Commit Graph

2110 Commits

Author SHA1 Message Date
Irastris 433f058aea Frame interp: Revised camera system
FOV is now smooth, and the individual hacks for stars and Epona's reins are removed
2026-04-16 00:04:32 -04:00
TakaRikka 194cb94d43 Merge pull request #380 from TwilitRealm/feature/disable-main-hud
Disable Main HUD Feature
2026-04-14 20:03:23 -07:00
TakaRikka 22535ba84d Merge pull request #379 from TwilitRealm/minigame-wide-hud
Widescreen Minigame Counters
2026-04-14 20:02:41 -07:00
Irastris cd9bb31b02 Frame interp: Howl 2 Electric Boogaloo 2026-04-14 17:17:29 -04:00
Irastris e37c912053 Frame interp: Stable keying for simple shadows 2026-04-14 16:55:24 -04:00
MelonSpeedruns 4e42af6cd8 Disable Main HUD Feature 2026-04-14 15:43:52 -04:00
MelonSpeedruns 83b210e26c Widescreen minigame counters 2026-04-14 15:10:28 -04:00
Luke Street 158f31d056 Patch Twilight Hack 2026-04-14 11:33:14 -06:00
madeline 86bea34bb2 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-14 07:07:23 -07:00
madeline 09e9c6ad34 redo keybinds for debug tab 2026-04-14 07:07:19 -07:00
TakaRikka 38cfaae940 Merge pull request #360 from TwilitRealm/26-04-13-font-opts
Text Rendering optimizations
2026-04-14 02:38:59 -07:00
TakaRikka 7e56747e33 Merge pull request #359 from TwilitRealm/feature/time-stones
Sun's Song
2026-04-14 02:38:10 -07:00
Luke Street 27d95c37d5 Create log files under configDir/logs; seed initial pipeline cache 2026-04-14 01:32:58 -06:00
Luke Street 4b8248b130 Integrate Sentry crash reporting for public builds 2026-04-14 00:43:56 -06:00
Irastris d32dc7481e Frame interp: Initial presentation sync implementation 2026-04-14 02:41:11 -04:00
Irastris 8ea0352fed Frame interp: Initial presentation sync implementation 2026-04-14 02:33:44 -04:00
madeline 0e25434c17 state share feature 2026-04-13 21:55:55 -07:00
Jasper St. Pierre c6e67daeac d_drawlist: shadow fix
dDlst_shadowControl_c::reset() is called every frame, dDlst_shadowControl_c::init() is not. Fix up dDlst_shadowControl_c::init() to not leak and reset its own data when needed, and remove texture reset calls which tear down the texobj.
2026-04-13 19:34:25 -07:00
Jasper St. Pierre 03a46635a0 d_drawlist: naming cleanup 2026-04-13 19:34:25 -07:00
MelonSpeedruns d865c82f76 Added howling anywhere (R+X) 2026-04-13 18:08:05 -04:00
Lurs b3f2ae63b3 Add slider for bloom brightness 2026-04-13 23:35:21 +02:00
MelonSpeedruns ad94d9656f Merge branch 'main' into feature/time-stones 2026-04-13 16:44:00 -04:00
Luke Street b3cc9ba02e Add "Bloom Mode" config option (Off, Classic, Dusk) 2026-04-13 13:06:14 -06:00
MelonSpeedruns f15a4f07e5 Time Stones now with Song of Time 2026-04-13 13:03:28 -04:00
MelonSpeedruns 277d16c110 Time Stones Feature 2026-04-13 10:46:09 -04:00
PJB3005 18995f3d7c Enable some draw call merging in text rendering
Don't set state between characters if possible.

