Commit Graph

114 Commits

Author SHA1 Message Date
theofficialgman 6eba523d70 Switch back to LLVM 22 so build can succeed on at least some systems (#141)
two upstream LLVM bugs currently prevent building on some of the newest distros. There is no current LLVM release that works on them so we are pending fixes from LLVM
https://github.com/patchzyy/Wiicompiled/issues/136
2026-09-05 10:17:21 +02:00
patchzyy 8c6c177857 Simplify README by removing redundant input details 2026-09-05 10:11:48 +02:00
Nicholas Bly be153e0fa0 Add Dolphin-compatible input expressions and GCPadNew.ini import, DualSense L/R remapping, vibration toggle (#89)
* Add Dolphin-compatible input expressions and GCPadNew.ini import

Rebased onto current main; addresses both CodeRabbit reviews on #89.

- Expression engine matching Dolphin's semantics: doubles rather than
  booleans, 0.5 press threshold, & as min, | as max, and the functions if,
  min, max, clamp, abs, sqrt, pow, sin, cos, tan, deadzone, timer, toggle,
  hold, tap, pulse and smooth. Timing uses a steady clock in seconds, as
  Dolphin does, so a copied expression behaves identically.

- Expressions bind to the GameCube buttons and triggers, combined with the
  existing button mapping rather than replacing it, and are skipped while
  the settings overlay holds input.

- Import reads [GCPadN] from the Dolphin config directory or from
  GCPadNew.ini beside the executable. Stick axes are not expression driven
  and keep their normal mapping.

- Fixes #74: a digital button bound to L or R now reports a fully pulled
  analog trigger, plus a PlayStation preset and a vibration toggle.

Review fixes: config paths round-trip through RuntimeConfigFile::PathToUtf8
and PathFromUtf8 so non-ASCII paths open correctly on Windows, and the
duplicated exists branch is gone; the tap count is clamped before the
unsigned conversion; the expression editor uses resizable storage via
ImGuiInputTextFlags_CallbackResize so a long expression cannot be saved
truncated; clamp bounds are ordered before std::clamp; <cstdlib> is included
for std::strtod; non-finite values are rejected at the evaluator boundary as
well as at the deadzone and timer divisions; and InputBindings::Reload() runs
from InitializeRuntimeSettings rather than the vibration handler.

runtime/tests/test_expr.cpp covers operator precedence, each stateful
function and every case raised in review.

Third review round: smooth() guards NaN as well as infinity so a zero rate
cannot latch a non-finite value in node state; division evaluates both operands
so stateful functions in the left subtree still update when the divisor is zero;
the expression editor clears stale errors when the port changes; and
runtime/tests/test_expr.cpp is registered with CTest as mkw_input_expr_tests,
following the existing test targets.

* Update runtime/src/input_expr.cpp

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* Update runtime/src/input_expr.cpp

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* Update runtime/src/input_expr.cpp

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-09-05 10:07:05 +02:00
patchzyy e34f055b3a Shortcut (#155) 2026-09-05 09:55:09 +02:00
patchzyy 602348f905 Update Models.cs 2026-09-04 22:00:21 +02:00
patchzyy e6f9b2197e Fix LLVM path v0.2.27 2026-09-04 21:17:11 +02:00
patchzyy 65047bc7b7 Bump LLVM 2026-09-04 21:12:18 +02:00
patchzyy 989d5e00da Updat eversion 2026-09-04 21:02:02 +02:00
patchzyy efc44b0482 Default Wii remote continuous scanning to off (#137) 2026-09-04 19:35:39 +02:00
patchzyy d3d0de62a6 Throttle SDL logs and gate Wii rescans (#129)
* Throttle SDL logs and gate Wii rescans

* Clarify Wii remote scan state in overlay
2026-09-03 23:29:49 +02:00
patchzyy c6ef17378e Bundle LLVM runtime libs in portable tools 2026-09-03 11:32:15 +02:00
patchzyy 38a11b7b2c CI: download direct-upload artifacts with download-artifact v8 v0.2.26 2026-09-03 10:53:45 +02:00
patchzyy 7a13696a8b Bump version to 0.2.26 2026-09-03 10:40:31 +02:00
theofficialgman 2bcfdca199 Linux appimage prebuild aurora (#121)
* Linux Appimage: statically prebuild Aurora (and all its dependencies)

adds symlinks to the compiler locations in a static path that way rebuilds do not think that the compiler path has changed between appimage install commands

