mirror of
https://github.com/patchzyy/wiicompiled
synced 2026-10-20 13:36:47 -04:00
Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 88703702df | |||
| c255df5136 | |||
| 2ee48fc880 | |||
| d7b64361e7 | |||
| 5ee158918f | |||
| bd12087cc3 | |||
| 93353ee335 | |||
| d5296779ec | |||
| a93eaf582f | |||
| 5688b8b5b6 |
@@ -429,7 +429,8 @@ try {
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}
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$redist = Join-Path $Toolkit 'Redist'
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if (Test-Path -LiteralPath $redist -PathType Container) {
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Copy-Item -Path (Join-Path $redist '*.dll') -Destination $Destination -Force
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Get-ChildItem -LiteralPath $redist -Filter '*.dll' -File |
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Copy-Item -Destination $Destination -Force
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}
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foreach ($name in @('config','wii_bootstrap')) {
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$directory = Join-Path $build $name
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@@ -145,7 +145,8 @@ function Invoke-Checked([string]$FilePath, [string[]]$Arguments, [string]$Descri
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else { Write-Host "${LogPrefix}: $Description" }
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$quotedArguments = @($Arguments | ForEach-Object {
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if ($_.Contains('"')) { throw "A native build argument contains an unsupported quote: $_" }
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'"' + $_ + '"'
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# Backslashes directly before the closing quote would otherwise escape it.
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'"' + ($_ -replace '(\\+)$', '$1$1') + '"'
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})
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if ($WaitForProcessTree) {
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$process = Start-Process -FilePath $FilePath -ArgumentList $quotedArguments `
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@@ -501,17 +501,31 @@ internal sealed class InstallerEngine
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var dol = Path.Combine(dataRoot, "sys", "main.dol");
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var rel = Path.Combine(dataRoot, "files", "rel", "StaticR.rel");
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var fst = Path.Combine(dataRoot, "sys", "fst.bin");
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if (!File.Exists(dol) || !File.Exists(rel) || !File.Exists(fst))
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throw new InvalidDataException("The disc extraction is missing required Mario Kart Wii files.");
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var dolHash = InputValidation.Sha256File(dol);
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var relHash = InputValidation.Sha256File(rel);
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if (!dolHash.Equals(manifest.ExpectedDolSha256, StringComparison.OrdinalIgnoreCase) ||
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!relHash.Equals(manifest.ExpectedRelSha256, StringComparison.OrdinalIgnoreCase))
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{
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var missing = new[] { dol, rel, fst }.Where(path => !File.Exists(path))
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.Select(path => Path.GetRelativePath(dataRoot, path)).ToList();
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if (missing.Count > 0)
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throw new InvalidDataException(
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"The disc is RMCP01 but does not match the supported clean PAL revision. " +
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"Patched or otherwise modified game code cannot be installed safely.");
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"The disc extraction is missing required Mario Kart Wii files: " +
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string.Join(", ", missing) + ".");
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var mismatches = new List<string>();
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foreach (var (name, path, expected) in new[]
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{
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("main.dol", dol, manifest.ExpectedDolSha256),
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("StaticR.rel", rel, manifest.ExpectedRelSha256)
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})
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{
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var actual = InputValidation.Sha256File(path);
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if (!actual.Equals(expected, StringComparison.OrdinalIgnoreCase))
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mismatches.Add($"{name} is {new FileInfo(path).Length:N0} bytes with SHA-256 {actual} " +
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$"(expected {expected})");
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}
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if (mismatches.Count > 0)
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throw new InvalidDataException(
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"The disc is RMCP01 but its game code does not match the supported clean PAL revision: " +
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string.Join("; ", mismatches) + ". " +
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"Patched or otherwise modified game code cannot be installed safely.");
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}
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private static void ValidateInstallDirectory(string path) =>
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@@ -447,7 +447,9 @@ if [[ "$cc_bin" == */* ]]; then
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configure_args+=(-DCMAKE_ASM_COMPILER="$cc_bin")
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fi
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if [[ -n "$fuse_ld_override" ]]; then
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configure_args+=(-DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=$fuse_ld_override")
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# CMAKE_EXE_LINKER_FLAGS is one string that CMake pastes into the shell link command.
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printf -v fuse_ld_quoted '%q' "$fuse_ld_override"
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configure_args+=(-DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=$fuse_ld_quoted")
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fi
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if [[ -n "$native_prebuilt_dir" ]]; then
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configure_args+=(-DMKW_NATIVE_PREBUILT_DIR="$native_prebuilt_dir")
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@@ -51,8 +51,10 @@ dol=$(find "$scratch/extracted" -type f -path '*/sys/main.dol' -print -quit)
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rel=$(find "$scratch/extracted" -type f -path '*/files/rel/StaticR.rel' -print -quit)
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[[ -n "$dol" ]] || fail 'nodtool extraction did not contain sys/main.dol'
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[[ -n "$rel" ]] || fail 'nodtool extraction did not contain files/rel/StaticR.rel'
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[[ $(sha256 "$dol") == "$EXPECTED_DOL_SHA256" ]] || fail 'disc is not the supported clean PAL RMCP01 Mario Kart Wii image'
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[[ $(sha256 "$rel") == "$EXPECTED_REL_SHA256" ]] || fail 'disc has an unexpected StaticR.rel; use a clean PAL RMCP01 image'
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dol_sha=$(sha256 "$dol")
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rel_sha=$(sha256 "$rel")
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[[ $dol_sha == "$EXPECTED_DOL_SHA256" ]] || fail "main.dol does not match the clean PAL RMCP01 image (expected $EXPECTED_DOL_SHA256, got $dol_sha)"
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[[ $rel_sha == "$EXPECTED_REL_SHA256" ]] || fail "StaticR.rel does not match the clean PAL RMCP01 image (expected $EXPECTED_REL_SHA256, got $rel_sha)"
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data_root=$(dirname "$(dirname "$dol")")
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[[ -d "$data_root/files" ]] || fail 'nodtool extraction did not contain the Wii files directory'
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@@ -11,7 +11,13 @@ workspace="$support_root/BuildWorkspace"
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products="$support_root/Products"
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fail() { printf 'WiiCompiled Setup: %s\n' "$*" >&2; exit 1; }
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notice() { /usr/bin/osascript -e "display dialog \"${1//\"/\\\"}\" buttons {\"OK\"} default button \"OK\" with icon caution" >/dev/null; }
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notice() {
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/usr/bin/osascript - "$1" >/dev/null <<'APPLESCRIPT'
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on run argv
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display dialog (item 1 of argv) buttons {"OK"} default button "OK" with icon caution
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end run
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APPLESCRIPT
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}
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usage() {
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cat <<'EOF'
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Usage: setup.command --game IMAGE [--retro-dir DIR] [--install-location {user|applications}]
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@@ -146,7 +152,7 @@ fi
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"$workspace/Launcher/local-build-macos.command" "${build_args[@]}" --profile "$profile" --cmake "$cmake_bin" --ninja "$ninja_bin" --translator-bin "$translator"
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config="$support_root/Config.toml"
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toml_string() { printf '%s' "$1" | sed -e 's/\\\\/\\\\\\\\/g' -e 's/"/\\\\"/g'; }
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toml_string() { printf '%s' "$1" | sed -e 's/\\/\\\\/g' -e 's/"/\\"/g'; }
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set_path() {
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local key=$1 value=$2 encoded line temporary
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encoded=$(toml_string "$value"); line="$key = \"$encoded\""; temporary="$config.tmp"
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@@ -172,8 +178,13 @@ install_app() {
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local app=$1
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[[ -d "$products/$app" ]] || return 0
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if [[ "$destination" == /Applications ]]; then
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command="mkdir -p /Applications && rm -rf '/Applications/$app' && ditto '$products/$app' '/Applications/$app'"
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/usr/bin/osascript -e "do shell script \"$command\" with administrator privileges"
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/usr/bin/osascript - "$products/$app" "/Applications/$app" <<'APPLESCRIPT'
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on run argv
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set sourcePath to quoted form of (item 1 of argv)
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set installedPath to quoted form of (item 2 of argv)
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do shell script "mkdir -p /Applications && rm -rf " & installedPath & " && /usr/bin/ditto " & sourcePath & " " & installedPath with administrator privileges
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end run
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APPLESCRIPT
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else
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mkdir -p "$destination"; rm -rf "$destination/$app"; /usr/bin/ditto "$products/$app" "$destination/$app"
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fi
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@@ -15,6 +15,7 @@ function(aurora_copy_runtime_dlls target)
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add_custom_command(TARGET ${target} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_RUNTIME_DLLS:${_t}> $<TARGET_FILE_DIR:${target}>
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COMMAND_EXPAND_LISTS
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VERBATIM
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)
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endforeach ()
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@@ -30,6 +31,7 @@ function(aurora_copy_runtime_dlls target)
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if (EXISTS "${_dawn_bin_dir}/${_dll}")
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add_custom_command(TARGET ${target} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${_dawn_bin_dir}/${_dll}" $<TARGET_FILE_DIR:${target}>
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VERBATIM
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)
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endif ()
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endforeach ()
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@@ -165,6 +165,44 @@ static void UpdateDeviceIdentity(SDL_HIDAPI_Device *device)
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now = SDL_GetTicks();
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]==])
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# Classic Controller sticks: the stock path stretches each half-range by learned min/max;
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# this posts WPAD's linear value (raw - first-report centre) * unit, times 64.
