Compare commits

..

57 Commits

Author SHA1 Message Date
Luke Street 0c1372f986 Revert "Kinda crappy initial controller support"
This reverts commit 23a91a37be.
2026-04-27 21:55:57 -06:00
TakaRikka a4777045fe Merge pull request #578 from TwilitRealm/fix/fix-disable-hud
Fix bugs with Disable Main HUD
2026-04-27 15:29:02 -07:00
TakaRikka bbe8ea6aa6 Merge pull request #577 from TwilitRealm/better-freecam-code
Better Freecam code + Allow Freecam in Target mode
2026-04-27 15:28:39 -07:00
MelonSpeedruns d662db69f0 Fix bugs with Disable Main HUD 2026-04-27 17:04:42 -04:00
MelonSpeedruns 9b259143be Better Freecam code + Allow Freecam in Target mode 2026-04-27 12:05:26 -04:00
Irastris 5f33489465 Register interp callback for d_a_obj_lv8Lift 2026-04-27 01:04:45 -04:00
Luke Street 23a91a37be Kinda crappy initial controller support 2026-04-26 21:01:41 -06:00
TakaRikka a886f8a2df Merge pull request #568 from TwilitRealm/fix/d_a_obj_balloon
d_a_balloon score and interp fixes
2026-04-26 17:00:30 -07:00
TakaRikka 6df7b1e9cd Merge pull request #357 from TwilitRealm/speedrun-timer
speedrun timer
2026-04-26 16:59:47 -07:00
TakaRikka 206c02b527 fix igt timer 2026-04-26 16:51:10 -07:00
Pheenoh a05d1a9ee6 d_a_balloon score and interp fixes 2026-04-26 17:05:46 -06:00
Howard Luck ed0df01b8d Merge pull request #565 from TwilitRealm/fix/clib_offsetpos
cLib_offsetPos param aliasing fix
2026-04-26 16:09:26 -06:00
Pheenoh 0f9d563a3e cLib_offsetPos param aliasing fix 2026-04-26 15:59:45 -06:00
TakaRikka f3fb65495e Merge pull request #561 from TwilitRealm/fix/pal_lang
Only show language selection if PAL disc
2026-04-26 14:50:14 -07:00
TakaRikka 196f33005e Merge pull request #560 from TwilitRealm/fix/imgui-and-camera-x
ImGui Button name change + Fix Freecam Invert X Axis option
2026-04-26 14:49:40 -07:00
Luke Street 90c0bdded0 Use GXDestroyCopyTex on map destroy
Resolves #469
2026-04-26 14:02:28 -06:00
Pheenoh f856f871bb Only show languages if PAL disc 2026-04-26 13:58:38 -06:00
Jasper St. Pierre e75ea18ef0 map deco perf 2026-04-26 11:52:20 -07:00
Jasper St. Pierre 50e2d9d1a7 grass draw fix
closes #534
2026-04-26 11:18:25 -07:00
Jasper St. Pierre 5c84978c3c evil perf fix
closes #552
2026-04-26 10:44:52 -07:00
MelonSpeedruns 3859f39729 Fix camera radius to be smoother 2026-04-26 10:25:10 -04:00
MelonSpeedruns 3498ded9d9 ImGui Button name change + Fix Freecam Invert X Axis option 2026-04-26 10:18:47 -04:00
Phillip Stephens 8784958c40 Quick PAD rumble fixes, add button to test rumble configuration 2026-04-25 22:51:39 -07:00
Phillip Stephens c1231885fe Add rumble intensity sliders to input configurator (#558) 2026-04-25 23:17:17 -06:00
TakaRikka 2b65a696dd Merge pull request #556 from TwilitRealm/fix/zant_fog
Frame Interp: Fix Zant Fog Spin
2026-04-25 21:31:30 -07:00
Pheenoh 02924549be fix idle howl blinking 2026-04-25 21:21:22 -07:00
TakaRikka 6cf94b4491 remove unneeded file 2026-04-25 21:18:51 -07:00
TakaRikka 30aa2dd527 Merge branch 'main' of github.com:TwilitRealm/dusk into speedrun-timer 2026-04-25 21:16:27 -07:00
TakaRikka 8e121a7e51 update timer impl 2026-04-25 21:12:51 -07:00
Pheenoh 34ec362876 fix zant fog spin and culling 2026-04-25 21:37:11 -06:00
MelonSpeedruns ba58d2486e Free Camera (#542)
* freecam wip

