* Basic PAL ISO & language support
Probably still needs much more work
* Add language selector to pre-launch
* Store DVDDiskID in a global
Can use this later for things
* More version system API improvements
* d_name mostly region switching fully
JPN doesn't work yet cuz it'll be a nightmare, probably.
* More version switching support
* Mark GCN PAL as supported ROM
* Fix remaining REL assets to have PAL offsets
* d_a_mg_fish PAL
* d_a_mg_fshop PAL
* isRegionUsa helper
* d_menu_fishing PAL
* d_msg_class PAL
* m_Do_MemCardRWmng PAL
* Update CARDInit call & remove DUSK_TP_VERSION
* Fix Ganon cape
Missed this one.
* Remove tp_version from Sentry
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Co-authored-by: Luke Street <luke@street.dev>
* Link separate JSystem libraries due to control.cpp
This allows the Xcode generator to work, otherwise
it breaks on the duplicate control.o files within
the game_debug library.
* Fix __memcpy define on GCC
* Try LINK_GROUP:RESCAN for GNU ld
* Combine dusk/game_base/game_debug targets
* Fix compile defs syntax
currently builds a "Metaforce" apk, will need to change name of course. Running the apk using Android Studio's emulator can get in game, however running on a samsung phone does not seem to work.
* CI attempt
* syntax
* fix cmake for linux
* fix include directories and merge main
* fix PDB fighting
* fix gcc compiling
* fix SSCACHE for windows
* try and fix gcc
* more CI presets
* remove the android target for now
* bump cmake minimum to fix debug information format
* yet another attempt at fixing gcc
* yet another attempt at fixing gcc
* better CI matrixing
* yet another attempt at fixing GCC
* fix arm
* fix CI
* placeholder icons
* compile dawn from source for windows arm64
* fix icons and linker warnings
* fix cmake
* fetch libjpegturbo
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Co-authored-by: Luke Street <luke@street.dev>
* Build "game" as a static library
This effectively renames the "game" lib to game_base, builds it and
game_debug as object libraries, and links both into a single static
library. There is also some refactoring done to remove the game_base's
dependencies on game_debug's compile-time parameters which have now
been moved into shared buildscript variables.
* Fix build
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Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Roughly inspired by what I've learned from my work on Space Station 14, without some of the unnecessary cruft and complexity.
Implementation is relatively simple once I figured out all the template order shenanigans.