mirror of
https://github.com/patchzyy/wiicompiled
synced 2026-09-12 01:38:50 -04:00
Compare commits
15 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 352c4ca02e | |||
| cc286f3060 | |||
| 8769cf6dea | |||
| 452b478bb3 | |||
| 407f8a7190 | |||
| c2289e4ba4 | |||
| b034f7c4cc | |||
| a135beb201 | |||
| a51fc25daf | |||
| f41d1f1393 | |||
| 6242926af9 | |||
| 88643d6884 | |||
| 5381c4ecf2 | |||
| e5258af5ec | |||
| c57ed5f69b |
@@ -3,3 +3,4 @@
|
|||||||
|
|
||||||
# Patch files must stay LF: git apply matches context bytes against LF upstream sources
|
# Patch files must stay LF: git apply matches context bytes against LF upstream sources
|
||||||
*.patch -text
|
*.patch -text
|
||||||
|
translator/tests/Translator.Tests/TestAssets/**/*.bin binary
|
||||||
|
|||||||
@@ -30,6 +30,14 @@ jobs:
|
|||||||
with:
|
with:
|
||||||
dotnet-version: '8.0.x'
|
dotnet-version: '8.0.x'
|
||||||
|
|
||||||
|
- name: Cache NuGet packages
|
||||||
|
uses: actions/cache@v5
|
||||||
|
with:
|
||||||
|
path: ~/.nuget/packages
|
||||||
|
key: ${{ runner.os }}-nuget-${{ hashFiles('translator/Translator.sln', '**/*.csproj', '**/*.props', '**/*.targets', '**/packages.lock.json', 'global.json', 'NuGet.config', 'nuget.config') }}
|
||||||
|
restore-keys: |
|
||||||
|
${{ runner.os }}-nuget-
|
||||||
|
|
||||||
- name: Restore
|
- name: Restore
|
||||||
run: dotnet restore translator/Translator.sln
|
run: dotnet restore translator/Translator.sln
|
||||||
|
|
||||||
|
|||||||
@@ -28,6 +28,19 @@ jobs:
|
|||||||
path: Launcher/artifacts/downloads
|
path: Launcher/artifacts/downloads
|
||||||
key: windows-recomp-downloads-${{ hashFiles('Launcher/Prepare-PortableTools.ps1', 'Launcher/Prepare-Dependencies.ps1') }}
|
key: windows-recomp-downloads-${{ hashFiles('Launcher/Prepare-PortableTools.ps1', 'Launcher/Prepare-Dependencies.ps1') }}
|
||||||
|
|
||||||
|
# Install sccache.
|
||||||
|
- name: Run sccache-action
|
||||||
|
uses: mozilla/sccache-action@v0.0.11
|
||||||
|
|
||||||
|
# Tell CMake to use sccache and use GitHub's API.
|
||||||
|
- name: Configure sccache environment
|
||||||
|
shell: pwsh
|
||||||
|
run: |
|
||||||
|
"SCCACHE_GHA_ENABLED=true" | Add-Content -Path $env:GITHUB_ENV
|
||||||
|
"ACTIONS_CACHE_SERVICE_V2=on" | Add-Content -Path $env:GITHUB_ENV
|
||||||
|
"CMAKE_C_COMPILER_LAUNCHER=$env:SCCACHE_PATH" | Add-Content -Path $env:GITHUB_ENV
|
||||||
|
"CMAKE_CXX_COMPILER_LAUNCHER=$env:SCCACHE_PATH" | Add-Content -Path $env:GITHUB_ENV
|
||||||
|
|
||||||
- name: Prepare the shipped Windows toolchain
|
- name: Prepare the shipped Windows toolchain
|
||||||
shell: pwsh
|
shell: pwsh
|
||||||
run: ./Launcher/Prepare-PortableTools.ps1
|
run: ./Launcher/Prepare-PortableTools.ps1
|
||||||
@@ -36,6 +49,13 @@ jobs:
|
|||||||
shell: pwsh
|
shell: pwsh
|
||||||
run: ./Launcher/Prepare-Dependencies.ps1
|
run: ./Launcher/Prepare-Dependencies.ps1
|
||||||
|
|
||||||
|
# Expose cache token context to the build script.
|
||||||
- name: Translate, compile the full runtime, and link
|
- name: Translate, compile the full runtime, and link
|
||||||
shell: pwsh
|
shell: pwsh
|
||||||
run: ./Launcher/Test-Recompilation.ps1 -Parallel 3
|
run: ./Launcher/Test-Recompilation.ps1 -Parallel 4
|
||||||
|
|
||||||
|
# Print cache results (even if the build fails)
|
||||||
|
- name: Show sccache stats
|
||||||
|
if: always()
|
||||||
|
shell: pwsh
|
||||||
|
run: sccache --show-stats
|
||||||
|
|||||||
@@ -72,3 +72,5 @@ project.lock.json
|
|||||||
*.log
|
*.log
|
||||||
output.txt
|
output.txt
|
||||||
|
|
||||||
|
# Operating System
|
||||||
|
.DS_Store
|
||||||
|
|||||||
@@ -117,12 +117,13 @@ function Get-MkwProjectPins([string]$ProjectFile) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function Invoke-Checked([string]$FilePath, [string[]]$Arguments, [string]$Description,
|
function Invoke-Checked([string]$FilePath, [string[]]$Arguments, [string]$Description,
|
||||||
[string]$LogPrefix = 'MKWCBUILD', [string]$StepId = '') {
|
[string]$LogPrefix = 'MKWCBUILD', [string]$StepId = '', [bool]$WaitForProcessTree = $true) {
|
||||||
<#
|
<#
|
||||||
Runs a build tool and turns a non-zero exit code into a described failure. Start-Process -Wait
|
Runs a build tool and turns a non-zero exit code into a described failure. By default,
|
||||||
is deliberate: it waits for the whole process tree, since a .NET single-file bundle host may
|
Start-Process -Wait waits for the whole process tree, since a .NET single-file bundle host may
|
||||||
hand off to an extracted child that PowerShell's call operator would not wait for. Start-Process
|
hand off to an extracted child that PowerShell's call operator would not wait for. Callers that
|
||||||
doesn't publish $LASTEXITCODE, so this sets it manually for callers that check it.
|
need to avoid waiting on unrelated descendants can opt into the call-operator path.
|
||||||
|
Start-Process doesn't publish $LASTEXITCODE, so this sets it manually for callers that check it.
|
||||||
-StepId emits the machine-readable form the installer's progress bar consumes (BuildStepIds in
|
-StepId emits the machine-readable form the installer's progress bar consumes (BuildStepIds in
|
||||||
WiiCompiled.Setup/InstallProgress.cs); the human sentence stays on the same log line.
|
WiiCompiled.Setup/InstallProgress.cs); the human sentence stays on the same log line.
|
||||||
#>
|
#>
|
||||||
@@ -132,9 +133,14 @@ function Invoke-Checked([string]$FilePath, [string[]]$Arguments, [string]$Descri
|
|||||||
if ($_.Contains('"')) { throw "A native build argument contains an unsupported quote: $_" }
|
if ($_.Contains('"')) { throw "A native build argument contains an unsupported quote: $_" }
|
||||||
'"' + $_ + '"'
|
'"' + $_ + '"'
|
||||||
})
|
})
|
||||||
$process = Start-Process -FilePath $FilePath -ArgumentList $quotedArguments `
|
if ($WaitForProcessTree) {
|
||||||
-NoNewWindow -Wait -PassThru
|
$process = Start-Process -FilePath $FilePath -ArgumentList $quotedArguments `
|
||||||
$exitCode = $process.ExitCode
|
-NoNewWindow -Wait -PassThru
|
||||||
|
$exitCode = $process.ExitCode
|
||||||
|
} else {
|
||||||
|
& $FilePath @Arguments
|
||||||
|
$exitCode = $LASTEXITCODE
|
||||||
|
}
|
||||||
$global:LASTEXITCODE = $exitCode
|
$global:LASTEXITCODE = $exitCode
|
||||||
if ($exitCode -ne 0) { throw "$Description failed with exit code $exitCode." }
|
if ($exitCode -ne 0) { throw "$Description failed with exit code $exitCode." }
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
# Fails the release build when a fact duplicated across the repo stops agreeing with the copy
|
# Fails the release build when a fact duplicated across the repo stops agreeing with the copy
|
||||||
# that owns it (recomp.yml). Scripts read pinned facts through Get-MkwProjectPins, but three
|
# that owns it (recomp.yml). Scripts read pinned facts through Get-MkwProjectPins, but three
|
||||||
# consumers can't read YAML (the C++ runtime header, the C# constants, hand-written lists on
|
# consumers can't read YAML (the C++ runtime header, the C# constants, shell scripts, and hand-written lists on
|
||||||
# both sides of the C#/PowerShell boundary), so those are checked here instead.
|
# both sides of the C#/PowerShell boundary), so those are checked here instead.
|
||||||
[CmdletBinding()]
|
[CmdletBinding()]
|
||||||
param([string]$RepositoryRoot)
|
param([string]$RepositoryRoot)
|
||||||
@@ -58,6 +58,12 @@ $hostUri = Get-CapturedValue $retroWfcPayload 'CurrentRetroWfcPayloadUri\s*=\s*"
|
|||||||
if ($hostUri -cne $pins.RetroWfcPayloadUri) {
|
if ($hostUri -cne $pins.RetroWfcPayloadUri) {
|
||||||
Add-Failure "InputValidation.CurrentRetroWfcPayloadUri is '$hostUri' but recomp.yml pins '$($pins.RetroWfcPayloadUri)'."
|
Add-Failure "InputValidation.CurrentRetroWfcPayloadUri is '$hostUri' but recomp.yml pins '$($pins.RetroWfcPayloadUri)'."
|
||||||
}
|
}
|
||||||
|
$macosSetup = Read-SourceFile (Join-Path $launcher 'macos\setup.command') 'macOS setup.command'
|
||||||
|
$macosUri = Get-CapturedValue $macosSetup "'([^']*/api/wfc/payload\?g=RMCPD00)'" `
|
||||||
|
'The macOS Retro-WFC endpoint'
|
||||||
|
if ($macosUri -cne $pins.RetroWfcPayloadUri) {
|
||||||
|
Add-Failure "macOS setup.command downloads '$macosUri' but recomp.yml pins '$($pins.RetroWfcPayloadUri)'."
|
||||||
|
}
|
||||||
|
|
||||||
# --- The game identity: the manifest carries it, but the host also compiles a fallback for a
|
# --- The game identity: the manifest carries it, but the host also compiles a fallback for a
|
||||||
# --- manifest that predates the field, and that fallback decides which disc is accepted.
|
# --- manifest that predates the field, and that fallback decides which disc is accepted.
|
||||||
|
|||||||
@@ -136,9 +136,11 @@ try {
|
|||||||
-CxxCompiler (Join-Path $compilerBin 'x86_64-w64-mingw32-clang++.exe') `
|
-CxxCompiler (Join-Path $compilerBin 'x86_64-w64-mingw32-clang++.exe') `
|
||||||
-ResourceCompiler (Join-Path $compilerBin 'x86_64-w64-mingw32-windres.exe') `
|
-ResourceCompiler (Join-Path $compilerBin 'x86_64-w64-mingw32-windres.exe') `
|
||||||
-DependenciesDirectory $dependencies -AdditionalArguments @('-DMKW_BUILD_PRODUCTS=ON')
|
-DependenciesDirectory $dependencies -AdditionalArguments @('-DMKW_BUILD_PRODUCTS=ON')
|
||||||
Invoke-Checked $cmake $configure 'Configuring the production Windows runtime'
|
Invoke-Checked $cmake $configure 'Configuring the production Windows runtime' `
|
||||||
|
-WaitForProcessTree $false
|
||||||
Invoke-Checked $cmake @('--build', $nativeBuild, '--target', 'WiiCompiled', '--parallel', "$Parallel") `
|
Invoke-Checked $cmake @('--build', $nativeBuild, '--target', 'WiiCompiled', '--parallel', "$Parallel") `
|
||||||
'Compiling and linking the synthetic product with the full runtime'
|
'Compiling and linking the synthetic product with the full runtime' `
|
||||||
|
-WaitForProcessTree $false
|
||||||
Assert-File (Join-Path $nativeBuild 'WiiCompiled.exe') 'Linked synthetic product'
|
Assert-File (Join-Path $nativeBuild 'WiiCompiled.exe') 'Linked synthetic product'
|
||||||
} finally {
|
} finally {
|
||||||
$env:PATH = $oldPath
|
$env:PATH = $oldPath
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ public static class RetroWfcPayload
|
|||||||
private static readonly TimeSpan RetroWfcDownloadTimeout = TimeSpan.FromSeconds(30);
|
private static readonly TimeSpan RetroWfcDownloadTimeout = TimeSpan.FromSeconds(30);
|
||||||
private static readonly TimeSpan RetroWfcRetryDelay = TimeSpan.FromSeconds(1);
|
private static readonly TimeSpan RetroWfcRetryDelay = TimeSpan.FromSeconds(1);
|
||||||
|
|
||||||
public const string CurrentRetroWfcPayloadUri = "http://nas.play.rwfc.net/payload?g=RMCPD00";
|
public const string CurrentRetroWfcPayloadUri = "https://rwfc.net/api/wfc/payload?g=RMCPD00";
|
||||||
private static readonly string RetroWfcOfflinePayloadFile =
|
private static readonly string RetroWfcOfflinePayloadFile =
|
||||||
Path.Combine("binary", "payload.RMCPD00.bin");
|
Path.Combine("binary", "payload.RMCPD00.bin");
|
||||||
|
|
||||||
|
|||||||
@@ -90,7 +90,7 @@ if [[ -n "$retro_dir" ]]; then
|
|||||||
trap 'rm -rf "$payload_stage"' EXIT
|
trap 'rm -rf "$payload_stage"' EXIT
|
||||||
/usr/bin/curl --fail --silent --show-error --connect-timeout 10 --max-time 30 \
|
/usr/bin/curl --fail --silent --show-error --connect-timeout 10 --max-time 30 \
|
||||||
--retry 1 --output "$temporary_payload" \
|
--retry 1 --output "$temporary_payload" \
|
||||||
'http://nas.play.rwfc.net/payload?g=RMCPD00' || fail 'could not download the Retro-WFC payload needed for online play'
|
'https://rwfc.net/api/wfc/payload?g=RMCPD00' || fail 'could not download the Retro-WFC payload needed for online play'
|
||||||
"$translator" validate-retro-wfc-payload --directory "$payload_stage" || \
|
"$translator" validate-retro-wfc-payload --directory "$payload_stage" || \
|
||||||
fail 'downloaded Retro-WFC payload failed signature validation'
|
fail 'downloaded Retro-WFC payload failed signature validation'
|
||||||
mkdir -p "$retro_wfc_dir/binary"
|
mkdir -p "$retro_wfc_dir/binary"
|
||||||
|
|||||||
@@ -233,5 +233,6 @@ EOF
|
|||||||
rm -rf "$test_dir"
|
rm -rf "$test_dir"
|
||||||
trap - EXIT
|
trap - EXIT
|
||||||
|
|
||||||
|
rm -rf "$toolchain_dir"
|
||||||
mv "$work" "$toolchain_dir"
|
mv "$work" "$toolchain_dir"
|
||||||
echo "prepare-portable-tools.sh: toolchain ready at $toolchain_dir ($(du -sh "$toolchain_dir" | cut -f1))"
|
echo "prepare-portable-tools.sh: toolchain ready at $toolchain_dir ($(du -sh "$toolchain_dir" | cut -f1))"
|
||||||
|
|||||||
@@ -54,10 +54,24 @@ Press **F10** while the game window has focus:
|
|||||||
Everything you change is saved to `Config.toml` on the spot and restored next launch.
