Commit Graph

556 Commits

Author SHA1 Message Date
Irastris 27d27e6d94 Add support for playing Dusklight using Wii disc images (#2296)
* Add offsets for Wii USA R0/R2, JPN, and PAL
Also fix an oopsie where l_pos and l_normal's offsets were swapped

* Allow loading Wii discs

* Change GameVersion::GcnJpn checks to isRegionJpn()

* Change GameVersion::GcnPal checks to isRegionPal()

* Add platformSelect and regionSelect templates, simplify a ton of code

* Add *_get() macros to simplify REL loads

* Actually accept Wii USA Rev. 2 discs

* Show the Wii USA revision in prelaunch's disc status

* l_normal isn't in Wii RELs, so I'll just hardcode it

* Account for various BLO differences

Fix crash when opening the map on Wii USA Rev 0 and Wii PAL

* Use the streamed version of the file select music

* Update language selection

* Fix the d-pad/cross button text for Wii PAL
Resizing panes that are already 120.0f wide is harmless, so I didn't bother with a GameVersion check

* Fix brightness check discrepancy, use IF_DUSK_BLOCK macros when ideal

* Update docs and the issue template
2026-08-15 11:58:09 -06:00
Luke Street 0f5a248401 Time revamp (#2304)
* Don't Use OSCalendarTime for Speedrun Timing

- Shouldn't rely on OSTicksToCalendarTime since it will be changed to handle time zone conversion, and that doesn't make sense on elapsed time

* Use OSGetSystemTime Extension

- Fixes desyncing issues with save file time and a couple other odd instances, particularly on mobile platforms that suspend apps

* Time revamp

* Update aurora

* Split IGT/RTA calculations

* Shift-Turbo to slow down

---------

Co-authored-by: SuperDude88 <82904174+SuperDude88@users.noreply.github.com>
2026-08-14 00:07:54 -06:00
doop 46da33be37 Use texture replacement API for HQ minimap textures (#2303) 2026-08-13 23:44:36 -06:00
Luke Street cf8ab52f55 Fix ATTRIBUTE_ALIGN placement 2026-08-05 21:16:06 -06:00
Luke Street 13b3b68fe5 Migrate to Borealis (#2266) 2026-08-05 07:54:31 -06:00
Luke Street 7305ef09b9 Mods: WindowService, log wrappers, external rendering (#2251) 2026-07-30 00:24:24 -06:00
TakaRikka e3075520e7 convert jpn logic changes to runtime checks 2026-07-17 20:35:15 -07:00
TakaRikka 6058a0c597 Merge branch 'main' of ssh://github.com/TwilitRealm/dusklight into jpn 2026-07-16 15:09:23 -07:00
Luke Street a6f059827b Game ABI / headers refactoring (#2215)
* Game ABI / headers refactoring

* Delete dusk/imgui.h
2026-07-14 19:24:08 -06:00
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00
jdflyer 6a79bf1e79 Add command line arguments for --develop, --load-save, and --stage (#2150)
* Add command line arguments for --develop, --load-save, and --stage

* Include sstream so clang stops crying :(

* Put stage load parsing in main, better load logic
2026-07-11 12:16:38 -06:00
Luke Street d9a978f21f Mod API: gfx service 2026-07-09 23:08:59 -06:00
Luke Street 5c9c76cc0b Dusklight mod API core
Co-authored-by: qwertyquerty <qwertytrogi@gmail.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2026-07-08 01:47:31 -06:00
Luke Street d40a30ee13 Config: renaming & add change subscriptions 2026-07-07 00:50:11 -06:00
Luke Street f32e069c4b Improve mouse hiding logic (#2163)
* Improve mouse hiding logic

* Restore ImGui logic
2026-07-02 02:03:18 -04:00
Luke Street 9eb9acfa11 Move frame limiter after aurora_end_frame 2026-06-16 12:56:02 -06:00
Luke Street 16cc37ca10 Android: Call Surface.setFrameRate & update it 2026-06-15 23:39:36 -06:00
Luke Street ad53af5c78 Touch controls (#2053)
* WIP touch controls

* Action icons

* Updates

* Don't mutate freeCamera config; allow switching between touch and controller cam

