drift

* configure changes

* GZLJ01

* D44J01

* Not matching D44J01

* demo support

* variable cleanup

* revert new helper

* revert again

* Attempt 2

* Try to fix non-deterministic issue

* Revert tide fix

* debug mapping

* more map fixes

* Update src/d/actor/d_a_obj_drift.cpp

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

* review comments

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-07-30 22:46:56 -04:00
LagoLunatic e71662caa0 More return types, set up all dBgS_MoveBgActor subclasses 2025-03-18 16:17:53 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic 8a2bc19a89 Better defaults for create/delete/execute/draw/isdelete 2023-11-24 16:49:23 -05:00
LagoLunatic d87b01b34a Fix missing const inlines in actor headers 2023-11-24 16:26:18 -05:00
LagoLunatic 471b881de8 Automatically generate headers for all actors 2023-11-24 12:44:06 -05:00