madeline
06e6b0d47e
fix safety bit on interp fixes #507
2026-04-23 03:58:35 -07:00
madeline
b06c1911c6
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-22 22:33:59 -07:00
madeline
bfd8b9f453
make state share loads basically instant
2026-04-22 22:27:14 -07:00
Luke Street
5fcffa0b4f
Use SDL_GetTicksNS instead of std::chrono
2026-04-22 17:18:18 -06:00
Luke Street
30a99c22f1
Reorganize ImGui menus ( #456 )
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* Reorganize ImGui menus
* Fix crash_reporting.cpp
* Update aurora
2026-04-20 20:45:16 -06:00
Luke Street
8b9f09bda5
Frame interp: Fix cloud shadow flickering ( #446 )
2026-04-19 21:31:34 -06:00
TakaRikka
1cf14f176c
Merge pull request #438 from TwilitRealm/frame-interp-simplify
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Frame interp simplify
2026-04-19 14:58:38 -07:00
Jasper St. Pierre
2f84f0eaa4
j3d small cleanup
2026-04-19 14:16:38 -07:00
Jasper St. Pierre
53c005c4f1
jutfader doc
2026-04-19 12:48:50 -07:00
Jasper St. Pierre
bb9a88d7dc
frame interp camera cleanups
2026-04-19 02:25:00 -07:00
Jasper St. Pierre
8d3cb51157
frame interp simplify
2026-04-18 23:26:28 -07:00
TakaRikka
7fff3b5ae0
Merge pull request #430 from TwilitRealm/fix/JAISeqMgr
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Fix JAISeqMgr
2026-04-18 22:57:57 -07:00
Jasper St. Pierre
b3f8fecfe4
water interpolation fix
2026-04-18 22:17:35 -07:00
Pheenoh
fcfcb35929
fix JAISeqMgr beginStartSeq_ to check free memory before allocation
2026-04-18 19:53:40 -06:00
Luke Street
2ec6f65572
Merge remote-tracking branch 'refs/remotes/origin/main' into unhackify-widescreen
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# Conflicts:
# src/m_Do/m_Do_main.cpp
2026-04-17 23:12:58 -06:00
Luke Street
5c20f527ac
Widescreen rework & IR scaling
2026-04-17 23:11:43 -06:00
Irastris
59d2014fb9
Frame Interp: UI Pacing Simplification
2026-04-17 23:24:47 -04:00
Lurs
edea6a1418
fix #260 and potentially more
2026-04-17 16:12:53 +02:00
Irastris
0508acaa79
Frame interp: Dreamworks' Turbo (2013)
2026-04-14 21:59:24 -04:00
CraftyBoss
ec091ac3af
change ANDROID define to TARGET_ANDROID
2026-04-14 03:18:21 -07:00
CraftyBoss
35650784c3
Merge branch 'main' into android-building
2026-04-14 03:17:07 -07:00
CraftyBoss
86c1e21ac1
fix compilation error
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GlyphTextures no longer exists
2026-04-14 03:07:47 -07:00
CraftyBoss
a2f8fffc8d
Merge branch 'main' into android-building
2026-04-14 02:48:24 -07:00
TakaRikka
38cfaae940
Merge pull request #360 from TwilitRealm/26-04-13-font-opts
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Text Rendering optimizations
2026-04-14 02:38:59 -07:00
CraftyBoss
b7f3dbb8b3
Merge remote-tracking branch 'origin/main' into android-building
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# Conflicts:
# CMakeLists.txt
2026-04-14 01:03:50 -07:00
Irastris
d32dc7481e
Frame interp: Initial presentation sync implementation
2026-04-14 02:41:11 -04:00
Irastris
8ea0352fed
Frame interp: Initial presentation sync implementation
2026-04-14 02:33:44 -04:00
PJB3005
143aa51eb3
Make JUTResFont load all texture data into one texture
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Together with the previous change, this enables entire blocks of text to be rendered in one draw call.
2026-04-13 19:09:16 +02:00
PJB3005
18995f3d7c
Enable some draw call merging in text rendering
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Don't set state between characters if possible.
Next step is page merging so it can do full lines of text at once.
2026-04-13 13:27:21 +02:00
CraftyBoss
5e6d240d0f
Merge remote-tracking branch 'origin/main' into android-building
2026-04-13 01:05:16 -07:00
Jasper St. Pierre
9f22f27909
fixes and cleanups for j3d material
2026-04-12 20:14:24 -07:00
CraftyBoss
8cd8d1b90c
Merge remote-tracking branch 'origin/main' into android-building
2026-04-12 20:02:23 -07:00
Lurs
6b3728c5ab
Let's replace the hack through a hack? Should fix the double swapping of #208 (and maybe more)
2026-04-12 22:39:05 +02:00
Irastris
d481a23c49
Frame interp: Refactor JUTFader
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Now works regardless of interpolation being on/off
2026-04-12 13:56:00 -04:00
CraftyBoss
75a4fe4429
Merge remote-tracking branch 'origin/main' into android-building
2026-04-12 02:53:05 -07:00
Luke Street
3c281cc988
BE swap J3DMaterialFactory::newIndTexMtx/newFog
2026-04-11 20:13:39 -06:00
Luke Street
aafd50cd09
Use Limiter class in waitForTick ( #330 )
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This uses the existing `Limiter` class (stolen from Metaforce) in `JFWDisplay::waitForTick`.