* Wow

* Fix build & add Skip button

* Fix build & add settings

* RCSS cleanup

* Dpad and fishing, might redo

* Add menu mouse controls

* More pointer & fix icons

* Optimizations & introduce layout system

* Update aurora

* Implement touch controls layout editor

* Cleanup & fixes

* Allow disabling mouse/touch in menus

* More fixes
2026-06-15 12:48:04 -06:00
Kyrio d0894853d7 Add setting to memorize window size (#2025)
* Add "Memorize Window Size" setting

* Code review #2025

* memorize -> remember, helpText revision

---------

Co-authored-by: Irastris <irastris15@gmail.com>
2026-06-13 22:47:18 -04:00
Reilly Brogan e26fab71d6 Add DUSK_PACKAGE_INSTALL (#1966)
Signed-off-by: Reilly Brogan <reilly@reillybrogan.com>
2026-06-07 23:33:49 -06:00
Luke Street 824389f871 Remove embedded gamecontrollerdb.txt (#2018)
But still load from the data dir if
it exists there (for user overrides)
2026-06-07 22:30:07 -06:00
Luke Street b00b7f8f1b More texture caching 2026-06-04 23:21:13 -06:00
Luke Street 460b96c709 More Tracy zones 2026-06-03 00:01:34 -06:00
Irastris bd9b81f700 Add mouse input option for the third-person camera (#1011)
* Untie existing mouse logic from gyro

* A bit more mouse cleanup before I start building off it

* Rebase and last bit of cleanup

* Fix rebase mistake, don't apply invertFirstPerson to gyro or mouse input

* Remove the deprecated ImGui toast system

* Add Mouse Camera option in preparation for its use

* WIP, add mouse controls for the third-person camera

* Various helpText revisions

* Enable free camera on horseback

* Untie mouse camera and free camera options
Either being enabled now allows the underlying freecam logic to run

* Allow simultaneous C-stick and mouse input

* Combine mouse sensitivities for both aim and camera

* Add option for inverting mouse Y

* Refactor cursor visibility handling

* Tighten aim capture condition and constrain cursor to window region

* Tidying my trash

* Last bit of housekeeping so I'm satisfied

* Don't write code while sleep deprived

* Fix my sloppy merge and a few helpText updates

* Disable control stick aim when mouse aim is active

* Use same conditions for cursor grabbing as for capture
2026-06-01 23:37:53 -06:00
Pieter-Jan Briers 81caa89e12 Update Aurora & use new texture replacements API (#1935)
Cherry picked from TPHD branch

Co-authored-by: Luke Street <luke@street.dev>
2026-05-30 19:57:17 -06:00
Loïs 2a3bc722d9 Add in-process crash handler with symbolizable backtrace (#1536) 2026-05-24 22:11:45 -06:00
Luke Street a8a2f5c84c Disable OSReport in release builds 2026-05-24 17:44:43 -06:00
Pieter-Jan Briers a6376368ee String safety (#1548)
* Array size UB fixes

* Fix ShieldD

* Remove (almost) all unsafe strcpy calls

Bunch of macros. C arrays are easy enough and just need a different call. For various cases where a char* is passed around bare, I've made a TEXT_SPAN macro that can store a length too for bounds checking.

* Move crash handling in safe string operations to separate TU

* strcat safe version

* sprintf made safe too

* Fix compile
2026-05-24 10:43:00 -06:00
Jasper St. Pierre af162bbd0a New Depth of Field implementation (#1773) 2026-05-24 10:41:59 -06:00
Irastris c516b91476 Add "Output Resampling" option (#1541)
Adds an Output Resampling option to the Video tab to allow choosing between the old Bilinear sampler and a new Area sampler. Area sampling produces a much cleaner, softer image when downscaling, and a significantly sharper image when upscaling. This can also serve as a halfway decent anti-aliasing substitute until we have a more proper implementation.
2026-05-17 20:26:10 -06:00
Ash 2da6590657 feat: FPS Limiter (#1446)
* Add interpolation frame rate cap

* wip: reworked framelimiter

Based on my testing this is a bit more stable in frametimes.

* wip: efficiency improvement + windows build fix

Significantly improve efficiency by using a hybrid approach.

