LagoLunatic
025b7e459a
Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
...
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic
2def735282
Add fpc_ProcID type and use it for all process IDs
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See https://github.com/zeldaret/tp/pull/2173
2024-07-12 21:14:13 -04:00
LagoLunatic
0dd3f6e47c
Standardize process ID type to be uint
2024-03-11 19:03:47 -04:00
LagoLunatic
d0e8844b4b
Add uint typedef
2024-03-11 18:23:44 -04:00
LagoLunatic
46feeb7fde
all actors now compile
2024-01-18 00:57:34 -05:00
LagoLunatic
a3170e5d69
add default params to a lot more functions
2023-12-08 16:25:12 -05:00
LagoLunatic
6715b95c90
Define empty structs/enums to get actors closer to compiling
2023-11-25 16:27:51 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
LagoLunatic
d87b01b34a
Fix missing const inlines in actor headers
2023-11-24 16:26:18 -05:00
LagoLunatic
6c9b6c3c00
Manually fix headers for build
2023-11-24 13:06:40 -05:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00
LagoLunatic
76b44890ea
d_a_obj_movebox work and cleanup
2023-10-26 01:23:26 -04:00