The limiter also now uses `SDL_DelayPrecise` internally on non-Windows platforms.
On Windows, the existing `NanoSleep` logic is untouched, as it appears to provide a
more stable framerate for the folks testing it on Windows than `SDL_DelayPrecise` does.
On Linux, however, `SDL_DelayPrecise` is plenty accurate.
2026-04-11 17:50:52 -06:00
PJB3005
14e77aed9c
Fix JUTResFont duplicating texture data
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I misunderstood the way this code works the first time.
2026-04-11 21:46:14 +02:00
PJB3005
fe46adf3cb
Merge branch 'main' into 26-04-11-render-opts
2026-04-11 20:36:46 +02:00
PJB3005
9704f32411
Merge remote-tracking branch 'decomp/main'
2026-04-11 19:59:09 +02:00
Pieter-Jan Briers
a0e12c36e7
UB fixes ( #3150 )
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* Fix incorrect size for J2DTevBlock8::insertTexture local_38
* Fix dMeter_drawOptionHIO_c mOptionTypeBGPosX/Y size
* dMeter_drawLightDropHIO_c mVesselAlpha fix
* d_a_mg_rod array size fixes
* Fix e_tk2_class mActionTimer array size
* daObjTOMBO_c field_0x714 array size fix
2026-04-11 11:28:01 -06:00
PJB3005
cffb4b2400
Make J2DPictureEx not draw if zero alpha
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Reduces the amount of draw calls from inactive UI elements by a lot.
2026-04-11 16:13:45 +02:00
PJB3005
bcf7b4ca85
Bunch of debug/tracy groups for J2D
2026-04-11 16:11:41 +02:00
Irastris
fb9178cac9
Implement unlocked framerates via interpolation ( #315 )
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* Disable waitForTick and waitBlanking
* Initial frame interpolation implementation
* Initial batch of speed fixes
* Fix Iron Boots
* Strip dead code once used for debugging
* Interpolate shadows
* Revert overzealous/redundant lookups
* Fix JUTFader
* Fix field map cursor
* Fix various particle effects
* Fix Midna when riding Wolf Link
* Fix title logo
* Title Logo 2: Electric Boogaloo
* Fixed grass and flowers
* "Unlock Framerate" config option (WIP)
* Wrap more things in TARGET_PC
* Finish wrapping things in TARGET_PC
* Missed one
* Disable dComIfGd_drawXluListInvisible when interpolating
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Co-authored-by: Luke Street <luke@street.dev >
2026-04-11 01:06:25 -06:00
Pieter-Jan Briers
422ed7afc3
Couple sizeof(CMemBlock)s ( #3143 )
2026-04-10 23:42:00 -07:00
CraftyBoss
627cf559c9
building for android impl
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currently builds a "Metaforce" apk, will need to change name of course. Running the apk using Android Studio's emulator can get in game, however running on a samsung phone does not seem to work.
2026-04-10 03:53:57 -07:00
qwertyquerty
3366c22e99
CI/CD, CMake improvements, more targets, fix gcc ( #258 )
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* CI attempt
* syntax
* fix cmake for linux
* fix include directories and merge main
* fix PDB fighting
* fix gcc compiling
* fix SSCACHE for windows
* try and fix gcc
* more CI presets
* remove the android target for now
* bump cmake minimum to fix debug information format
* yet another attempt at fixing gcc
* yet another attempt at fixing gcc
* better CI matrixing
* yet another attempt at fixing GCC
* fix arm
* fix CI
* placeholder icons
* compile dawn from source for windows arm64
* fix icons and linker warnings
* fix cmake
* fetch libjpegturbo
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Co-authored-by: Luke Street <luke@street.dev >
2026-04-09 19:22:53 -06:00
TakaRikka
3d79a3d600
Merge pull request #296 from TwilitRealm/26-04-07-tracy
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Add Tracy stuff
2026-04-09 16:05:46 -07:00
TakaRikka
5ae4215e7d
Merge pull request #295 from TwilitRealm/26-04-09-jkrdecomp
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Fix JKRDecomp crash I caused
2026-04-09 14:26:15 -07:00
PJB3005
4ad00e3f04
Make waitForTick properly sleep
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It was spinwaiting 💀
2026-04-09 18:58:44 +02:00