Luke Street
a2b69d1e52
Avoid allocating RAM for shadow textures
2026-03-29 23:08:53 -06:00
Luke Street
7ea9bb1ec4
Increase shadow resolution
2026-03-29 23:03:00 -06:00
Luke Street
e298f04e0d
d_a_obj_brg: Fix out-of-bounds brg_init_pos
2026-03-29 14:59:27 -06:00
PJB3005
253196510f
Fix Midna portal spawning after boss
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#140
2026-03-29 18:22:45 +02:00
PJB3005
bafde816eb
Fix bad DSP assert
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Fixes #150
Fixes #133
2026-03-29 18:22:12 +02:00
PJB3005
d0d906fab4
Add fullscreen checkbox to game menu
2026-03-29 18:21:36 +02:00
PJB3005
4091e3d155
Fix stub log memory leaking if imgui rendering is disabled
2026-03-29 18:21:27 +02:00
TakaRikka
223ce87ea8
Merge pull request #144 from TakaRikka/fix/dvd-heap-exhaustion
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Use separate heap for DVD decompression
2026-03-29 04:35:51 -07:00
Max Roncace
b309b6c6ad
Use separate heap for DVD decompression
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This fixes crashes when first entering North Faaron cave and
Renado's Sanctuary due to system heap exhaustion resulting from
multiple threads allocating on the heap at once.
There's some sort of weird contention going on - for some reason the
game gobbles up seemingly any amount of memory you throw at it when
the two threads are competing for heap space. Using a separate heap
in the async thread sidesteps the issue.
2026-03-29 01:20:25 -04:00
PJB3005
3ad643f397
Don't include logging infrastructure in m_Do_graphic.h
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This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
2026-03-29 04:35:44 +02:00
Irastris
daf2954d43
Revert d_s_logo speedup, skip logos entirely instead
2026-03-28 19:18:06 -04:00
CraftyBoss
8cb91016d9
increase d_a_coach_2D heap size
2026-03-28 10:47:55 -04:00
CraftyBoss
ce12d168f0
Fix uninitialized field causing occasional crash in d_camera::lockonCamera, fix wolf howling scissors
2026-03-28 00:56:10 -04:00
TakaRikka
bd33160bb9
Merge pull request #135 from TakaRikka/pjb-audio
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Audio
2026-03-27 20:36:06 -07:00
PJB3005
c4d0189175
Fix map loader gameRegions literally being 2.7 MiB of recursive arrays
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Just moving it to std::vector, easy enough.
2026-03-27 17:34:05 +01:00
PJB3005
81d0312f2b
Merge branch 'main' into pjb-audio
2026-03-27 17:18:11 +01:00
PJB3005
abfe917008
Add replacement helpers for strncpy[_s]
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Portable without vulnerabilities.
2026-03-27 16:54:51 +01:00
PJB3005
c9d81c924c
Audio channels are sorted with a stable sort
2026-03-27 14:54:27 +01:00
PJB3005
0ef39ae045
Show new audio channels as green on the debug tool
2026-03-27 14:54:17 +01:00
PJB3005
50303bba1b
Implement master volume & volume interpolation
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Does not fix clicking :(
Fixes https://github.com/TakaRikka/dusk/issues/132
Fixes https://github.com/TakaRikka/dusk/issues/128
2026-03-27 14:54:03 +01:00
PJB3005
21ce0d35b0
Replace ugly cast in dusk::audio::DspRender
2026-03-27 13:35:33 +01:00
PJB3005
962193d73c
Skip oscillator channels properly I think
2026-03-27 12:42:37 +01:00
Lurs
258d42b49e
fix stuck note e.g. in Hyrule field
2026-03-27 12:23:41 +01:00
Max Roncace
ef1cfc5d28
Merge remote-tracking branch 'decomp/main'
2026-03-27 02:02:24 -04:00
YunataSavior
f398cf04ad
Add "Selected Layer" to Map Loader
2026-03-26 20:18:18 -07:00
Roman Sandu
b0cd70ce74
JAHostIO and friends ( #3131 )
2026-03-26 18:54:07 -07:00
Max Roncace
6764a60364
Fix UB in search_ground_1 in d_a_e_yg
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This could cause a crash and was previously fixed by 7d3795f7 , but
it's a band-aid solution. This fix addresses the underlying bug that
actually causes the crash.
The workaround remains in place for now because similar bugs related
to NaNs have been encountered, and it's not currently known how many
places in the codebase are affected as well.
2026-03-26 20:11:39 -04:00
PJB3005
2240c04cec
Fix shutdown crash
2026-03-26 15:03:48 +01:00
TakaRikka
803eb07341
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-26 04:52:52 -07:00
TakaRikka
e212ccd417
save editor inventory menu wip
2026-03-26 04:52:09 -07:00
Lurs
4a90460ba0
Fix audio memory leak
2026-03-26 11:02:24 +01:00
YunataSavior
488ceb8136
Fix "switch case passes initialization" in d_a_peru
2026-03-25 21:28:58 -07:00
Max Roncace
0de67a8320
Add even more heap debug names
2026-03-25 20:53:18 -04:00
Max Roncace
9c0110d0fa
Map loader: Reset room/point values when region is changed
2026-03-25 20:53:18 -04:00
madeline
85d3b982b2
fixes #107
2026-03-25 12:05:50 -07:00
PJB3005
7944437dcc
Merge branch 'main' into pjb-audio
2026-03-25 16:43:59 +01:00
Lurs
5fbf8e4a7f
removing Z2Creature::startCreatureVoice stub
2026-03-25 09:35:16 +01:00
madeline
2618da7453
properly scale deku toad camera detection range
2026-03-24 18:34:12 -07:00
madeline
c31fde8221
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-24 18:25:05 -07:00
madeline
5fd5882881
fix trimming viewport scissoring fixes #121
2026-03-24 18:25:01 -07:00
Lurs
47402f56c8
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-24 11:20:12 +01:00
Lurs
42a0fbbf44
Add toggle for water projection offset. Potentially fixes #77
2026-03-24 11:19:58 +01:00
madeline
a1f78609d8
turn on background input
2026-03-23 23:17:26 -07:00
madeline
2a02ab7f09
fuck interrupts
2026-03-23 22:16:57 -07:00
PJB3005
0148d913e1
Add a bunch of missing imgui close buttons
2026-03-23 13:46:46 +01:00
PJB3005
946d1ae9b7
Threading cleanup: remove MallocAllocator stuff
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Not necessary anymore now that JKRHeap is isolated
2026-03-23 13:34:20 +01:00
TakaRikka
364400d56f
save editor wip
2026-03-23 05:01:42 -07:00
TakaRikka
68df239197
enable cs fades again
2026-03-22 00:20:37 -07:00
TakaRikka
58c406173a
aeralfos UB fix
2026-03-21 22:56:44 -07:00
TakaRikka
aefdbd9ab1
fix fopAcM_createItemFromEnemyID fix
2026-03-21 20:30:41 -07:00