|
Everything you change is saved to `Config.toml` on the spot and restored next launch.
|
||||||
|
|
||||||
**Real controller support.**
|
**Real controller support.**
|
||||||
|
|
||||||
Controllers are fed to the game as a GameCube controller.
|
Controllers are fed to the game as a GameCube controller.
|
||||||
Mappings are positional (`south`, `east`, `west`, `north`) rather than Xbox-labelled, so the
|
Mappings are positional (`south`, `east`, `west`, `north`) rather than Xbox-labelled, so the
|
||||||
same config makes sense on Xbox, PlayStation, Nintendo and generic SDL pads alike, and extra
|
same config makes sense on Xbox, PlayStation, Nintendo and generic SDL pads alike, and extra
|
||||||
inputs like paddles, touchpads and share buttons show up when the hardware reports them.
|
inputs like paddles, touchpads and share buttons show up when the hardware reports them.
|
||||||
|
Both button-binding slots also accept SDL triggers and stick directions. Selecting an analog
|
||||||
|
input shows a threshold slider beneath it (1–100%, default 50%); reaching that amount of travel
|
||||||
|
holds the chosen digital button. Each binding's threshold is saved independently in `Config.toml`
|
||||||
|
(for example, `a = "right_trigger@35,south"`).
|
||||||
|
|
||||||
|
**Keyboard and Mouse support.**
|
||||||
|
|
||||||
|
Keyboard and mouse are also available through **F10 > Controller settings > Keyboard and mouse**
|
||||||
|
for each port. Enabling this replaces that port's gamepad input. The default preset uses WASD
|
||||||
|
for the main stick, left mouse for A (accelerate), Space for B (brake), right mouse for R
|
||||||
|
(drift), middle mouse for Z (item), arrow keys for the D-pad (tricks), and Enter for Start.
|
||||||
|
Keys and mouse buttons can be remapped, including both sticks and triggers; mouse movement
|
||||||
|
is not used. These settings are saved in `keyboard_bindings.dat` and restored next launch.
|
||||||
|
|
||||||
**Dolphin-compatible input expressions.**
|
**Dolphin-compatible input expressions.**
|
||||||
Each GameCube control can carry an expression in Dolphin's input syntax, with the same operators
|
Each GameCube control can carry an expression in Dolphin's input syntax, with the same operators
|
||||||
@@ -150,7 +164,9 @@ The default test suite needs no binaries and no host C++ compiler, so you can ha
|
|||||||
translator without any game data around.
|
translator without any game data around.
|
||||||
|
|
||||||
For everything beyond that, feeding in your own `main.dol`/`StaticR.rel`, running the
|
For everything beyond that, feeding in your own `main.dol`/`StaticR.rel`, running the
|
||||||
translation, generating the manifest and build graph, and compiling. see [`translator/README.md`](translator/README.md).
|
translation, generating the manifest and build graph, and compiling, see [`translator/README.md`](translator/README.md).
|
||||||
|
|
||||||
|
For a step-by-step guide on compiling both WiiCompiled and Retro Rewind from source on macOS (Apple Silicon), see the [macOS Build Guide](docs/building-macos.md).
|
||||||
|
|
||||||
## FAQ
|
## FAQ
|
||||||
|
|
||||||
|
|||||||
@@ -171,6 +171,22 @@ typedef struct PADButtonMapping {
|
|||||||
PADButton padButton;
|
PADButton padButton;
|
||||||
} PADButtonMapping;
|
} PADButtonMapping;
|
||||||
|
|
||||||
|
// Explicitly disabled, unlike INVALID which permits default L/R trigger input.
|
||||||
|
#define PAD_NATIVE_BUTTON_DISABLED 0xfffffffeu
|
||||||
|
|
||||||
|
// Axis-to-button bindings share the persisted nativeButton field without
|
||||||
|
// changing the binary layout of existing controller mapping files.
|
||||||
|
constexpr u32 PADEncodeAxisButton(u32 axis, bool negative, u32 threshold = 50) {
|
||||||
|
return 0x10000u | axis | (negative ? 0x80u : 0u) | (threshold << 8);
|
||||||
|
}
|
||||||
|
constexpr bool PADIsAxisButton(u32 binding) { return (binding & 0xffff0000u) == 0x10000u; }
|
||||||
|
constexpr u32 PADAxisButtonThreshold(u32 binding) { return (binding >> 8) & 0xffu; }
|
||||||
|
constexpr u32 PADAxisButtonAxis(u32 binding) { return binding & 0x7fu; }
|
||||||
|
constexpr bool PADAxisButtonNegative(u32 binding) { return (binding & 0x80u) != 0; }
|
||||||
|
constexpr u32 PADAxisButtonIdentity(u32 binding) {
|
||||||
|
return PADIsAxisButton(binding) ? (binding & ~0xff00u) : binding;
|
||||||
|
}
|
||||||
|
|
||||||
typedef struct PADAxisMapping {
|
typedef struct PADAxisMapping {
|
||||||
PADSignedNativeAxis nativeAxis;
|
PADSignedNativeAxis nativeAxis;
|
||||||
s32 nativeButton;
|
s32 nativeButton;
|
||||||
|
|||||||
@@ -319,6 +319,18 @@ std::array<bool, PAD_CHANMAX> g_suppressLeftTrigger{};
|
|||||||
std::array<bool, PAD_CHANMAX> g_suppressRightTrigger{};
|
std::array<bool, PAD_CHANMAX> g_suppressRightTrigger{};
|
||||||
|
|
||||||
bool is_mouse_scancode(const s32 scancode) { return scancode < PAD_KEY_INVALID; }
|
bool is_mouse_scancode(const s32 scancode) { return scancode < PAD_KEY_INVALID; }
|
||||||
|
bool is_native_binding_pressed(SDL_Gamepad* gamepad, u32 binding) {
|
||||||
|
if (PADIsAxisButton(binding)) {
|
||||||
|
const u32 axis = PADAxisButtonAxis(binding);
|
||||||
|
const u32 threshold = PADAxisButtonThreshold(binding);
|
||||||
|
if (axis >= SDL_GAMEPAD_AXIS_COUNT || threshold < 1 || threshold > 100) return false;
|
||||||
|
int value = SDL_GetGamepadAxis(gamepad, static_cast<SDL_GamepadAxis>(axis));
|
||||||
|
if (PADAxisButtonNegative(binding)) value = -value;
|
||||||
|
return value > 0 && value * 100 >= static_cast<int>(threshold) * 32767;
|
||||||
|
}
|
||||||
|
return binding < SDL_GAMEPAD_BUTTON_COUNT &&
|
||||||
|
SDL_GetGamepadButton(gamepad, static_cast<SDL_GamepadButton>(binding));
|
||||||
|
}
|
||||||
bool is_mouse_button_pressed(const s32 scancode) {
|
bool is_mouse_button_pressed(const s32 scancode) {
|
||||||
const int32_t buttonNum = -(scancode + 1);
|
const int32_t buttonNum = -(scancode + 1);
|
||||||
if (buttonNum < 1 || buttonNum > 5) {
|
if (buttonNum < 1 || buttonNum > 5) {
|
||||||
@@ -724,10 +736,10 @@ u32 PADRead(PADStatus* status) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
status[i].err = PAD_ERR_NONE;
|
status[i].err = PAD_ERR_NONE;
|
||||||
if (g_keyboardBindings[i].m_mappingsSet) {
|
if (g_keyboardBindings[i].m_mappingsSet && SDL_GetKeyboardFocus() != nullptr) {
|
||||||
std::ranges::for_each(
|
std::ranges::for_each(
|
||||||
g_keyboardBindings[i].m_buttonMapping, [&kbState, &i, &status](const PADKeyButtonBinding& mapping) {
|
g_keyboardBindings[i].m_buttonMapping, [&kbState, &numKeys, &i, &status](const PADKeyButtonBinding& mapping) {
|
||||||
if (mapping.scancode > PAD_KEY_INVALID && kbState[mapping.scancode]) {
|
if (mapping.scancode > PAD_KEY_INVALID && mapping.scancode < numKeys && kbState[mapping.scancode]) {
|
||||||
status[i].button |= mapping.padButton;
|
status[i].button |= mapping.padButton;
|
||||||
} else if (is_mouse_scancode(mapping.scancode) && is_mouse_button_pressed(mapping.scancode)) {
|
} else if (is_mouse_scancode(mapping.scancode) && is_mouse_button_pressed(mapping.scancode)) {
|
||||||
status[i].button |= mapping.padButton;
|
status[i].button |= mapping.padButton;
|
||||||
@@ -788,7 +800,7 @@ u32 PADRead(PADStatus* status) {
|
|||||||
status[i].triggerRight = static_cast<u8>(std::min(static_cast<int>(status[i].triggerRight) + tr, 255));
|
status[i].triggerRight = static_cast<u8>(std::min(static_cast<int>(status[i].triggerRight) + tr, 255));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (controller) {
|
if (controller && !g_keyboardBindings[i].m_mappingsSet) {
|
||||||
EnsureMappingLoaded(controller);
|
EnsureMappingLoaded(controller);
|
||||||
|
|
||||||
// Wii U Pro Controller raw D-pad fallback. SDL's HIDAPI Wii driver posts
|
// Wii U Pro Controller raw D-pad fallback. SDL's HIDAPI Wii driver posts
|
||||||
@@ -835,7 +847,7 @@ u32 PADRead(PADStatus* status) {
|
|||||||
bool rightTriggerSet = false;
|
bool rightTriggerSet = false;
|
||||||
std::ranges::for_each(controller->m_buttonMapping, [&controller, &i, &status, &leftTriggerSet,
|
std::ranges::for_each(controller->m_buttonMapping, [&controller, &i, &status, &leftTriggerSet,
|
||||||
&rightTriggerSet](const auto& mapping) {
|
&rightTriggerSet](const auto& mapping) {
|
||||||
if (SDL_GetGamepadButton(controller->m_controller, static_cast<SDL_GamepadButton>(mapping.nativeButton))) {
|
if (is_native_binding_pressed(controller->m_controller, mapping.nativeButton)) {
|
||||||
status[i].button |= mapping.padButton;
|
status[i].button |= mapping.padButton;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -852,7 +864,7 @@ u32 PADRead(PADStatus* status) {
|
|||||||
if (mapping.nativeButton == PAD_NATIVE_BUTTON_INVALID) {
|
if (mapping.nativeButton == PAD_NATIVE_BUTTON_INVALID) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (SDL_GetGamepadButton(controller->m_controller, static_cast<SDL_GamepadButton>(mapping.nativeButton))) {
|
if (is_native_binding_pressed(controller->m_controller, mapping.nativeButton)) {
|
||||||
status[i].button |= mapping.padButton;
|
status[i].button |= mapping.padButton;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -946,6 +958,17 @@ u32 PADRead(PADStatus* status) {
|
|||||||
Sint16 tl = std::max(static_cast<Sint16>(0), _get_axis_value(controller, PAD_AXIS_TRIGGER_L));
|
Sint16 tl = std::max(static_cast<Sint16>(0), _get_axis_value(controller, PAD_AXIS_TRIGGER_L));
|
||||||
Sint16 tr = std::max(static_cast<Sint16>(0), _get_axis_value(controller, PAD_AXIS_TRIGGER_R));
|
Sint16 tr = std::max(static_cast<Sint16>(0), _get_axis_value(controller, PAD_AXIS_TRIGGER_R));
|
||||||
|
|
||||||
|
// Games can read either the digital L/R bits or their analog pressure.
|
||||||
|
// An explicit button binding must drive both, otherwise the original
|
||||||
|
// L2/R2 axis still activates L/R even when it was rebound to L1/R1.
|
||||||
|
// Real GC pads retain independent analog travel and end-stop clicks.
|
||||||
|
if (!(controller->m_isGameCube ||
|
||||||
|
(SDL_GetGamepadType(controller->m_controller) == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO &&
|
||||||
|
controller->m_pid == 0x2073))) {
|
||||||
|
if (leftTriggerSet) tl = (status[i].button & PAD_TRIGGER_L) != 0 ? 32767 : 0;
|
||||||
|
if (rightTriggerSet) tr = (status[i].button & PAD_TRIGGER_R) != 0 ? 32767 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
if (controller->m_deadZones.emulateTriggers) {
|
if (controller->m_deadZones.emulateTriggers) {
|
||||||
if (!leftTriggerSet && tl > controller->m_deadZones.leftTriggerActivationZone) {
|
if (!leftTriggerSet && tl > controller->m_deadZones.leftTriggerActivationZone) {
|
||||||
status[i].button |= PAD_TRIGGER_L;
|
status[i].button |= PAD_TRIGGER_L;
|
||||||
@@ -990,12 +1013,13 @@ void PADControlMotor(const u32 chan, const u32 cmd) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (controller->m_isGameCube) {
|
if (controller->m_isGameCube) {
|
||||||
if (cmd == PAD_MOTOR_STOP) {
|
if (cmd == PAD_MOTOR_STOP || cmd == PAD_MOTOR_STOP_HARD) {
|
||||||
aurora::input::controller_rumble(instance, 0, 1, 0);
|
// Use an unambiguous motor-off request. The (0, 1) coast encoding
|
||||||
|
// requires SDL's GameCube brake mode; other backends or an overridden
|
||||||
|
// hint interpret it as rumble and can leave the controller vibrating.