* added manual mode

* fix freecam collision

* made freecam into its own function

* Added settings & Radius modification when camer is higher up

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-25 21:35:43 -06:00
Luke Street f7b5350d60 Update README.md 2026-04-25 20:42:02 -06:00
Howard Luck 9ddfcc38c9 fix interp on ooks rope (#553) 2026-04-25 20:37:36 -06:00
TakaRikka cee66a6fd5 Merge pull request #554 from TwilitRealm/achievements
achievements
2026-04-25 19:25:50 -07:00
madeline 574b6197a2 achievements 2026-04-25 18:23:12 -07:00
Howard Luck 6fc8628144 fix gdorf horseback reins + demo cuts (#551) 2026-04-25 20:44:38 -04:00
Irastris ca9330b412 Register interp callback for d_a_obj_lv8OptiLift
Fixes disappearing platforms
2026-04-25 20:40:29 -04:00
Luke Street 1b792eb964 Update aurora 2026-04-25 16:18:16 -06:00
Howard Luck 0e5ea0d3b1 fix d_meter_button flashing (#549) 2026-04-25 15:48:45 -06:00
Pieter-Jan Briers 977ad16806 GCN PAL support (#533)
* Basic PAL ISO & language support

Probably still needs much more work

* Add language selector to pre-launch

* Store DVDDiskID in a global

Can use this later for things

* More version system API improvements

* d_name mostly region switching fully

JPN doesn't work yet cuz it'll be a nightmare, probably.

* More version switching support

* Mark GCN PAL as supported ROM

* Fix remaining REL assets to have PAL offsets

* d_a_mg_fish PAL

* d_a_mg_fshop PAL

* isRegionUsa helper

* d_menu_fishing PAL

* d_msg_class PAL

* m_Do_MemCardRWmng PAL

* Update CARDInit call & remove DUSK_TP_VERSION

* Fix Ganon cape

Missed this one.

* Remove tp_version from Sentry

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-04-25 15:46:12 -06:00
Irastris 41420bc71c Chu Fix 2: Electric Boogaloo 2026-04-25 17:08:22 -04:00
Irastris 5ec5f8864a Register interp callback for d_a_e_sm2
Fixes chu color changes
2026-04-25 16:59:48 -04:00
MelonSpeedruns 60e8836968 Tears Collect during cutscenes (#539)
TPHD has tears collectable just as fast during cutscenes, this changes our implementation to reflect that.

