Commit Graph

23 Commits

Author SHA1 Message Date
SuperDude88 fbf39c24c9 Extract Embedded Model Data 2026-07-13 17:09:49 -04:00
LagoLunatic bae595b973 Update all code to use the new enum formats 2026-05-29 16:34:55 -04:00
LagoLunatic 102042628f Process profiles and enums cleanup (#1031)
* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic e1f5b7e23b Rename fopAcM_SetupActor to fopAcM_ct 2026-05-07 15:59:23 -04:00
Briggs Baltzell f64d5000b6 GX Vertex Format Fixes (#938)
* Update vertex attribute formats in `d_a_hookshot.cpp` for improved correctness.

* Fix texture coordinate formats in `J3DSys.cpp` to use `GX_TEX_ST` for improved semantics.

* Update vertex attribute formats in `JFWDisplay.cpp` for improved semantics.

* Update texture coordinate vertex format in `J2DWindow.cpp` to use `GX_TEX_ST` for improved semantics.

* Refactor `J2DWindow.cpp` for improved readability: update constructor initialization style, inline function arguments, and add spacing for clarity in GX rendering logic.

* Update vertex attribute formats in `JUTResFont.cpp` for improved correctness and semantic clarity.

* Update vertex attribute format in `d_kankyo_rain.cpp` to use `GX_POS_XYZ` for improved correctness.

* Update texture coordinate formats in `d_ovlp_fade2.cpp` to use `GX_TEX_ST` for improved semantics.

* Update texture coordinate format in `d_ovlp_fade4.cpp` to use `GX_TEX_ST` for improved semantics

* Format vertex attribute and texture coordinate initialization in `d_a_goal_flag.cpp` for improved consistency and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_majuu_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_pirate_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sail.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sea.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_wood.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `m_Do_ext.cpp` for improved correctness and semantics.

* Undid formatting of `halftofull` array in `JUTResFont.cpp`

* Update vertex attribute and texture coordinate formats in `d_tree.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_bwdg.cpp` for improved correctness and semantics.
2026-03-14 18:47:46 -04:00
LagoLunatic d47ee0ab88 Add empty placeholders to fix HIO funcs missing when linking debug version 2025-09-02 15:25:01 -04:00
LagoLunatic b77717694c Add dolzel_rel.pch
This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic 217775af4e Use precompiled headers, fix weak data issues 2025-08-20 18:51:42 -04:00
LagoLunatic 23b5b382f6 d_a_majuu_flag is equivalent 2025-08-04 18:36:07 -04:00
LagoLunatic f14d97189c d_a_majuu_flag 100% on JPN 2025-08-04 18:19:30 -04:00
Maide 3f39078485 d_a_majuu_flag (#824)
* d_a_majuu_flag

* PR

* PR

* Fix demo

* Replace .clang-format

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2025-08-03 20:24:55 -04:00
Ammar Askar 67050779fe Auto-generate trivial process_method_funcs 2025-06-03 16:30:53 -04:00
LagoLunatic c625992a77 Add enum for actor priority 2025-05-21 14:44:25 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic f856df04e5 Regenerate old actor profiles for consistency 2024-04-22 13:20:05 -04:00
LagoLunatic 94f3b78155 Generate all actor profiles and method tables 2024-04-21 23:31:40 -04:00
LagoLunatic a8d10408a2 Add return type and static keyword to common actor static funcs 2023-11-30 15:54:02 -05:00
LagoLunatic 6ec4a2ebbd Remove weak ctors/dtors from .cpp files 2023-11-26 23:16:19 -05:00
LagoLunatic b9490ec082 fix wrong return types caused by bad regex 2023-11-26 14:37:07 -05:00
LagoLunatic 8a2bc19a89 Better defaults for create/delete/execute/draw/isdelete 2023-11-24 16:49:23 -05:00
Jasper St. Pierre 9553fd0c22 Remove a bunch of weak symbols from TUs
Done with regex

/\* .* \*/
.*symbol.*.*\(.*\).* \{
    \/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic 471b881de8 Automatically generate headers for all actors 2023-11-24 12:44:06 -05:00
Luke Street adb95b135c Import project
Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00