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_aurora_sdl3_replace("${_wii}" "Wii Classic Controller linear sticks (helper)"
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[==[static void HandleGamepadControllerButtonData(SDL_DriverWii_Context *ctx, SDL_Joystick *joystick, const WiiButtonData *data)
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{
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]==]
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[==[/* WiiCompiled: axis = (raw - centre) * unit * 64, y inverted; see AuroraSDL3Patches.cmake */
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static void PostClassicStickLinear(Uint64 timestamp, SDL_Joystick *joystick, StickCalibrationData *calibration, Uint8 axis, Uint16 data, int unit)
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{
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int value;
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if (!calibration->center) {
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// Center on first read
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calibration->center = data;
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return;
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}
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value = ((int)data - (int)calibration->center) * unit * 64;
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if (axis == SDL_GAMEPAD_AXIS_LEFTY || axis == SDL_GAMEPAD_AXIS_RIGHTY) {
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value = -value;
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}
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SDL_SendJoystickAxis(timestamp, joystick, axis, (Sint16)SDL_clamp(value, SDL_JOYSTICK_AXIS_MIN, SDL_JOYSTICK_AXIS_MAX));
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}
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static void HandleGamepadControllerButtonData(SDL_DriverWii_Context *ctx, SDL_Joystick *joystick, const WiiButtonData *data)
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{
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]==])
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_aurora_sdl3_replace("${_wii}" "Wii Classic Controller linear sticks (axes)"
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[==[ PostStickCalibrated(ctx->timestamp, joystick, &ctx->m_StickCalibrationData[0], SDL_GAMEPAD_AXIS_LEFTX, lx);
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PostStickCalibrated(ctx->timestamp, joystick, &ctx->m_StickCalibrationData[1], SDL_GAMEPAD_AXIS_LEFTY, ly);
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PostStickCalibrated(ctx->timestamp, joystick, &ctx->m_StickCalibrationData[2], SDL_GAMEPAD_AXIS_RIGHTX, rx);
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PostStickCalibrated(ctx->timestamp, joystick, &ctx->m_StickCalibrationData[3], SDL_GAMEPAD_AXIS_RIGHTY, ry);
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]==]
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[==[ PostClassicStickLinear(ctx->timestamp, joystick, &ctx->m_StickCalibrationData[0], SDL_GAMEPAD_AXIS_LEFTX, lx, 16);
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PostClassicStickLinear(ctx->timestamp, joystick, &ctx->m_StickCalibrationData[1], SDL_GAMEPAD_AXIS_LEFTY, ly, 16);
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PostClassicStickLinear(ctx->timestamp, joystick, &ctx->m_StickCalibrationData[2], SDL_GAMEPAD_AXIS_RIGHTX, rx, 32);
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PostClassicStickLinear(ctx->timestamp, joystick, &ctx->m_StickCalibrationData[3], SDL_GAMEPAD_AXIS_RIGHTY, ry, 32);
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]==])
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||||
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||||
# Wii Remote: decode the accelerometer with the factory calibration from the EEPROM.
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_aurora_sdl3_replace("${_wii}" "Wii Remote accelerometer calibration (context fields)"
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[==[ StickCalibrationData m_StickCalibrationData[6];
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||||
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@@ -195,7 +195,7 @@ std::array<PADButtonMapping, PAD_BUTTON_COUNT> g_defaultButtonsJoyPair{{
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}};
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||||
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||||
// Wii U Pro Controllers through SDL's HIDAPI Wii driver. No SDL_GamepadType
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||||
// singles them out, so they are picked by the name the driver gives them (see
|
||||
// singles them out, so they are picked by name or USB id (see
|
||||
// __PADSetDefaultMapping). Wii Remotes, with or without a Nunchuk or Classic
|
||||
// Controller, are read by the game through KPAD instead and never get a
|
||||
// GameCube mapping (the runtime hides those ports from PADRead).
|
||||
@@ -451,11 +451,14 @@ static void reset_alt_button_mapping(aurora::input::GameController* controller)
|
||||
|
||||
// SDL's hidapi Wii driver names the pad "Nintendo Wii U Pro Controller"; the
|
||||
// other names it produces are Wii Remotes, which the game reads through KPAD
|
||||
// and which therefore never take a GameCube mapping.
|
||||
// and which therefore never take a GameCube mapping. The Linux kernel driver's
|
||||
// "Nintendo Wii Remote Pro Controller" is only recognised by its USB id.
|
||||
static bool wii_default_mapping(const aurora::input::GameController* controller,
|
||||
std::array<PADButtonMapping, PAD_BUTTON_COUNT>& out) {
|
||||
const char* name = SDL_GetGamepadName(controller->m_controller);
|
||||
if (name == nullptr || SDL_strstr(name, "Wii U Pro Controller") == nullptr) {
|
||||
const bool wiiUProId = SDL_GetGamepadVendor(controller->m_controller) == 0x057e &&
|
||||
SDL_GetGamepadProduct(controller->m_controller) == 0x0330;
|
||||
if (!wiiUProId && (name == nullptr || SDL_strstr(name, "Wii U Pro Controller") == nullptr)) {
|
||||
return false;
|
||||
}
|
||||
out = g_defaultButtonsWiiUPro;
|
||||
|
||||
@@ -174,6 +174,12 @@ static std::string color_arg_reg(GXTevColorArg arg, size_t stageIdx, const Shade
|
||||
case GX_CC_KONST: {
|
||||
switch (stage.kcSel) {
|
||||
DEFAULT_FATAL("invalid kcSel {}", underlying(stage.kcSel));
|
||||
// Unsourced encodings evaluate to zero in hardware.
|
||||
case static_cast<GXTevKColorSel>(0x08):
|
||||
case static_cast<GXTevKColorSel>(0x09):
|
||||
case static_cast<GXTevKColorSel>(0x0A):
|
||||
case static_cast<GXTevKColorSel>(0x0B):
|
||||
return "vec3f(0.0)";
|
||||
case GX_TEV_KCSEL_8_8:
|
||||
return "vec3f(1.0)";
|
||||
case GX_TEV_KCSEL_7_8:
|
||||
@@ -275,6 +281,16 @@ static std::string alpha_arg_reg(GXTevAlphaArg arg, size_t stageIdx, const Shade
|
||||
case GX_CA_KONST: {
|
||||
switch (stage.kaSel) {
|
||||
DEFAULT_FATAL("invalid kaSel {}", underlying(stage.kaSel));
|
||||
// Unsourced encodings evaluate to zero in hardware.
|
||||
case static_cast<GXTevKAlphaSel>(0x08):
|
||||
case static_cast<GXTevKAlphaSel>(0x09):
|
||||
case static_cast<GXTevKAlphaSel>(0x0A):
|
||||
case static_cast<GXTevKAlphaSel>(0x0B):
|
||||
case static_cast<GXTevKAlphaSel>(0x0C):
|
||||
case static_cast<GXTevKAlphaSel>(0x0D):
|
||||
case static_cast<GXTevKAlphaSel>(0x0E):
|
||||
case static_cast<GXTevKAlphaSel>(0x0F):
|
||||
return "0.0";
|
||||
case GX_TEV_KASEL_8_8:
|
||||
return "1.0";
|
||||
case GX_TEV_KASEL_7_8:
|
||||
|
||||
@@ -893,9 +893,14 @@ void release_surface() noexcept {
|
||||
}
|
||||
g_surface = {};
|
||||
if (hadSurface && g_instance && g_device && g_queue) {
|
||||
// Retired swapchain is freed after a later submission completes and the device ticks.
|
||||
submit_staging_commands(g_device.CreateCommandEncoder().Finish());
|
||||
const auto future = g_queue.OnSubmittedWorkDone(
|
||||
wgpu::CallbackMode::WaitAnyOnly, [](wgpu::QueueWorkDoneStatus, wgpu::StringView) {});
|
||||
g_instance.WaitAny(future, 1000000000);
|
||||
if (const auto status = g_instance.WaitAny(future, 1000000000); status != wgpu::WaitStatus::Success) {
|
||||
Log.warn("Timed out waiting for queue idle on surface release: {}", magic_enum::enum_name(status));
|
||||
}
|
||||
g_device.Tick();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -42,6 +42,12 @@ else()
|
||||
"WiiCompiled supports 64-bit LLVM-MinGW Clang on Windows, native Linux x86_64/aarch64, or Apple Clang on macOS x86_64/arm64")
|
||||
endif()
|
||||
|
||||
if(MKW_PLATFORM_WINDOWS)
|
||||
# CMake and Ninja write response files with Windows quoting, but clang tokenizes them with
|
||||
# POSIX rules by default, where a bare apostrophe in a path opens a quoted span.
|
||||
add_link_options(--rsp-quoting=windows)
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
|
||||
message(FATAL_ERROR "WiiCompiled only supports Release builds")
|
||||
endif()
|
||||
|
||||
@@ -229,7 +229,7 @@ function(mkw_configure_product target)
|
||||
(MKW_SQLITE_TARGET_TYPE STREQUAL "SHARED_LIBRARY" OR
|
||||
MKW_SQLITE_TARGET_TYPE STREQUAL "MODULE_LIBRARY"))
|
||||
add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
$<TARGET_FILE:sqlite3> $<TARGET_FILE_DIR:${target}>)
|
||||
$<TARGET_FILE:sqlite3> $<TARGET_FILE_DIR:${target}> VERBATIM)
|
||||
endif()
|
||||
|
||||
if(MKW_PLATFORM_WINDOWS)
|
||||
@@ -263,7 +263,7 @@ function(mkw_configure_product target)
|
||||
endif()
|
||||
add_custom_command(TARGET ${target} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
"${runtime_dll_path}" $<TARGET_FILE_DIR:${target}>)
|
||||
"${runtime_dll_path}" $<TARGET_FILE_DIR:${target}> VERBATIM)
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
@@ -272,7 +272,7 @@ function(mkw_configure_product target)
|
||||
message(FATAL_ERROR "Missing Wii first-run bootstrap payload: ${MKW_WII_BOOTSTRAP_SOURCE_DIR}")
|
||||
endif()
|
||||
add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
"${MKW_WII_BOOTSTRAP_SOURCE_DIR}" "$<TARGET_FILE_DIR:${target}>/wii_bootstrap")
|
||||
"${MKW_WII_BOOTSTRAP_SOURCE_DIR}" "$<TARGET_FILE_DIR:${target}>/wii_bootstrap" VERBATIM)
|
||||
|
||||
set(MKW_DSP_COEFFICIENT_ROM "${MKW_RUNTIME_SOURCE_DIR}/assets/dsp/dsp_coef.bin")
|
||||
if(NOT EXISTS "${MKW_DSP_COEFFICIENT_ROM}")
|
||||
@@ -284,7 +284,7 @@ function(mkw_configure_product target)
|
||||
message(FATAL_ERROR "Wii DSP coefficient ROM hash mismatch: ${MKW_DSP_COEFFICIENT_ROM_SHA256}")
|
||||
endif()
|
||||
add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
"${MKW_DSP_COEFFICIENT_ROM}" "$<TARGET_FILE_DIR:${target}>/dsp_coef.bin")
|
||||
"${MKW_DSP_COEFFICIENT_ROM}" "$<TARGET_FILE_DIR:${target}>/dsp_coef.bin" VERBATIM)
|
||||
|
||||
# Aurora imports this portable recipe database into each user's writable
|
||||
# pipeline cache. Keep the upstream filename so its default resourcesPath
|
||||
@@ -296,7 +296,7 @@ function(mkw_configure_product target)
|
||||
endif()
|
||||
add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
"${MKW_INITIAL_PIPELINE_CACHE}"
|
||||
"$<TARGET_FILE_DIR:${target}>/initial_pipeline_cache.db")
|
||||
"$<TARGET_FILE_DIR:${target}>/initial_pipeline_cache.db" VERBATIM)
|
||||
|
||||
# Non-Windows TLS (runtime/src/hle/net/network_ssl.cpp's mbed TLS path) needs a trusted root
|
||||
# CA bundle to verify server certificates against - Windows gets this for free from the OS via
|
||||
@@ -310,7 +310,7 @@ function(mkw_configure_product target)
|
||||
message(FATAL_ERROR "Missing TLS root CA bundle: ${MKW_CA_CERTIFICATE_BUNDLE}")
|
||||
endif()
|
||||
add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
"${MKW_CA_CERTIFICATE_BUNDLE}" "$<TARGET_FILE_DIR:${target}>/cacert.pem")
|
||||
"${MKW_CA_CERTIFICATE_BUNDLE}" "$<TARGET_FILE_DIR:${target}>/cacert.pem" VERBATIM)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
|
||||
@@ -69,10 +69,11 @@ struct RuntimeUserConfig {
|
||||
// SDL's sensor frame (x right, y out of the button face, z towards the user).