Next step is page merging so it can do full lines of text at once.
2026-04-13 13:27:21 +02:00
TakaRikka c6fd502d01 Merge https://github.com/zeldaret/tp 2026-04-13 01:44:04 -07:00
TakaRikka b4ca7304a0 cat door cleanup (#3155) 2026-04-13 01:42:10 -07:00
Jasper St. Pierre a14fe187b9 bloom2 wip 2026-04-13 01:29:21 -07:00
TakaRikka 7580cce803 Merge pull request #352 from TwilitRealm/more-gyro-options
Per-Axis Gyro Sensitivity
2026-04-13 00:49:05 -07:00
YunataSavior 16241b45a6 Fix MDH cat door opening
* Needs to be upstreamed

Fixes #182
2026-04-13 00:44:18 -07:00
SuperDude88 8b0e6c877b Per-Axis Sensitivity
- Allow changing the sensitivity of the gyro on each axis independently
2026-04-12 23:36:30 -04:00
Jasper St. Pierre c079edd59c Revert "remove double swapping"
This reverts commit 0474db2fdf.
2026-04-12 19:01:47 -07:00
TakaRikka 0adbd7ea5d Merge pull request #343 from TwilitRealm/ira/gyro-aim
Initial implementation of gyro aim
2026-04-12 16:54:25 -07:00
TakaRikka d886c01c15 Merge pull request #342 from TwilitRealm/feat/move-link-tool
Add Move Link tool from decompgz
2026-04-12 16:23:05 -07:00
Pheenoh ad10ddf7a9 Address PR feedback for Move Link tool
- Gate on developmentMode instead of dedicated setting
- Simplify combo check to getHoldL + getHoldR + getTrigY
- Use #if TARGET_PC ifdefs, preserve original #if DEBUG code
- Remove enableMoveLink ConfigVar and menu checkbox
2026-04-12 15:46:36 -06:00
TakaRikka 829078a66c Merge pull request #339 from TwilitRealm/feature/restore-dolby-for-builds
Restore Warning Screen behind Toggle
2026-04-12 13:43:21 -07:00
TakaRikka 0258fe30ca Merge pull request #338 from TwilitRealm/feature/no-heart-drops
No Heart Drops Feature
2026-04-12 13:42:16 -07:00
Irastris b5bb6bf53a Initial implementation of gyro aim 2026-04-12 14:58:16 -04:00
Pheenoh a836be11bc Add Move Link tool from decompgz 2026-04-12 12:32:27 -06:00
Irastris 1f77e2e5e8 Frame interp: Fix stars 2026-04-12 13:20:04 -04:00
MelonSpeedruns b3472d3f61 added skip warning screen toggle 2026-04-12 12:33:05 -04:00
MelonSpeedruns ef64ac08f8 No Heart Drops 2026-04-12 11:22:16 -04:00
Luke Street 85df64618d Add "Enable Water Refraction" toggle & cleanup 2026-04-11 20:13:39 -06:00
Irastris 0e2bd104b1 Frame interp: Fix Epona's reins 2026-04-11 21:45:54 -04:00
MelonSpeedruns 62df2c0460 Shadow Quality Enhancement (#311)
* Shadow Quality Enhancement

* added 1 space because we like consistency here

* Addressed encounter comments

* Renamed description of shadow resolution

* added period at the end of shadow resolution description

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-11 17:52:08 -06:00
Luke Street aafd50cd09 Use Limiter class in waitForTick (#330)
This uses the existing `Limiter` class (stolen from Metaforce) in `JFWDisplay::waitForTick`.
The limiter also now uses `SDL_DelayPrecise` internally on non-Windows platforms.
On Windows, the existing `NanoSleep` logic is untouched, as it appears to provide a
more stable framerate for the folks testing it on Windows than `SDL_DelayPrecise` does.
On Linux, however, `SDL_DelayPrecise` is plenty accurate.
2026-04-11 17:50:52 -06:00
Irastris b628a1beb6 Frame interp: Fix fmap scroll arrows 2026-04-11 18:19:09 -04:00
MelonSpeedruns ffc5d03fd6 Merge remote-tracking branch 'origin/main' into presets
# Conflicts:
#	files.cmake
#	src/d/actor/d_a_title.cpp
#	src/dusk/config.cpp
#	src/dusk/imgui/ImGuiConsole.cpp
#	src/dusk/imgui/ImGuiEngine.cpp
2026-04-11 16:53:04 -04:00
Howard Luck 83c6032c15 Fix daE_VA_c::mRopeCutStatus and va_tag_* array sizes (#3152) 2026-04-11 12:53:51 -07:00