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-25 14:59:30 -06:00
MelonSpeedruns e755148f16 Fix some UBs (#544)
Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-25 14:59:04 -06:00
TakaRikka 17949e526b Merge branch 'main' of github.com:TwilitRealm/dusk into speedrun-timer 2026-04-25 06:05:50 -07:00
Luke Street 4e264d6a22 Fix Zbuffer texture binding
Resolves #511
2026-04-24 22:53:48 -06:00
Irastris c8e89a0f99 Fix grass cutting when interp is enabled 2026-04-25 00:31:40 -04:00
Luke Street c61e32cd4f Update aurora for GXPeekZ
Resolves #281
Resolves #468
2026-04-24 22:10:56 -06:00
Irastris 274bf61b3e Fix Link's hands detaching when interp is enabled 2026-04-24 22:56:47 -04:00
TakaRikka 05b2a5cbe9 Merge pull request #530 from TwilitRealm/fix-event-flag-constant-sorting
Implement custom sorting when sorting event flags by flag on/off
2026-04-24 15:23:49 -07:00
TakaRikka aa838c8003 Merge pull request #532 from TwilitRealm/feature/even-faster-tears
Even faster tears to match TPHD
2026-04-24 15:14:10 -07:00
MelonSpeedruns d5aabe9f9e Even faster tears to match TPHD 2026-04-24 18:06:02 -04:00
roeming 171dbdd0a1 Implement custom sorting when sorting event flags by flag on/off 2026-04-24 16:50:31 -04:00
Luke Street b2c09d56d6 Remove unnecessary logic from dMirror_packet_c::entryModel 2026-04-24 13:34:51 -06:00
Luke Street f0e8379fa5 Fix UaF in d_a_mirror
Resolves #505
2026-04-24 13:19:09 -06:00
TakaRikka 0d76b90144 Merge branch 'main' of https://github.com/TakaRikka/dusk into speedrun-timer 2026-04-14 04:10:28 -07:00
madeline a6690c2052 speedrun timer 2026-04-12 23:22:25 -07:00
89 changed files with 2972 additions and 350 deletions
+6 -8
View File
@@ -280,22 +280,16 @@ set(DUSK_COMPANY_NAME "Twilit Realm")
set(DUSK_FILE_DESCRIPTION "Dusk")
set(DUSK_PRODUCT_NAME "Dusk")
set(DUSK_COPYRIGHT "Copyright (C) Twilit Realm contributors")
set(DUSK_GAME_NAME "GZ2E")
set(DUSK_GAME_VERSION "01")
set(DUSK_TP_VERSION ${DUSK_GAME_NAME}${DUSK_GAME_VERSION})
message(STATUS "dusk: Game Version: ${DUSK_TP_VERSION}")
source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${REL_FILES})
source_group("dusk" FILES ${DUSK_FILES})
set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0
DUSK_TP_VERSION="${DUSK_TP_VERSION}" DUSK_GAME_NAME="${DUSK_GAME_NAME}" DUSK_GAME_VERSION="${DUSK_GAME_VERSION}")
set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0)
set(GAME_INCLUDE_DIRS
include
src
assets/${DUSK_TP_VERSION}
assets/GZ2E01 # TODO: make this dynamic if needed?
libs/JSystem/include
libs
extern/aurora/include/dolphin
@@ -312,6 +306,10 @@ if (DUSK_ENABLE_SENTRY_NATIVE)
list(APPEND GAME_COMPILE_DEFS DUSK_ENABLE_SENTRY_NATIVE=1 SENTRY_BUILD_STATIC=1)
endif ()
if (WIN32)
list(APPEND GAME_LIBS Ws2_32)
endif ()
if (DUSK_MOVIE_SUPPORT)
if (TARGET libjpeg-turbo::turbojpeg-static)
list(APPEND GAME_LIBS libjpeg-turbo::turbojpeg-static)
+3 -22
View File
@@ -4,7 +4,7 @@
- ### **[Discord](https://discord.gg/QACynxeyna)**
# Setup
**⚠️Dusk does NOT provide any copyrighted assets. You must provide your own copy of the game.**
**⚠️ Dusk does NOT provide any copyrighted assets. You must provide your own copy of the game.**
### 1. Verify your ROM dump
First make sure your dump of the game is clean and supported by Dusk. You can do this by checking the sha1 hash of your dump against this list of supported versions.
@@ -22,29 +22,10 @@ First make sure your dump of the game is clean and supported by Dusk. You can do
- Select Options, then set the ISO Path to your supported game dump
- Press Start Game to play!
![DuskOptions](assets/dusk_options.png)
![Dusk options](assets/dusk_options.png)