|
||||||
|
aurora::input::controller_rumble(instance, 0, 0, 0);
|
||||||
} else if (cmd == PAD_MOTOR_RUMBLE) {
|
} else if (cmd == PAD_MOTOR_RUMBLE) {
|
||||||
aurora::input::controller_rumble(instance, 1, 1, 0);
|
aurora::input::controller_rumble(instance, 1, 1, 0);
|
||||||
} else if (cmd == PAD_MOTOR_STOP_HARD) {
|
|
||||||
aurora::input::controller_rumble(instance, 0, 0, 0);
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (cmd == PAD_MOTOR_STOP) {
|
if (cmd == PAD_MOTOR_STOP) {
|
||||||
@@ -1278,6 +1302,11 @@ BOOL PADSetKeyButtonBindings(const u32 port, PADKeyButtonBinding bindings[PAD_BU
|
|||||||
}
|
}
|
||||||
|
|
||||||
PADKeyButtonBinding* PADGetKeyButtonBindings(const u32 port, u32* buttonCount) {
|
PADKeyButtonBinding* PADGetKeyButtonBindings(const u32 port, u32* buttonCount) {
|
||||||
|
PADInit();
|
||||||
|
if (!g_keyboardBindingsLoaded) {
|
||||||
|
g_keyboardBindingsLoaded = true;
|
||||||
|
load_keyboard_bindings();
|
||||||
|
}
|
||||||
if (port >= PAD_MAX_CONTROLLERS || !g_keyboardBindings[port].m_mappingsSet) {
|
if (port >= PAD_MAX_CONTROLLERS || !g_keyboardBindings[port].m_mappingsSet) {
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -168,7 +168,12 @@ struct RenderPass {
|
|||||||
Range resolveUniformRange;
|
Range resolveUniformRange;
|
||||||
std::array<u32, 3> resolveCopyFilterCoefficients{0, 64, 0};
|
std::array<u32, 3> resolveCopyFilterCoefficients{0, 64, 0};
|
||||||
Vec4<float> clearColorValue{0.f, 0.f, 0.f, 0.f};
|
Vec4<float> clearColorValue{0.f, 0.f, 0.f, 0.f};
|
||||||
float clearDepthValue = 1.f;
|
// 1.f is the forward-Z "farthest" clear value; under UseReversedZ farthest is 0.f instead (see
|
||||||
|
// gx::clear_depth_value(), which the main render pass explicitly overrides this default with -
|
||||||
|
// any OTHER pass that keeps this default, e.g. an offscreen render-to-texture pass composited
|
||||||
|
// later, needs the same reversed-Z-aware value or its depth buffer starts "already nearest",
|
||||||
|
// failing every subsequent depth test and making whatever's drawn into it vanish).
|
||||||
|
float clearDepthValue = gx::UseReversedZ ? 0.f : 1.f;
|
||||||
CommandList commands;
|
CommandList commands;
|
||||||
bool clearColor = true;
|
bool clearColor = true;
|
||||||
bool clearDepth = true;
|
bool clearDepth = true;
|
||||||
@@ -757,7 +762,9 @@ void begin_offscreen(uint32_t width, uint32_t height) {
|
|||||||
.targetSize = {width, height, 1},
|
.targetSize = {width, height, 1},
|
||||||
.msaaSamples = 1,
|
.msaaSamples = 1,
|
||||||
.clearColorValue = {0.f, 0.f, 0.f, 0.f},
|
.clearColorValue = {0.f, 0.f, 0.f, 0.f},
|
||||||
.clearDepthValue = 1.f,
|
// See the RenderPass::clearDepthValue default's comment: this offscreen pass gets its own
|
||||||
|
// depth buffer, and the farthest clear value is 0.f, not 1.f, under UseReversedZ.
|
||||||
|
.clearDepthValue = gx::UseReversedZ ? 0.f : 1.f,
|
||||||
.clearColor = true,
|
.clearColor = true,
|
||||||
.clearDepth = true,
|
.clearDepth = true,
|
||||||
};
|
};
|
||||||
@@ -1410,10 +1417,19 @@ static void render_pass_impl(const wgpu::RenderPassEncoder& pass, const std::vec
|
|||||||
switch (cmd.type) {
|
switch (cmd.type) {
|
||||||
case CommandType::SetViewport: {
|
case CommandType::SetViewport: {
|
||||||
const auto& vp = cmd.data.setViewport;
|
const auto& vp = cmd.data.setViewport;
|
||||||
// WebGPU requires 0 <= minDepth <= maxDepth <= 1, and the guest's (near, far) order is already
|
// WebGPU requires 0 <= minDepth <= maxDepth <= 1. vp.znear/vp.zfar are in GX's own distance
|
||||||
// reproduced in clip space. Passing the raw swapped pair diverged per backend in release builds.
|
// terms (0 = near); under UseReversedZ the host depth-buffer storage direction is flipped
|
||||||
const float minDepth = std::clamp(std::min(vp.znear, vp.zfar), 0.0f, 1.0f);
|
// (near = 1, far = 0), so this range has to be remapped through 1-x the same way the
|
||||||
const float maxDepth = std::clamp(std::max(vp.znear, vp.zfar), 0.0f, 1.0f);
|
// projection matrix, depth compare function, and clear value all are - a plain min/max clamp
|
||||||
|
// (the previous code here) maps a *restricted* range (e.g. a viewport deliberately narrowed
|
||||||
|
// to force something to draw "in front of everything") to the wrong end of the buffer: what
|
||||||
|
// should land near the near-storage-extreme (1.0) instead lands near the far-storage-extreme
|
||||||
|
// (0.0), so anything else drawn afterward at its true depth wins the compare test and the
|
||||||
|
// "in front" geometry silently vanishes. A full [0,1] viewport is unaffected either way,
|
||||||
|
// which is why this only broke specific elements, not the whole scene. Matches upstream
|
||||||
|
// aurora's apply_viewport (lib/gfx/encoding.cpp) exactly.
|
||||||
|
const float minDepth = gx::UseReversedZ ? 1.0f - vp.zfar : vp.znear;
|
||||||
|
const float maxDepth = gx::UseReversedZ ? 1.0f - vp.znear : vp.zfar;
|
||||||
pass.SetViewport(vp.left, vp.top, vp.width, vp.height, minDepth, maxDepth);
|
pass.SetViewport(vp.left, vp.top, vp.width, vp.height, minDepth, maxDepth);
|
||||||
} break;
|
} break;
|
||||||
case CommandType::SetScissor: {
|
case CommandType::SetScissor: {
|
||||||
|
|||||||
@@ -92,7 +92,7 @@ struct Params {
|
|||||||
|
|
||||||
constexpr std::string_view ReversedZBody = R"(
|
constexpr std::string_view ReversedZBody = R"(
|
||||||
fn gx_z24(depth: f32) -> u32 {
|
fn gx_z24(depth: f32) -> u32 {
|
||||||
return min(u32(clamp(depth, 0.0, 1.0) * 16777216.0), 0x00ffffffu);
|
return min(u32(clamp(1.0 - depth, 0.0, 1.0) * 16777215.0 + 0.5), 0x00ffffffu);
|
||||||
}
|
}
|
||||||
)"sv;
|
)"sv;
|
||||||
|
|
||||||
|
|||||||
@@ -137,7 +137,7 @@ fn gx_z24_at_coord(unclamped_coord: vec2i) -> u32 {
|
|||||||
let tex_size = vec2i(textureDimensions(src));
|
let tex_size = vec2i(textureDimensions(src));
|
||||||
let coord = clamp(unclamped_coord, vec2i(0), tex_size - vec2i(1));
|
let coord = clamp(unclamped_coord, vec2i(0), tex_size - vec2i(1));
|
||||||
let depth = textureLoad(src, coord, 0);
|
let depth = textureLoad(src, coord, 0);
|
||||||
return min(u32(clamp(depth, 0.0, 1.0) * 16777216.0), 0x00ffffffu);
|
return min(u32(clamp(1.0 - depth, 0.0, 1.0) * 16777215.0 + 0.5), 0x00ffffffu);
|
||||||
}
|
}
|
||||||
)"s
|
)"s
|
||||||
: R"(
|
: R"(
|
||||||
|
|||||||
@@ -1416,23 +1416,32 @@ static inline GXBlendFactor remove_dst_alpha_usage(GXBlendFactor fac) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GX_LEQUAL etc. describe "pass if this pixel is closer than/equal to what's stored" in GX's own
|
||||||
|
// distance terms, independent of how that distance is encoded as a host depth value. Under
|
||||||
|
// UseReversedZ the encoding is flipped (near=1, far=0), so "closer" now corresponds to a *larger*
|
||||||
|
// stored value, not a smaller one - the ordered compare functions (LESS/LEQUAL/GREATER/GEQUAL)
|
||||||
|
// must invert to match, or the depth test silently runs backwards (verified directly: this was
|
||||||
|
// the actual cause of a bug report after the projection/shader half of the reverse-Z fix
|
||||||
|
// eliminated the double-negation that used to accidentally keep the unreversed comparisons
|
||||||
|
// correct - LEQUAL now needs GreaterEqual, not LessEqual, once the encoding it's testing against
|
||||||
|
// is genuinely reversed). Matches upstream aurora's to_compare_function exactly.
|
||||||
static inline wgpu::CompareFunction to_compare_function(GXCompare func) {
|
static inline wgpu::CompareFunction to_compare_function(GXCompare func) {
|
||||||
switch (func) {
|
switch (func) {
|
||||||
DEFAULT_FATAL("invalid depth fn {}", underlying(func));
|
DEFAULT_FATAL("invalid depth fn {}", underlying(func));
|
||||||
case GX_NEVER:
|
case GX_NEVER:
|
||||||
return wgpu::CompareFunction::Never;
|
return wgpu::CompareFunction::Never;
|
||||||
case GX_LESS:
|
case GX_LESS:
|
||||||
return wgpu::CompareFunction::Less;
|
return UseReversedZ ? wgpu::CompareFunction::Greater : wgpu::CompareFunction::Less;
|
||||||
case GX_EQUAL:
|
case GX_EQUAL:
|
||||||
return wgpu::CompareFunction::Equal;
|
return wgpu::CompareFunction::Equal;
|
||||||
case GX_LEQUAL:
|
case GX_LEQUAL:
|
||||||
return wgpu::CompareFunction::LessEqual;
|
return UseReversedZ ? wgpu::CompareFunction::GreaterEqual : wgpu::CompareFunction::LessEqual;
|
||||||
case GX_GREATER:
|
case GX_GREATER:
|
||||||
return wgpu::CompareFunction::Greater;
|
return UseReversedZ ? wgpu::CompareFunction::Less : wgpu::CompareFunction::Greater;
|
||||||
case GX_NEQUAL:
|
case GX_NEQUAL:
|
||||||
return wgpu::CompareFunction::NotEqual;
|
return wgpu::CompareFunction::NotEqual;
|
||||||
case GX_GEQUAL:
|
case GX_GEQUAL:
|
||||||
return wgpu::CompareFunction::GreaterEqual;
|
return UseReversedZ ? wgpu::CompareFunction::LessEqual : wgpu::CompareFunction::GreaterEqual;
|
||||||
case GX_ALWAYS:
|
case GX_ALWAYS:
|
||||||
return wgpu::CompareFunction::Always;
|
return wgpu::CompareFunction::Always;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -485,7 +485,14 @@ const gfx::TextureBind& get_texture(GXTexMapID id) noexcept;
|
|||||||
void resolve_sampled_textures(const ShaderInfo& info) noexcept;
|
void resolve_sampled_textures(const ShaderInfo& info) noexcept;
|
||||||
|
|
||||||
inline float clear_depth_value() {
|
inline float clear_depth_value() {
|
||||||
return std::min(static_cast<float>(g_gxState.clearDepth) / 16777216.f, 16777215.f / 16777216.f);
|
// g_gxState.clearDepth is in GX's own distance terms (0 = near, larger = farther), independent of
|
||||||
|
// how UseReversedZ encodes that as a host depth value - it must be re-mapped the same way the
|
||||||
|
// projection matrix and depth compare function are, or the buffer clears to the wrong extreme
|
||||||
|
// (verified directly: matches upstream aurora's clear_depth_value, which does this same inversion
|
||||||
|
// and was the second missing piece alongside to_compare_function's compare-op inversion).
|
||||||
|
const float normalizedDepth =
|
||||||
|
std::min(static_cast<float>(g_gxState.clearDepth) / 16777216.f, 16777215.f / 16777216.f);
|
||||||
|
return UseReversedZ ? (1.f - normalizedDepth) : normalizedDepth;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool render_target_has_alpha(GXPixelFmt pixelFmt) noexcept { return pixelFmt == GX_PF_RGBA6_Z24; }
|
inline bool render_target_has_alpha(GXPixelFmt pixelFmt) noexcept { return pixelFmt == GX_PF_RGBA6_Z24; }
|
||||||
|
|||||||
@@ -993,11 +993,13 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config) noexcept {
|
|||||||
"\n let clip_base = select(clip_a, clip_b, use_b);"
|
"\n let clip_base = select(clip_a, clip_b, use_b);"
|
||||||
"\n out.pos = vec4f(clip_base.xy + offset_ndc * clip_base.w, clip_base.zw);";
|
"\n out.pos = vec4f(clip_base.xy + offset_ndc * clip_base.w, clip_base.zw);";
|
||||||
}
|
}
|
||||||
if constexpr (UseReversedZ) {
|
// The near/far depth correction used to be applied here per-vertex (out.pos.z = -out.pos.z for
|
||||||
vtxXfrAttrsPre += "\n out.pos.z = -out.pos.z;";
|
// reversed, or += out.pos.w for forward), redundantly on top of the same correction already
|
||||||
} else {
|
// folded into ubuf.proj by effective_projection() (shader_info.cpp) - applying it twice canceled
|
||||||
vtxXfrAttrsPre += "\n out.pos.z += out.pos.w;";
|
// out for the common case (any draw where effective_projection() decides to flip), silently
|
||||||
}
|
// making "reversed" Z behave identically to forward Z. It is now applied exactly once, in the
|
||||||
|
// projection matrix alone (matching upstream aurora commit 1dde08fa: "Move depth correction to
|
||||||
|
// projection matrix"), so nothing needs to happen to out.pos.z here.
|
||||||
// GX rasterizes at a 7/12 pixel center when antialiasing is disabled, while WebGPU rasterizes at 1/2.
|
// GX rasterizes at a 7/12 pixel center when antialiasing is disabled, while WebGPU rasterizes at 1/2.