|
||||
// SDL's Wii driver falls back to a nominal zero point when its read of the
|
||||
// remote's calibration block times out (common over Bluetooth), so this is
|
||||
// measured in the overlay with the remote at rest.
|
||||
std::optional<double> wiiAccelOffsetX;
|
||||
std::optional<double> wiiAccelOffsetY;
|
||||
std::optional<double> wiiAccelOffsetZ;
|
||||
// measured in the overlay with the remote at rest. Stored per remote under
|
||||
// [controller.wii_accel_offsets]; the old shared
|
||||
// wii_accel_offset_* keys are only detected, to report that they are ignored.
|
||||
std::map<std::string, std::array<double, 3>> wiiAccelOffsets;
|
||||
bool hasLegacyWiiAccelOffset = false;
|
||||
// Debugging aid: append every KPAD sample of the Bluetooth remote (raw and
|
||||
// corrected accelerometer, buttons) to wii_accel_trace.csv next to Config.toml.
|
||||
std::optional<bool> wiiAccelTrace;
|
||||
@@ -381,6 +382,28 @@ inline void AppendOverlayRoots(RuntimeUserConfig& config, const std::string& roo
|
||||
}
|
||||
|
||||
// Reads every supported setting out of a parsed Config.toml document.
|
||||
// [x, y, z] of finite numbers (integers allowed), else nullopt.
|
||||
inline std::optional<std::array<double, 3>> ParseAccelOffset(const toml::value& value) {
|
||||
if (!value.is_array() || value.as_array().size() != 3) {
|
||||
return std::nullopt;
|
||||
}
|
||||
std::array<double, 3> offset{};
|
||||
for (size_t i = 0; i < 3; ++i) {
|
||||
const toml::value& element = value.as_array()[i];
|
||||
if (element.is_floating()) {
|
||||
offset[i] = element.as_floating();
|
||||
} else if (element.is_integer()) {
|
||||
offset[i] = static_cast<double>(element.as_integer());
|
||||
} else {
|
||||
return std::nullopt;
|
||||
}
|
||||
if (!std::isfinite(offset[i])) {
|
||||
return std::nullopt;
|
||||
}
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
|
||||
inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) {
|
||||
RuntimeUserConfig config;
|
||||
|
||||
@@ -404,6 +427,13 @@ inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) {
|
||||
config.controllerExpressions[key] = value.as_string();
|
||||
}
|
||||
}
|
||||
if (section->contains("wii_accel_offsets") && section->at("wii_accel_offsets").is_table()) {
|
||||
for (const auto& [key, value] : section->at("wii_accel_offsets").as_table()) {
|
||||
if (const auto offset = ParseAccelOffset(value)) {
|
||||
config.wiiAccelOffsets[key] = *offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
config.widescreen = FindConfigValue<bool>(document, "video", "widescreen");
|
||||
@@ -465,9 +495,9 @@ inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) {
|
||||
FindConfigValue<bool>(document, "audio", "attenuate_music_when_media_plays");
|
||||
config.wiiRemotes = FindConfigValue<bool>(document, "controller", "wii_remotes");
|
||||
config.wiiContinuousScan = FindConfigValue<bool>(document, "controller", "wii_continuous_scan");
|
||||
config.wiiAccelOffsetX = FindConfigValue<double>(document, "controller", "wii_accel_offset_x");
|
||||
config.wiiAccelOffsetY = FindConfigValue<double>(document, "controller", "wii_accel_offset_y");
|
||||
config.wiiAccelOffsetZ = FindConfigValue<double>(document, "controller", "wii_accel_offset_z");
|
||||
for (const char* key : {"wii_accel_offset_x", "wii_accel_offset_y", "wii_accel_offset_z"}) {
|
||||
config.hasLegacyWiiAccelOffset |= FindConfigValue<double>(document, "controller", key).value_or(0.0) != 0.0;
|
||||
}
|
||||
config.wiiAccelTrace = FindConfigValue<bool>(document, "controller", "wii_accel_trace");
|
||||
config.networkEnabled = FindConfigValue<bool>(document, "network", "enabled");
|
||||
config.discordPresenceEnabled = FindConfigValue<bool>(document, "discord", "enabled");
|
||||
@@ -842,12 +872,13 @@ inline bool SetWiiContinuousScanEnabled(bool value) {
|
||||
return WriteSetting("controller", "wii_continuous_scan", value ? "true" : "false");
|
||||
}
|
||||
|
||||
// Wii Remote accelerometer zero-point correction (g, SDL sensor frame); all zero
|
||||
// when the remote has not been calibrated.
|
||||
inline std::array<double, 3> WiiAccelOffset() {
|
||||
const RuntimeUserConfig& config = Get();
|
||||
return {config.wiiAccelOffsetX.value_or(0.0), config.wiiAccelOffsetY.value_or(0.0),
|
||||
config.wiiAccelOffsetZ.value_or(0.0)};
|
||||
// Stored correction of the remote identified by `remoteKey`, if it has one.
|
||||
inline std::optional<std::array<double, 3>> WiiAccelOffsetFor(const std::string& remoteKey) {
|
||||
const auto it = Get().wiiAccelOffsets.find(remoteKey);
|
||||
if (it == Get().wiiAccelOffsets.end()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
// Whether to write the per-frame accelerometer trace (off unless asked for).
|
||||
@@ -855,26 +886,14 @@ inline bool WiiAccelTraceEnabled(bool fallback = false) {
|
||||
return Get().wiiAccelTrace.value_or(fallback);
|
||||
}
|
||||
|
||||
// True while a non-zero correction is stored ("Clear calibration" writes zeros).
|
||||
inline bool HasWiiAccelOffset() {
|
||||
const std::array<double, 3> offset = WiiAccelOffset();
|
||||
return offset[0] != 0.0 || offset[1] != 0.0 || offset[2] != 0.0;
|
||||
}
|
||||
|
||||
// Persists the accelerometer correction measured by the overlay's calibration.
|
||||
inline bool SetWiiAccelOffset(const std::array<double, 3>& offset) {
|
||||
Mutable().wiiAccelOffsetX = offset[0];
|
||||
Mutable().wiiAccelOffsetY = offset[1];
|
||||
Mutable().wiiAccelOffsetZ = offset[2];
|
||||
bool ok = true;
|
||||
const char* keys[3] = {"wii_accel_offset_x", "wii_accel_offset_y", "wii_accel_offset_z"};
|
||||
for (size_t i = 0; i < 3; ++i) {
|
||||
// Always a float literal, so a whole-number offset does not come back as a TOML integer.
|
||||
std::ostringstream formatted;
|
||||
formatted << std::fixed << std::setprecision(4) << offset[i];
|
||||
ok = WriteSetting("controller", keys[i], formatted.str()) && ok;
|
||||
}
|
||||
return ok;
|
||||
// Persists the accelerometer correction of one remote. `remoteKey` must be a bare TOML key.
|
||||
inline bool SetWiiAccelOffsetFor(const std::string& remoteKey, const std::array<double, 3>& offset) {
|
||||
Mutable().wiiAccelOffsets[remoteKey] = offset;
|
||||
// Always float literals, so a whole-number offset does not come back as a TOML integer.
|
||||
std::ostringstream formatted;
|
||||
formatted << std::fixed << std::setprecision(4) << '[' << offset[0] << ", " << offset[1] << ", " << offset[2]
|
||||
<< ']';
|
||||
return WriteSetting("controller.wii_accel_offsets", remoteKey, formatted.str());
|
||||
}
|
||||
|
||||
// Target frame rate for frame interpolation, or 0 to disable it.
