Commit Graph

21 Commits

Author SHA1 Message Date
Léo Lam d8da4fc5f2 Actor: PlayerInfo/PlayerBase are game, GameConfig ksys
Every decomp user of PlayerInfo is game code, and PlayerBase sits right
above Player. GameConfig.h models the engine base that
links at GameConfig's slot in KingSystem/System.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:38 +02:00
Léo Lam 34e57daf61 AI: merge the duplicate DummyAction into ksys
The action factory uses the single ksys ctor for both entries and
DummyDropTable's ctor calls it too; deriving from it makes
DummyDropTable's five functions match.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:38 +02:00
Léo Lam a168b93bbc snd: move sound actions and AIs to KingSystem/Sound
They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted
Action/AI passes of their own. The three area tag actions keep their
game base AreaTagAction, which links in the Game/Actor/Area block.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:38 +02:00
Léo Lam 7bc225838a Name placeholder declarations after the IDB
Keeps source and CSV from drifting from the IDB. Names are read from the
bodies, e.g. ActionBase::applyParams is what all 13 non-stub overrides
of that slot do.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:37 +02:00
Léo Lam b12306210c AI: rename misordered base classes
AI and Action TUs link in case-insensitive file-name order, so a guessed
base name that breaks it is wrong. Each new name sorts into the slot
where the class's TU sits (neighbouring TUs and an address in the TU
below) and comes from the class's params, child states and derived
classes.

ai::

| Old | New | Links between | In TU |
|---|---|---|---|
| AddViewTargetPosBase | AddViewTarget | AddSwarmMove – AddViewTargetPos | 0x71002f9c68 |
| AncientNecklaceBallBase | PlayASSwitch | PipeDrawing – PlayerSetTarget | 0x71004f6a78 |
| AnimalRoamBase | AnimalRndMove | AnimalRangeKeepMoveWithLOS – AnimalRoam | 0x710030a6c0 |
| AppearNearTarget | AppearFromTarget | AnimalTimelineAI – AppearFromTargetFrontAfterChase | 0x710030d868 |
| AssassinFieldShooterBattleBase | AssassinShooterBattle | AssassinRoot – AssassinShooterJuniorAzitoRoot | 0x7100321dc4 |
| AssassinMagicTgtSelect | TargetHeightAreaSelect | TargetExistSelect – TargetHomeDir | 0x71005bef5c |
| AssassinNormal | GuardHomePosNormal | GuardFrequencySelect – GuardianAI | 0x710040cd68 |
| BeamExplodeBase | SimpleBeamExplode | SimpleASBridge – SimpleEnemyNormal | 0x710056c5fc |
| ChildFavoriteSelectorBase | ChildSelector | ChildHaveSelect – ChmCheck | 0x710034aad0 |
| DragonRootBase | ControlRailRoot | ConditionMoveActionSelect – CookPotRoot | 0x7100356664 |
| EnemyChemTargetActionBase | EnemyTargetAction | EnemySyncAttack – EnemyTargetGearSelect | 0x71003bf75c |
| FlyingEnemyKeepMove | FlyingEnemyDistanceKeepMove | FlyingEnemyDiagonallyKeepMove – FlyingEnemyFindPlayer | 0x71003d1694 |
| GoronCannonBase | BigCannon | BezierRailMove – BirdDead | 0x710032cd80 |
| GuardNearTarget | InvincibleNearTargetBase | InvincibleNearTarget – InvisibleKorokRailMove | 0x710044c6b8 |