|
||||||
vtxXfrAttrsPre +=
|
vtxXfrAttrsPre +=
|
||||||
"\n let gx_pixel_center_correction = "
|
"\n let gx_pixel_center_correction = "
|
||||||
@@ -1465,7 +1467,14 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config) noexcept {
|
|||||||
textureDependency.texMapId, uvIn);
|
textureDependency.texMapId, uvIn);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string fogDepthExpr = UseReversedZ ? "in.pos.z" : "(1.0 - in.pos.z)";
|
// in.pos.z is the host NDC z (forward: 0=near/1=far; reversed: 1=near/0=far post-fix), but this
|
||||||
|
// expression needs to produce GX's own native distance term (always 0=near/1=far, matching how
|
||||||
|
// g_gxState.clearDepth/clear_depth_value() are interpreted before their own UseReversedZ
|
||||||
|
// inversion) - forward already matches directly; reversed needs the same 1-x flip everything
|
||||||
|
// else reversed-Z-aware uses. This was backwards (verified directly against upstream aurora's
|
||||||
|
// identical expression in build_shader_source), which fed both fog density and the GX_ZT_ADD
|
||||||
|
// z-texture path the wrong distance value.
|
||||||
|
std::string fogDepthExpr = UseReversedZ ? "(1.0 - in.pos.z)" : "in.pos.z";
|
||||||
std::string fogZCoordExpr =
|
std::string fogZCoordExpr =
|
||||||
fmt::format("u32(round(clamp({}, 0.0, 1.0) * 16777216.0))", fogDepthExpr);
|
fmt::format("u32(round(clamp({}, 0.0, 1.0) * 16777216.0))", fogDepthExpr);
|
||||||
if (usesZTextureDepth) {
|
if (usesZTextureDepth) {
|
||||||
@@ -1498,7 +1507,7 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config) noexcept {
|
|||||||
fragmentFn += fmt::format(
|
fragmentFn += fmt::format(
|
||||||
"\n let oldZ = u32(round(clamp({0}, 0.0, 1.0) * 16777216.0));"
|
"\n let oldZ = u32(round(clamp({0}, 0.0, 1.0) * 16777216.0));"
|
||||||
"\n ztexCoord = (ztexCoord + oldZ) & 0x00ffffffu;",
|
"\n ztexCoord = (ztexCoord + oldZ) & 0x00ffffffu;",
|
||||||
UseReversedZ ? "in.pos.z" : "(1.0 - in.pos.z)");
|
UseReversedZ ? "(1.0 - in.pos.z)" : "in.pos.z");
|
||||||
}
|
}
|
||||||
fragmentFn += "\n let ztexDepth = f32(ztexCoord) / 16777216.0;";
|
fragmentFn += "\n let ztexDepth = f32(ztexCoord) / 16777216.0;";
|
||||||
fogZCoordExpr = "ztexCoord";
|
fogZCoordExpr = "ztexCoord";
|
||||||
@@ -1639,7 +1648,13 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config) noexcept {
|
|||||||
" @builtin(frag_depth) depth: f32,\n"
|
" @builtin(frag_depth) depth: f32,\n"
|
||||||
"};";
|
"};";
|
||||||
|
|
||||||
fragmentFn += fmt::format("\n let fragDepth = {}ztexDepth;", UseReversedZ ? "" : "1.0 - ");
|
// ztexDepth is in GX's native distance terms (0=near/1=far, see fogDepthExpr's comment above),
|
||||||
|
// but frag_depth must be written in the same host NDC-z convention in.pos.z itself uses -
|
||||||
|
// forward matches directly (no change), reversed needs the same 1-x flip. This was backwards
|
||||||
|
// the same way fogDepthExpr was (verified by the same derivation, since aurora upstream has no
|
||||||
|
// directly equivalent line here to cross-check against - this z-texture-depth-output path
|
||||||
|
// appears to be specific to this fork).
|
||||||
|
fragmentFn += fmt::format("\n let fragDepth = {}ztexDepth;", UseReversedZ ? "1.0 - " : "");
|
||||||
fragmentReturnType = "FragmentOutput";
|
fragmentReturnType = "FragmentOutput";
|
||||||
fragmentReturn =
|
fragmentReturn =
|
||||||
" var out: FragmentOutput;\n"
|
" var out: FragmentOutput;\n"
|
||||||
|
|||||||
@@ -548,14 +548,22 @@ constexpr size_t kStagedUniformBytes =
|
|||||||
96 + sizeof(Mat4x4<float>) + sizeof(Mat3x4<float>) * (MaxPostexMtx + MaxPnMtx);
|
96 + sizeof(Mat4x4<float>) + sizeof(Mat3x4<float>) * (MaxPostexMtx + MaxPnMtx);
|
||||||
|
|
||||||
// The host viewport always receives the normalized GX depth window (render_pass_impl clamps to minDepth <= maxDepth).
|
// The host viewport always receives the normalized GX depth window (render_pass_impl clamps to minDepth <= maxDepth).
|
||||||
|
//
|
||||||
|
// Folds the near/far depth correction the vertex shader used to apply per-vertex directly into the
|
||||||
|
// projection matrix instead (matching upstream aurora commit 1dde08fa, "Move depth correction to
|
||||||
|
// projection matrix") - valid because the correction is a linear combination of the z/w rows, so
|
||||||
|
// applying it once here to the row is equivalent to applying it once per-vertex to the dot product,
|
||||||
|
// and it must be applied exactly once: doing it here AND in the shader (the previous bug) canceled
|
||||||
|
// the negation out for `flip`, silently making "reversed" Z behave identically to forward Z.
|
||||||
|
// `flip` decides which of the two single-application forms this draw needs: true bakes in the
|
||||||
|
// reversed-Z inversion (z' = -z), false bakes in the forward-Z near/far combination (z' = z + w) -
|
||||||
|
// exactly one always applies, never both, and never neither.
|
||||||
static Mat4x4<float> effective_projection() noexcept {
|
static Mat4x4<float> effective_projection() noexcept {
|
||||||
const auto& vp = g_gxState.renderViewport;
|
const auto& vp = g_gxState.renderViewport;
|
||||||
const bool flip = (vp.znear <= vp.zfar) == UseReversedZ;
|
const bool flip = (vp.znear <= vp.zfar) == UseReversedZ;
|
||||||
Mat4x4<float> proj = g_gxState.proj;
|
Mat4x4<float> proj = g_gxState.proj;
|
||||||
if (flip) {
|
for (size_t i = 0; i < 4; ++i) {
|
||||||
for (size_t i = 0; i < 4; ++i) {
|
proj.m2.m[i] = flip ? -proj.m2.m[i] : (proj.m2.m[i] + proj.m3.m[i]);
|
||||||
proj.m2.m[i] = -(proj.m2.m[i] + proj.m3.m[i]);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return proj;
|
return proj;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,349 @@
|
|||||||
|
# Building WiiCompiled and Retro Rewind on macOS
|
||||||
|
|
||||||
|
This guide covers building **WiiCompiled** (base game) and **Retro Rewind** from source on macOS for Apple Silicon (`arm64`). Follow these instructions to compile the native executables directly.
|
||||||
|
|
||||||
|
> [!NOTE]
|
||||||
|
> If you only want to build the base game (**WiiCompiled**), look for sections marked **`(Skip if only building WiiCompiled)`** to bypass Retro Rewind and online payload steps.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Prerequisites
|
||||||
|
|
||||||
|
### System Requirements
|
||||||
|
- **Hardware**: Apple Silicon Mac (M1/M2/M3/M4)
|
||||||
|
- **Operating System**: macOS 14 (Sonoma) or later
|
||||||
|
- **Xcode Command Line Tools**:
|
||||||
|
```bash
|
||||||
|
xcode-select --install
|
||||||
|
```
|
||||||
|
|
||||||
|
### Toolchain Dependencies
|
||||||
|
Install the required tools using [Homebrew](https://brew.sh):
|
||||||
|
```bash
|
||||||
|
brew install cmake ninja
|
||||||
|
brew install --cask dotnet-sdk@8
|
||||||
|
```
|
||||||
|
|
||||||
|
Verify that Clang, CMake, Ninja, and the .NET 8 runtime are available:
|
||||||
|
```bash
|
||||||
|
clang --version
|
||||||
|
cmake --version
|
||||||
|
ninja --version
|
||||||
|
dotnet --list-runtimes # Must list Microsoft.NETCore.App 8.x
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 2. Required Game and Mod Assets
|
||||||
|
|
||||||
|
Due to legal requirements, no proprietary Nintendo assets or code are included in this repository. You must provide your own legally dumped game files.
|
||||||
|
|
||||||
|
1. **Mario Kart Wii PAL (`RMCP01`) Disc Image** *(Required)*:
|
||||||
|
- Supported formats: `.iso`, `.wbfs`, `.ciso`, `.rvz`, `.gcm`, `.gcz`.
|
||||||
|
2. **nodtool** *(Required for disc extraction)*:
|
||||||
|
- Download the macOS Apple Silicon binary of [nodtool](https://github.com/encounter/nod/releases):
|
||||||
|
```bash
|
||||||
|
curl -fsSL "https://github.com/encounter/nod/releases/download/v2.0.0-alpha.10/nodtool-macos-arm64" -o nodtool
|
||||||
|
chmod +x nodtool
|
||||||
|
```
|
||||||
|
3. **Retro Rewind Distribution** *(Skip if only building WiiCompiled)*:
|
||||||
|
- Download the [Retro Rewind](https://wiki.tockdom.com/wiki/Retro_Rewind) release package. You will need the `RetroRewind6` folder (which contains `Binaries/Code.pul`).
|
||||||
|
4. **Retro-WFC Payload** *(Skip if only building WiiCompiled or building offline)*:
|
||||||
|
- Required for online multiplayer on Retro Rewind. Downloaded during setup from `http://nas.play.rwfc.net/payload?g=RMCPD00`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 3. Step 1: Extract Disc Assets
|
||||||
|
|
||||||
|
Extract your clean PAL `RMCP01` disc into the `Assets/` directory of the repository:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# Using nodtool directly into a temporary scratch directory
|
||||||
|
mkdir -p /tmp/mkw-extract
|
||||||
|
./nodtool extract /path/to/RMCP01.iso /tmp/mkw-extract
|
||||||
|
|
||||||
|
# Copy extracted assets into the repository Assets directory
|
||||||
|
rm -rf Assets/DATA/files Assets/DATA/sys
|
||||||
|
mkdir -p Assets/DATA
|
||||||
|
cp /tmp/mkw-extract/*/sys/main.dol Assets/main.dol
|
||||||
|
cp /tmp/mkw-extract/*/files/rel/StaticR.rel Assets/StaticR.rel
|
||||||
|
cp -R /tmp/mkw-extract/*/files Assets/DATA/files
|
||||||
|
cp -R /tmp/mkw-extract/*/sys Assets/DATA/sys
|
||||||
|
|
||||||
|
# Clean up temporary files
|
||||||
|
rm -rf /tmp/mkw-extract
|
||||||
|
```
|
||||||
|
|
||||||
|
> [!TIP]
|
||||||
|
> Alternatively, you can use the repository's helper script:
|
||||||
|
> ```bash
|
||||||
|
> Launcher/macos/extract-disc.command --game /path/to/RMCP01.iso --assets-dir Assets --nodtool ./nodtool
|
||||||
|
> ```
|
||||||
|
|
||||||
|
### Verify Extracted Asset Hashes
|
||||||
|
Confirm that the extracted files match the expected clean PAL revision:
|
||||||
|
```bash
|
||||||
|
shasum -a 256 Assets/main.dol Assets/StaticR.rel
|
||||||
|
```
|
||||||
|
- `Assets/main.dol`: `80d18895b39c63bd80f457398bfcbb91b7d16ac116a41a88967e954080155b05`
|
||||||
|
- `Assets/StaticR.rel`: `16d9d146112541fefea701ecb5bc1a496f9d50e4a752fbb5b6778e7c6399f67d`
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 4. Step 2: Build the Translator CLI
|
||||||
|
|
||||||
|
Compile the static recompiler CLI:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
dotnet build translator/src/Translator.Cli/Translator.Cli.csproj -c Release
|
||||||
|
```
|
||||||
|
|
||||||
|
Define a shell function to invoke the translator (ensuring paths with spaces are handled safely):
|
||||||
|
```bash
|
||||||
|
translator() {
|
||||||
|
dotnet "$(pwd)/translator/src/Translator.Cli/bin/Release/net8.0/Translator.Cli.dll" "$@"
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 5. Step 3: Translation
|
||||||
|
|
||||||
|
### A. Translate Base Game Functions
|
||||||
|
```bash
|
||||||
|
mkdir -p generated/functions build/base
|
||||||
|
|
||||||
|
translator translate-recursive 0x8000629c \
|
||||||
|
--project projects/mkwii/recomp.yml \
|
||||||
|
--outdir generated/functions \
|
||||||
|
--output-metadata generated/base_translation_output.json \
|
||||||
|
--production-source-bundle generated/base_translation_sources.bin \
|
||||||
|
--no-function-files \
|
||||||
|
--prune-stale \
|
||||||
|
--threads $(sysctl -n hw.ncpu)
|
||||||
|
```
|
||||||
|
|
||||||
|
### B. Emit Base Manifest
|
||||||
|
```bash
|
||||||
|
translator emit-base-manifest \
|
||||||
|
--project projects/mkwii/recomp.yml \
|
||||||
|
--out build/base \
|
||||||
|
--functions-dir generated/functions \
|
||||||
|
--translation-output-metadata generated/base_translation_output.json \
|
||||||
|
--region P
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### C. Stage and Translate Retro Rewind *(Skip this step if you only want to build WiiCompiled)*
|
||||||
|
|
||||||
|
1. Stage `Code.pul`:
|
||||||
|
```bash
|
||||||
|
RETRO_DIR="/path/to/RetroRewind6"
|
||||||
|
mkdir -p PulsarPacks/completed/RetroRewind/RetroRewind6/Binaries
|
||||||
|
cp "$RETRO_DIR/Binaries/Code.pul" PulsarPacks/completed/RetroRewind/RetroRewind6/Binaries/Code.pul
|
||||||
|
```
|
||||||
|
|
||||||
|
2. **Retro-WFC Payload Setup (for Online Multiplayer)**:
|
||||||
|
Online play in Retro Rewind requires the shared Retro-WFC payload. Download and validate it:
|
||||||
|
```bash
|
||||||
|
mkdir -p build/retro-wfc/binary
|
||||||
|
curl -fsSL --retry 3 "https://nas.play.rwfc.net/payload?g=RMCPD00" \