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
|
||||
struct PADStatus;
|
||||
|
||||
@@ -73,16 +75,20 @@ bool ReadKpadSample(uint32_t chan, KpadSample& sample);
|
||||
// no remote or SDL has not delivered a sample yet.
|
||||
bool ReadAccelDebug(uint32_t chan, float sdlG[3], float kpadAcc[3]);
|
||||
|
||||
// Residual zero-point trim on top of SDL's factory-calibrated decode. Expects the
|
||||
// remote lying still, buttons up; Poll() averages about a second and stores it.
|
||||
// Residual zero-point trim on top of SDL's factory-calibrated decode, stored per
|
||||
// physical remote under [controller.wii_accel_offsets]. Expects the remote lying
|
||||
// still, buttons up; Poll() averages about a second and stores it for that remote.
|
||||
void StartAccelCalibration(uint32_t chan);
|
||||
// Forgets the stored correction.
|
||||
void ClearAccelCalibration();
|
||||
bool IsAccelCalibrating();
|
||||
// Forgets the stored correction of the remote on `chan`.
|
||||
void ClearAccelCalibration(uint32_t chan);
|
||||
bool IsAccelCalibrating(uint32_t chan);
|
||||
// 0..1 while a calibration is collecting samples.
|
||||
float AccelCalibrationProgress();
|
||||
// Outcome of the last calibration attempt for the overlay, or nullptr.
|
||||
const char* AccelCalibrationMessage();
|
||||
// Correction in effect for the remote on `chan` (zeros when uncalibrated), or
|
||||
// nullopt when the port has no remote.
|
||||
std::optional<std::array<double, 3>> ReadAccelOffset(uint32_t chan);
|
||||
// Outcome of the last calibration attempt on `chan` for the overlay, or nullptr.
|
||||
const char* AccelCalibrationMessage(uint32_t chan);
|
||||
|
||||
// Reports "no controller" on the GameCube side for every port served through
|
||||
// KPAD, so the game never sees the same remote twice. Runs after aurora's PADRead.
|
||||
|
||||
@@ -89,6 +89,11 @@ void WritePadStatus(uint32_t base, const PADStatus& status) {
|
||||
|
||||
} // namespace
|
||||
|
||||
extern "C" bool PAD_HLE_RumbleEnabled()
|
||||
{
|
||||
return g_rumbleEnabled.load(std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
extern "C" void PAD_HLE_SetRumbleEnabled(bool enabled)
|
||||
{
|
||||
g_rumbleEnabled.store(enabled, std::memory_order_relaxed);
|
||||
|
||||
@@ -5,6 +5,9 @@
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include <dolphin/pad.h>
|
||||
|
||||
extern "C" bool PAD_HLE_RumbleEnabled();
|
||||
void NandQueueIosCallback(uint32_t callbackPtr, int32_t result, uint32_t callbackArg);
|
||||
|
||||
namespace {
|
||||
@@ -143,8 +146,8 @@ PPC_NATIVE_OVERRIDE(801C0990, WPADProbe_HLE, int32_t, (uint32_t chan, uint32_t t
|
||||
|
||||
extern "C" void WPADControlMotor_HLE(uint32_t chan, uint32_t command)
|
||||
{
|
||||
(void)chan;
|
||||
(void)command;
|
||||
const bool on = command != 0 && PAD_HLE_RumbleEnabled();
|
||||
PADControlMotor(chan, on ? PAD_MOTOR_RUMBLE : PAD_MOTOR_STOP_HARD);
|
||||
}
|
||||
PPC_NATIVE_OVERRIDE(801C0EC4, WPADControlMotor_HLE, void, (uint32_t chan, uint32_t command), (chan, command));
|
||||
|
||||
|
||||
@@ -311,7 +311,7 @@ void DrawWiiRemoteAccelerometer(uint32_t port) {
|
||||
}
|
||||
// Residual per-axis bias left after SDL's factory-calibrated decode, measured
|
||||
// here with the remote at rest.
|
||||
if (WiiRemoteInput::IsAccelCalibrating()) {
|
||||
if (WiiRemoteInput::IsAccelCalibrating(port)) {
|
||||
ImGui::ProgressBar(WiiRemoteInput::AccelCalibrationProgress(), ImVec2(220.0f, 0.0f), "Hold still...");
|
||||
} else if (ImGui::Button("Calibrate (remote lying flat, buttons up)")) {
|
||||
WiiRemoteInput::StartAccelCalibration(port);
|
||||
@@ -321,15 +321,17 @@ void DrawWiiRemoteAccelerometer(uint32_t port) {
|
||||
"for about two seconds. Corrects the steering offset of a remote held sideways.");
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::BeginDisabled(!RuntimeConfigFile::HasWiiAccelOffset() || WiiRemoteInput::IsAccelCalibrating());
|
||||
const auto stored = WiiRemoteInput::ReadAccelOffset(port);
|
||||
const std::array<double, 3> offset = stored.value_or(std::array<double, 3>{});
|
||||
const bool calibrated = offset[0] != 0.0 || offset[1] != 0.0 || offset[2] != 0.0;
|
||||
ImGui::BeginDisabled(!calibrated || WiiRemoteInput::IsAccelCalibrating(port));
|
||||
if (ImGui::Button("Clear calibration")) {
|
||||
WiiRemoteInput::ClearAccelCalibration();
|
||||
WiiRemoteInput::ClearAccelCalibration(port);
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
if (const char* message = WiiRemoteInput::AccelCalibrationMessage()) {
|
||||
if (const char* message = WiiRemoteInput::AccelCalibrationMessage(port)) {
|
||||
ImGui::TextWrapped("%s", message);
|
||||
} else if (RuntimeConfigFile::HasWiiAccelOffset()) {
|
||||
const std::array<double, 3> offset = RuntimeConfigFile::WiiAccelOffset();
|
||||
} else if (calibrated) {
|
||||
ImGui::TextDisabled("Stored offset: x %+.3f y %+.3f z %+.3f g", offset[0], offset[1], offset[2]);
|
||||
} else {
|
||||
ImGui::TextDisabled("No trim stored.");
|
||||
@@ -789,6 +791,12 @@ void DrawControllerSettings() {
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (WiiRemoteInput::IsRemoteChannel(selectedGamePort)) {
|
||||
ImGui::TextDisabled("The game reads this controller as a Wii Remote, so the button mapping does not apply.");
|
||||
DrawRumbleSettings();
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t mappingCount = 0;
|
||||
PADButtonMapping* mappings = PADGetButtonMappings(static_cast<uint32_t>(g_controllerPort), &mappingCount);
|
||||
if (mappings == nullptr || mappingCount != PAD_BUTTON_COUNT) {
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
#include <dolphin/pad.h>
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
#include <SDL3/SDL_hidapi.h>
|
||||
#include <SDL3/SDL_hints.h>
|
||||
#include <SDL3/SDL_log.h>
|
||||
#include <SDL3/SDL_sensor.h>
|
||||
@@ -12,11 +13,16 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cctype>
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <system_error>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace WiiRemoteInput {
|
||||
@@ -63,6 +69,8 @@ constexpr uint32_t kClUp = 0x0001, kClLeft = 0x0002, kClZR = 0x0004, kClX = 0x00
|
||||
kClB = 0x0040, kClZL = 0x0080, kClR = 0x0200, kClPlus = 0x0400, kClHome = 0x0800,
|
||||
kClMinus = 0x1000, kClL = 0x2000, kClDown = 0x4000, kClRight = 0x8000;
|
||||
|
||||
constexpr Uint16 kNintendoVendor = 0x057e;
|
||||
|
||||
// How long a vanished remote keeps its channel alive with neutral input. SDL's
|
||||
// in-place reconnect after an extension change takes well under a second; a
|
||||
// remote that is really gone shows up as disconnected after this.
|
||||
@@ -86,17 +94,24 @@ bool g_scanning = false;
|
||||
uint64_t g_driverOffSinceMs = 0;
|
||||
// When the current scan started (last Wii controller seen).
|
||||
uint64_t g_lostAtMs = 0;
|
||||
bool g_hidrawWarned = false;
|
||||
|
||||
// Instance ids whose accelerometers have been switched on. SDL keeps sensors
|
||||
// off until asked and forgets that when the gamepad is closed, so a re-paired
|
||||
// remote gets a fresh id and is enabled again.
|
||||
std::array<SDL_JoystickID, PAD_MAX_CONTROLLERS> g_sensorsEnabledFor{};
|
||||
|
||||
// Zero-point correction subtracted from the remote's accelerometer, in g and in
|
||||
// SDL's sensor frame; loaded from Config.toml on first use, replaced by a
|
||||
// calibration run. The Nunchuk accelerometer is left uncorrected.
|
||||
std::array<float, 3> g_accelOffset{};
|
||||
bool g_accelOffsetLoaded = false;
|
||||
// Zero-point correction subtracted from a remote's accelerometer, in g and in
|
||||
// SDL's sensor frame, with the config key it is stored under. Resolved once per
|
||||
// gamepad instance (a re-created joystick of the same remote resolves to the same
|
||||
// key) and replaced by a calibration run. The Nunchuk accelerometer is left
|
||||
// uncorrected.
|
||||
struct RemoteCalibration {
|
||||
SDL_JoystickID instance = 0;
|
||||
std::string key;
|
||||
std::array<float, 3> offset{};
|
||||
};
|
||||
std::array<RemoteCalibration, PAD_MAX_CONTROLLERS> g_remoteCalibration{};
|
||||
|
||||
// Frames sampled by a calibration run (about 1.5 s at 60 Hz) and how far a
|
||||
// sample may stray from the first one before the run is declared "moved".
|
||||
@@ -110,12 +125,15 @@ constexpr double kCalibrationMinTiltCosine = 0.9396926;
|
||||
struct AccelCalibration {
|
||||
bool active = false;
|
||||
uint32_t chan = 0;
|
||||
SDL_JoystickID instance = 0;
|
||||
int count = 0;
|
||||
double sum[3] = {};
|
||||
float first[3] = {};
|
||||
};
|
||||
AccelCalibration g_calibration;
|
||||
char g_calibrationMessage[160] = {};
|
||||
uint32_t g_calibrationMessageChan = 0;
|
||||
SDL_JoystickID g_calibrationMessageRemote = 0;
|
||||
|
||||
// Last accepted KPAD acc per port, for the remote and for the Nunchuk. Reused on
|
||||
// frames that bring no sample or a glitched one, so the game never sees a jump.
|
||||
@@ -155,14 +173,73 @@ void EnsureSensors(SDL_Gamepad* gamepad, uint32_t port) {
|
||||
}
|
||||
}
|
||||
|
||||
// Loads the stored zero-point correction once.
