* Fix Unloading Gates
- Fix CitS/Lakebed gates not loading if you don't restart the game between the different instances
Comment should be upstreamed to decomp (+ daDsh_c brief should be changed from "Death Sword Shutter Gate" which isn't accurate)
* Clarify Comment
- Add details about GC/Wii vs TPHD
- Gate on developmentMode instead of dedicated setting
- Simplify combo check to getHoldL + getHoldR + getTrigY
- Use #if TARGET_PC ifdefs, preserve original #if DEBUG code
- Remove enableMoveLink ConfigVar and menu checkbox
* fix aspect ratio not changing when applying the sd preset
* Added a third preset, and renamed SD preset to Classic
* show preset menu before setting the iso
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Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
* Disable waitForTick and waitBlanking
* Initial frame interpolation implementation
* Initial batch of speed fixes
* Fix Iron Boots
* Strip dead code once used for debugging
* Interpolate shadows
* Revert overzealous/redundant lookups
* Fix JUTFader
* Fix field map cursor
* Fix various particle effects
* Fix Midna when riding Wolf Link
* Fix title logo
* Title Logo 2: Electric Boogaloo
* Fixed grass and flowers
* "Unlock Framerate" config option (WIP)
* Wrap more things in TARGET_PC
* Finish wrapping things in TARGET_PC
* Missed one
* Disable dComIfGd_drawXluListInvisible when interpolating
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Co-authored-by: Luke Street <luke@street.dev>
* CI attempt
* syntax
* fix cmake for linux
* fix include directories and merge main
* fix PDB fighting
* fix gcc compiling
* fix SSCACHE for windows
* try and fix gcc
* more CI presets
* remove the android target for now
* bump cmake minimum to fix debug information format
* yet another attempt at fixing gcc
* yet another attempt at fixing gcc
* better CI matrixing
* yet another attempt at fixing GCC
* fix arm
* fix CI
* placeholder icons
* compile dawn from source for windows arm64
* fix icons and linker warnings
* fix cmake
* fetch libjpegturbo
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Co-authored-by: Luke Street <luke@street.dev>