* Update package.yml

* Update Launcher/build-appimage.sh

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-09-03 10:20:24 +02:00
patchzyy f2165a5aa6 Update package.yml (#127) 2026-09-03 09:17:48 +02:00
Michael G ffc7244277 Support Kamek v2 Code.pul files (#126) 2026-09-03 07:52:17 +02:00
theofficialgman dec9ed8df1 CI: automatically run packaging CI on every tag (#119) 2026-09-02 17:38:14 +02:00
patchzyy 8dc9bb67b3 Update Build-Installer.ps1 2026-09-01 21:56:28 +02:00
Javier R Bueno ca7d126a13 Bluetooth Wii Remote support: Wii Remote / Wii Wheel, Nunchuk and Classic Controller through KPAD (#73)
* Bluetooth Wii Remote support: the game reads a real Wii Remote through KPAD

Enable SDL3's HIDAPI Wii driver and hand a paired Wii Remote (bare or with
Nunchuk) to the game as a real Wii Remote: WPADProbe reports CORE/FREESTYLE
and KPADRead fills KPADStatus[0] from SDL every frame (buttons, accelerometer
in KPAD's g frame, Nunchuk stick and accelerometer), while the GameCube pad
view of that port reports no controller. The game's own motion code then
handles wheelies, tricks and Wii Wheel steering. Classic Controllers and
Wii U Pro Controllers keep going through the GameCube pad path with a default
button table picked by name.

SDL's Wii driver drops a remote on a failed Bluetooth read or when the
Nunchuk is plugged or unplugged and never re-adds it, so the runtime keeps
rescanning (Dolphin style) while no Wii controller is present by toggling the
driver hint off and, a few frames later, on again; a dropped remote is back
within 1-2 s. Settings live in the F10 overlay under Wii Remotes (Bluetooth)
and in Config.toml (wii_remotes, wii_continuous_scan).

* Fix Wii U Pro / Classic Controller ZL and ZR not registering

SDL's Wii driver reports ZL/ZR as the LEFT_TRIGGER/RIGHT_TRIGGER analog
axes, never as digital shoulder buttons. Binding them to
LEFT_SHOULDER/RIGHT_SHOULDER meant they never fired and also disabled
aurora's own analog-trigger fallback (a button table entry for
PAD_TRIGGER_L/R marks the trigger as "handled", even when the bound
digital button never actually presses). Leaving them unbound lets the
default axis mapping drive them like every other analog-trigger pad.

Reported by an end-to-end tester connecting a real Classic Controller to
a Wii Remote.

* Wii Remotes menu: live raw D-pad/ZL/ZR readout for Classic Controller / Wii U Pro

Diagnostic aid for a reported issue where the Classic Controller's D-pad
does not do anything in-game (no wheelies). Shows what SDL itself sees so
a driver-level problem (nothing lights up) can be told apart from a
mapping problem (it lights up but the game does not react).

* Fix Classic Controller D-pad input

* Address CodeRabbit review on PR #73

- PADRead: hide KPAD-served ports even while input is blocked so the port
  error state does not flip when the overlay opens/closes.
- WPADProbe: run the Wii Remote rescan state machine before probing so a
  reconnect probe before the next PADRead can see the remote.
- EnsureSensors: only cache the gamepad id once every accelerometer enabled,
  so a failed activation is retried.
- ConfigureSdlHints: reset the in-flight rescan bookkeeping.
- Settings overlay: disable "Rescan now" while Wii Remotes are turned off.