|
||||
const std::array<float, 3>& AccelOffset() {
|
||||
if (!g_accelOffsetLoaded) {
|
||||
const std::array<double, 3> stored = RuntimeConfigFile::WiiAccelOffset();
|
||||
for (size_t i = 0; i < 3; ++i) g_accelOffset[i] = static_cast<float>(stored[i]);
|
||||
g_accelOffsetLoaded = true;
|
||||
// USB interface number of the HID device at `path`, or -1 when it is not a USB
|
||||
// interface or cannot be found. A DolphinBar shows each remote slot as one.
|
||||
int UsbInterfaceForPath(const char* path, Uint16 vendor, Uint16 product) {
|
||||
if (path == nullptr) {
|
||||
return -1;
|
||||
}
|
||||
return g_accelOffset;
|
||||
int interfaceNumber = -1;
|
||||
SDL_hid_device_info* list = SDL_hid_enumerate(vendor, product);
|
||||
for (const SDL_hid_device_info* info = list; info != nullptr; info = info->next) {
|
||||
if (info->path != nullptr && std::strcmp(info->path, path) == 0) {
|
||||
interfaceNumber = info->interface_number;
|
||||
break;
|
||||
}
|
||||
}
|
||||
SDL_hid_free_enumeration(list);
|
||||
return interfaceNumber;
|
||||
}
|
||||
|
||||
// Config key identifying the physical remote behind a gamepad: its HID serial
|
||||
// (the Bluetooth address when paired directly), else its USB interface number
|
||||
// (a DolphinBar has no serial and one interface per remote slot) and the game
|
||||
// port, else the game port. Only characters valid in a bare TOML key.
|
||||
std::string RemoteKey(SDL_Gamepad* gamepad, uint32_t port) {
|
||||
std::string serial;
|
||||
if (const char* raw = SDL_GetGamepadSerial(gamepad)) {
|
||||
for (const char* c = raw; *c != '\0'; ++c) {
|
||||
if (std::isalnum(static_cast<unsigned char>(*c))) {
|
||||
serial += static_cast<char>(std::tolower(static_cast<unsigned char>(*c)));
|
||||
}
|
||||
}
|
||||
}
|
||||
if (serial.find_first_not_of('0') != std::string::npos) {
|
||||
return "serial_" + serial;
|
||||
}
|
||||
const Uint16 vendor = SDL_GetGamepadVendor(gamepad);
|
||||
const Uint16 product = SDL_GetGamepadProduct(gamepad);
|
||||
const int interfaceNumber = UsbInterfaceForPath(SDL_GetGamepadPath(gamepad), vendor, product);
|
||||
char key[48];
|
||||
if (interfaceNumber >= 0) {
|
||||
std::snprintf(key, sizeof(key), "usb_%04x_%04x_if%d_port%u", vendor, product, interfaceNumber,
|
||||
port + 1);
|
||||
} else {
|
||||
std::snprintf(key, sizeof(key), "port_%u", port + 1);
|
||||
}
|
||||
return key;
|
||||
}
|
||||
|
||||
// Calibration of the remote currently on `port`, resolved on first use per gamepad
|
||||
// instance. A remote without a stored entry has a zero offset.
|
||||
RemoteCalibration& CalibrationFor(SDL_Gamepad* gamepad, uint32_t port) {
|
||||
RemoteCalibration& calibration = g_remoteCalibration[port];
|
||||
const SDL_JoystickID id = SDL_GetGamepadID(gamepad);
|
||||
if (calibration.instance != id) {
|
||||
static bool s_legacyReported = false;
|
||||
if (!s_legacyReported && RuntimeConfigFile::Get().hasLegacyWiiAccelOffset) {
|
||||
s_legacyReported = true;
|
||||
RT_LOG(RT_TAG_CONFIG) << "Old shared Wii Remote calibration ignored; recalibrate each remote in F10"
|
||||
<< std::endl;
|
||||
}
|
||||
calibration.instance = id;
|
||||
calibration.key = RemoteKey(gamepad, port);
|
||||
const std::optional<std::array<double, 3>> stored = RuntimeConfigFile::WiiAccelOffsetFor(calibration.key);
|
||||
for (size_t i = 0; i < 3; ++i) calibration.offset[i] = stored ? static_cast<float>((*stored)[i]) : 0.0f;
|
||||
RT_LOG(RT_TAG_CONFIG) << "Wii Remote on port " << (port + 1) << ": calibration key " << calibration.key
|
||||
<< (stored ? "" : " (no stored offset)") << std::endl;
|
||||
}
|
||||
return calibration;
|
||||
}
|
||||
|
||||
// Raw SDL sample in m/s^2, rejecting anything SDL has not delivered yet.
|
||||
@@ -200,9 +277,10 @@ bool IsGlitchedSample(SDL_SensorType sensor, const float* g) {
|
||||
// +x left, +y towards the user, +z out of the button face (wiibrew, Dolphin);
|
||||
// SDL_hidapi_wii.c posts (-wiiX, wiiZ, wiiY): x right across the face, y out of
|
||||
// the face (+1 at rest, buttons up), z towards the user, i.e. away from the tip.
|
||||
// The remote's sample gets the zero-point correction; the Nunchuk's does not.
|
||||
// False when there is no sample yet or the sample is a glitch (see above).
|
||||
bool ReadAccelG(SDL_Gamepad* gamepad, SDL_SensorType sensor, float* g) {
|
||||
// The remote's sample gets the zero-point correction of the remote on `port`; the
|
||||
// Nunchuk's does not. False when there is no sample yet or the sample is a glitch
|
||||
// (see above).
|
||||
bool ReadAccelG(SDL_Gamepad* gamepad, uint32_t port, SDL_SensorType sensor, float* g) {
|
||||
float sdl[3] = {};
|
||||
if (!ReadSdlAccel(gamepad, sensor, sdl)) {
|
||||
return false;
|
||||
@@ -212,7 +290,7 @@ bool ReadAccelG(SDL_Gamepad* gamepad, SDL_SensorType sensor, float* g) {
|
||||
return false;
|
||||
}
|
||||
if (sensor == SDL_SENSOR_ACCEL) {
|
||||
const std::array<float, 3>& offset = AccelOffset();
|
||||
const std::array<float, 3>& offset = CalibrationFor(gamepad, port).offset;
|
||||
for (int i = 0; i < 3; ++i) g[i] -= offset[i];
|
||||
}
|
||||
return true;
|
||||
@@ -231,9 +309,9 @@ void AccelGToKpad(const float* g, float* kpad) {
|
||||
}
|
||||
|
||||
// Sensor -> KPAD acc for ReadKpadSample.
|
||||
bool ReadAccelAsKpad(SDL_Gamepad* gamepad, SDL_SensorType sensor, float* kpad) {
|
||||
bool ReadAccelAsKpad(SDL_Gamepad* gamepad, uint32_t port, SDL_SensorType sensor, float* kpad) {
|
||||
float g[3] = {};
|
||||
if (!ReadAccelG(gamepad, sensor, g)) {
|
||||
if (!ReadAccelG(gamepad, port, sensor, g)) {
|
||||
return false;
|
||||
}
|
||||
AccelGToKpad(g, kpad);
|
||||
@@ -275,10 +353,25 @@ void TraceSample(uint32_t chan, const KpadSample& sample, const float* rawG, boo
|
||||
trace.flush();
|
||||
}
|
||||
|
||||
// Ends a calibration run with a message for the overlay.
|
||||
void FinishAccelCalibration(const char* message) {
|
||||
g_calibration.active = false;
|
||||
// Gamepad of the Wii Remote on `chan`, or nullptr.
|
||||
SDL_Gamepad* RemoteGamepad(uint32_t chan) {
|
||||
if (chan >= PAD_MAX_CONTROLLERS || !IsRemoteChannel(chan)) {
|
||||
return nullptr;
|
||||
}
|
||||
return SDL_GetGamepadFromPlayerIndex(static_cast<int>(chan));
|
||||
}
|
||||
|
||||
void SetCalibrationMessage(uint32_t chan, const char* message) {
|
||||
SDL_Gamepad* gamepad = RemoteGamepad(chan);
|
||||
g_calibrationMessageChan = chan;
|
||||
g_calibrationMessageRemote = gamepad != nullptr ? SDL_GetGamepadID(gamepad) : 0;
|
||||
std::snprintf(g_calibrationMessage, sizeof(g_calibrationMessage), "%s", message);
|
||||
}
|
||||
|
||||
// Ends a calibration run with a message for the overlay.
|
||||
void FinishAccelCalibration(uint32_t chan, const char* message) {
|
||||
g_calibration.active = false;
|
||||
SetCalibrationMessage(chan, message);
|
||||
RT_LOG(RT_TAG_CONFIG) << "Wii Remote accelerometer calibration: " << message << std::endl;
|
||||
}
|
||||
|
||||
@@ -288,9 +381,10 @@ void StepAccelCalibration() {
|
||||
if (!g_calibration.active) {
|
||||
return;
|
||||
}
|
||||
SDL_Gamepad* gamepad = SDL_GetGamepadFromPlayerIndex(static_cast<int>(g_calibration.chan));
|
||||
if (gamepad == nullptr || !IsRemoteChannel(g_calibration.chan)) {
|
||||
FinishAccelCalibration("Cancelled: the Wii Remote went away.");
|
||||
SDL_Gamepad* gamepad = RemoteGamepad(g_calibration.chan);
|
||||
if (gamepad == nullptr ||
|
||||
SDL_GetGamepadID(gamepad) != g_calibration.instance) {
|
||||
FinishAccelCalibration(g_calibration.chan, "Cancelled: the Wii Remote went away.");
|
||||
return;
|
||||
}
|
||||
EnsureSensors(gamepad, g_calibration.chan);
|
||||
@@ -308,7 +402,7 @@ void StepAccelCalibration() {
|
||||
} else {
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
if (std::fabs(g[i] - g_calibration.first[i]) > kCalibrationMaxDeviationG) {
|
||||
FinishAccelCalibration("Failed: the remote moved. Put it down, buttons up, and try again.");
|
||||
FinishAccelCalibration(g_calibration.chan, "Failed: the remote moved. Put it down, buttons up, and try again.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -322,18 +416,18 @@ void StepAccelCalibration() {
|
||||
const double length = std::sqrt(mean[0] * mean[0] + mean[1] * mean[1] + mean[2] * mean[2]);
|
||||
if (length < kCalibrationMinGravityG || length > kCalibrationMaxGravityG ||
|
||||
mean[1] / length < kCalibrationMinTiltCosine) {
|
||||
FinishAccelCalibration("Failed: the remote was not resting flat with the buttons up.");
|
||||
FinishAccelCalibration(g_calibration.chan, "Failed: the remote was not resting flat with the buttons up.");
|
||||
return;
|
||||
}
|
||||
const std::array<double, 3> offset = {mean[0], mean[1] - 1.0, mean[2]};
|
||||
for (int i = 0; i < 3; ++i) g_accelOffset[i] = static_cast<float>(offset[i]);
|
||||
g_accelOffsetLoaded = true;
|
||||
const bool saved = RuntimeConfigFile::SetWiiAccelOffset(offset);
|
||||
RemoteCalibration& calibration = CalibrationFor(gamepad, g_calibration.chan);
|
||||
for (int i = 0; i < 3; ++i) calibration.offset[i] = static_cast<float>(offset[i]);
|
||||
const bool saved = RuntimeConfigFile::SetWiiAccelOffsetFor(calibration.key, offset);
|
||||
char message[160];
|
||||
std::snprintf(message, sizeof(message), "%s offset x %+.3f y %+.3f z %+.3f g",
|
||||
saved ? "Calibrated:" : "Calibrated (could not write Config.toml):", offset[0], offset[1],
|
||||
offset[2]);
|
||||
FinishAccelCalibration(message);
|
||||
FinishAccelCalibration(g_calibration.chan, message);
|
||||
}
|
||||
|
||||
// True when any controller aurora knows about is a Wii device.
