LagoLunatic
bae595b973
Update all code to use the new enum formats
2026-05-29 16:34:55 -04:00
LagoLunatic
102042628f
Process profiles and enums cleanup ( #1031 )
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* Fix some profile comments
* Add missing static for local visibility data
* Move proc name and draw priority enums to f_pc
* Add _e suffix to daObjBarrier_c proc enum
* Change proc name enum format to match TP
* Change draw prio enum format to match TP
* Change ItemNo enum format, finish fixing item names
* Revert static for cb1 hio
* Clean up formatting of profile comments
* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic
e1f5b7e23b
Rename fopAcM_SetupActor to fopAcM_ct
2026-05-07 15:59:23 -04:00
LagoLunatic
bfc5d57658
Use particle name enum in more places
2026-04-01 00:19:40 -04:00
LagoLunatic
b77717694c
Add dolzel_rel.pch
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This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
816f08fc7c
Add extra brackets to collision src structs
2025-08-03 20:41:05 -04:00
LagoLunatic
cdfaa05635
More demo work, cleanup
2025-06-01 16:05:42 -04:00
123456789758
c1f54653fd
Document several more TU names ( #770 )
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Co-authored-by: < >
2025-05-29 00:11:39 -04:00
LagoLunatic
21cd7a2f67
G_CM3D_F_INF
2025-05-21 16:46:21 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
bf2a5b9808
shand OK, ship 99.8%, add some missing inlines
2025-03-28 18:15:14 -04:00
Azurpourpre
4a2d7dd320
d_a_shand ( #709 )
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* hand_draw match
* daShand_Draw match
* d_a_shand/control1 match except regalloc
* control2 almost done (regalloc issue)
* control3 match
* cut_control progress
* cut_control3 match
* normal progress
* cut match
* hand_move progress
* daShand_Execute match
* daShand_Delete & daShand_IsDelete match
* daShand_Create progress
* daShand_solidHeapCB match & useHeapInit progress
* daShand_HIO_c::daShand_HIO_c match
* control1 match
* control2 match
* cut_control match
* hand_move progress
* daShand_Create progress
* useHeapInit match
* Minor fixing
* Fixed hand_move stack
* semicolon forgot
* Added suggestions (PR #709 )
* Correcting typo
2025-03-28 14:02:56 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
f856df04e5
Regenerate old actor profiles for consistency
2024-04-22 13:20:05 -04:00
LagoLunatic
94f3b78155
Generate all actor profiles and method tables
2024-04-21 23:31:40 -04:00
LagoLunatic
a8d10408a2
Add return type and static keyword to common actor static funcs
2023-11-30 15:54:02 -05:00
LagoLunatic
6ec4a2ebbd
Remove weak ctors/dtors from .cpp files
2023-11-26 23:16:19 -05:00
Jasper St. Pierre
9553fd0c22
Remove a bunch of weak symbols from TUs
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Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00
Jasper St. Pierre
fd45c5a4f2
Remove all autogenerated @ functions from TUs
2023-11-23 19:36:26 -08:00
Luke Street
adb95b135c
Import project
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Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00