LagoLunatic
f042f156f5
Add all player demo mode names to enum
2025-06-15 16:10:33 -04:00
Ammar Askar
5c391aa7ad
Fully match d_a_npc_bmsw and mark equivalent ( #789 )
...
* Match up d_a_npc_bmsw to 98%
* Remove old nonmatching comments
* Match MailCreateInit by using a static cast
* Match Throw and daNpc_Bmsw_getGameEndMsg
* Match CreateInit using demo for ref
* Fix inline for dComIfG_TimerStart
* Match shiwake_game_action
* Match getNextNo
* Mark Equivalent
2025-06-14 17:14:12 -04:00
LagoLunatic
b9190842b7
Demo work
2025-05-28 01:39:07 -04:00
LagoLunatic
7cd75e8f7b
Demo matches ( #767 )
2025-05-24 18:54:46 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
99c78680de
Fix version defines
2025-05-19 20:17:13 -04:00
LagoLunatic
ce8d17ec08
Add an enum for action button icon status
2025-04-20 20:06:40 -04:00
LagoLunatic
ce1468c108
player enum and inlines and goto cleanup
2025-04-16 15:02:18 -04:00
LagoLunatic
309158e274
J3DModel inlines cleanup, procBottleSwing_init match, etc
2025-04-10 19:30:51 -04:00
LagoLunatic
b9c1eed694
d_demo work
2025-03-28 22:35:13 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
a9e1527253
Work on d_a_bk, c_damagereaction
2025-03-12 22:30:10 -04:00
LagoLunatic
4a4624decf
Populate particle IDs enum with placeholders and use them everywhere
2025-03-06 17:37:20 -05:00
LagoLunatic
e8adc6c9e5
Rename more item enums
2025-01-17 20:58:43 -05:00
LagoLunatic
ca6bebcb4b
Add more actor mode enums
2025-01-11 17:20:45 -05:00
LagoLunatic
3d63a54587
Player inlines and enums
2025-01-08 15:05:14 -05:00
LagoLunatic
e01095535f
d_a_dai_item work
2024-11-02 16:21:43 -04:00
LagoLunatic
329d94a301
Add fake headers for unsolved weak objects to reduce manual copy-pasting
2024-10-19 14:03:50 -04:00
LagoLunatic
202851599f
More warning/error cleanup, mostly includes
2024-10-17 23:46:30 -04:00
LagoLunatic
34afbd84db
clangd: Started fixing warnings and errors, code cleanup
2024-10-17 21:35:18 -04:00
DanTGL
df7ece7302
Minor cleanup
2024-07-18 15:12:35 +02:00
LagoLunatic
bad4ac23e9
work on various inlines, JASSeqCtrl OK
2024-07-17 11:51:58 -04:00
LagoLunatic
2def735282
Add fpc_ProcID type and use it for all process IDs
...
See https://github.com/zeldaret/tp/pull/2173
2024-07-12 21:14:13 -04:00
LagoLunatic
e855019ab4
Rename some more item enum entries
2024-06-07 14:04:18 -04:00
LagoLunatic
90ce6f8ba6
PID cleanup
2024-06-06 19:30:34 -04:00
LagoLunatic
f44d825f4b
d_a_auction OK on JPN
2024-06-03 20:26:56 -04:00
LagoLunatic
4767560aea
Fix some warnings and errors
2024-06-03 20:10:38 -04:00
Daniel Hajjar
ed7a50cd86
d_a_auction ( #654 )
...
* Started working on d_a_auction
* daAuction_c Updated member variables
* daAuction_c Refactored class
* daAuction_c::getRand matching
* daAuction_c constructor matching
* d_a_auction CheckCreateHeap matching
* daAuction_c::_create matching
* d_a_auction l_item_dat matching
* daAuction_c::createHeap matching
* d_a_auction Added HIO classes
* daAuction_c::createInit WIP
* daAuction_c::_delete matching
* daAuction_c::_draw matching
* daAuction_c::_execute matching
* d_a_auction Fixed procfunc arrays
* daAuction_c moveProc funcs matching
* daAuction_c::checkOrder matching
* daAuction_c::eventOrder WIP
* daAuction_c::eventMove matching
* daAuction_c::privateCut WIP
* daAuction_c::eventTalkInit matching
* daAuction_c::eventMesSet matching
* daAuction_c::eventMesEnd matching
* daAuction_c::eventStartInit matching
* daAuction_c::eventStart matching
* daAuction_c::eventMainInit matching
* daAuction_c::eventMain matching
* daAuction_c::eventMainKai matching
* daAuction_c::eventMainKai Fixed formatting
* daAuction_c::eventMainUri matching
* d_a_auction matching fixes
* daAuction_c::eventMainMsgSet matching
* daAuction_c::eventMainMsgEnd matching
* daAuction_c::setMtx matching
* daAuction_c::getItemNo matching
* daAuction_c::setLinkAnm matching
* d_a_auction matched some functions
* d_a_auction matched SetMessage functions
* daAuction_c::getNpcActorP matching
* daAuction_c::eventMainMsgBikonC matching
* daAuction_c::eventMainMsgBikonW matching
* daAuction_c::eventGetItemInit matching
* daAuction_c::eventGetItemNpcInit matching
* daAuction_c::eventGetItemMesInit matching
* d_a_auction matched some functions
* daAuction_c::setCameraNpc matching
* daAuction_c::nextBet matching
* daAuction_c::privateCut Fixed matching
* d_a_auction .data section matching
* daAuction_c::next_msgStatus WIP
* daAuction_c::next_msgStatus matching
* Fixed variable names
* d_a_auction cleanup
* d_a_auction more cleanup
* d_a_auction non-matching
* d_a_auction minor tweak
2024-06-02 10:48:53 -07:00
LagoLunatic
94f3b78155
Generate all actor profiles and method tables
2024-04-21 23:31:40 -04:00
LagoLunatic
a8d10408a2
Add return type and static keyword to common actor static funcs
2023-11-30 15:54:02 -05:00
LagoLunatic
6ec4a2ebbd
Remove weak ctors/dtors from .cpp files
2023-11-26 23:16:19 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
Jasper St. Pierre
9553fd0c22
Remove a bunch of weak symbols from TUs
...
Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00
Jasper St. Pierre
fd45c5a4f2
Remove all autogenerated @ functions from TUs
2023-11-23 19:36:26 -08:00
Luke Street
adb95b135c
Import project
...
Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00