* template setup
* get most colors working
* add lantern, midna, and heart colors
* fix PaneCache naming conflict
* add UI colors
* fix pane cache again
* override colors for items on other models
* recolor heart piece models
* cleanup
* add support for ordon sword recoloring
* recolor epona's eyelids
* move option descriptions
* fix mod.json
* constexpr descriptions
* gx.h instead of dolphin/gx/GXstruct.h
* fix default midna hair color
* use TextureService instead of overwriting model file data on load
* update descriptions
* manual cleanup
* fix includes
* remove unneeded include and const qualifier
* UI: Add Popover, ColorInput & more; mod cleanup
* Make it a bundled mod
---------
Co-authored-by: Luke Street <luke@street.dev>
* Add offsets for Wii USA R0/R2, JPN, and PAL
Also fix an oopsie where l_pos and l_normal's offsets were swapped
* Allow loading Wii discs
* Change GameVersion::GcnJpn checks to isRegionJpn()
* Change GameVersion::GcnPal checks to isRegionPal()
* Add platformSelect and regionSelect templates, simplify a ton of code
* Add *_get() macros to simplify REL loads
* Actually accept Wii USA Rev. 2 discs
* Show the Wii USA revision in prelaunch's disc status
* l_normal isn't in Wii RELs, so I'll just hardcode it
* Account for various BLO differences
Fix crash when opening the map on Wii USA Rev 0 and Wii PAL
* Use the streamed version of the file select music
* Update language selection
* Fix the d-pad/cross button text for Wii PAL
Resizing panes that are already 120.0f wide is harmless, so I didn't bother with a GameVersion check
* Fix brightness check discrepancy, use IF_DUSK_BLOCK macros when ideal
* Update docs and the issue template
* initial stage service ported from encounter's original impl
* Review cleanup
* initial stage service ported from encounter's original impl
---------
Co-authored-by: Luke Street <luke@street.dev>
* Untie existing mouse logic from gyro
* A bit more mouse cleanup before I start building off it
* Rebase and last bit of cleanup
* Fix rebase mistake, don't apply invertFirstPerson to gyro or mouse input
* Remove the deprecated ImGui toast system
* Add Mouse Camera option in preparation for its use
* WIP, add mouse controls for the third-person camera
* Various helpText revisions
* Enable free camera on horseback
* Untie mouse camera and free camera options
Either being enabled now allows the underlying freecam logic to run
* Allow simultaneous C-stick and mouse input
* Combine mouse sensitivities for both aim and camera
* Add option for inverting mouse Y
* Refactor cursor visibility handling
* Tighten aim capture condition and constrain cursor to window region
* Tidying my trash
* Last bit of housekeeping so I'm satisfied
* Don't write code while sleep deprived
* Fix my sloppy merge and a few helpText updates
* Disable control stick aim when mouse aim is active
* Use same conditions for cursor grabbing as for capture
* Array size UB fixes
* Fix ShieldD
* Remove (almost) all unsafe strcpy calls
Bunch of macros. C arrays are easy enough and just need a different call. For various cases where a char* is passed around bare, I've made a TEXT_SPAN macro that can store a length too for bounds checking.
* Move crash handling in safe string operations to separate TU
* strcat safe version
* sprintf made safe too
* Fix compile
* custom action framework and first person custom action
* add bind for midna call
* custom binding for opening dusklight menu
* turbo speed button action
* text descriptions
* fix not stopping default GC controller menu combo
* more explanation text
* block bind actions when in the dusklight menu
* Initial Draft
- Add draft crash report window on startup
If you want to disable them before/during startup, there is a command line option to force it
* Fixes
- Update language to be more precise, consistent with settings menu
- Actually shut down reporting properly if you disable it
- Fix my silly syntax errors
* Update text & use Sentry consent
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Co-authored-by: Luke Street <luke@street.dev>