# Building
If you'd like to build Dusk from source, please read the [build instructions](docs/building.md).
# Credits
- Taka
- encounter
- Antidote
- caseif
- CraftyBoss
- crowell
- dooplecks
- gymnast86
- Irastris
- kipcode66
- Lars
- LunarSoap
- Maddie
- MelonSpeedruns
- Pheenoh
- PJB
- Roeming
- YunataSavior
Special thanks to the TP Decomp team, the GC/Wii Decomp community, the Aurora developers, and the TP speedrunning community.
Special thanks to the [TP decompilation](https://github.com/zeldaret/tp) team, the GC/Wii decompilation community, the [Aurora](https://github.com/encounter/aurora) developers, the [TP speedrunning community](https://zsrtp.link), and all [contributors](https://github.com/TwilitRealm/dusk/graphs/contributors).
-10
View File
@@ -13,13 +13,3 @@ buildType:
short: RelWithDebInfo
long: Optimized, with debug symbols
buildType: RelWithDebInfo
tp_version:
default: GZ2E01
description: TP Version
choices:
GZ2E01:
short: GZ2E01
long: GZ2E01
settings:
DUSK_TP_VERSION: GZ2E01
+1 -1
+5
View File
@@ -1460,10 +1460,15 @@ set(DUSK_FILES
src/dusk/imgui/ImGuiSaveEditor.cpp
src/dusk/imgui/ImGuiStateShare.hpp
src/dusk/imgui/ImGuiStateShare.cpp
src/dusk/imgui/ImGuiAchievements.hpp
src/dusk/imgui/ImGuiAchievements.cpp
src/dusk/achievements.cpp
src/dusk/iso_validate.cpp
src/dusk/livesplit.cpp
src/dusk/offset_ptr.cpp
src/dusk/OSContext.cpp
src/dusk/OSThread.cpp
src/dusk/OSMutex.cpp
src/dusk/discord_presence.cpp
src/dusk/version.cpp
)
+9
View File
@@ -188,6 +188,15 @@ public:
/* 0x273C */ f32 mKankyoBlend;
/* 0x2740 */ u8 field_0x2740;
/* 0x2744 */ dMsgFlow_c mMsgFlow;
#if TARGET_PC
cXyz mReinsInterpPrev[2][16];
cXyz mReinsInterpCurr[2][16];
cXyz mReinsTexInterpPrev[2];
cXyz mReinsTexInterpCurr[2];
bool mReinsInterpPrevValid;
bool mReinsInterpCurrValid;
s8 mDemoCamSyncTicks;
#endif
};
STATIC_ASSERT(sizeof(b_gnd_class) == 0x2790);
+6
View File
@@ -44,6 +44,12 @@ public:
/* 0x88C */ u8 field_0x88C[0x8C8 - 0x88C];
/* 0x8C8 */ s8 field_0x8c8;
/* 0x8C9 */ u8 mInitHIO;
#if TARGET_PC
cXyz mRopeInterpPrev[16];
cXyz mRopeInterpCurr[16];
bool mRopeInterpPrevValid;
bool mRopeInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(e_mb_class) == 0x8cc);
+3
View File
@@ -58,6 +58,9 @@ public:
void setNextPoint();
int Draw();
int Delete();
#if TARGET_PC
friend void daL8Lift_interp_callback(bool isSimFrame, void* pUserWork);
#endif
u8 getPthID() { return fopAcM_GetParamBit(this, 0, 8); }
u8 getMoveSpeed() { return fopAcM_GetParamBit(this, 8, 4); }
+6
View File
@@ -143,6 +143,12 @@ public:
/* 0x20 */ JORFile mFile;
#endif
#if TARGET_PC
/* 0x24 */ u8 mManualMode;
/* 0x25 */ f32 freeXAngle;
/* 0x29 */ f32 freeYAngle;
#endif
u32 Id(s32 i_style) { return mCamStyleData[i_style].field_0x0; }
int Algorythmn(s32 i_style) { return mCamStyleData[i_style].field_0x4; }
int Algorythmn() { return mCurrentStyle->field_0x4; }
+5
View File
@@ -273,6 +273,8 @@ public:
/* 0xA4 */ f32 field_0xa4;
/* 0xA8 */ int field_0xa8;
/* 0xAC */ f32 field_0xac;
f32 xAngle;
f32 yAngle;
};
struct LockOnData {
@@ -1024,6 +1026,9 @@ public:
bool colosseumCamera(s32);
bool test1Camera(s32);
bool test2Camera(s32);
#if TARGET_PC
bool freeCamera();
#endif
bool towerCamera(s32);
bool hookshotCamera(s32);
bool railCamera(s32);
+5
View File
@@ -343,6 +343,11 @@ public:
/* 0x624 */ f32 mMidonaPosX;
/* 0x628 */ f32 mMidonaPosY;
/* 0x62C */ f32 mMidonaScale;
#ifdef TARGET_PC
bool mWasListen[2];
bool mWasRepeat[2];
#endif
};
#endif /* D_METER_D_METER_BUTTON_H */
+1 -1
View File
@@ -89,7 +89,7 @@ public:
void MojiSelectAnm3();
int mojiChange(u8);
void selectMojiSet();
#if REGION_JPN
#if TARGET_PC || REGION_JPN
