|
Mario Kart 64
|
#include "ContentBrowser.h"#include "port/ui/PortMenu.h"#include "UIWidgets.h"#include "libultraship/src/Context.h"#include "port/Engine.h"#include <imgui.h>#include <map>#include <filesystem>#include <iostream>#include <libultraship/libultraship.h>#include <spdlog/fmt/fmt.h>#include "spdlog/formatter.h"#include <common_structs.h>#include <defines.h>#include "CoreMath.h"#include "World.h"#include "AllActors.h"#include "port/Game.h"#include "src/engine/editor/SceneManager.h"Namespaces | |
| namespace | Editor |
Variables | |
| std::unordered_map< std::string, std::function< AActor *(const FVector &)> > | Editor::ActorList |
| std::unordered_map< std::string, std::function< OObject *(const FVector &)> > | Editor::ObjectList |