|
||||||
|
-o build/retro-wfc/binary/payload.RMCPD00.bin
|
||||||
|
|
||||||
|
# Validate payload signature and integrity
|
||||||
|
translator validate-retro-wfc-payload --directory build/retro-wfc
|
||||||
|
```
|
||||||
|
|
||||||
|
3. Run Retro Rewind translation:
|
||||||
|
```bash
|
||||||
|
mkdir -p build/mods/retro_rewind_full_cpp
|
||||||
|
|
||||||
|
translator translate-mod \
|
||||||
|
--project projects/mkwii/recomp.yml \
|
||||||
|
--profile retro-rewind \
|
||||||
|
--base-manifest build/base/mkwii_base_manifest.json \
|
||||||
|
--base-translation-output-metadata generated/base_translation_output.json \
|
||||||
|
--code-pul "$RETRO_DIR/Binaries/Code.pul" \
|
||||||
|
--mod-root "$RETRO_DIR" \
|
||||||
|
--mod-name "Retro Rewind" \
|
||||||
|
--region P \
|
||||||
|
--out build/mods/retro_rewind_full_cpp \
|
||||||
|
--prefer-cached-inputs \
|
||||||
|
--emit-cpp \
|
||||||
|
--threads $(sysctl -n hw.ncpu) \
|
||||||
|
--retro-wfc-payload build/retro-wfc/binary/payload.RMCPD00.bin
|
||||||
|
```
|
||||||
|
> [!TIP]
|
||||||
|
> If you do not want online play or do not have an internet connection, replace `--retro-wfc-payload ...` with `--skip-retro-wfc`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### D. Generate Data Initialization and Build Shards
|
||||||
|
|
||||||
|
First, generate the embedded game data initializer:
|
||||||
|
```bash
|
||||||
|
translator generate-data-init --project projects/mkwii/recomp.yml
|
||||||
|
```
|
||||||
|
|
||||||
|
Next, generate the CMake build shards using **one** of the following options:
|
||||||
|
|
||||||
|
#### Option 1: Base Game Only (WiiCompiled)
|
||||||
|
```bash
|
||||||
|
mkdir -p generated/build_shards
|
||||||
|
translator emit-build-shards \
|
||||||
|
--project projects/mkwii/recomp.yml \
|
||||||
|
--base-metadata generated/base_translation_output.json \
|
||||||
|
--base-functions-dir generated/functions \
|
||||||
|
--native-source-dir runtime/src \
|
||||||
|
--out generated/build_shards
|
||||||
|
```
|
||||||
|
|
||||||
|
#### Option 2: Base Game + Retro Rewind
|
||||||
|
```bash
|
||||||
|
mkdir -p generated/build_shards
|
||||||
|
translator emit-build-shards \
|
||||||
|
--project projects/mkwii/recomp.yml \
|
||||||
|
--base-metadata generated/base_translation_output.json \
|
||||||
|
--base-functions-dir generated/functions \
|
||||||
|
--native-source-dir runtime/src \
|
||||||
|
--out generated/build_shards \
|
||||||
|
--resolved-profile build/mods/retro_rewind_full_cpp/resolved_dispatch_profile.json \
|
||||||
|
--retro-cpp-dir build/mods/retro_rewind_full_cpp/cpp
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 6. Step 4: Configure and Compile with CMake & Ninja
|
||||||
|
|
||||||
|
Configure the native C++ build targeting Apple Silicon:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cmake -S runtime -B build-macos -G Ninja \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-DCMAKE_C_COMPILER=clang \
|
||||||
|
-DCMAKE_CXX_COMPILER=clang++ \
|
||||||
|
-DAURORA_SDL3_PROVIDER=vendor
|
||||||
|
```
|
||||||
|
|
||||||
|
Compile the desired target:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# To build WiiCompiled only:
|
||||||
|
cmake --build build-macos --target WiiCompiled --parallel $(sysctl -n hw.ncpu)
|
||||||
|
|
||||||
|
# OR to build both WiiCompiled and Retro Rewind:
|
||||||
|
cmake --build build-macos --target WiiCompiled RetroRewind --parallel $(sysctl -n hw.ncpu)
|
||||||
|
```
|
||||||
|
|
||||||
|
Once compilation completes, the executables are ready in your build directory:
|
||||||
|
- `build-macos/WiiCompiled`
|
||||||
|
- `build-macos/RetroRewind` (if built)
|
||||||
|
|
||||||
|
During the build, CMake automatically copies the required runtime assets into `build-macos/`:
|
||||||
|
- `build-macos/dsp_coef.bin`
|
||||||
|
- `build-macos/initial_pipeline_cache.db`
|
||||||
|
- `build-macos/wii_bootstrap/`
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 7. Step 5: Running Executables from the Build Folder
|
||||||
|
|
||||||
|
### Configure `Config.toml`
|
||||||
|
The runtime reads configuration from `~/Library/Application Support/WiiCompiled/Config.toml`.
|
||||||
|
|
||||||
|
Create the directory and configuration file:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
mkdir -p "$HOME/Library/Application Support/WiiCompiled"
|
||||||
|
```
|
||||||
|
|
||||||
|
#### For Base Game Only (WiiCompiled):
|
||||||
|
```toml
|
||||||
|
# ~/Library/Application Support/WiiCompiled/Config.toml
|
||||||
|
[video]
|
||||||
|
widescreen = true
|
||||||
|
resolution_multiplier = 1.0
|
||||||
|
graphics_api = "metal"
|
||||||
|
|
||||||
|
[paths]
|
||||||
|
dvd_root = "/absolute/path/to/Wiicompiled/Assets/DATA"
|
||||||
|
```
|
||||||
|
|
||||||
|
#### For Base Game and Retro Rewind:
|
||||||
|
```toml
|
||||||
|
# ~/Library/Application Support/WiiCompiled/Config.toml
|
||||||
|
[video]
|
||||||
|
widescreen = true
|
||||||
|
resolution_multiplier = 1.0
|
||||||
|
graphics_api = "metal"
|
||||||
|
|
||||||
|
[paths]
|
||||||
|
dvd_root = "/absolute/path/to/Wiicompiled/Assets/DATA"
|
||||||
|
retro_rewind_root = "/path/to/RetroRewind6"
|
||||||
|
```
|
||||||
|
|
||||||
|
> [!NOTE]
|
||||||
|
> Ensure `dvd_root` points to the directory containing `files` and `sys/fst.bin`.
|
||||||
|
|
||||||
|
### Launching the Game
|
||||||
|
Run the compiled binaries directly from your terminal or by double clicking:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# Run base WiiCompiled
|
||||||
|
./build-macos/WiiCompiled
|
||||||
|
|
||||||
|
# Run Retro Rewind
|
||||||
|
./build-macos/RetroRewind
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Press **F10** in-game at any time to open the configuration bar (controls, resolution, display settings, audio).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Quick Reference: Automated Helper Script
|
||||||
|
|
||||||
|
The repository provides a script (`Launcher/local-build-macos.command`) that handles extraction, translation, and compilation in a single command.
|
||||||
|
|
||||||
|
### Building Base Game Only:
|
||||||
|
```bash
|
||||||
|
Launcher/local-build-macos.command \
|
||||||
|
--profile base \
|
||||||
|
--output-dir build-macos/Products \
|
||||||
|
--game /path/to/RMCP01.iso \
|
||||||
|
--nodtool ./nodtool
|
||||||
|
```
|
||||||
|
|
||||||
|
### Building Both (with Online Retro-WFC Payload):
|
||||||
|
```bash
|
||||||
|
# 1. Download Retro-WFC payload into a staging directory:
|
||||||
|
mkdir -p build/retro-wfc/binary
|
||||||
|
curl -fsSL --retry 3 "http://nas.play.rwfc.net/payload?g=RMCPD00" \
|
||||||
|
-o build/retro-wfc/binary/payload.RMCPD00.bin
|
||||||
|
|
||||||
|
# 2. Run the automated build with the payload directory:
|
||||||
|
Launcher/local-build-macos.command \
|
||||||
|
--profile both \
|
||||||
|
--output-dir build-macos/Products \
|
||||||
|
--base-output-dir build-macos/Products \
|
||||||
|
--game /path/to/RMCP01.iso \
|
||||||
|
--nodtool ./nodtool \
|
||||||
|
--retro-rewind-package-dir /path/to/RetroRewind6 \
|
||||||
|
--retro-wfc-offline-dir build/retro-wfc
|
||||||
|
```
|
||||||
|
|
||||||
|
### Building Both (Offline, Skipping Payload):
|
||||||
|
```bash
|
||||||
|
Launcher/local-build-macos.command \
|
||||||
|
--profile both \
|
||||||
|
--output-dir build-macos/Products \
|
||||||
|
--base-output-dir build-macos/Products \
|
||||||
|
--game /path/to/RMCP01.iso \
|
||||||
|
--nodtool ./nodtool \
|
||||||
|
--retro-rewind-package-dir /path/to/RetroRewind6 \
|
||||||
|
--skip-retro-wfc-payload
|
||||||
|
```
|
||||||
|
|
||||||
|
When finished, the compiled executables reside in `native-build-macos/` and the bundled `.app` packages are placed in `build-macos/Products/`.
|
||||||
@@ -58,7 +58,7 @@ profiles:
|
|||||||
module_link_base: 0x803992E0
|
module_link_base: 0x803992E0
|
||||||
output: build/mods/retro_rewind_full_cpp
|
output: build/mods/retro_rewind_full_cpp
|
||||||
enable_retro_wfc: true
|
enable_retro_wfc: true
|
||||||
retro_wfc_payload: http://nas.play.rwfc.net/payload?g=RMCPD00
|
retro_wfc_payload: https://rwfc.net/api/wfc/payload?g=RMCPD00
|
||||||
retro_wfc_legacy_bootstrap_hook: 0x800ED6E8
|
retro_wfc_legacy_bootstrap_hook: 0x800ED6E8
|
||||||
riivolution:
|
riivolution:
|
||||||
xml: xml/RetroRewind6.xml
|
xml: xml/RetroRewind6.xml
|
||||||
|
|||||||
@@ -48,8 +48,19 @@ struct NativeButtonItem {
|
|||||||
uint32_t nativeButton;
|
uint32_t nativeButton;
|
||||||
};
|
};
|
||||||
|
|
||||||
inline constexpr std::array<NativeButtonItem, SDL_GAMEPAD_BUTTON_COUNT + 1> kNativeButtons = {{
|
inline constexpr auto kNativeButtons = std::to_array<NativeButtonItem>({
|
||||||
{"unmapped", "Unmapped / analog trigger", PAD_NATIVE_BUTTON_INVALID},
|
{"disabled", "Unmapped", PAD_NATIVE_BUTTON_DISABLED},
|
||||||
|
{"left_trigger", "Left trigger (LT / L2)", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFT_TRIGGER, false)},
|
||||||
|
{"right_trigger", "Right trigger (RT / R2)", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, false)},
|
||||||
|
{"left_stick_left", "Left stick left", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFTX, true)},
|
||||||
|
{"left_stick_right", "Left stick right", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFTX, false)},
|
||||||
|
{"left_stick_up", "Left stick up", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFTY, true)},
|
||||||
|
{"left_stick_down", "Left stick down", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFTY, false)},
|
||||||
|
{"right_stick_left", "Right stick left", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHTX, true)},
|
||||||
|
{"right_stick_right", "Right stick right", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHTX, false)},
|
||||||
|
{"right_stick_up", "Right stick up", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHTY, true)},
|
||||||
|
{"right_stick_down", "Right stick down", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHTY, false)},
|
||||||
|
{"unmapped", "Default", PAD_NATIVE_BUTTON_INVALID},
|
||||||
{"south", "South (A / Cross)", SDL_GAMEPAD_BUTTON_SOUTH},
|
{"south", "South (A / Cross)", SDL_GAMEPAD_BUTTON_SOUTH},
|
||||||
{"east", "East (B / Circle)", SDL_GAMEPAD_BUTTON_EAST},
|
{"east", "East (B / Circle)", SDL_GAMEPAD_BUTTON_EAST},
|
||||||
{"west", "West (X / Square)", SDL_GAMEPAD_BUTTON_WEST},
|
{"west", "West (X / Square)", SDL_GAMEPAD_BUTTON_WEST},
|
||||||
@@ -76,7 +87,7 @@ inline constexpr std::array<NativeButtonItem, SDL_GAMEPAD_BUTTON_COUNT + 1> kNat
|
|||||||
{"misc4", "Misc 4 / GC R click", SDL_GAMEPAD_BUTTON_MISC4},
|
{"misc4", "Misc 4 / GC R click", SDL_GAMEPAD_BUTTON_MISC4},
|
||||||
{"misc5", "Misc 5", SDL_GAMEPAD_BUTTON_MISC5},
|
{"misc5", "Misc 5", SDL_GAMEPAD_BUTTON_MISC5},
|
||||||
{"misc6", "Misc 6", SDL_GAMEPAD_BUTTON_MISC6},
|
{"misc6", "Misc 6", SDL_GAMEPAD_BUTTON_MISC6},
|
||||||
}};
|
});
|
||||||
|
|
||||||
inline std::string TrimToken(std::string_view token) {
|
inline std::string TrimToken(std::string_view token) {
|
||||||
const size_t begin = token.find_first_not_of(" \t");
|
const size_t begin = token.find_first_not_of(" \t");
|
||||||
@@ -88,7 +99,7 @@ inline std::string TrimToken(std::string_view token) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline const NativeButtonItem* FindNativeButton(std::string_view configName) {
|
inline const NativeButtonItem* FindNativeButton(std::string_view configName) {
|
||||||
const std::string name = TrimToken(configName);
|
const std::string name = TrimToken(configName.substr(0, configName.find('@')));
|
||||||
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(),
|
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(),
|
||||||
[&](const NativeButtonItem& item) { return name == item.configName; });
|
[&](const NativeButtonItem& item) { return name == item.configName; });
|
||||||
return it == kNativeButtons.end() ? nullptr : &*it;
|
return it == kNativeButtons.end() ? nullptr : &*it;
|
||||||
@@ -97,8 +108,8 @@ inline const NativeButtonItem* FindNativeButton(std::string_view configName) {
|
|||||||
// Falls back to the "unmapped" entry so callers always have a label to draw.
|
// Falls back to the "unmapped" entry so callers always have a label to draw.