| GuardianBeamAttackBase | GuardianCommonBeamAttack | GuardianCloseBattle – GuardianDown | 0x7100411da0 |
| HorseCheckLineOfSightSelectorBase | CheckLineOfSightSelector | ChaseSound – ChemicalEnemyFindPlayer | 0x7100346868 |
| LargeEnemyFindPlayer | GiantEnemyFindPlayer | GiantEarthReleaseAttack – GiantEscapeFromDamageWater | 0x71003f69c8 |
| MimicCliffStopEnemyNormalBase | CliffStopEnemyNormal | CliffDistanceSelectThreeAction – CloseSmallAttackBase | 0x71003522f4 |
| MiniBeamAttack | GuideBeamAttackEnemyBattle | GuardianWait – GyroActivateTerminal | 0x710042cae8 |
| MotorcycleRootBase | HorseRiddenStatusSelector | HorseRiddenByNPC – HorseRideChargeAttack | 0x710043ea88 |
| NPCTravelBase | NPCScheduleMove | NPCRunaway – NPCSearch | 0x71004df66c |
| NonPlayerHorseRide | RideHorseNonPlayer | RideHorseAI – WildHorseDefWanderAI (Horse) | 0x7100e60178 |
| OctarockEscape | OctarockHideEscapeBase | OctarockHideEscape – OctarockOptionRoot | 0x71004ec368 |
| OctarockRootBase | VacuumEnemyRoot | VacuumedBombDamageSelect – VehicleSelector | 0x71005e3348 |
| OneMemoryMagicBattleBase | MagicBattle | LynelWarp – MagneGearRoot | 0x710049d0d8 |
| PriestBossMode | PriestBoss | PreyStun – PriestBossActorCloneRoot | 0x7100505b7c |
| RailMove | BezierRailMove | BeeSwarmRoot – BigCannon | 0x710032bbf0 |
| RangeSelect | NewRangeSelect | NewMannequinRoot – NormalHumanEquipableShield | 0x71004bc0e8 |
| RegistedActorNumTwoSelectBase | RegistedActor | ReflectableThrown – RegistedActorNumTwoSelect | 0x710053dfcc |
| RemainElectricCannonRootBase | LargeCannonRoot | LargeCannonAttackRoot – LastAttackerSelect | 0x71004741e4 |
| SandwormNormalBase | AwnSeal | AwarenessScale – BackAttackEnemyBattle | 0x71003258b4 |
| SeqTwoLineReachableTargetActionBase | SeqTwoLineReachableTarget | SeqTwoAction – SeqTwoLineReachableTargetAction | 0x7100567460 |
| SimpleWildlifeRoot | CapturedActorRoot | CapturedActorReactionChemical – CarryBox | 0x7100342690 |
| SiteBossChemicalProjectile | GanonFlameBall | GanonFarAttackRootOnWall – GanonGrudgeNormal | 0x71003e996c |
| SiteBossRecognizeRootBase | LastBossRecognizeRoot | LastBossRailWarpRoot – LastBossRoot | 0x7100478930 |
| SpecialEnemySleep | SleepNormal | SleepBedRoot – SleepSelect | 0x710059a8c0 |
| TargetAttackAttitudeTgtSelectBase | TargetAttackAttitudeTgt | TargetAngerSelect – TargetAttackAttitudeTgtSelect | 0x71005bb3ac |
| TargetPosAI | TargetActorPos | TargetActorGrabAdapter – TargetAngerSelect | 0x71005bab4c |
| TargetPosDynParamRot | TargetPosDynParamRotFromMyPos | TargetPosDynParamRotFromCtrPos – TargetPosLostCheck | 0x71005c4f8c |
| TargetPosOffset | OffsetTargetPos | OctarockWaterWait – OnCliffEnemyBattle | 0x71004f16d8 |
| TimedGuardNearTarget | InvincibleNearTarget | InvincibleHiddenOctarock – InvincibleNearTargetBase | 0x710044c1a4 |
| UnarmedEnemySearch | NavMove | NavMeshTurnAwayFromHitPos – NavMoveNearTarget | 0x71004b5ec0 |
| UnarmedEnemySearchWeapon | EnemySearch | EnemyRoot – EnemySearchHorse | 0x71003b6460 |
| WholeDungeonRotateTag | DungeonRotateTagApp | DungeonRotateTag4WindApp – DungeonRotateTagCont | 0x7100379554 |