|
||||
@@ -347,6 +441,110 @@ bool AnyWiiControllerConnected() {
|
||||
return false;
|
||||
}
|
||||
|
||||
// True for an evdev node served by the kernel hid-wiimote driver.
|
||||
bool IsKernelWiiNode(SDL_JoystickID id) {
|
||||
const char* path = SDL_GetGamepadPathForID(id);
|
||||
return SDL_GetGamepadVendorForID(id) == kNintendoVendor && path != nullptr &&
|
||||
std::strncmp(path, "/dev/input/", 11) == 0;
|
||||
}
|
||||
|
||||
bool IsClassicNodeName(const char* name) {
|
||||
return NameContains(name, "Classic Controller");
|
||||
}
|
||||
|
||||
// HID device behind a kernel evdev node; the remote and its extension nodes share it.
|
||||
std::string KernelParent(SDL_JoystickID id) {
|
||||
static std::unordered_map<SDL_JoystickID, std::string> s_parents;
|
||||
if (const auto it = s_parents.find(id); it != s_parents.end()) {
|
||||
return it->second;
|
||||
}
|
||||
const char* path = SDL_GetGamepadPathForID(id);
|
||||
if (path == nullptr) {
|
||||
return {};
|
||||
}
|
||||
std::error_code ec;
|
||||
const auto parent = std::filesystem::canonical(
|
||||
std::filesystem::path("/sys/class/input") / std::filesystem::path(path).filename() / "device" / "device", ec);
|
||||
if (ec) {
|
||||
return {};
|
||||
}
|
||||
return s_parents.emplace(id, parent.string()).first->second;
|
||||
}
|
||||
|
||||
// The kernel node on the same remote as `gamepad`: its Classic Controller node
|
||||
// when `wantClassic`, else its remote node.
|
||||
SDL_Gamepad* KernelSibling(SDL_Gamepad* gamepad, bool wantClassic) {
|
||||
const SDL_JoystickID self = SDL_GetGamepadID(gamepad);
|
||||
const std::string parent = KernelParent(self);
|
||||
if (parent.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
int count = 0;
|
||||
SDL_JoystickID* ids = SDL_GetGamepads(&count);
|
||||
if (ids == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
SDL_Gamepad* sibling = nullptr;
|
||||
for (int i = 0; i < count && sibling == nullptr; ++i) {
|
||||
if (ids[i] != self && IsKernelWiiNode(ids[i]) &&
|
||||
IsClassicNodeName(SDL_GetGamepadNameForID(ids[i])) == wantClassic && KernelParent(ids[i]) == parent) {
|
||||
sibling = SDL_GetGamepadFromID(ids[i]);
|
||||
}
|
||||
}
|
||||
SDL_free(ids);
|
||||
return sibling;
|
||||
}
|
||||
|
||||
// The kernel exposes a remote and its Classic Controller as separate gamepads.
|
||||
// The remote's port reads both, as on a Wii; the Classic node's own port stays empty.
|
||||
Kind KindForGamepad(SDL_Gamepad* gamepad) {
|
||||
if (gamepad == nullptr) {
|
||||
return Kind::NotWii;
|
||||
}
|
||||
const char* name = SDL_GetGamepadName(gamepad);
|
||||
const Kind kind = KindForName(name);
|
||||
if ((kind != Kind::Remote && kind != Kind::RemoteWithClassic) || !IsKernelWiiNode(SDL_GetGamepadID(gamepad))) {
|
||||
return kind;
|
||||
}
|
||||
if (IsClassicNodeName(name)) {
|
||||
return KernelSibling(gamepad, false) != nullptr ? Kind::NotWii : kind;
|
||||
}
|
||||
return KernelSibling(gamepad, true) != nullptr ? Kind::RemoteWithClassic : kind;
|
||||
}
|
||||
|
||||
// A kernel Classic Controller node whose remote node carries it.
|
||||
bool IsCarriedKernelNode(SDL_Gamepad* gamepad) {
|
||||
return gamepad != nullptr && IsKernelWiiNode(SDL_GetGamepadID(gamepad)) &&
|
||||
IsClassicNodeName(SDL_GetGamepadName(gamepad)) && KernelSibling(gamepad, false) != nullptr;
|
||||
}
|
||||
|
||||
// Logs once when the kernel driver serves a Wii controller SDL's driver could have had.
|
||||
void WarnIfKernelDriverServing() {
|
||||
if (g_hidrawWarned || !g_wiiDriverEnabled) {
|
||||
return;
|
||||
}
|
||||
const uint64_t now = SDL_GetTicks();
|
||||
static uint64_t s_nextCheckMs = 0;
|
||||
if (now < s_nextCheckMs) {
|
||||
return;
|
||||
}
|
||||
s_nextCheckMs = now + 2000;
|
||||
int count = 0;
|
||||
SDL_JoystickID* ids = SDL_GetGamepads(&count);
|
||||
if (ids == nullptr) {
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < count && !g_hidrawWarned; ++i) {
|
||||
const Uint16 product = SDL_GetGamepadProductForID(ids[i]);
|
||||
if ((product == 0x0306 || product == 0x0330) && IsKernelWiiNode(ids[i])) {
|
||||
g_hidrawWarned = true;
|
||||
RT_LOG(RT_TAG_CONFIG) << "A Wii controller is served by the kernel hid-wiimote driver. For full Wii "
|
||||
<< "Remote support see the Linux udev rule in the README." << std::endl;
|
||||
}
|
||||
}
|
||||
SDL_free(ids);
|
||||
}
|
||||
|
||||
// Route SDL's input diagnostics (HIDAPI open failures, the Wii driver's
|
||||
// extension/status messages) into console.log, minus the periodic chatter.
|
||||
// A sub-warning message is written once: SDL repeats the same line on every
|
||||
@@ -465,6 +663,7 @@ void Poll() {
|
||||
for (uint32_t port = 0; port < PAD_MAX_CONTROLLERS; ++port) {
|
||||
(void)EffectiveKind(port);
|
||||
}
|
||||
WarnIfKernelDriverServing();
|
||||
if (!g_wiiDriverEnabled) {
|
||||
return;
|
||||
}
|
||||
@@ -519,11 +718,13 @@ uint32_t ScanCount() {
|
||||
return g_scanCount;
|
||||
}
|
||||
|
||||
// Maps the gamepad name SDL's Wii driver reports to a Kind.
|
||||
// Maps the gamepad name SDL reports to a Kind: "Nintendo Wii Remote",
|
||||
// "... with Nunchuk", "... with Classic Controller" and "Nintendo Wii U Pro
|
||||
// Controller" from SDL's Wii driver; the Linux kernel's "Nintendo Wii Remote
|
||||
// Classic Controller" is read like the Classic Controller.
|
||||
Kind KindForName(const char* name) {
|
||||
// Names come from SDL's hidapi Wii driver: "Nintendo Wii Remote",
|
||||
// "Nintendo Wii Remote with Nunchuk", "Nintendo Wii Remote with Classic
|
||||
// Controller" and "Nintendo Wii U Pro Controller".
|
||||
// The kernel's Pro Controller is a plain gamepad with a built-in SDL mapping.
|
||||
if (NameContains(name, "Wii Remote Pro Controller")) return Kind::NotWii;
|
||||
if (NameContains(name, "Wii U Pro Controller")) return Kind::WiiUPro;
|
||||
if (!NameContains(name, "Wii Remote")) return Kind::NotWii;
|
||||
if (NameContains(name, "Nunchuk")) return Kind::RemoteWithNunchuk;
|
||||
@@ -535,8 +736,7 @@ Kind KindForName(const char* name) {
|
||||
Kind KindForPort(uint32_t port) {
|
||||
if (port >= PAD_MAX_CONTROLLERS) return Kind::NotWii;
|
||||
SDL_Gamepad* gamepad = SDL_GetGamepadFromPlayerIndex(static_cast<int>(port));
|
||||
if (gamepad == nullptr) return Kind::NotWii;
|
||||
return KindForName(SDL_GetGamepadName(gamepad));
|
||||
return KindForGamepad(gamepad);
|
||||
}
|
||||
|
||||
// Human-readable name of a Kind for the settings overlay.
|
||||
@@ -562,7 +762,7 @@ Kind EffectiveKind(uint32_t chan) {
|
||||
if (chan >= PAD_MAX_CONTROLLERS) return Kind::NotWii;
|
||||
PortMemory& memory = g_ports[chan];
|
||||
SDL_Gamepad* gamepad = SDL_GetGamepadFromPlayerIndex(static_cast<int>(chan));
|
||||
const Kind live = gamepad != nullptr ? KindForName(SDL_GetGamepadName(gamepad)) : Kind::NotWii;
|
||||
const Kind live = KindForGamepad(gamepad);
|
||||
const uint64_t now = SDL_GetTicks();
|
||||
if (live != Kind::NotWii) {
|
||||
memory.lastKind = live;
|
||||
@@ -588,7 +788,8 @@ bool IsRemoteChannel(uint32_t chan) {
|
||||
// Marks KPAD-served ports as "no controller" in the GameCube pad statuses.