|
||||||
inline const NativeButtonItem& NativeButtonForValue(uint32_t nativeButton) {
|
inline const NativeButtonItem& NativeButtonForValue(uint32_t nativeButton) {
|
||||||
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(),
|
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(),
|
||||||
[&](const NativeButtonItem& item) { return nativeButton == item.nativeButton; });
|
[&](const NativeButtonItem& item) { return PADAxisButtonIdentity(nativeButton) == PADAxisButtonIdentity(item.nativeButton); });
|
||||||
return it == kNativeButtons.end() ? kNativeButtons.front() : *it;
|
return it == kNativeButtons.end() ? *FindNativeButton("unmapped") : *it;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline const GameCubeButtonItem* FindGameCubeButton(std::string_view configKey) {
|
inline const GameCubeButtonItem* FindGameCubeButton(std::string_view configKey) {
|
||||||
|
|||||||
@@ -78,22 +78,38 @@ bool ProcessSleepTimers(CpuContext* cpu)
|
|||||||
{
|
{
|
||||||
using Clock = std::chrono::steady_clock;
|
using Clock = std::chrono::steady_clock;
|
||||||
|
|
||||||
std::vector<SleepTimerEntry> dueTimers;
|
// Pop and process ONE due timer at a time, straight from the shared table. Resuming a
|
||||||
|
// sleeper re-enters the scheduler (OSResumeThread -> SelectThread) and can switch fibers
|
||||||
|
// away from this call. Timers that had already been popped into a private list would then
|
||||||
|
// sit on the suspended fiber's stack with their threads parked and no entry in the table:
|
||||||
|
// exactly the "park-shaped with no pending wake timer" strand the reconciler below heals
|
||||||
|
// 100ms late, followed by a "sleep-timer stale" drop when this fiber finally resumes.
|
||||||
|
// Leaving unprocessed timers in the table keeps them visible to every other pump (idle
|
||||||
|
// loop, other threads' SelectThread) while this one is switched away.
|
||||||
|
bool processedAny = false;
|
||||||
|
constexpr size_t kMaxTimersPerCall = 64;
|
||||||
|
size_t processedCount = 0;
|
||||||
const auto now = Clock::now();
|
const auto now = Clock::now();
|
||||||
{
|
while (processedCount < kMaxTimersPerCall) {
|
||||||
std::lock_guard<std::mutex> lock(gSleepTimerMutex);
|
SleepTimerEntry timer{0, {}};
|
||||||
auto it = gSleepTimers.begin();
|
bool found = false;
|
||||||
while (it != gSleepTimers.end()) {
|
{
|
||||||
if (it->deadline > now) {
|
std::lock_guard<std::mutex> lock(gSleepTimerMutex);
|
||||||
++it;
|
for (auto it = gSleepTimers.begin(); it != gSleepTimers.end(); ++it) {
|
||||||
continue;
|
if (it->deadline <= now) {
|
||||||
|
timer = *it;
|
||||||
|
gSleepTimers.erase(it);
|
||||||
|
found = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
dueTimers.push_back(*it);
|
|
||||||
it = gSleepTimers.erase(it);
|
|
||||||
}
|
}
|
||||||
}
|
if (!found) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
++processedCount;
|
||||||
|
processedAny = true;
|
||||||
|
|
||||||
for (const SleepTimerEntry& timer : dueTimers) {
|
|
||||||
const uint32_t threadPtr = timer.threadPtr;
|
const uint32_t threadPtr = timer.threadPtr;
|
||||||
if (threadPtr == 0 ||
|
if (threadPtr == 0 ||
|
||||||
!Memory::Contains(threadPtr + kThreadSuspendOffset, sizeof(uint32_t))) {
|
!Memory::Contains(threadPtr + kThreadSuspendOffset, sizeof(uint32_t))) {
|
||||||
@@ -219,7 +235,7 @@ bool ProcessSleepTimers(CpuContext* cpu)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return !dueTimers.empty();
|
return processedAny;
|
||||||
}
|
}
|
||||||
} // namespace OsHleInternal
|
} // namespace OsHleInternal
|
||||||
|
|
||||||
|
|||||||
@@ -94,7 +94,12 @@ double ReadInput(SDL_Gamepad* gamepad, const std::string& name) {
|
|||||||
// Fall back to this project's own positional names, so a binding written
|
// Fall back to this project's own positional names, so a binding written
|
||||||
// here does not have to use Dolphin vocabulary.
|
// here does not have to use Dolphin vocabulary.
|
||||||
if (const auto* native = ControllerNames::FindNativeButton(name)) {
|
if (const auto* native = ControllerNames::FindNativeButton(name)) {
|
||||||
if (native->nativeButton != PAD_NATIVE_BUTTON_INVALID) {
|
if (PADIsAxisButton(native->nativeButton)) {
|
||||||
|
const auto axis = static_cast<SDL_GamepadAxis>(PADAxisButtonAxis(native->nativeButton));
|
||||||
|
const double sign = PADAxisButtonNegative(native->nativeButton) ? -1.0 : 1.0;
|
||||||
|
return std::clamp(SDL_GetGamepadAxis(gamepad, axis) / 32767.0 * sign, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
if (native->nativeButton < SDL_GAMEPAD_BUTTON_COUNT) {
|
||||||
return SDL_GetGamepadButton(gamepad, static_cast<SDL_GamepadButton>(native->nativeButton)) ? 1.0
|
return SDL_GetGamepadButton(gamepad, static_cast<SDL_GamepadButton>(native->nativeButton)) ? 1.0
|
||||||
: 0.0;
|
: 0.0;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,6 +20,7 @@
|
|||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <cctype>
|
#include <cctype>
|
||||||
|
#include <charconv>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
@@ -186,6 +187,18 @@ void LimitResolutionForFrameRate() {
|
|||||||
|
|
||||||
using ControllerNames::FindNativeButton;
|
using ControllerNames::FindNativeButton;
|
||||||
|
|
||||||
|
uint32_t ConfiguredNativeButton(const NativeButtonItem& item, const std::string& token) {
|
||||||
|
if (!PADIsAxisButton(item.nativeButton)) return item.nativeButton;
|
||||||
|
const size_t separator = token.find('@');
|
||||||
|
if (separator == std::string::npos) return item.nativeButton;
|
||||||
|
uint32_t threshold = 0;
|
||||||
|
const char* end = token.data() + token.size();
|
||||||
|
const auto parsed = std::from_chars(token.data() + separator + 1, end, threshold);
|
||||||
|
if (parsed.ec != std::errc{} || parsed.ptr != end || threshold < 1 || threshold > 100)
|
||||||
|
return item.nativeButton;
|
||||||
|
return PADAxisButtonIdentity(item.nativeButton) | (threshold << 8);
|
||||||
|
}
|
||||||
|
|
||||||
struct ControllerBindingPair {
|
struct ControllerBindingPair {
|
||||||
std::string primary;
|
std::string primary;
|
||||||
std::string secondary;
|
std::string secondary;
|
||||||
@@ -204,6 +217,13 @@ ControllerBindingPair SplitControllerBinding(const std::string& value) {
|
|||||||
|
|
||||||
using ControllerNames::NativeButtonForValue;
|
using ControllerNames::NativeButtonForValue;
|
||||||
|
|
||||||
|
std::string NativeBindingConfig(uint32_t binding) {
|
||||||
|
std::string value = NativeButtonForValue(binding).configName;
|
||||||
|
if (PADIsAxisButton(binding)) value += '@' + std::to_string(PADAxisButtonThreshold(binding));
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void SetTopBarVisible(bool visible) {
|
void SetTopBarVisible(bool visible) {
|
||||||
if (g_topBarVisible == visible) {
|
if (g_topBarVisible == visible) {
|
||||||
return;
|
return;
|
||||||
@@ -242,7 +262,7 @@ void ApplyConfiguredMappings() {
|
|||||||
}
|
}
|
||||||
const ControllerBindingPair binding = SplitControllerBinding(*configured);
|
const ControllerBindingPair binding = SplitControllerBinding(*configured);
|
||||||
if (const NativeButtonItem* native = FindNativeButton(binding.primary)) {
|
if (const NativeButtonItem* native = FindNativeButton(binding.primary)) {
|
||||||
PADSetButtonMapping(port, PADButtonMapping{native->nativeButton, kControllerButtons[i].padButton});
|
PADSetButtonMapping(port, PADButtonMapping{ConfiguredNativeButton(*native, binding.primary), kControllerButtons[i].padButton});
|
||||||
} else {
|
} else {
|
||||||
RT_LOG(RT_TAG_CONFIG) << "Unknown controller." << kControllerButtons[i].configKey
|
RT_LOG(RT_TAG_CONFIG) << "Unknown controller." << kControllerButtons[i].configKey
|
||||||
<< " button '" << binding.primary << "'" << std::endl;
|
<< " button '" << binding.primary << "'" << std::endl;
|
||||||
@@ -250,7 +270,7 @@ void ApplyConfiguredMappings() {
|
|||||||
uint32_t altNative = PAD_NATIVE_BUTTON_INVALID;
|
uint32_t altNative = PAD_NATIVE_BUTTON_INVALID;
|
||||||
if (!binding.secondary.empty()) {
|
if (!binding.secondary.empty()) {
|
||||||
if (const NativeButtonItem* native = FindNativeButton(binding.secondary)) {
|
if (const NativeButtonItem* native = FindNativeButton(binding.secondary)) {
|
||||||
altNative = native->nativeButton;
|
altNative = ConfiguredNativeButton(*native, binding.secondary);
|
||||||
} else {
|
} else {
|
||||||
RT_LOG(RT_TAG_CONFIG) << "Unknown controller." << kControllerButtons[i].configKey
|
RT_LOG(RT_TAG_CONFIG) << "Unknown controller." << kControllerButtons[i].configKey
|
||||||
<< " secondary button '" << binding.secondary << "'" << std::endl;
|
<< " secondary button '" << binding.secondary << "'" << std::endl;
|
||||||
@@ -395,6 +415,219 @@ void DrawWiiRemoteSettings(uint32_t selectedGamePort) {
|
|||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const char* KeyBindingName(int scancode) {
|
||||||
|
switch (scancode) {
|
||||||
|
case PAD_KEY_MOUSE_LEFT: return "Mouse left";
|
||||||
|
case PAD_KEY_MOUSE_RIGHT: return "Mouse right";
|
||||||
|
case PAD_KEY_MOUSE_MIDDLE: return "Mouse middle";
|
||||||
|
case PAD_KEY_MOUSE_X1: return "Mouse side 1";
|
||||||
|
case PAD_KEY_MOUSE_X2: return "Mouse side 2";
|
||||||
|
case PAD_KEY_INVALID: return "Unmapped";
|
||||||
|
default:
|
||||||
|
return scancode >= 0 && scancode < SDL_SCANCODE_COUNT
|
||||||
|
? SDL_GetScancodeName(static_cast<SDL_Scancode>(scancode)) : "Unknown";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
enum class RebindKind { KeyboardButton, KeyboardAxis, Controller };
|
||||||
|
struct RebindState {
|
||||||
|
bool active = false;
|
||||||
|
bool openPopup = false;
|
||||||
|
RebindKind kind{};
|
||||||
|
uint32_t port = 0;
|
||||||
|
uint16_t target = 0;
|
||||||
|
bool secondary = false;
|
||||||
|
SDL_JoystickID instance = 0;
|
||||||
|
Clock::time_point deadline{};
|
||||||
|
std::string label;
|
||||||
|
std::array<bool, SDL_SCANCODE_COUNT> keys{};
|
||||||
|
uint32_t mouse = 0;
|
||||||
|
std::array<bool, SDL_GAMEPAD_BUTTON_COUNT> buttons{};
|
||||||
|
std::array<bool, SDL_GAMEPAD_AXIS_COUNT> axesReady{};
|
||||||
|
} g_rebind;
|
||||||
|
|
||||||
|
void BeginRebind(RebindKind kind, uint16_t target, const char* label, bool secondary = false) {
|
||||||
|
g_rebind = {};
|
||||||
|
g_rebind.active = true;
|
||||||
|
g_rebind.openPopup = true;
|
||||||
|
g_rebind.kind = kind;
|
||||||
|
g_rebind.port = static_cast<uint32_t>(g_controllerPort);
|
||||||
|
g_rebind.target = target;
|
||||||
|
g_rebind.secondary = secondary;
|
||||||
|
g_rebind.label = label;
|
||||||
|
g_rebind.deadline = Clock::now() + std::chrono::seconds(10);
|
||||||
|
int count = 0;
|
||||||
|
const bool* keys = SDL_GetKeyboardState(&count);
|
||||||
|
std::copy_n(keys, std::min(count, static_cast<int>(g_rebind.keys.size())), g_rebind.keys.begin());
|
||||||
|
g_rebind.mouse = SDL_GetMouseState(nullptr, nullptr);
|
||||||
|
const int index = PADGetIndexForPort(g_rebind.port);
|
||||||
|
if (kind == RebindKind::Controller && index >= 0) {
|
||||||
|
if (auto* pad = PADGetSDLGamepadForIndex(index)) {
|
||||||
|
g_rebind.instance = SDL_GetGamepadID(pad);
|
||||||
|
for (int i = 0; i < SDL_GAMEPAD_BUTTON_COUNT; ++i)
|
||||||
|
g_rebind.buttons[i] = SDL_GetGamepadButton(pad, static_cast<SDL_GamepadButton>(i));
|
||||||
|
for (int i = 0; i < SDL_GAMEPAD_AXIS_COUNT; ++i)
|
||||||
|
g_rebind.axesReady[i] = std::abs(static_cast<int>(SDL_GetGamepadAxis(pad, static_cast<SDL_GamepadAxis>(i)))) < 8000;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CompleteRebind(uint32_t value) {
|
||||||
|
const auto& capture = g_rebind;
|
||||||
|
if (capture.kind == RebindKind::Controller) {
|
||||||
|
const int index = PADGetIndexForPort(capture.port);
|
||||||
|
auto* pad = index >= 0 ? PADGetSDLGamepadForIndex(index) : nullptr;
|
||||||
|
if (pad == nullptr || SDL_GetGamepadID(pad) != capture.instance) {
|
||||||
|
g_rebind.active = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (capture.secondary) PADSetAltButtonMapping(capture.port, {value, capture.target});
|
||||||
|
else PADSetButtonMapping(capture.port, {value, capture.target});
|
||||||
|
uint32_t count = 0, altCount = 0;
|
||||||
|
auto* primary = PADGetButtonMappings(capture.port, &count);
|
||||||
|
auto* alternate = PADGetAltButtonMappings(capture.port, &altCount);
|
||||||
|
uint32_t primaryValue = PAD_NATIVE_BUTTON_INVALID, alternateValue = PAD_NATIVE_BUTTON_INVALID;
|
||||||
|
for (uint32_t i = 0; i < count; ++i)
|
||||||
|
if (primary[i].padButton == capture.target) primaryValue = primary[i].nativeButton;
|
||||||
|
for (uint32_t i = 0; i < altCount; ++i)
|
||||||
|
if (alternate[i].padButton == capture.target) alternateValue = alternate[i].nativeButton;
|
||||||
|
std::string config = NativeBindingConfig(primaryValue);
|
||||||
|
if (alternateValue != PAD_NATIVE_BUTTON_INVALID) config += ',' + NativeBindingConfig(alternateValue);
|
||||||
|
for (size_t i = 0; i < kControllerButtons.size(); ++i)
|
||||||
|
if (kControllerButtons[i].padButton == capture.target) RuntimeConfigFile::SetControllerButton(i, config);
|
||||||
|
} else if (capture.kind == RebindKind::KeyboardButton) {
|
||||||
|
PADSetKeyButtonBinding(capture.port, {static_cast<int32_t>(value), capture.target});
|
||||||
|
} else {
|
||||||
|
PADSetKeyAxisBinding(capture.port, {static_cast<int32_t>(value), capture.target, 1});
|
||||||
|
}
|
||||||
|
PADSerializeMappings();
|
||||||
|
g_rebind.active = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawRebindPrompt() {
|
||||||
|
if (g_rebind.openPopup) {
|
||||||
|
ImGui::OpenPopup("Rebind input");
|
||||||
|
g_rebind.openPopup = false;
|
||||||
|
}
|
||||||
|
if (!ImGui::BeginPopupModal("Rebind input", &g_rebind.active, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||||
|
g_rebind.active = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (g_rebind.active) {
|
||||||
|
ImGui::Text("Rebind: %s", g_rebind.label.c_str());
|
||||||
|
ImGui::TextUnformatted(g_rebind.kind == RebindKind::Controller
|
||||||
|
? "Press a controller button, pull a trigger, or move a stick."
