Mario Kart 64
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Lakitu.cpp File Reference
#include <libultraship.h>
#include <libultra/gbi.h>
#include "Lakitu.h"
#include <vector>
#include "port/interpolation/FrameInterpolation.h"
#include "port/Game.h"
#include "macros.h"
#include "main.h"
#include "actors.h"
#include "math_util.h"
#include "math_util_2.h"
#include "sounds.h"
#include "update_objects.h"
#include "render_player.h"
#include "external.h"
#include "bomb_kart.h"
#include "collision.h"
#include "code_80086E70.h"
#include "render_objects.h"
#include "code_80057C60.h"
#include "defines.h"
#include "code_80005FD0.h"
#include "assets/bowsers_castle_data.h"
#include "ceremony_and_credits.h"
#include "objects.h"
#include "course_offsets.h"
#include "data/some_data.h"
#include "race_logic.h"
#include "effects.h"
#include "memory.h"
Include dependency graph for Lakitu.cpp:

Variables

s8 gPlayerCount
 
static const char * sLakituTextures []
 
static const char * sLakituCheckeredList []
 
static const char * sLakituFishingTextures []
 
static const char * sLakituSecondLapTextures []
 
static const char * sLakituFinalLapTextures []
 
static const char * sLakituReverseTextures []
 

Variable Documentation

◆ gPlayerCount

s8 gPlayerCount
extern

◆ sLakituCheckeredList

const char* sLakituCheckeredList[]
static
Initial value:
= {
gTextureLakituCheckeredFlag01, gTextureLakituCheckeredFlag02, gTextureLakituCheckeredFlag03,
gTextureLakituCheckeredFlag04, gTextureLakituCheckeredFlag05, gTextureLakituCheckeredFlag06,
gTextureLakituCheckeredFlag07, gTextureLakituCheckeredFlag08, gTextureLakituCheckeredFlag09,
gTextureLakituCheckeredFlag10, gTextureLakituCheckeredFlag11, gTextureLakituCheckeredFlag12,
gTextureLakituCheckeredFlag13, gTextureLakituCheckeredFlag14, gTextureLakituCheckeredFlag15,
gTextureLakituCheckeredFlag16, gTextureLakituCheckeredFlag17, gTextureLakituCheckeredFlag18,
gTextureLakituCheckeredFlag19, gTextureLakituCheckeredFlag20, gTextureLakituCheckeredFlag21,
gTextureLakituCheckeredFlag22, gTextureLakituCheckeredFlag23, gTextureLakituCheckeredFlag24,
gTextureLakituCheckeredFlag25, gTextureLakituCheckeredFlag26, gTextureLakituCheckeredFlag27,
gTextureLakituCheckeredFlag28, gTextureLakituCheckeredFlag29, gTextureLakituCheckeredFlag30,
gTextureLakituCheckeredFlag31, gTextureLakituCheckeredFlag32
}

◆ sLakituFinalLapTextures

const char* sLakituFinalLapTextures[]
static
Initial value:
= {
gTextureLakituFinalLap01, gTextureLakituFinalLap02, gTextureLakituFinalLap03, gTextureLakituFinalLap04,
gTextureLakituFinalLap05, gTextureLakituFinalLap06, gTextureLakituFinalLap07, gTextureLakituFinalLap08,
gTextureLakituFinalLap09, gTextureLakituFinalLap10, gTextureLakituFinalLap11, gTextureLakituFinalLap12,
gTextureLakituFinalLap13, gTextureLakituFinalLap14, gTextureLakituFinalLap15, gTextureLakituFinalLap16,
}

◆ sLakituFishingTextures

const char* sLakituFishingTextures[]
static
Initial value:
= { gTextureLakituFishing1, gTextureLakituFishing2, gTextureLakituFishing3,
gTextureLakituFishing4 }

◆ sLakituReverseTextures

const char* sLakituReverseTextures[]
static
Initial value:
= {
gTextureLakituReverse01, gTextureLakituReverse02, gTextureLakituReverse03, gTextureLakituReverse04,
gTextureLakituReverse05, gTextureLakituReverse06, gTextureLakituReverse07, gTextureLakituReverse08,
gTextureLakituReverse09, gTextureLakituReverse10, gTextureLakituReverse11, gTextureLakituReverse12,
gTextureLakituReverse13, gTextureLakituReverse14, gTextureLakituReverse15, gTextureLakituReverse16
}

◆ sLakituSecondLapTextures

const char* sLakituSecondLapTextures[]
static
Initial value:
= {
gTextureLakituSecondLap01, gTextureLakituSecondLap02, gTextureLakituSecondLap03, gTextureLakituSecondLap04,
gTextureLakituSecondLap05, gTextureLakituSecondLap06, gTextureLakituSecondLap07, gTextureLakituSecondLap08,
gTextureLakituSecondLap09, gTextureLakituSecondLap10, gTextureLakituSecondLap11, gTextureLakituSecondLap12,
gTextureLakituSecondLap13, gTextureLakituSecondLap14, gTextureLakituSecondLap15, gTextureLakituSecondLap16
}

◆ sLakituTextures

const char* sLakituTextures[]
static
Initial value:
= {
gTextureLakituNoLights1, gTextureLakituNoLights2, gTextureLakituNoLights3, gTextureLakituNoLights4,
gTextureLakituNoLights5, gTextureLakituNoLights6, gTextureLakituNoLights7, gTextureLakituNoLights8,
gTextureLakituRedLights01, gTextureLakituRedLights02, gTextureLakituRedLights03, gTextureLakituRedLights04,
gTextureLakituRedLights05, gTextureLakituRedLights06, gTextureLakituRedLights07, gTextureLakituRedLights08,
gTextureLakituRedLights09, gTextureLakituRedLights10, gTextureLakituRedLights11, gTextureLakituRedLights12,
gTextureLakituRedLights13, gTextureLakituRedLights14, gTextureLakituRedLights15, gTextureLakituRedLights16,
gTextureLakituBlueLight1, gTextureLakituBlueLight2, gTextureLakituBlueLight3, gTextureLakituBlueLight4,
gTextureLakituBlueLight5, gTextureLakituBlueLight6, gTextureLakituBlueLight7, gTextureLakituBlueLight8,
}