* wip: UI changes

* wip: end frame AFTER limiting

* wip: remove unused include

* wip: minor ui code change

Makes it easier to remove/add presets

* Simplify Limiter UI

- Change enableFrameInterpolation to an enum with off/capped/unlimited values
- Simplify the UI to use 2 settings (unlock framerate + a max value entry)

* wip: slight limiter simplification

* wip: implement review suggestions

* wip: fix syntax error

* wip: revert enum order + replace old checks

* Fix compile error

---------

Co-authored-by: SailorSnoW <sailorsnow@pm.me>
Co-authored-by: Loïs <49660929+SailorSnoW@users.noreply.github.com>
Co-authored-by: SuperDude88 <82904174+SuperDude88@users.noreply.github.com>
Co-authored-by: Luke Street <luke@street.dev>
2026-05-17 20:11:32 -06:00
Irastris e8a29f65b5 Revert "Feature - remember window position (#1238)" (#1558)
This reverts commit e10e1f74d5.
2026-05-17 23:32:42 +02:00
Tom Lube a1fc6cf6e1 add to m_Do_main 2026-05-17 14:34:14 -04:00
SrBananaMan a499877c37 Add an enable texture replacements option in the video tab (#1517)
Co-authored-by: Luke Street <luke@street.dev>
2026-05-17 07:51:15 -06:00
David Kanevskyy e10e1f74d5 Feature - remember window position (#1238)
* added .zed/ to gitignore (editor configs)

* remember window position upon closing

* Save window location on SDL_EVENT_WINDOW_MOVED or SDL_EVENT_WINDOW_RESIZED

* Fix code format mistakes

* Also persist window width/height

* Undo change to input::handle_event

* Undo aurora submodule change

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-17 07:25:12 -06:00
TakaRikka 9a3428983b build fix / verif 2026-05-16 19:37:46 -07:00
TakaRikka 15a846478b Merge branch 'main' of ssh://github.com/TwilitRealm/dusklight into jpn 2026-05-16 19:18:06 -07:00
Luke Street e52d9e9b71 Fix mDoLib_project with safe area 2026-05-14 17:06:58 -06:00
qwertyquerty 4ee0d8ed4b 1.1.1 fixes (#1168)
* fix keyboard npe

* fix autosave NPE

* hintTalkEvCamera UB

* fix UB in f_pc_base logging

* fix NPE in karg carry logic

* fix link model dangling pointers

* exponential audio slider and better audio default

* fix speedrun mode defaullt layer restore issue
2026-05-13 08:56:16 -06:00
qwertyquerty ce554a107d speedrun mode hotfixes (#1160) 2026-05-13 01:10:25 -06:00
Luke Street 9ce1ab7d5a Migrate only user files 2026-05-13 00:47:29 -06:00
Pieter-Jan Briers 80af15c95b Log build info on startup (#1117)
Co-authored-by: Luke Street <luke@street.dev>
2026-05-12 19:16:37 -06:00
Sulfrix 4c5e3b933e set sdl app metadata when initializing audio (#1137)
* set sdl app metadata when initializing audio

* move metadata to main
2026-05-12 19:15:33 -06:00
SuperDude88 5eddcb9653 Discord RPC Toggle (#1120)
* Discord RPC Toggle

* I learned my lesson (Formatting)

Took me long enough

* Fix Mobile Platforms

- ifdef the setting so it builds properly on platforms that don't have rpc
- More formatting I missed
2026-05-12 19:14:44 -06:00
Luke Street a0f42c0c80 Incorporate SDL_GameControllerDB 2026-05-12 14:00:38 -06:00
doop 3366613354 Pillarbox widezoom cutscenes instead of cropping (#1054)
Fixes #777.
2026-05-11 22:59:17 -06:00
Luke Street 79b1f4ab4d Customizable data directory & migration (#1059)
* Customizable data directory & migration

* Add file/dir rename fast-path

* Write data_location.json to base path on Windows; fix UTF-8 custom paths

* Build fix

* Another build fix

* Android data directory selection

* Fix CMake target ref
2026-05-11 22:57:59 -06:00
Irastris 157f4f9df2 Rebrand (#1064)
* Rebrand

* Revert Info.plist.in

* Think, Mark!
2026-05-11 22:06:58 -06:00
SuperDude88 e7ab978a30 Crash Reporting Popup (#879)
* Initial Draft

- Add draft crash report window on startup

If you want to disable them before/during startup, there is a command line option to force it

* Fixes

- Update language to be more precise, consistent with settings menu
- Actually shut down reporting properly if you disable it
- Fix my silly syntax errors

* Update text & use Sentry consent

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-10 18:37:22 -06:00
Luke Street 5187fe90c3 Seed initial pipeline cache through SDL IO & UTF8 path fixes 2026-05-10 10:39:11 -06:00