action::

| Old | New | Links between | In TU |
|---|---|---|---|
| AirOctaFloatBase | AirOctaMoveBase | AirOctaMgr – AirOctaNoticeTurn | 0x71000880f8 |
| AtkTackleMove | TackleAttack | SystemWarp – TackleMove | 0x71002910a4 |
| BasicSignalEnemy | BasicSignalEnemyNotice | BasicSignalEnemyForceNotice – BattleCloseDangerAvoidRun* | 0x71000ba65c |
| BattleCloseAction | AvoidingCloseMoveBase | AvoidingCloseMoveActionWithAcc – AwarenessShareOnePartsASPlay | 0x71000aed44 |
| BattleCloseActionWithAcc | AvoidingCloseMoveActionWithAcc | AttackPartBind – AvoidingCloseMoveBase* | 0x71000ae8ec |
| BattleCloseSlippedWalkBase | BattleCloseSlippedMoveBase | BattleCloseMoveAction – BattleCloseSlippedWalk | 0x71000becc8 |
| CameraLockOnBase | CameraTrackBase | CameraTail – CameraWakeboard (Camera) | 0x71007850e4 |
| ChargeAndShoot | ArrowChargeAndShoot | AreaRoot – ArrowShootHoming | 0x71000a17a4 |
| ChemicalAttack | EmitAttackBase | ElectricParalysis – EmitElectricWaterBall | 0x7100104f54 |
| ChemicalAttackBall | ChemicalAttack | CheckHorseCustomizeEdit – ChemicalElectricWaterBall | 0x71000db0e8 |
| FlyingCharacterReaction | FlyingCharacterFreeFallBase | FlyingCharacterFreeFall – FlyingCharacterFreeFallDie | 0x7100132590 |
| FollowChallenge | AppearFollowChallenge | AnimeDrivenTurn – AppearNumHeroSeal | 0x710004d0b4 |
| ForkASTrgEmitShockWave | ForkEmitShockWave | ForkEmitExpandFieldWithCreate – ForkEmitShockWaveByContact | 0x710014f188 |
| GolemThrowPartsToTargetBase | GolemThrowPartsBase | GolemRepairParts – GolemThrowPartsToTarget | 0x710018d678 |
| HorseRideMoveCommand | HorseRideSetGearCommand | HorseRideSearch – HorseRideShoot | 0x71001b0828 |
| OctarockBalloonBase | BalloonRopeBase | BalloonBase – BasicSignalBossAwakeSleep | 0x71000b8b9c |
| PlayerGlide | PlayerParashawlGlideBase | PlayerParashawlGlide – PlayerPickUp (Player) | 0x710080352c |
| PriestBossWarpOrVanish | PriestBossCloneFastWarp | PreJumpAttack – PriestBossClonesSpawn | 0x7100221304 |
| RotateTurnToTarget | ASPlayRotateTurnToTarget | AscendingCurrentFixedSize – ASPlaySimpleAnmDriven | 0x71000a7bec |
| SetGetFlagBase | SetFlag | SetExtraLifeOfPlayer – SetFrameASPlay | 0x7100247990 |
| SimpleMessageDialogCtrl | ForkBasicMessageDialogCtrl | ForkAttackWithWeaponOrWithout – ForkBattleNodeForAttackGround | 0x71001471cc |
| SiteBossBlowOff | LastBossBlowOff | LargeDamage – LastBossChemicalPillarAttack | 0x71001cf0ec |
| SiteBossLswordAtk | SiteBossLswordAttack | SiteBossLswordAtkWithChemical – SiteBossLswordFireBall | 0x710025c470 |
| WaitOnObjBase | StopOnObj | StopJump – StorePlayerPosAndRotate* | 0x710027f974 |
| WaterUpDownMoveBase | WaterDepthMoveBase | WarpToStaticAnchor – WaterEmitter | 0x71002b33cc |

Neighbours marked * are the nearest correctly placed TU; a TU that is
itself still misnamed sits in between.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-04 23:40:26 +02:00
Léo Lam ec2ec9ad6d Damage: move Game/Damage under Game/Actor
Link order: the damage code is interleaved with actor TUs inside the
Game/Actor block, not in a block of its own.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-04 06:50:35 +02:00
Léo Lam a0245d4696 Move aiCameraEvent, AirOctaDataMgr, scenes, CameraMgr
Put each where link order does: aiCameraEvent in the camera AI run,
AirOctaDataMgr right before aiAirOctaFlyUp, CameraMgr between the
ActorSystem and Chemical runs.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-04 06:50:35 +02:00
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00
Pistonight 3d92031404 CreatePlayerEquipActorMgr 2025-06-19 12:18:30 -07:00
Pistonight cd19e8cd96 PauseMenuDataMgr createPlayerEquipment 2025-05-02 20:47:19 -07:00
Pistonight dd506b160e rename CookData and WeaponData fields 2024-03-09 00:45:00 -08:00
Léo Lam df36d65665 Revert "Add #ifdef declarations for NON_MATCHING code"
This reverts commit 42807160cf.

It makes searching for NON_MATCHING comment descriptions much less
convenient in most text editors or IDEs, and we want the function
CSV to be the single source of truth for function statuses. Having
a function marked as matching but not built because of a stray #ifdef
would be bad.
2022-02-27 12:50:52 +01:00
savage13 4e21ee7613 getDragonItemDropPosition (#84)
getDragonItemDropPosition - NON_MATCHING fadd arguments mismatch
2022-02-19 13:32:13 +01:00
AlexApps99 42807160cf Add #ifdef declarations for NON_MATCHING code 2021-07-26 23:05:19 +12:00
Léo Lam dd0cc52ce9 ksys: Move ActorParam classes into separate folder to declutter Resource/ 2021-06-15 18:04:39 +02:00
Léo Lam c119c0eefa Fix matching regression 2021-03-19 01:32:41 +01:00
Léo Lam 5d36832608 Add a script to generate actInfoCommon
It's too tedious to write by hand
2021-01-22 16:37:57 +01:00
Léo Lam 268f7f2d8a uking/ui: Add inventory loading function 2021-01-17 19:46:43 +01:00
Léo Lam 01b8a01ec3 uking: Mark WeaponModifierInfo member functions as const when possible 2021-01-17 14:53:13 +01:00
Léo Lam 4a6f3f9786 uking/ui: Implement "item get" PauseMenuDataMgr function 2021-01-16 21:18:24 +01:00
Léo Lam 29817a3e21 uking/act: Add most of the weapon modifier utils 2021-01-10 02:14:31 +01:00