|
||||
void HideRemotesFromPad(PADStatus* statuses, uint32_t count) {
|
||||
for (uint32_t port = 0; port < count && port < PAD_MAX_CONTROLLERS; ++port) {
|
||||
if (IsRemoteChannel(port)) {
|
||||
if (IsRemoteChannel(port) ||
|
||||
IsCarriedKernelNode(SDL_GetGamepadFromPlayerIndex(static_cast<int>(port)))) {
|
||||
statuses[port] = {};
|
||||
statuses[port].err = PAD_ERR_NO_CONTROLLER;
|
||||
}
|
||||
@@ -603,24 +804,47 @@ void FillGraceSample(uint32_t chan, Kind kind, KpadSample& sample) {
|
||||
sample.hasClassic = kind == Kind::RemoteWithClassic;
|
||||
}
|
||||
|
||||
// SDL's stick axis (-32767..32767, y down) as WPADCLStatus carries it: WPAD
|
||||
// normalises every Classic Controller stick, whatever the report's resolution,
|
||||
// to a signed 10-bit value, -512..511 with 0 at the centre and +y up (RVL SDK
|
||||
// WPAD.h; wut's WPADStatusClassic documents the same range).
|
||||
// The patched SDL Wii driver posts Classic Controller sticks as WPAD's own
|
||||
// value times 64 (aurora-main/cmake/AuroraSDL3Patches.cmake), so WPADCLStatus
|
||||
// is the axis divided back: signed, 0 at the centre, -512..511, +y up.
|
||||
int16_t ClassicStickRaw(Sint16 axis, bool invert) {
|
||||
const long value = invert ? -static_cast<long>(axis) : axis;
|
||||
return static_cast<int16_t>(std::clamp(std::lround(value / 64.0), -512L, 511L));
|
||||
}
|
||||
|
||||
// The kernel driver's evdev axes span SDL's full range; scaled to WPAD's.
|
||||
int16_t KernelClassicStickRaw(Sint16 axis, bool invert) {
|
||||
float value = static_cast<float>(axis) / 32767.0f;
|
||||
if (invert) value = -value;
|
||||
value = std::clamp(value, -1.0f, 1.0f);
|
||||
return static_cast<int16_t>(std::clamp(std::lround(value * 512.0f), -512L, 511L));
|
||||
}
|
||||
|
||||
// KPAD's default Classic Controller stick limits; the game uses the cross clamp.
|
||||
constexpr float kKpadStickMin = 60.0f;
|
||||
constexpr float kKpadStickMax = 308.0f;
|
||||
|
||||
// KPAD cross clamp: per-axis dead zone and scale, then the unit circle.
|
||||
void ClassicStickFloat(const int16_t raw[2], float out[2]) {
|
||||
for (int i = 0; i < 2; ++i) {
|
||||
const float magnitude = std::fabs(static_cast<float>(raw[i]));
|
||||
const float scaled = std::clamp((magnitude - kKpadStickMin) / (kKpadStickMax - kKpadStickMin), 0.0f, 1.0f);
|
||||
out[i] = raw[i] < 0 ? -scaled : scaled;
|
||||
}
|
||||
const float length = std::sqrt(out[0] * out[0] + out[1] * out[1]);
|
||||
if (length > 1.0f) {
|
||||
out[0] /= length;
|
||||
out[1] /= length;
|
||||
}
|
||||
}
|
||||
|
||||
// Samples buttons, accelerometers and the extension of the remote on a port.
|
||||
bool ReadKpadSample(uint32_t chan, KpadSample& sample) {
|
||||
if (chan >= PAD_MAX_CONTROLLERS) {
|
||||
return false;
|
||||
}
|
||||
SDL_Gamepad* gamepad = SDL_GetGamepadFromPlayerIndex(static_cast<int>(chan));
|
||||
const Kind kind = gamepad != nullptr ? KindForName(SDL_GetGamepadName(gamepad)) : Kind::NotWii;
|
||||
const Kind kind = KindForGamepad(gamepad);
|
||||
if (!IsKpadKind(kind)) {
|
||||
const Kind remembered = EffectiveKind(chan);
|
||||
if (!IsKpadKind(remembered)) {
|
||||
@@ -636,26 +860,48 @@ bool ReadKpadSample(uint32_t chan, KpadSample& sample) {
|
||||
EnsureSensors(gamepad, chan);
|
||||
|
||||
sample = {};
|
||||
const auto raw = [&](int index, uint32_t bit) {
|
||||
if (SDL_GetJoystickButton(joystick, index)) sample.hold |= bit;
|
||||
};
|
||||
raw(kRawA, kWpadA);
|
||||
raw(kRawB, kWpadB);
|
||||
raw(kRawOne, kWpadOne);
|
||||
raw(kRawTwo, kWpadTwo);
|
||||
raw(kRawPlus, kWpadPlus);
|
||||
raw(kRawMinus, kWpadMinus);
|
||||
raw(kRawHome, kWpadHome);
|
||||
raw(kRawDpadUp, kWpadUp);
|
||||
raw(kRawDpadDown, kWpadDown);
|
||||
raw(kRawDpadLeft, kWpadLeft);
|
||||
raw(kRawDpadRight, kWpadRight);
|
||||
// The kernel's evdev nodes have regular SDL mappings, so they are read as gamepads.
|
||||
const bool kernel = IsKernelWiiNode(SDL_GetGamepadID(gamepad));
|
||||
const bool classicNode = kernel && IsClassicNodeName(SDL_GetGamepadName(gamepad));
|
||||
if (kernel) {
|
||||
const auto mapped = [&](SDL_GamepadButton button, uint32_t bit) {
|
||||
if (SDL_GetGamepadButton(gamepad, button)) sample.hold |= bit;
|
||||
};
|
||||
if (!classicNode) {
|
||||
mapped(SDL_GAMEPAD_BUTTON_EAST, kWpadA);
|
||||
mapped(SDL_GAMEPAD_BUTTON_SOUTH, kWpadB);
|
||||
mapped(SDL_GAMEPAD_BUTTON_WEST, kWpadOne);
|
||||
mapped(SDL_GAMEPAD_BUTTON_NORTH, kWpadTwo);
|
||||
mapped(SDL_GAMEPAD_BUTTON_START, kWpadPlus);
|
||||
mapped(SDL_GAMEPAD_BUTTON_BACK, kWpadMinus);
|
||||
mapped(SDL_GAMEPAD_BUTTON_GUIDE, kWpadHome);
|
||||
mapped(SDL_GAMEPAD_BUTTON_DPAD_UP, kWpadUp);
|
||||
mapped(SDL_GAMEPAD_BUTTON_DPAD_DOWN, kWpadDown);
|
||||
mapped(SDL_GAMEPAD_BUTTON_DPAD_LEFT, kWpadLeft);
|
||||
mapped(SDL_GAMEPAD_BUTTON_DPAD_RIGHT, kWpadRight);
|
||||
}
|
||||
} else {
|
||||
const auto raw = [&](int index, uint32_t bit) {
|
||||
if (SDL_GetJoystickButton(joystick, index)) sample.hold |= bit;
|
||||
};
|
||||
raw(kRawA, kWpadA);
|
||||
raw(kRawB, kWpadB);
|
||||
raw(kRawOne, kWpadOne);
|
||||
raw(kRawTwo, kWpadTwo);
|
||||
raw(kRawPlus, kWpadPlus);
|
||||
raw(kRawMinus, kWpadMinus);
|
||||
raw(kRawHome, kWpadHome);
|
||||
raw(kRawDpadUp, kWpadUp);
|
||||
raw(kRawDpadDown, kWpadDown);
|
||||
raw(kRawDpadLeft, kWpadLeft);
|
||||
raw(kRawDpadRight, kWpadRight);
|
||||
}
|
||||
|
||||
float rawG[3] = {};
|
||||
const bool haveRaw = ReadSdlAccel(gamepad, SDL_SENSOR_ACCEL, rawG);
|
||||
for (float& v : rawG) v /= kStandardGravity;
|
||||
LastAcc& last = g_lastAcc[chan];
|
||||
const bool accepted = ReadAccelAsKpad(gamepad, SDL_SENSOR_ACCEL, sample.acc);
|
||||
const bool accepted = ReadAccelAsKpad(gamepad, chan, SDL_SENSOR_ACCEL, sample.acc);
|
||||
if (accepted) {
|
||||
last.valid = true;
|
||||
for (int i = 0; i < 3; ++i) last.acc[i] = sample.acc[i];
|
||||
@@ -675,8 +921,17 @@ bool ReadKpadSample(uint32_t chan, KpadSample& sample) {
|
||||
// Home, the L/R clicks as shoulders, the D-pad as buttons 11-14 (never
|
||||
// through SDL's gamepad mapping, which expects a hat), ZL/ZR as the
|
||||
// trigger axes.