* Bluetooth Wii Remote: fix wheel steering, native Classic Controller, extension hot-swap

Accelerometer
- The SDL -> KPAD conversion negated the wrong axis: SDL's z is the remote's
  +Y (towards the user), so KPAD acc is (-wiiX, -wiiZ, +wiiY). Fixes mirrored
  Wii Wheel steering.
- Drop reports whose accelerometer bytes arrive zeroed (+-5.12 g on every axis,
  a few times a minute over Bluetooth) and repeat the last good sample; they
  read as a full-lock steer plus a 9 g shake.
- One-button zero-point calibration in the overlay (remote flat, buttons up),
  stored in Config.toml as wii_accel_offset_x/y/z. SDL's read of the remote's
  factory calibration times out over Bluetooth and falls back to a nominal
  zero point, which left a per-axis bias of up to ~0.3 g on the tested remote.
- Live accelerometer readout and an optional per-frame CSV trace
  (wii_accel_trace = true) for debugging.

Classic Controller through KPAD/WPAD
- WPADProbe reports WPAD_DEV_CLASSIC; KPADRead fills ex_status.cl and
  KPADGetUnifiedWpadStatus the raw WPADCLStatus (WPAD_CL_BUTTON_* bits, sticks
  in the SDK's signed -512..511 range, triggers), so the game shows the Classic
  layout and icons and no button mapping is involved. Ports served through KPAD
  are hidden from PADRead; only the Wii U Pro Controller stays a GameCube pad.

Extension hot-swap
- SDL's Wii driver destroys the joystick on an extension change but keeps the
  HID handle open, and HIDAPI never re-creates a joystick for such a device.
  Patch the vendored SDL at configure time (AuroraSDL3Patches.cmake, wired into
  AuroraSDL3Provider.cmake for both the downloaded tarball and a pre-provided
  FETCHCONTENT_SOURCE_DIR_SDL) so the joystick is rebuilt in place with the new
  extension type, without touching the Bluetooth handle.
- Keep a vanished remote's channel alive with neutral input for up to 3 s while
  SDL re-creates the joystick, so the game never sees a disconnection. The
  driver-hint rescan stays as a fallback for real drops, starting 3 s after
  the loss, and also runs from the overlay's per-frame Draw. Log rescans.

Mappings / overlay
- Do not apply the shared positional [controller] bindings to Wii pads: that
  override is what made a Classic Controller's A/B and X/Y look swapped.
- Raw D-pad fallback also for the Wii U Pro Controller; overlay readouts read
  joystick buttons directly (SDL's generated HIDAPI mapping expects a hat).
- Overlay: Classic Controller readout, accelerometer readout and calibration.
- README: Bluetooth Wii Remote section and known limitations.

* Review pass on the Wii Remote input path

- EffectiveKind: stop bridging an extension swap once a different controller
  has taken the port, and note that everything touching the scanner state runs
  on the guest thread.
- KPADGetUnifiedWpadStatus: fill every requested entry (the SDK returns `count`
  recent samples), capped at KPAD's 16 read buffers.
- IsKpadKind gets internal linkage; the calibration accessors get their
  comments; clarify why Draw() also runs Poll().

* Drop the dead Classic-Controller-as-GameCube-pad matching

A Wii Remote with a Classic Controller is served through KPAD and its port is
hidden from PADRead, so the name matches that once gave it a GameCube button
table and the raw D-pad fallback could never take effect any more. Both now
match only the Wii U Pro Controller, and the default table is renamed
accordingly (g_defaultButtonsWiiUPro).

---------

Co-authored-by: LOL <andresguerra2k26@gmail.com>
Co-authored-by: Nick <89667145+Nick1232345@users.noreply.github.com>
2026-09-01 21:47:31 +02:00
Michael G 5c76e2b0df feature: add apple silicon native macOS support (#81)
* feature: add apple silicon native macOS support - #81