|
||||||
|
: "Press a keyboard key or click a mouse button.");
|
||||||
|
ImGui::TextUnformatted("Release any held input first. Backspace or Delete clears the mapping.");
|
||||||
|
ImGui::TextUnformatted("Escape can be bound. F10 is reserved for settings.");
|
||||||
|
const float remaining = std::chrono::duration<float>(g_rebind.deadline - Clock::now()).count();
|
||||||
|
ImGui::Text("Unmapped in %d seconds", std::max(0, static_cast<int>(std::ceil(remaining))));
|
||||||
|
const bool clear = ImGui::Button("Clear mapping");
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::Button("Cancel")) g_rebind.active = false;
|
||||||
|
// UI clicks must not become mouse bindings (buttons activate on release).
|
||||||
|
const bool overControl = ImGui::IsAnyItemHovered();
|
||||||
|
if (g_rebind.active && (clear || remaining <= 0.0f)) {
|
||||||
|
CompleteRebind(g_rebind.kind == RebindKind::Controller ? PAD_NATIVE_BUTTON_DISABLED
|
||||||
|
: static_cast<uint32_t>(PAD_KEY_INVALID));
|
||||||
|
} else if (g_rebind.active && SDL_GetKeyboardFocus() != nullptr && g_rebind.kind != RebindKind::Controller) {
|
||||||
|
int count = 0;
|
||||||
|
const bool* keys = SDL_GetKeyboardState(&count);
|
||||||
|
for (int i = 1; i < std::min(count, static_cast<int>(SDL_SCANCODE_COUNT)) && g_rebind.active; ++i) {
|
||||||
|
if (keys[i] && !g_rebind.keys[i] && i != SDL_SCANCODE_F10) CompleteRebind(i);
|
||||||
|
g_rebind.keys[i] = keys[i];
|
||||||
|
}
|
||||||
|
const uint32_t mouse = SDL_GetMouseState(nullptr, nullptr);
|
||||||
|
for (int i = 1; i <= 5 && g_rebind.active; ++i)
|
||||||
|
if (!overControl && (mouse & ~g_rebind.mouse & (1u << (i - 1))) != 0) CompleteRebind(static_cast<uint32_t>(-i - 1));
|
||||||
|
g_rebind.mouse = mouse;
|
||||||
|
} else if (g_rebind.active && SDL_GetKeyboardFocus() != nullptr && g_rebind.kind == RebindKind::Controller) {
|
||||||
|
auto* pad = SDL_GetGamepadFromID(g_rebind.instance);
|
||||||
|
if (pad != nullptr) {
|
||||||
|
for (int i = 0; i < SDL_GAMEPAD_BUTTON_COUNT && g_rebind.active; ++i) {
|
||||||
|
const bool pressed = SDL_GetGamepadButton(pad, static_cast<SDL_GamepadButton>(i));
|
||||||
|
if (pressed && !g_rebind.buttons[i]) CompleteRebind(i);
|
||||||
|
g_rebind.buttons[i] = pressed;
|
||||||
|
}
|
||||||
|
for (int i = 0; i < SDL_GAMEPAD_AXIS_COUNT && g_rebind.active; ++i) {
|
||||||
|
const int value = SDL_GetGamepadAxis(pad, static_cast<SDL_GamepadAxis>(i));
|
||||||
|
if (std::abs(value) < 8000) g_rebind.axesReady[i] = true;
|
||||||
|
if (g_rebind.axesReady[i] && std::abs(value) >= 16384)
|
||||||
|
CompleteRebind(PADEncodeAxisButton(i, value < 0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!g_rebind.active) ImGui::CloseCurrentPopup();
|
||||||
|
ImGui::EndPopup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawKeyBinding(const char* label, int scancode, RebindKind kind, uint16_t target) {
|
||||||
|
const std::string caption = std::string(KeyBindingName(scancode)) + "##binding";
|
||||||
|
if (ImGui::Button(caption.c_str(), ImVec2(220.0f, 0.0f))) BeginRebind(kind, target, label);
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::TextUnformatted(label);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool DrawKeyboardSettings(uint32_t port) {
|
||||||
|
uint32_t count = 0;
|
||||||
|
auto* buttons = PADGetKeyButtonBindings(port, &count);
|
||||||
|
bool enabled = buttons != nullptr;
|
||||||
|
bool usePreset = false;
|
||||||
|
if (ImGui::Checkbox("Keyboard and mouse", &enabled)) {
|
||||||
|
PADSetKeyboardActive(port, enabled);
|
||||||
|
PADSerializeMappings();
|
||||||
|
buttons = PADGetKeyButtonBindings(port, &count);
|
||||||
|
usePreset = enabled && std::all_of(buttons, buttons + count, [](const auto& binding) {
|
||||||
|
return binding.scancode == PAD_KEY_INVALID;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if (!enabled) return false;
|
||||||
|
ImGui::TextDisabled("Replaces the gamepad on this port. F10 opens settings.");
|
||||||
|
if (ImGui::Button("Use WASD + mouse preset") || usePreset) {
|
||||||
|
const std::array<int, PAD_BUTTON_COUNT> keys = {
|
||||||
|
PAD_KEY_MOUSE_LEFT, SDL_SCANCODE_SPACE, SDL_SCANCODE_E, SDL_SCANCODE_Q,
|
||||||
|
SDL_SCANCODE_RETURN, PAD_KEY_MOUSE_MIDDLE, SDL_SCANCODE_LSHIFT, PAD_KEY_MOUSE_RIGHT,
|
||||||
|
SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
|
||||||
|
};
|
||||||
|
for (size_t i = 0; i < keys.size(); ++i)
|
||||||
|
PADSetKeyButtonBinding(port, {keys[i], kControllerButtons[i].padButton});
|
||||||
|
const std::array<int, PAD_AXIS_COUNT> axes = {
|
||||||
|
SDL_SCANCODE_D, SDL_SCANCODE_A, SDL_SCANCODE_W, SDL_SCANCODE_S,
|
||||||
|
SDL_SCANCODE_L, SDL_SCANCODE_J, SDL_SCANCODE_I, SDL_SCANCODE_K,
|
||||||
|
SDL_SCANCODE_LSHIFT, PAD_KEY_MOUSE_RIGHT,
|
||||||
|
};
|
||||||
|
uint32_t axisCount = 0;
|
||||||
|
auto* mappings = PADGetKeyAxisBindings(port, &axisCount);
|
||||||
|
for (uint32_t i = 0; i < axisCount; ++i)
|
||||||
|
PADSetKeyAxisBinding(port, {axes[i], mappings[i].padAxis, 1});
|
||||||
|
PADSerializeMappings();
|
||||||
|
}
|
||||||
|
ImGui::SeparatorText("Button mapping");
|
||||||
|
for (uint32_t i = 0; i < count; ++i) {
|
||||||
|
int key = buttons[i].scancode;
|
||||||
|
ImGui::PushID(static_cast<int>(i));
|
||||||
|
ImGui::SetNextItemWidth(220.0f);
|
||||||
|
DrawKeyBinding(PADGetButtonName(buttons[i].padButton), key, RebindKind::KeyboardButton, buttons[i].padButton);
|
||||||
|
ImGui::PopID();
|
||||||
|
}
|
||||||
|
ImGui::SeparatorText("Stick and trigger mapping");
|
||||||
|
uint32_t axisCount = 0;
|
||||||
|
auto* axes = PADGetKeyAxisBindings(port, &axisCount);
|
||||||
|
for (uint32_t i = 0; i < axisCount; ++i) {
|
||||||
|
int key = axes[i].scancode;
|
||||||
|
ImGui::PushID(static_cast<int>(count + i));
|
||||||
|
const char* direction = PADGetAxisDirectionLabel(axes[i].padAxis);
|
||||||
|
const std::string label = std::string(PADGetAxisName(axes[i].padAxis)) + " " +
|
||||||
|
(direction != nullptr ? direction : "");
|
||||||
|
ImGui::SetNextItemWidth(220.0f);
|
||||||
|
DrawKeyBinding(label.c_str(), key, RebindKind::KeyboardAxis, axes[i].padAxis);
|
||||||
|
ImGui::PopID();
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
// Controller settings menu: port selection, controller assignment and button mapping.
|
// Controller settings menu: port selection, controller assignment and button mapping.
|
||||||
int ExpressionResizeCallback(ImGuiInputTextCallbackData* data) {
|
int ExpressionResizeCallback(ImGuiInputTextCallbackData* data) {
|
||||||
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) {
|
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) {
|
||||||
@@ -501,6 +734,10 @@ void DrawControllerSettings() {
|
|||||||
|
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
const uint32_t selectedGamePort = static_cast<uint32_t>(g_controllerPort);
|
const uint32_t selectedGamePort = static_cast<uint32_t>(g_controllerPort);
|
||||||
|
if (DrawKeyboardSettings(selectedGamePort)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
ImGui::Separator();
|
||||||
const char* currentName = PADGetName(selectedGamePort);
|
const char* currentName = PADGetName(selectedGamePort);
|
||||||
ImGui::Text("Assigned: %s", currentName != nullptr ? currentName : "None");
|
ImGui::Text("Assigned: %s", currentName != nullptr ? currentName : "None");
|
||||||
if (ImGui::MenuItem("Unassign controller")) {
|
if (ImGui::MenuItem("Unassign controller")) {
|
||||||
@@ -542,10 +779,10 @@ void DrawControllerSettings() {
|
|||||||
PADGetAltButtonMappings(static_cast<uint32_t>(g_controllerPort), &altMappingCount);
|
PADGetAltButtonMappings(static_cast<uint32_t>(g_controllerPort), &altMappingCount);
|
||||||
|
|
||||||
const auto writeBinding = [](size_t index, uint32_t primaryNative, uint32_t altNative) {
|
const auto writeBinding = [](size_t index, uint32_t primaryNative, uint32_t altNative) {
|
||||||
std::string value = NativeButtonForValue(primaryNative).configName;
|
std::string value = NativeBindingConfig(primaryNative);
|
||||||
if (altNative != PAD_NATIVE_BUTTON_INVALID) {
|
if (altNative != PAD_NATIVE_BUTTON_INVALID) {
|
||||||
value += ',';
|
value += ',';
|
||||||
value += NativeButtonForValue(altNative).configName;
|
value += NativeBindingConfig(altNative);
|
||||||
}
|
}
|
||||||
RuntimeConfigFile::SetControllerButton(index, value);
|
RuntimeConfigFile::SetControllerButton(index, value);
|
||||||
};
|
};
|
||||||
@@ -603,6 +840,11 @@ void DrawControllerSettings() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
ImGui::SeparatorText("Button mapping");
|
ImGui::SeparatorText("Button mapping");
|
||||||
|
ImGui::TextDisabled("LT / L2 = left trigger. RT / R2 = right trigger.");
|
||||||
|
ImGui::TextDisabled("LB / L1 = left shoulder. RB / R1 = right shoulder.");
|
||||||
|
ImGui::TextDisabled("Click a binding, then press an input. No input for 10 seconds clears it.");
|
||||||
|
const float bindingWidth = ImGui::CalcTextSize("Right shoulder (RB / R1)").x +
|
||||||
|
ImGui::GetFrameHeight() + ImGui::GetStyle().FramePadding.x * 2.0f;
|
||||||
for (size_t i = 0; i < kControllerButtons.size(); ++i) {
|
for (size_t i = 0; i < kControllerButtons.size(); ++i) {
|
||||||
auto mappingIt = std::find_if(mappings, mappings + mappingCount, [&](const PADButtonMapping& mapping) {
|
auto mappingIt = std::find_if(mappings, mappings + mappingCount, [&](const PADButtonMapping& mapping) {
|
||||||
return mapping.padButton == kControllerButtons[i].padButton;
|
return mapping.padButton == kControllerButtons[i].padButton;
|
||||||
@@ -622,30 +864,40 @@ void DrawControllerSettings() {
|
|||||||
|
|
||||||
const NativeButtonItem& current = NativeButtonForValue(mappingIt->nativeButton);
|
const NativeButtonItem& current = NativeButtonForValue(mappingIt->nativeButton);
|
||||||
ImGui::PushID(static_cast<int>(i));
|
ImGui::PushID(static_cast<int>(i));
|
||||||
ImGui::SetNextItemWidth(190.0f);
|
const auto drawThreshold = [&](PADButtonMapping* mapping, bool secondary) {
|
||||||
if (ImGui::BeginCombo("##primary", current.label)) {
|
if (!PADIsAxisButton(mapping->nativeButton)) return;
|
||||||
for (const auto& candidate : kNativeButtons) {
|
int threshold = static_cast<int>(PADAxisButtonThreshold(mapping->nativeButton));
|
||||||
const bool selected = candidate.nativeButton == mappingIt->nativeButton;
|
ImGui::SetNextItemWidth(bindingWidth);
|
||||||
if (ImGui::Selectable(candidate.label, selected)) {
|
if (ImGui::SliderInt(secondary ? "##altThreshold" : "##primaryThreshold", &threshold,
|
||||||
const uint32_t port = static_cast<uint32_t>(g_controllerPort);
|
1, 100, "Threshold: %d%%", ImGuiSliderFlags_AlwaysClamp)) {
|
||||||
PADSetButtonMapping(port, PADButtonMapping{candidate.nativeButton, kControllerButtons[i].padButton});
|
const PADButtonMapping updated = {
|
||||||
writeBinding(i, candidate.nativeButton,
|
PADAxisButtonIdentity(mapping->nativeButton) | (static_cast<uint32_t>(threshold) << 8),
|
||||||
altIt != nullptr ? altIt->nativeButton : PAD_NATIVE_BUTTON_INVALID);
|
mapping->padButton,
|
||||||
PADSerializeMappings();
|
};
|
||||||
mappings = PADGetButtonMappings(port, &mappingCount);
|
if (secondary) PADSetAltButtonMapping(selectedGamePort, updated);
|
||||||
}
|
else PADSetButtonMapping(selectedGamePort, updated);
|
||||||
if (selected) {
|
|
||||||
ImGui::SetItemDefaultFocus();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