int checkDakuon(int, u8);
int setDakuon(int, u8);
#endif
+2 -2
View File
@@ -79,7 +79,7 @@ public:
bool isProgressiveMode();
void setRenderMode();
#if VERSION == VERSION_GCN_PAL || PLATFORM_WII || PLATFORM_SHIELD
#if TARGET_PC || VERSION == VERSION_GCN_PAL || PLATFORM_WII || PLATFORM_SHIELD
u8 getPalLanguage();
#endif
@@ -149,7 +149,7 @@ public:
/* 0x200 */ dDlst_2D_c* mNvLogo;
/* 0x204 */ dDlst_2D_c* mMocImg;
#endif
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC || VERSION == VERSION_GCN_PAL
/* 0x1FC */ mDoDvdThd_mountArchive_c* mpPalLogoResCommand;
#endif
/* 0x1FC */ request_of_phase_process_class* m_preLoad_dylPhase;
+65
View File
@@ -0,0 +1,65 @@
#pragma once
#include <cstdint>
#include <functional>
#include <queue>
#include <string>
#include <vector>
#include "nlohmann/json.hpp"
namespace dusk {
enum class AchievementCategory : uint8_t {
Story,
Collection,
Challenge,
Minigame,
Glitched
};
struct Achievement {
const char* key;
const char* name;
const char* description;
AchievementCategory category;
bool isCounter;
int32_t goal;
int32_t progress;
bool unlocked;
};
// Responsible for updating a.progress.
// Use extra for any per-achievement state that must survive across frames or sessions, extra is saved
using AchievementCheckFn = std::function<void(Achievement& a, nlohmann::json& extra)>;
class AchievementSystem {
public:
static AchievementSystem& get();
void load();
void save();
void tick();
void clearAll();
std::vector<Achievement> getAchievements() const;
bool hasPendingUnlock() const { return !m_pendingUnlocks.empty(); }
std::string consumePendingUnlock();
private:
struct Entry {
Achievement achievement;
AchievementCheckFn check;
nlohmann::json extra;
};
AchievementSystem();
static std::vector<Entry> makeEntries();
void processEntry(Entry& e);
std::vector<Entry> m_entries;
bool m_loaded = false;
bool m_dirty = false;
std::queue<std::string> m_pendingUnlocks;
};
} // namespace dusk
+12 -3
View File
@@ -1,22 +1,31 @@
#pragma once
#include "dolphin/types.h"
#include "version.hpp"
namespace dusk {
struct OffsetVersion {
version::GameVersion mGameVersion;
u32 mOffset;
constexpr OffsetVersion(const version::GameVersion gameVersion, const u32 offset)
: mGameVersion(gameVersion), mOffset(offset) {}
};
/**
* Load bytes from the main DOL by GameCube virtual address
*/
bool LoadDolAsset(void* dst, u32 virtualAddress, s32 size);
bool LoadDolAsset(void* dst, std::initializer_list<OffsetVersion> virtualAddress, s32 size);
/**
* Load bytes from a REL file in the ISO filesystem, dst must be 32-byte aligned
*/
bool LoadRelAsset(void* dst, const char* dvdPath, s32 offset, s32 size);
bool LoadRelAsset(void* dst, const char* dvdPath, std::initializer_list<OffsetVersion> offset, s32 size);
/**
* Load bytes from a REL inside RELS.arc
*/
bool LoadArchivedRelAsset(void* dst, u32 memType, const char* relFileName, s32 offset, s32 size);
bool LoadArchivedRelAsset(void* dst, u32 memType, const char* relFileName, std::initializer_list<OffsetVersion> offset, s32 size);
} // namespace dusk
+16
View File
@@ -0,0 +1,16 @@
#pragma once
#include <cstdint>
namespace dusk::speedrun {
void onGameFrame();
uint64_t getFrameCount();
void start();
void reset();
void connectLiveSplit(const char* host = "127.0.0.1", int port = 16834);
void disconnectLiveSplit();
bool consumeConnectedEvent();
bool consumeDisconnectedEvent();
void updateLiveSplit();
void shutdown();
}
+26 -1
View File
@@ -13,12 +13,26 @@ enum class BloomMode : int {
Dusk = 2,
};
enum class GameLanguage : u8 {
English = OS_LANGUAGE_ENGLISH,
German = OS_LANGUAGE_GERMAN,
French = OS_LANGUAGE_FRENCH,
Spanish = OS_LANGUAGE_SPANISH,
