This commit is contained in:
MelonSpeedruns
2026-04-08 11:44:35 -04:00
parent 10d0b014c6
commit 406580c5d6
+1 -1
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@@ -19,7 +19,7 @@ constexpr u16 kMapResolutionMultiplier = 4;
// Line widths are relative to the framebuffer size. Since we're rendering to a separate
// framebuffer, we have to scale them accordingly. The original game used about half of the
// EFB for the map rendering, so this is a reasonable approximation.
constexpr u8 kMapLineWidthMultiplier = 1;
constexpr u8 kMapLineWidthMultiplier = 2;
#endif
void dMpath_n::dTexObjAggregate_c::create() {