* (macos): Fix crash

This fixes a crash when viewing the rear camera

* fix(macos): keep interpolated presentation on main thread

* fix(macos): supply Retro-WFC payload during setup

* perf(windows): compile out flat-memory fallback check

* remove duplicate smoke test

* test(macos): name and focus host platform tests

* fix(macos): validate Retro-WFC payload cache

* fix(payload): preserve staged file access failures

* Limit flat-page checks to variable-page hosts

---------

Co-authored-by: patchzyy <64382339+patchzyy@users.noreply.github.com>
2026-09-01 18:57:15 +02:00
theofficialgman ae3096c89b linux appimage: bundle prebuilt clang, ninja, and cmake 2026-09-01 17:01:57 +02:00
theofficialgman 6f4dd2f470 CI: update actions target versions
also upload .appimage and .exe files directly using the new "archive: false" option rather than zipping them
2026-09-01 17:01:13 +02:00
patchzyy 2b5b889249 Add windows CI 2026-09-01 17:01:13 +02:00
theofficialgman fbfb741b49 Create package CI 2026-09-01 17:01:13 +02:00
theofficialgman e630132dd3 Update Build-Installer.ps1 2026-09-01 17:01:13 +02:00
patchzyy a6f3720598 Merge pull request #115 from DarthMDev/security-tls-certificate-validation
security: enforce TLS certificate validation
2026-09-01 16:58:04 +02:00
DarthM abe7cd2b61 security: enforce TLS certificate validation 2026-09-01 03:43:59 -04:00
patchzyy 7aa04bfe80 Delete unneeded note 2026-08-31 16:44:06 +02:00
patchzyy 1af7cd6d9b Merge pull request #109 from DarthMDev/discord-rich-presence
feat: add basic Discord rich presence support
2026-08-31 16:32:44 +02:00
patchzyy d31942c356 Merge pull request #110 from patchzyy/Color-profile-crash-fix
Refine SEH crash handling on Windows
2026-08-31 16:32:18 +02:00
patchzyy 13b6d0b447 Refine SEH crash handling on Windows 2026-08-31 16:28:24 +02:00
patchzyy db576cd5cb Update runtime_config.h 2026-08-31 16:08:32 +02:00
DarthM edacfcb8bc fix: handshake before Discord activity updates 2026-08-31 06:57:19 -04:00
DarthM 36faa76dc0 fix: harden Discord IPC retries 2026-08-31 06:36:45 -04:00
DarthM 3fc1555871 config: set default Discord client ID 2026-08-31 06:15:30 -04:00
DarthM be691bd08d feat: add Discord rich presence support 2026-08-31 06:15:30 -04:00
patchzyy 243eb86021 Merge pull request #50 from theofficialgman/aarch64-main
Add ARM64 Support (with Linux ARM64 packaging implementation)
2026-08-30 22:28:36 +02:00
patchzyy 7b750e96ac Update ppc_isa_float.h 2026-08-30 22:20:58 +02:00
patchzyy e4e388295b Merge branch 'aarch64-main' of https://github.com/theofficialgman/Wiicompiled into pr/50 2026-08-30 22:09:50 +02:00
patchzyy 2c38db4174 Merge pull request #99 from zydezu/add-mpris-support
Add MPRIS for music attenuation support on linux
2026-08-30 21:07:16 +02:00
zydezu 1c7e4e79c5 FEAT: add MPRIS for music attenuation support on linux 2026-08-30 19:17:58 +01:00
patchzyy 9a22de1079 Bump version to 0.2.25 v0.2.25 2026-08-30 11:41:22 +02:00
patchzyy c0359b05a7 Merge pull request #92 from patchzyy/proper-WUP
Enable libusb in SDL
2026-08-30 11:39:16 +02:00
patchzyy 6c1d4faaf7 Merge pull request #93 from patchzyy/Remove-f10-controller-block
Remove the f10 menu blocking controller inputs
2026-08-30 11:35:31 +02:00
patchzyy 3fb7373c4f Update AuroraLibUSB.cmake 2026-08-30 11:34:45 +02:00
patchzyy 8dd689c6d2 Update settings_overlay.cpp 2026-08-30 11:27:37 +02:00
patchzyy 69be584cc5 WUP 2026-08-30 11:21:10 +02:00
patchzyy 8d569ef77b Merge pull request #91 from patchzyy/Bring-back-auto-assignment
bring back auto-assignment
2026-08-30 10:49:10 +02:00
patchzyy 36cc6abe24 bring back auto-assignment 2026-08-30 10:39:40 +02:00
theofficialgman 6ddc153e44 add native aarch64 (arm64) support
use -mcpu=native on arm64 targets

build-appimage.sh kernel architecture detection
2026-08-29 23:08:43 -04:00