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@@ -19,7 +19,7 @@ constexpr u16 kMapResolutionMultiplier = 4;
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// Line widths are relative to the framebuffer size. Since we're rendering to a separate
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// framebuffer, we have to scale them accordingly. The original game used about half of the
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// EFB for the map rendering, so this is a reasonable approximation.
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constexpr u8 kMapLineWidthMultiplier = 1;
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constexpr u8 kMapLineWidthMultiplier = 2;
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#endif
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void dMpath_n::dTexObjAggregate_c::create() {
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