bdamja
1430f690e0
button to restore default window size and position ( #234 )
2026-04-05 17:04:40 -04:00
MelonSpeedruns
9a27718808
Almost all menus scaled
2026-04-05 17:04:39 -04:00
MelonSpeedruns
dd11e5a39f
Modified Map Name to work with aspect ratios
2026-04-05 17:04:39 -04:00
CraftyBoss
6ca9017e12
update HUD positions in updateOnWide instead of when drawing
...
this change makes it so positions will properly update when resizing the window, instead of only updating on room load
2026-04-05 17:04:39 -04:00
PJB3005
6e6f55f1e4
Fix compile by giving WIDESCREEN_SUPPORT a value
2026-04-05 17:03:24 -04:00
MelonSpeedruns
47a8881406
fix full map rendering with multiple ratios, cursor still glitched
2026-04-05 16:56:35 -04:00
MelonSpeedruns
0ae4f5a78c
Fix Wolf Senses vignette on widescreen
2026-04-05 16:56:35 -04:00
MelonSpeedruns
ba965ae32d
Fix black screen effect when turning into Wolf Link
2026-04-05 16:56:35 -04:00
MelonSpeedruns
fe02fb8e61
Fix underwater effect + Fading to work at any aspect ratio
2026-04-05 16:56:35 -04:00
MelonSpeedruns
769eba2e21
fix building
2026-04-05 16:56:33 -04:00
Lurs
ae1018318a
Fix arrows for dungeon map
2026-04-05 16:55:52 -04:00
MelonSpeedruns
49ad699eb3
fix reticles for good
2026-04-05 16:55:52 -04:00
MelonSpeedruns
483b7eaecc
nvm im dumb
2026-04-05 16:55:52 -04:00
MelonSpeedruns
9d61f300c1
fix reticle position
2026-04-05 16:55:52 -04:00
MelonSpeedruns
74d0c0b282
scale bloom depending on the window size
2026-04-05 16:55:52 -04:00
Irastris
bbe205d3bf
Fix fmap cursor and options screen
2026-04-05 16:55:52 -04:00
MelonSpeedruns
3414cec13c
initial commit with working 3D view at all times
2026-04-05 16:55:48 -04:00
Max Roncace
bfbf524be2
Build "game" as a static library ( #236 )
...
* Build "game" as a static library
This effectively renames the "game" lib to game_base, builds it and
game_debug as object libraries, and links both into a single static
library. There is also some refactoring done to remove the game_base's
dependencies on game_debug's compile-time parameters which have now
been moved into shared buildscript variables.
* Fix build
---------
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com >
2026-04-05 22:48:44 +02:00
madeline
c006baaf63
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-05 11:48:20 -07:00
madeline
3d5f2474bf
turbo keybind tool
2026-04-05 11:47:49 -07:00
Irastris
13f24a585d
Use int for audio sliders, show current value ( #235 )
2026-04-05 12:31:45 -06:00
MelonSpeedruns
adf22e69c1
Resize ImGui windows automatically + Move "Tools" menu after "Enhancements" ( #232 )
...
* Resize ImGui windows automatically + Move "Tools" menu after "Enhancements"
* Oops, forgot one of those
* Always resize Tools menu
* Moved hotkeys to allow fullscreen & reset to be done without the menu open
2026-04-05 12:30:48 -06:00
Jeffrey Crowell
7920a6144a
force scale of 1.0 ( #230 )
...
combine with https://github.com/encounter/aurora/pull/54
to have aurora actually handle the scaling properly instead of doing it
hackily in dusk.
2026-04-05 12:30:03 -06:00
Max Roncace
2aad522298
Revert "Get rid of separate game dylib"
...
This reverts commit 9b44afa5b2 .
2026-04-05 14:21:14 -04:00
madeline
791e2400de
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-05 11:05:38 -07:00
madeline
1ffeb900ae
fix trimming issue closes #201
2026-04-05 11:05:31 -07:00
PJB3005
9b44afa5b2
Get rid of separate game dylib
...
Just link that shit into the exe. Means we can turn off CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS and save file size.
2026-04-05 19:32:04 +02:00
PJB3005
1cccef54d5
Remove and tighten down on some unused stubs
2026-04-05 19:29:06 +02:00
PJB3005
92fe1e7702
Fix destructible bridges by removing a STUB_RET
...
Fixes #127
2026-04-05 19:15:45 +02:00
PJB3005
0af2ad69e0
Fix bad snprintf in ImGuiHeapOverlay.cpp
2026-04-05 19:10:42 +02:00
PJB3005
b82a623810
DUSK_SELECTED_OPT applies to freeverb
...
Fixes audio stuttering on debug builds
2026-04-05 19:09:33 +02:00
TakaRikka
b5f9b9d7d3
Merge pull request #228 from TwilitRealm/fix-sand
...
Find proper distance initialization for particles (fix for #207 )
2026-04-04 23:43:07 -07:00
Irastris
574d980b23
Fix enhancements menu v3_reallyforreal_final_v02
2026-04-05 02:23:55 -04:00
madeline
1d98db6d13
make the reverb sound slightly more accurate
2026-04-04 23:04:08 -07:00
Lurs
a8e136c2c9
Fixes #207 (A bug I brought myself in :( )
2026-04-05 07:46:28 +02:00
madeline
de038222ac
no longer needed
2026-04-04 22:45:35 -07:00
madeline
bdae7b3e42
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-04 22:45:05 -07:00
madeline
05b1b29cb9
fix clangd for vscode and remove win platform variants since thats done through environment on windows
2026-04-04 22:45:00 -07:00
Irastris
a52dffe9a8
I hate you VS
2026-04-05 01:24:20 -04:00
madeline
78e7c3ced9
a
2026-04-04 22:22:34 -07:00
madeline
6857c54695
fix .clangd on vscode
2026-04-04 22:22:18 -07:00
Irastris
cf30230501
Fix building again & minor reformatting
2026-04-05 01:19:53 -04:00
TakaRikka
67bd14bfd8
Merge pull request #215 from TwilitRealm/reverb-wip
...
Audio FX reverb proof of concept
2026-04-04 21:38:01 -07:00
TakaRikka
8926512e02
Merge pull request #219 from TakaRikka/feature/no-low-hp-sound
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No Low HP Sound Enhancement
2026-04-04 19:02:32 -07:00
MelonSpeedruns
ce979a3328
Merge branch 'main' into feature/no-low-hp-sound
2026-04-04 21:50:00 -04:00
madeline
29ea44fc1d
dump audio and bigger room size
2026-04-04 17:14:09 -07:00
madeline
37ab09ec1d
h
2026-04-04 16:07:36 -07:00
madeline
ebc37b934d
better reverb
2026-04-04 15:59:18 -07:00
TakaRikka
8377cf618a
Merge pull request #218 from TakaRikka/feature/transform-anywhere
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Can transform Anywhere + Refactored checks to see if you can Quick Transform
2026-04-04 15:59:12 -07:00
TakaRikka
1ffb5a8c7f
Merge pull request #217 from TakaRikka/feature/no-miss-animation
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No Climbing Miss Animation toggle, similar to TPHD
2026-04-04 15:54:57 -07:00