SuperDude88
db2cc9d295
A Bunch of uintptr_t
...
A couple of these are odd because nearby asserts have (u32) that might suggest they didn't use it originally (but for matching purposes uintptr_t is just a typedef for u32)
Most don't have that issue, though
2026-09-23 22:17:12 -04:00
LagoLunatic
f7d64187ed
inlines
2026-09-05 19:11:35 -04:00
LagoLunatic
150819d7ed
Silence unused param warnings for debug genMessage funcs
2026-08-16 12:11:34 -04:00
Jcw87
80c7719636
Compiler compatibility ( #1171 )
...
* mark functions with duplicate names as static
* make std::__tag_va_List work with other compilers
* fix some offset comments
* use inlines in J3DJointFactory, JUTCacheFont
* fix class/struct mismatch
* improve const correctness
* fix missing return values
* make some JAudio namespaces more explicit
2026-08-16 11:15:07 -04:00
LagoLunatic
b8c26428ed
Use CPad macros when accessing controller fields
2026-08-03 14:35:16 -04:00
LagoLunatic
4efda6f355
Minor cleanup
...
Inlines, wrong indentation, enums, private fields, etc
2026-07-23 17:48:51 -04:00
123456789758
d61a31e7ab
Use joint enums in several different places ( #981 )
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Co-authored-by: < >
2026-06-16 14:55:36 -04:00
LagoLunatic
bae595b973
Update all code to use the new enum formats
2026-05-29 16:34:55 -04:00
LagoLunatic
102042628f
Process profiles and enums cleanup ( #1031 )
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* Fix some profile comments
* Add missing static for local visibility data
* Move proc name and draw priority enums to f_pc
* Add _e suffix to daObjBarrier_c proc enum
* Change proc name enum format to match TP
* Change draw prio enum format to match TP
* Change ItemNo enum format, finish fixing item names
* Revert static for cb1 hio
* Clean up formatting of profile comments
* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic
fe76ad5a3b
Demo work ( #984 )
2026-05-09 18:42:01 -04:00
LagoLunatic
897f043575
Document some more enum value names
2026-05-08 18:12:26 -04:00
LagoLunatic
e1f5b7e23b
Rename fopAcM_SetupActor to fopAcM_ct
2026-05-07 15:59:23 -04:00
LagoLunatic
9dedd44567
Demo work
2026-04-24 02:46:59 -04:00
LagoLunatic
be11af87c5
Use res enums in more places
2026-04-01 23:19:12 -04:00
LagoLunatic
207f6e911f
Add default arguments to anm init functions to simplify calls
2026-03-31 22:11:01 -04:00
LagoLunatic
061fa893eb
Replace particle enums with official names
2026-03-20 16:02:41 -04:00
LagoLunatic
27fb171b01
Misc demo fixes
2025-12-29 14:36:19 -05:00
LagoLunatic
d89fe27888
Use composition instead of inheritance for most f_op classes
2025-09-25 15:59:25 -04:00
LagoLunatic
5dbb7e875e
Added enums for all used event/tmp bits/regs ( #893 )
2025-09-19 15:06:44 -04:00
LagoLunatic
048d242eef
bpw partial cleanup, fix inline usage across several actors
2025-09-18 20:17:27 -04:00
LagoLunatic
7d7c1ccfd2
Enum cleanup
2025-09-07 01:14:32 -04:00
LagoLunatic
d47ee0ab88
Add empty placeholders to fix HIO funcs missing when linking debug version
2025-09-02 15:25:01 -04:00
LagoLunatic
fbb4ae9935
d_snap OK for demo
2025-08-29 19:37:12 -04:00
Maide
e0da16f8c7
d_a_himo3 ( #873 )
2025-08-29 15:54:28 -04:00
LagoLunatic
d9c2ffe619
J3DModel inlines
2025-08-26 17:43:02 -04:00
LagoLunatic
b77717694c
Add dolzel_rel.pch
...
This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
5802571a56
Add SQUARE macro to improve readibility for distances
2025-08-08 21:51:30 -04:00
LagoLunatic
816f08fc7c
Add extra brackets to collision src structs
2025-08-03 20:41:05 -04:00
LagoLunatic
8aac44688b
Cleanup some actors
2025-07-28 23:48:27 -04:00
LagoLunatic
719ac3f748
Misc cleanup
2025-07-25 22:24:57 -04:00
LagoLunatic
72dc8f4ef6
DEMO_SELECT
2025-07-25 21:05:36 -04:00
Maide
b324f4b1fc
d_a_bb ( #810 )
...
* d_a_bb
* PR
2025-07-19 22:39:35 -04:00
Ammar Askar
67050779fe
Auto-generate trivial process_method_funcs
2025-06-03 16:30:53 -04:00
LagoLunatic
46718e76dd
Use cCcD "All" enums everywhere
2025-06-01 16:56:31 -04:00
Ammar Askar
354a9625fe
Automatically generate dCcD_Src structs for most files ( #778 )
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* Add missing enum members for colliders
* Auto-generate most dCcD_Src* structs
* Manually fix namespaces for 11 TUs
2025-06-01 16:50:44 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
f856df04e5
Regenerate old actor profiles for consistency
2024-04-22 13:20:05 -04:00
LagoLunatic
94f3b78155
Generate all actor profiles and method tables
2024-04-21 23:31:40 -04:00
LagoLunatic
8ef6dd4285
Fix some names
2024-03-25 18:49:19 -04:00
LagoLunatic
c7cd6b25b2
d_a_bk
2024-03-24 15:22:02 -04:00
LagoLunatic
96513abb0a
various fixes to get more actors to compile
2023-12-30 18:59:57 -05:00
LagoLunatic
a8d10408a2
Add return type and static keyword to common actor static funcs
2023-11-30 15:54:02 -05:00
LagoLunatic
6ec4a2ebbd
Remove weak ctors/dtors from .cpp files
2023-11-26 23:16:19 -05:00
Jasper St. Pierre
9553fd0c22
Remove a bunch of weak symbols from TUs
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Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00
Jasper St. Pierre
fd45c5a4f2
Remove all autogenerated @ functions from TUs
2023-11-23 19:36:26 -08:00
Luke Street
adb95b135c
Import project
...
Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00