madeline
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3c6552dbd2
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Merge branch '26-02-27-pjb-dev-2'
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2026-03-02 15:46:48 -08:00 |
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madeline
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0ee5cd4781
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enable integrated terminal for debugger
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2026-03-02 15:45:18 -08:00 |
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madeline
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361f7f42e7
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stubstartCreatureVoice
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2026-03-02 15:44:49 -08:00 |
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madeline
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67ed8fbd84
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fix bmg loading
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2026-03-02 15:34:04 -08:00 |
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madeline
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007ab3ab3c
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vscode debug configuration
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2026-03-02 12:52:03 -08:00 |
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madeline
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27e4670b5b
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Merge branch '26-02-27-pjb-dev-2' of https://github.com/TakaRikka/dusk into 26-02-27-pjb-dev-2
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2026-03-02 12:51:20 -08:00 |
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madeline
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7b98fd8b0f
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vscode debug configuration
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2026-03-02 12:51:17 -08:00 |
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PJB3005
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9d0c05d3ea
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Commit Aurora update
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2026-03-02 21:45:18 +01:00 |
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PJB3005
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c6139c5a9b
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Fix ResTIMG BE everywhere
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2026-03-02 21:40:50 +01:00 |
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PJB3005
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7b91d48954
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vrbox/vrbox2 rendering: take two
just disable only the broken code, it does nothing according to Jasper
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2026-03-02 21:40:35 +01:00 |
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PJB3005
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f5e37de746
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Disable vrbox/vrbox2 rendering
Code's broken in the original game but happens to work due to luck, causes hard crash on Dusk.
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2026-03-02 20:38:40 +01:00 |
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madeline
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6f21860513
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Merge branch '26-02-27-pjb-dev-2' of https://github.com/TakaRikka/dusk into 26-02-27-pjb-dev-2
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2026-03-02 11:32:56 -08:00 |
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PJB3005
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8a29cb06a3
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Fix hardcoded pointer sizes in JPAResource
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2026-03-02 20:00:55 +01:00 |
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PJB3005
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d33233c31b
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Animation/joint loading BE fixes
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2026-03-02 20:00:46 +01:00 |
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PJB3005
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9b08f337a5
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BE<S16Vec> support
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2026-03-02 19:53:45 +01:00 |
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madeline
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dbd5bb53b1
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cherry pick platform variants
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2026-03-02 10:53:09 -08:00 |
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madeline
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4e0a80ea8d
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build folder for vscode cmaketools
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2026-03-02 10:51:53 -08:00 |
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madeline
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27e8371d28
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platform variants
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2026-03-02 10:42:51 -08:00 |
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madeline
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6d603a1c06
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build folder for vscode cmaketools
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2026-03-02 10:03:11 -08:00 |
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PJB3005
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5130847f12
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Implement remaining d_bg_w_kcol.cpp BE fixes
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2026-03-02 17:20:15 +01:00 |
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PJB3005
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4d16409579
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Stub out more audio animation stuff
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2026-03-02 17:07:36 +01:00 |
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PJB3005
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106e8a1cb8
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Make collision PLC data BE aware
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2026-03-02 16:56:56 +01:00 |
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PJB3005
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abee1bfc17
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Move ARAM code to Aurora
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2026-03-02 14:51:56 +01:00 |
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PJB3005
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cb36c4e6a2
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Stub J3DGDLoadTlut
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2026-03-02 14:50:24 +01:00 |
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PJB3005
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b397c886e7
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Move some OS functionality to rely on Aurora
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2026-03-02 14:27:20 +01:00 |
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PJB3005
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199f2da4e7
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Move TP-specific OSReport functions elsewhere
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2026-03-02 13:47:19 +01:00 |
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PJB3005
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d762e1d8ec
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Make it build with 100% Aurora dolphin headers
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2026-03-02 13:26:35 +01:00 |
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PJB3005
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ea890d4064
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Fix relocated files
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2026-03-02 12:50:45 +01:00 |
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PJB3005
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8c52a386d5
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Merge remote-tracking branch 'decomp/main' into 26-02-27-pjb-dev-2
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2026-03-02 12:36:59 +01:00 |
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PJB3005
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2c490ea16c
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Remove stubs now implemented by my Aurora branch
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2026-03-02 12:00:54 +01:00 |
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PJB3005
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883ba38bb8
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Switch to Aurora headers for GX/VI
Replace GXSetArray() with GXSETARRAY() taking in size everywhere
Fix a ton of structs/enums being referred to with underscore name.
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2026-03-02 12:00:53 +01:00 |
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Jasper St. Pierre
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fe21abb1ec
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misc cleanup
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2026-03-01 15:37:08 -08:00 |
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Luke Street
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4df8ccc871
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Reorganize library code into libs/ (#3119)
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
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2026-03-01 14:35:36 -08:00 |
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PJB3005
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d83267098e
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Add heap imgui
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2026-03-01 22:23:59 +01:00 |
|
TakaRikka
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c9a46bd65b
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d_s_logo / d_s_play debug work, d_a_kago cleanup, misc cleanup (#3116)
* d_a_kago cleanup
* d_s_logo wii/shield work
* d_s_logo / d_s_play debug work
* fix missing profile class sizeof's
* fix phase->id values
* build fixes
* fix dCamera_c and camera profile
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2026-03-01 13:19:48 -08:00 |
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Jasper St. Pierre
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891a80b87c
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d_camera size fix
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2026-03-01 11:45:09 -08:00 |
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Jasper St. Pierre
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18b99218eb
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kcol be start
lots of methods still not finished
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2026-03-01 11:45:03 -08:00 |
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Jasper St. Pierre
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5c0cc94536
|
stub log
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2026-03-01 11:29:03 -08:00 |
|
Jasper St. Pierre
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09169f7d4c
|
CMake includes alt
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2026-03-01 09:56:43 -08:00 |
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PJB3005
|
3776bd624b
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Fix Aurora event processing (fix exit)
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2026-03-01 17:29:19 +01:00 |
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PJB3005
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247754a11b
|
JParticle BE fixes
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2026-03-01 17:08:17 +01:00 |
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PJB3005
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30653c815d
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Allow imgui windows to be toggled
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2026-03-01 17:06:52 +01:00 |
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PJB3005
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ae78adca5f
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Move imgui debug overlay to own file
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2026-03-01 16:38:39 +01:00 |
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PJB3005
|
86d45f8211
|
Fix createEditorCamera link error
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2026-03-01 15:16:22 +01:00 |
|
PJB3005
|
af9b0a85d1
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Fix dBgS_CaptPoly forward declares
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2026-03-01 15:14:23 +01:00 |
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PJB3005
|
3750e7cfee
|
Merge remote-tracking branch 'origin/main' into 26-02-27-pjb-dev-2
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2026-03-01 15:08:52 +01:00 |
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PJB3005
|
c24d2cf8cd
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Define fpcLy enum as being u32 explicitly
Fixes compiler warnings about conversions
|
2026-03-01 14:54:19 +01:00 |
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PJB3005
|
88debe4788
|
My IDE lied to me 😭
|
2026-03-01 14:53:00 +01:00 |
|
PJB3005
|
b448ebc9a5
|
Fix crafty's ++ and -- operators for BE<T>
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2026-03-01 14:48:45 +01:00 |
|
CraftyBoss
|
3e4b9bf59b
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update some actors to use sizeof for mSize, endian swap J2DScreen related structs, add 64bit endian swapping
game appears to be hanging on fully initing some processes, so while there isnt an immediate crash, nothing seems to be happening
|
2026-03-01 14:46:16 +01:00 |
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