* Add a *ton* of const and constexpr around the codebase.
This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.
* Make process definitions const too
Might as well
* ci: Try arm64 Linux/Windows builds
* Update aurora
* Explicitly set CMAKE_SYSTEM_PROCESSOR on Windows
* Update build-appimage.sh for aarch64
* Set Rust_RUSTUP_INSTALL_MISSING_TARGET=ON
* Use CMAKE_SYSTEM_PROCESSOR normalization for jpeg-turbo build too
* MSVC ARM64 support for freeverb
* Initial Draft
- Add draft crash report window on startup
If you want to disable them before/during startup, there is a command line option to force it
* Fixes
- Update language to be more precise, consistent with settings menu
- Actually shut down reporting properly if you disable it
- Fix my silly syntax errors
* Update text & use Sentry consent
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Co-authored-by: Luke Street <luke@street.dev>
* first tphd wip
* fix CMakeLists.txt after rebase
* fix mipmapping (I hope) thanks to decaf-emu. Skipped a few textures in favor of GC assets and added new HD asset file formats
* added third hook into dusk for second JKRMemArchive constructor (e.g. for sign textures). skip texture load for textures with imageoffset = 0 to get STG.arc loaded instead. And small refactorings/rebasings. added a few parameters in logging
* Basic PAL ISO & language support
Probably still needs much more work
* Add language selector to pre-launch
* Store DVDDiskID in a global
Can use this later for things
* More version system API improvements
* d_name mostly region switching fully
JPN doesn't work yet cuz it'll be a nightmare, probably.
* More version switching support
* Mark GCN PAL as supported ROM
* Fix remaining REL assets to have PAL offsets
* d_a_mg_fish PAL
* d_a_mg_fshop PAL
* isRegionUsa helper
* d_menu_fishing PAL
* d_msg_class PAL
* m_Do_MemCardRWmng PAL
* Update CARDInit call & remove DUSK_TP_VERSION
* Fix Ganon cape
Missed this one.
* Remove tp_version from Sentry
---------
Co-authored-by: Luke Street <luke@street.dev>
* Link separate JSystem libraries due to control.cpp
This allows the Xcode generator to work, otherwise
it breaks on the duplicate control.o files within
the game_debug library.
* Fix __memcpy define on GCC
* Try LINK_GROUP:RESCAN for GNU ld
* Combine dusk/game_base/game_debug targets
* Fix compile defs syntax