LagoLunatic
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9ec2756f98
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d_a_obj_hlift OK
closes #410
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2026-05-25 18:15:55 -04:00 |
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marian-m12l
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7a2286565a
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d_a_obj_hlift (#1015)
* first pass on d_a_obj_hlift
* shuffle data + more matching functions
* fix unnamed namespace + use resource enum
* fix set_mtx demo
* fix modes u_l_ and l_u
* fix demo assert
* vib_proc 98% demo
* enum names
* fixes after review
---------
Co-authored-by: marian <marian.muller@serli.com>
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2026-05-25 17:54:31 -04:00 |
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LagoLunatic
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e71662caa0
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More return types, set up all dBgS_MoveBgActor subclasses
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2025-03-18 16:17:53 -04:00 |
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LagoLunatic
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822b13e57a
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Add cPhs_State typedef and use it everywhere
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2025-03-17 22:26:56 -04:00 |
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LagoLunatic
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6715b95c90
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Define empty structs/enums to get actors closer to compiling
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2023-11-25 16:27:51 -05:00 |
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LagoLunatic
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8a2bc19a89
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Better defaults for create/delete/execute/draw/isdelete
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2023-11-24 16:49:23 -05:00 |
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LagoLunatic
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d87b01b34a
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Fix missing const inlines in actor headers
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2023-11-24 16:26:18 -05:00 |
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LagoLunatic
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471b881de8
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Automatically generate headers for all actors
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2023-11-24 12:44:06 -05:00 |
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