|
||||
const auto cl = [&](int index, uint32_t bit) {
|
||||
if (SDL_GetJoystickButton(joystick, index)) sample.clHold |= bit;
|
||||
SDL_Gamepad* classic = gamepad;
|
||||
if (kernel && !classicNode) {
|
||||
classic = KernelSibling(gamepad, true);
|
||||
if (classic == nullptr) {
|
||||
classic = gamepad;
|
||||
}
|
||||
}
|
||||
const auto cl = [&](SDL_GamepadButton button, uint32_t bit) {
|
||||
if (kernel ? SDL_GetGamepadButton(classic, button) : SDL_GetJoystickButton(joystick, button)) {
|
||||
sample.clHold |= bit;
|
||||
}
|
||||
};
|
||||
cl(SDL_GAMEPAD_BUTTON_EAST, kClA);
|
||||
cl(SDL_GAMEPAD_BUTTON_SOUTH, kClB);
|
||||
@@ -691,20 +946,29 @@ bool ReadKpadSample(uint32_t chan, KpadSample& sample) {
|
||||
cl(SDL_GAMEPAD_BUTTON_DPAD_DOWN, kClDown);
|
||||
cl(SDL_GAMEPAD_BUTTON_DPAD_LEFT, kClLeft);
|
||||
cl(SDL_GAMEPAD_BUTTON_DPAD_RIGHT, kClRight);
|
||||
if (SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) > 0) sample.clHold |= kClZL;
|
||||
if (SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) > 0) sample.clHold |= kClZR;
|
||||
const Sint16 lx = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTX);
|
||||
const Sint16 ly = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTY);
|
||||
const Sint16 rx = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX);
|
||||
const Sint16 ry = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY);
|
||||
sample.clLStick[0] = std::clamp(static_cast<float>(lx) / 32767.0f, -1.0f, 1.0f);
|
||||
sample.clLStick[1] = std::clamp(-static_cast<float>(ly) / 32767.0f, -1.0f, 1.0f);
|
||||
sample.clRStick[0] = std::clamp(static_cast<float>(rx) / 32767.0f, -1.0f, 1.0f);
|
||||
sample.clRStick[1] = std::clamp(-static_cast<float>(ry) / 32767.0f, -1.0f, 1.0f);
|
||||
sample.clLStickRaw[0] = ClassicStickRaw(lx, false);
|
||||
sample.clLStickRaw[1] = ClassicStickRaw(ly, true);
|
||||
sample.clRStickRaw[0] = ClassicStickRaw(rx, false);
|
||||
sample.clRStickRaw[1] = ClassicStickRaw(ry, true);
|
||||
if (SDL_GetGamepadAxis(classic, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) > 0) sample.clHold |= kClZL;
|
||||
if (SDL_GetGamepadAxis(classic, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) > 0) sample.clHold |= kClZR;
|
||||
const Sint16 lx = SDL_GetGamepadAxis(classic, SDL_GAMEPAD_AXIS_LEFTX);
|
||||
const Sint16 ly = SDL_GetGamepadAxis(classic, SDL_GAMEPAD_AXIS_LEFTY);
|
||||
const Sint16 rx = SDL_GetGamepadAxis(classic, SDL_GAMEPAD_AXIS_RIGHTX);
|
||||
const Sint16 ry = SDL_GetGamepadAxis(classic, SDL_GAMEPAD_AXIS_RIGHTY);
|
||||
if (kernel) {
|
||||
sample.clLStickRaw[0] = KernelClassicStickRaw(lx, false);
|
||||
sample.clLStickRaw[1] = KernelClassicStickRaw(ly, true);
|
||||
sample.clRStickRaw[0] = KernelClassicStickRaw(rx, false);
|
||||
sample.clRStickRaw[1] = KernelClassicStickRaw(ry, true);
|
||||
sample.clLStick[0] = std::clamp(static_cast<float>(lx) / 32767.0f, -1.0f, 1.0f);
|
||||
sample.clLStick[1] = std::clamp(-static_cast<float>(ly) / 32767.0f, -1.0f, 1.0f);
|
||||
sample.clRStick[0] = std::clamp(static_cast<float>(rx) / 32767.0f, -1.0f, 1.0f);
|
||||
sample.clRStick[1] = std::clamp(-static_cast<float>(ry) / 32767.0f, -1.0f, 1.0f);
|
||||
} else {
|
||||
sample.clLStickRaw[0] = ClassicStickRaw(lx, false);
|
||||
sample.clLStickRaw[1] = ClassicStickRaw(ly, true);
|
||||
sample.clRStickRaw[0] = ClassicStickRaw(rx, false);
|
||||
sample.clRStickRaw[1] = ClassicStickRaw(ry, true);
|
||||
ClassicStickFloat(sample.clLStickRaw, sample.clLStick);
|
||||
ClassicStickFloat(sample.clRStickRaw, sample.clRStick);
|
||||
}
|
||||
// Only the full-press click of L/R reaches SDL; report it as a full pull.
|
||||
sample.clTriggerL = (sample.clHold & kClL) ? 255 : 0;
|
||||
sample.clTriggerR = (sample.clHold & kClR) ? 255 : 0;
|
||||
@@ -719,7 +983,7 @@ bool ReadKpadSample(uint32_t chan, KpadSample& sample) {
|
||||
sample.stick[1] = -static_cast<float>(SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTY)) / 32767.0f;
|
||||
for (float& v : sample.stick) v = std::clamp(v, -1.0f, 1.0f);
|
||||
LastAcc& lastNunchuk = g_lastNunchukAcc[chan];
|
||||
if (ReadAccelAsKpad(gamepad, SDL_SENSOR_ACCEL_L, sample.nunchukAcc)) {
|
||||
if (ReadAccelAsKpad(gamepad, chan, SDL_SENSOR_ACCEL_L, sample.nunchukAcc)) {
|
||||
lastNunchuk.valid = true;
|
||||
for (int i = 0; i < 3; ++i) lastNunchuk.acc[i] = sample.nunchukAcc[i];
|
||||
} else {
|
||||
@@ -739,7 +1003,7 @@ bool ReadAccelDebug(uint32_t chan, float sdlG[3], float kpadAcc[3]) {
|
||||
return false;
|
||||
}
|
||||
EnsureSensors(gamepad, chan);
|
||||
if (!ReadAccelG(gamepad, SDL_SENSOR_ACCEL, sdlG)) {
|
||||
if (!ReadAccelG(gamepad, chan, SDL_SENSOR_ACCEL, sdlG)) {
|
||||
return false;
|
||||
}
|
||||
AccelGToKpad(sdlG, kpadAcc);
|
||||
@@ -748,28 +1012,47 @@ bool ReadAccelDebug(uint32_t chan, float sdlG[3], float kpadAcc[3]) {
|
||||
|
||||
// Begins collecting rest samples from the remote on `chan`.
|
||||
void StartAccelCalibration(uint32_t chan) {
|
||||
if (!IsRemoteChannel(chan)) {
|
||||
FinishAccelCalibration("No Wii Remote on this port.");
|
||||
SDL_Gamepad* gamepad = RemoteGamepad(chan);
|
||||
if (gamepad == nullptr) {
|
||||
FinishAccelCalibration(chan, "No Wii Remote on this port.");
|
||||
return;
|
||||
}
|
||||
g_calibration = {};
|
||||
g_calibration.active = true;
|
||||
g_calibration.chan = chan;
|
||||
g_calibration.instance = SDL_GetGamepadID(gamepad);
|
||||
g_calibrationMessage[0] = '\0';
|
||||
}
|
||||
|
||||
// Drops the stored correction and goes back to SDL's raw reading.
|
||||
void ClearAccelCalibration() {
|
||||
g_calibration.active = false;
|
||||
g_accelOffset = {};
|
||||
g_accelOffsetLoaded = true;
|
||||
RuntimeConfigFile::SetWiiAccelOffset({0.0, 0.0, 0.0});
|
||||
std::snprintf(g_calibrationMessage, sizeof(g_calibrationMessage), "Calibration cleared.");
|
||||
// Zeroes the stored correction of the remote on `chan`.
|
||||
void ClearAccelCalibration(uint32_t chan) {
|
||||
if (g_calibration.chan == chan) {
|
||||
g_calibration.active = false;
|
||||
}
|
||||
SDL_Gamepad* gamepad = RemoteGamepad(chan);
|
||||
if (gamepad == nullptr) {
|
||||
SetCalibrationMessage(chan, "No Wii Remote on this port.");
|
||||
return;
|
||||
}
|
||||
RemoteCalibration& calibration = CalibrationFor(gamepad, chan);
|
||||
calibration.offset = {};
|
||||
RuntimeConfigFile::SetWiiAccelOffsetFor(calibration.key, {0.0, 0.0, 0.0});
|
||||
SetCalibrationMessage(chan, "Calibration cleared.");
|
||||
}
|
||||
|
||||
// True while a calibration run is collecting samples.
|
||||
bool IsAccelCalibrating() {
|
||||
return g_calibration.active;
|
||||
// Correction in effect for the remote on `chan`, for the overlay.
|
||||
std::optional<std::array<double, 3>> ReadAccelOffset(uint32_t chan) {
|
||||
SDL_Gamepad* gamepad = RemoteGamepad(chan);
|
||||
if (gamepad == nullptr) {
|
||||
return std::nullopt;
|
||||
}
|
||||
const RemoteCalibration& calibration = CalibrationFor(gamepad, chan);
|
||||
return std::array<double, 3>{calibration.offset[0], calibration.offset[1], calibration.offset[2]};
|
||||
}
|
||||
|
||||
// True while a calibration run is collecting samples from `chan`.
|
||||
bool IsAccelCalibrating(uint32_t chan) {
|
||||
return g_calibration.active && g_calibration.chan == chan;
|
||||
}
|
||||
|
||||
// Share of the calibration samples collected so far, 0..1; 0 when idle.
|
||||
@@ -777,9 +1060,14 @@ float AccelCalibrationProgress() {
|
||||
return g_calibration.active ? static_cast<float>(g_calibration.count) / kCalibrationSamples : 0.0f;
|
||||
}
|
||||
|
||||
// Outcome of the last calibration run for the overlay, or nullptr before any.
|
||||
const char* AccelCalibrationMessage() {
|
||||
return g_calibrationMessage[0] != '\0' ? g_calibrationMessage : nullptr;
|
||||
// Outcome of the last calibration run on `chan` for the overlay, or nullptr.
|
||||
const char* AccelCalibrationMessage(uint32_t chan) {
|
||||
if (g_calibrationMessage[0] == '\0' || g_calibrationMessageChan != chan) {
|
||||
return nullptr;
|
||||
}
|
||||
SDL_Gamepad* gamepad = RemoteGamepad(chan);
|
||||
const SDL_JoystickID remote = gamepad != nullptr ? SDL_GetGamepadID(gamepad) : 0;
|
||||
return remote == g_calibrationMessageRemote ? g_calibrationMessage : nullptr;
|
||||
}
|
||||
|
||||
} // namespace WiiRemoteInput
|
||||
|
||||
Reference in New Issue
Block a user