ImGui::EndCombo();
|
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||||
|
writeBinding(i, mappingIt->nativeButton,
|
||||||
|
altIt != nullptr ? altIt->nativeButton : PAD_NATIVE_BUTTON_INVALID);
|
||||||
|
PADSerializeMappings();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
ImGui::BeginGroup();
|
||||||
|
ImGui::SetNextItemWidth(bindingWidth);
|
||||||
|
const std::string primaryCaption = std::string(current.label) + "##primary";
|
||||||
|
if (ImGui::Button(primaryCaption.c_str(), ImVec2(bindingWidth, 0.0f))) {
|
||||||
|
BeginRebind(RebindKind::Controller, kControllerButtons[i].padButton, kControllerButtons[i].label);
|
||||||
}
|
}
|
||||||
|
drawThreshold(mappingIt, false);
|
||||||
|
ImGui::EndGroup();
|
||||||
if (altIt != nullptr) {
|
if (altIt != nullptr) {
|
||||||
const bool altBound = altIt->nativeButton != PAD_NATIVE_BUTTON_INVALID;
|
const bool altBound = altIt->nativeButton != PAD_NATIVE_BUTTON_INVALID;
|
||||||
if (!altBound && !altRowExpanded[i]) {
|
if (!altBound && !altRowExpanded[i]) {
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
if (ImGui::SmallButton("+")) {
|
if (ImGui::SmallButton("+")) {
|
||||||
altRowExpanded[i] = true;
|
altRowExpanded[i] = true;
|
||||||
|
BeginRebind(RebindKind::Controller, kControllerButtons[i].padButton, kControllerButtons[i].label, true);
|
||||||
}
|
}
|
||||||
if (ImGui::IsItemHovered()) {
|
if (ImGui::IsItemHovered()) {
|
||||||
ImGui::SetTooltip("Add a second binding; pressing either one works");
|
ImGui::SetTooltip("Add a second binding; pressing either one works");
|
||||||
@@ -654,27 +906,15 @@ void DrawControllerSettings() {
|
|||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::TextUnformatted("or");
|
ImGui::TextUnformatted("or");
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
|
ImGui::BeginGroup();
|
||||||
const char* altLabel = altBound ? NativeButtonForValue(altIt->nativeButton).label : "None";
|
const char* altLabel = altBound ? NativeButtonForValue(altIt->nativeButton).label : "None";
|
||||||
ImGui::SetNextItemWidth(190.0f);
|
ImGui::SetNextItemWidth(bindingWidth);
|
||||||
if (ImGui::BeginCombo("##alt", altLabel)) {
|
const std::string altCaption = std::string(altLabel) + "##alt";
|
||||||
for (const auto& candidate : kNativeButtons) {
|
if (ImGui::Button(altCaption.c_str(), ImVec2(bindingWidth, 0.0f))) {
|
||||||
const bool isNone = candidate.nativeButton == PAD_NATIVE_BUTTON_INVALID;
|
BeginRebind(RebindKind::Controller, kControllerButtons[i].padButton, kControllerButtons[i].label, true);
|
||||||
const bool selected = candidate.nativeButton == altIt->nativeButton;
|
|
||||||
if (ImGui::Selectable(isNone ? "None" : candidate.label, selected)) {
|
|
||||||
const uint32_t port = static_cast<uint32_t>(g_controllerPort);
|
|
||||||
PADSetAltButtonMapping(
|
|
||||||
port, PADButtonMapping{candidate.nativeButton, kControllerButtons[i].padButton});
|
|
||||||
writeBinding(i, mappingIt->nativeButton, candidate.nativeButton);
|
|
||||||
if (isNone) {
|
|
||||||
altRowExpanded[i] = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (selected) {
|
|
||||||
ImGui::SetItemDefaultFocus();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ImGui::EndCombo();
|
|
||||||
}
|
}
|
||||||
|
drawThreshold(altIt, true);
|
||||||
|
ImGui::EndGroup();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
@@ -936,10 +1176,27 @@ void DrawStartupScreen() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void DrawTopBar() {
|
void DrawTopBar() {
|
||||||
if (!g_topBarVisible || !ImGui::BeginMainMenuBar()) {
|
if (!g_topBarVisible) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||||
|
ImGui::GetBackgroundDrawList()->AddRectFilled(viewport->Pos,
|
||||||
|
ImVec2(viewport->Pos.x + viewport->Size.x, viewport->Pos.y + viewport->Size.y),
|
||||||
|
IM_COL32(0, 0, 0, 70));
|
||||||
|
ImGui::SetNextWindowPos(ImVec2(viewport->Pos.x + viewport->Size.x * 0.5f,
|
||||||
|
viewport->Pos.y + viewport->Size.y - 24.0f),
|
||||||
|
ImGuiCond_Always, ImVec2(0.5f, 1.0f));
|
||||||
|
ImGui::SetNextWindowBgAlpha(0.85f);
|
||||||
|
if (ImGui::Begin("Settings input hint", nullptr,
|
||||||
|
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
|
||||||
|
ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoSavedSettings |
|
||||||
|
ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||||
|
ImGui::TextUnformatted("Settings open - game controls disabled. Press F10 to return to the game.");
|
||||||
|
}
|
||||||
|
ImGui::End();
|
||||||
|
if (!ImGui::BeginMainMenuBar()) return;
|
||||||
|
|
||||||
ImGui::TextUnformatted("WiiCompiled");
|
ImGui::TextUnformatted("WiiCompiled");
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
const auto resolutionIt = std::find_if(kResolutions.begin(), kResolutions.end(), [](const ResolutionItem& item) {
|
const auto resolutionIt = std::find_if(kResolutions.begin(), kResolutions.end(), [](const ResolutionItem& item) {
|
||||||
@@ -968,6 +1225,9 @@ void DrawTopBar() {
|
|||||||
|
|
||||||
if (ImGui::BeginMenu("Controller settings")) {
|
if (ImGui::BeginMenu("Controller settings")) {
|
||||||
DrawControllerSettings();
|
DrawControllerSettings();
|
||||||
|
// Nest capture under this menu so opening/closing the modal preserves
|
||||||
|
// the settings popup and its current port and scroll position.
|
||||||
|
DrawRebindPrompt();
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1074,7 +1334,12 @@ void HandleEvents(const AuroraEvent* events) noexcept {
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
controller_mapping_wizard::HandleSdlEvent(ev->sdl);
|
controller_mapping_wizard::HandleSdlEvent(ev->sdl);
|
||||||
if (IsToggleKey(ev->sdl, SDL_SCANCODE_F10)) {
|
if (g_rebind.active && (IsToggleKey(ev->sdl, SDL_SCANCODE_BACKSPACE) ||
|
||||||
|
IsToggleKey(ev->sdl, SDL_SCANCODE_DELETE))) {
|
||||||
|
CompleteRebind(g_rebind.kind == RebindKind::Controller ? PAD_NATIVE_BUTTON_DISABLED
|
||||||
|
: static_cast<uint32_t>(PAD_KEY_INVALID));
|
||||||
|
}
|
||||||
|
if (!g_rebind.active && IsToggleKey(ev->sdl, SDL_SCANCODE_F10)) {
|
||||||
SetTopBarVisible(!g_topBarVisible);
|
SetTopBarVisible(!g_topBarVisible);
|
||||||
}
|
}
|
||||||
if (IsMouseActivity(ev->sdl)) {
|
if (IsMouseActivity(ev->sdl)) {
|
||||||
@@ -1102,7 +1367,7 @@ void Draw() noexcept {
|
|||||||
DrawTopBar();
|
DrawTopBar();
|
||||||
controller_mapping_wizard::Draw();
|
controller_mapping_wizard::Draw();
|
||||||
// The wizard captures raw presses; keep them out of the game.
|
// The wizard captures raw presses; keep them out of the game.
|
||||||
const bool inputBlocked = controller_mapping_wizard::IsActive();
|
const bool inputBlocked = controller_mapping_wizard::IsActive() || g_rebind.active;
|
||||||
PADBlockInput(inputBlocked);
|
PADBlockInput(inputBlocked);
|
||||||
InputBindings::SetInputBlocked(inputBlocked);
|
InputBindings::SetInputBlocked(inputBlocked);
|
||||||
DrawStartupScreen();
|
DrawStartupScreen();
|
||||||
|
|||||||
@@ -35,6 +35,39 @@ public class RetroWfcPayloadLoweringTests
|
|||||||
Assert.Equal("moduleFunction", pointer.TargetKind);
|
Assert.Equal("moduleFunction", pointer.TargetKind);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void ProductionPayloadValidatesAndTranslatesEverySupportedPatch()
|
||||||
|
{
|
||||||
|
var payloadRoot = Path.Combine(
|
||||||
|
AppContext.BaseDirectory,
|
||||||
|
"TestAssets",
|
||||||
|
"RetroWfcPayload");
|
||||||
|
WiiCompiled.Setup.Common.RetroWfcPayload.ValidateStagedRetroWfcPayloadDirectory(payloadRoot);
|
||||||
|
var payloadPath = Path.Combine(
|
||||||
|
payloadRoot,
|
||||||
|
"binary",
|
||||||
|
"payload.RMCPD00.bin");
|
||||||
|
var payload = File.ReadAllBytes(payloadPath);
|
||||||
|
|
||||||
|
var result = RetroWfcPayload.Parse(
|
||||||
|
payload,
|
||||||
|
ProductionPayloadManifest(),
|
||||||
|
0x81800000u,
|
||||||
|
0x00200000u,
|
||||||
|
"TestAssets/RetroWfcPayload/binary/payload.RMCPD00.bin");
|
||||||
|
|
||||||
|
Assert.Equal("RMCPD00", result.Summary.Game);
|
||||||
|
Assert.Equal(payload.Length, result.Summary.PayloadImageSize);
|
||||||
|
Assert.True(result.LoweringPlan.IsPlannable);
|
||||||
|
Assert.Empty(result.LoweringPlan.Issues);
|
||||||
|
Assert.NotEmpty(result.LoweringPlan.StaticBytePatches);
|
||||||
|
Assert.NotEmpty(result.LoweringPlan.ExecutableHooks);
|
||||||
|
Assert.NotEmpty(result.LoweringPlan.StaticPointers);
|
||||||
|
Assert.All(result.LoweringPlan.ExecutableHooks, hook => Assert.NotNull(hook.TargetAddress));
|
||||||
|
Assert.All(result.LoweringPlan.StaticPointers, pointer => Assert.NotNull(pointer.TargetAddress));
|
||||||
|
Assert.NotEmpty(result.Summary.InitializationCallbacks);
|
||||||
|
}
|
||||||
|
|
||||||
private static BaseManifest TestManifest() =>
|
private static BaseManifest TestManifest() =>
|
||||||
new(
|
new(
|
||||||
"test",
|
"test",
|
||||||
@@ -52,6 +85,51 @@ public class RetroWfcPayloadLoweringTests
|
|||||||
],
|
],
|
||||||
"ranges.json");
|
"ranges.json");
|
||||||
|
|
||||||
|
// The payload parser needs the base image's address classes and containing
|
||||||
|
// function ranges to prove every patch can be lowered. A single synthetic
|
||||||
|
// executable and writable ranges are sufficient here: the assertions above
|
||||||
|
// test the real production payload without checking proprietary game bytes
|
||||||
|
// into CI. The split also proves pointer patches lower as data writes.
|
||||||
|
private static BaseManifest ProductionPayloadManifest() =>
|
||||||
|
new(
|
||||||
|
"test",
|
||||||
|
1,
|
||||||
|
"RMCP01",
|
||||||
|
"P",
|
||||||
|
"",
|
||||||
|
0,
|
||||||
|
[
|
||||||
|
new BaseSectionMetadata(
|
||||||
|
".synthetic-text",
|
||||||
|
"synthetic.dol",
|
||||||
|
0x80000000u,
|
||||||
|
0x80800000u,
|
||||||
|
true,
|
||||||
|
false,
|
||||||
|
"synthetic_text.bin",
|
||||||
|
0),
|
||||||
|
new BaseSectionMetadata(
|
||||||
|
".synthetic-data",
|
||||||
|
"synthetic.dol",
|
||||||
|
0x80800000u,
|
||||||
|
0x81000000u,
|
||||||
|
false,
|
||||||
|
true,
|
||||||
|
"synthetic_data.bin",
|
||||||
|
0)
|
||||||
|
],
|
||||||
|
[
|
||||||
|
new BaseFunctionRangeMetadata(
|
||||||
|
0x80000000u,
|
||||||
|
0x80800000u,
|
||||||
|
"synthetic_base",
|
||||||
|
".synthetic-text",
|
||||||
|
0,
|
||||||
|
"test",
|
||||||
|
["Executable"])
|
||||||
|
],
|
||||||
|
"ranges.json");
|
||||||
|
|
||||||
private static byte[] BuildSharedPayloadFixture()
|
private static byte[] BuildSharedPayloadFixture()
|
||||||
{
|
{
|
||||||
var payload = new byte[0x240];
|
var payload = new byte[0x240];
|
||||||
|
|||||||
BIN
Binary file not shown.
@@ -26,6 +26,11 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\..\src\Translator.Core\Translator.Core.csproj" />
|
<ProjectReference Include="..\..\src\Translator.Core\Translator.Core.csproj" />
|
||||||
<ProjectReference Include="..\..\src\Translator.Cli\Translator.Cli.csproj" />
|
<ProjectReference Include="..\..\src\Translator.Cli\Translator.Cli.csproj" />
|
||||||
|
<ProjectReference Include="..\..\..\Launcher\WiiCompiled.Setup.Common\WiiCompiled.Setup.Common.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="TestAssets\RetroWfcPayload\binary\payload.RMCPD00.bin" CopyToOutputDirectory="PreserveNewest" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<!--
|
<!--
|
||||||
|
|||||||
Reference in New Issue
Block a user