LagoLunatic
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c625992a77
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Add enum for actor priority
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2025-05-21 14:44:25 -04:00 |
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LagoLunatic
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99c78680de
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Fix version defines
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2025-05-19 20:17:13 -04:00 |
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LagoLunatic
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822b13e57a
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Add cPhs_State typedef and use it everywhere
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2025-03-17 22:26:56 -04:00 |
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LagoLunatic
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b97eeed779
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Rename J3DFrameCtrl loop mode enum
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
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2025-03-17 16:21:46 -04:00 |
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LagoLunatic
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4a4624decf
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Populate particle IDs enum with placeholders and use them everywhere
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2025-03-06 17:37:20 -05:00 |
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Jasper St. Pierre
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70044ec8dd
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Clean up cc enums
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2024-10-28 21:16:46 -07:00 |
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LagoLunatic
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4761a206a3
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vmc matching on J
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2024-09-02 15:06:07 -04:00 |
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Jasper St. Pierre
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00eb28e903
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d_a_obj_vmc match
fixes #448
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2024-09-02 11:47:52 -07:00 |
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LagoLunatic
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3b40fd0132
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Add back unnamed namespace methods, all actors now compile again
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2024-04-22 17:51:41 -04:00 |
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LagoLunatic
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94f3b78155
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Generate all actor profiles and method tables
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2024-04-21 23:31:40 -04:00 |
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LagoLunatic
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6ec4a2ebbd
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Remove weak ctors/dtors from .cpp files
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2023-11-26 23:16:19 -05:00 |
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LagoLunatic
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8a2bc19a89
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Better defaults for create/delete/execute/draw/isdelete
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2023-11-24 16:49:23 -05:00 |
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Jasper St. Pierre
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9553fd0c22
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Remove a bunch of weak symbols from TUs
Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
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2023-11-24 12:45:11 -08:00 |
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LagoLunatic
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471b881de8
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Automatically generate headers for all actors
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2023-11-24 12:44:06 -05:00 |
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Jasper St. Pierre
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fd45c5a4f2
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Remove all autogenerated @ functions from TUs
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2023-11-23 19:36:26 -08:00 |
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Luke Street
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adb95b135c
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Import project
Original repository: https://github.com/encounter/ww
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2023-09-10 00:48:55 -04:00 |
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