Files
BFM-decomp/tools
Drew T a85733a487 feat(phase-31): S78 #3 — 13 "game code" subsegs were PsyQ objects: wired LINKED (libgte 70/30, libgs 33/7, snd 62/11); main's game-code metric corrected to 91.8%
- exact tiles, 0 tokens: libgte23-26 (MSC01/02/05/09, SMP_00, FGO_01-06, PATCHGTE), libgte9 re-derived
  as SMP_05 NormalClip (SMP_06 NormalClipS = nested sub-pattern; psyq_integrate now drops nested
  placements), libgte27-30 (the libgs-gap MTX_05/07/11, REG03+REG11), libgs7 (2D_BG0+2D_BG1), snd10
  (VM_NO1), snd11 (VM_NOWON carved off sgap_8). LINKED 959->1040, REAL 912->886 (SDK inline-asm wrappers
  re-provenanced), VERBATIM 146->85, 13 TUs deleted; splat re-emits the stub records.
- main 143dbb89 WITH and WITHOUT the SDK objects. The no-SDK fallback had been red since S7x
  (CdReadyCallback called by its SDK name while the libcd stub carried func_800435B4) — curated
  CdReadyCallback = 0x800435B4, refs unified. R22 clean fleet 213/213; tools-health OK.
- METRIC CORRECTION (R35): progress.py's "MAIN game-code weighted" sig never excluded the LINKED
  objects (its comment said it did) — ~31k linked-SDK ins sat in the denominator as unmatched game
  code. Exclusion now derived LIVE from the Makefile stub lists + yaml ranges: 91.8% (44,562/48,537),
  not 59.8%; the 3,975-ins remainder equals the open-stub sum exactly.
- VM_F.o probed SPLITTABLE at .bss 0x50c (SYS.o's class -> task #4). cookbook §488; worklist S78 #3;
  decision-log + accelerators; SETUP rows.
2026-09-04 16:26:12 -06:00
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