Italian = OS_LANGUAGE_ITALIAN,
};
namespace config {
template <>
struct ConfigEnumRange<BloomMode> {
static constexpr auto min = BloomMode::Off;
static constexpr auto max = BloomMode::Dusk;
};
template <>
struct ConfigEnumRange<GameLanguage> {
static constexpr auto min = GameLanguage::English;
static constexpr auto max = GameLanguage::Italian;
};
}
// Persistent user settings
@@ -46,6 +60,8 @@ struct UserSettings {
// Game settings
struct {
ConfigVar<GameLanguage> language;
// QoL
ConfigVar<bool> enableQuickTransform;
ConfigVar<bool> hideTvSettingsScreen;
@@ -66,10 +82,10 @@ struct UserSettings {
// Preferences
ConfigVar<bool> enableMirrorMode;
ConfigVar<bool> invertCameraXAxis;
ConfigVar<bool> disableMainHUD;
ConfigVar<bool> pauseOnFocusLost;
ConfigVar<bool> enableLinkDollRotation;
ConfigVar<bool> enableAchievementNotifications;
// Graphics
@@ -80,6 +96,7 @@ struct UserSettings {
ConfigVar<int> internalResolutionScale;
ConfigVar<int> shadowResolutionMultiplier;
ConfigVar<bool> enableDepthOfField;
ConfigVar<bool> enableMapBackground;
// Audio
ConfigVar<bool> noLowHpSound;
@@ -95,6 +112,10 @@ struct UserSettings {
ConfigVar<float> gyroDeadband;
ConfigVar<bool> gyroInvertPitch;
ConfigVar<bool> gyroInvertYaw;
ConfigVar<bool> freeCamera;
ConfigVar<bool> invertCameraXAxis;
ConfigVar<bool> invertCameraYAxis;
ConfigVar<float> freeCameraSensitivity;
// Cheats
ConfigVar<bool> infiniteHearts;
@@ -117,6 +138,10 @@ struct UserSettings {
// Controls
ConfigVar<bool> enableTurboKeybind;
// Tools
ConfigVar<bool> speedrunMode;
ConfigVar<bool> liveSplitEnabled;
} game;
struct {
+67
View File
@@ -0,0 +1,67 @@
#ifndef DUSK_VERSION_HPP
#define DUSK_VERSION_HPP
/**
* Functionality for switching game behavior based on the loaded game version (e.g. PAL/JPN, GC/Wii)
*/
namespace dusk::version {
enum class GameVersion : u8 {
GcnUsa = VERSION_GCN_USA,
GcnPal = VERSION_GCN_PAL,
GcnJpn = VERSION_GCN_JPN,
WiiUsaRev0 = VERSION_WII_USA_R0,
WiiUsa = VERSION_WII_USA_R2,
WiiPal = VERSION_WII_PAL,
WiiJpn = VERSION_WII_JPN,
WiiKor = VERSION_WII_KOR,
};
bool isGcn();
bool isWii();
bool isPalOrAtLeastWiiR2();
bool isRegionPal();
bool isRegionJpn();
bool isRegionUsa();
GameVersion getGameVersion();
const DVDDiskID& getDiskID();
void init();
template<typename T>
struct VersionOption {
GameVersion mVersion;
T mValue;
constexpr VersionOption(GameVersion version, T value) : mVersion(version), mValue(value) {}
};
template<typename T>
const T& versionSelect(const std::initializer_list<VersionOption<T>> options) {
const auto version = getGameVersion();
for (const auto& opt : options) {
if (opt.mVersion == version) {
return opt.mValue;
}
}
// Unable to find value.
abort();
}
template<typename T>
const T& versionSelect(const std::initializer_list<VersionOption<T>> options, const T& defaultValue) {
const auto version = getGameVersion();
for (const auto& opt : options) {
if (opt.mVersion == version) {
return opt.mValue;
}
}
return defaultValue;
}
} // namespace dusk::version
#endif // DUSK_VERSION_HPP
+4
View File
@@ -230,12 +230,16 @@ using std::isnan;
// Some basic macros that are more convenient than putting down #if blocks for one-line changes.
#if TARGET_PC
#define IF_DUSK(statement) statement
#define IF_DUSK_BLOCK(cond) if (cond) {
#define IF_DUSK_BLOCK_END }
#define IF_DUSK_ARG(expr) , expr
#define IF_NOT_DUSK(statement)
#define DUSK_IF_ELSE(dusk, orig) dusk
#else
#define IF_DUSK(statement)
#define IF_DUSK_ARG(expr)
#define IF_DUSK_BLOCK(cond)
#define IF_DUSK_BLOCK_END
#define IF_NOT_DUSK(statement) statement
#define DUSK_IF_ELSE(dusk, orig) orig
#endif
+11
View File
@@ -468,9 +468,20 @@ s16 cLib_targetAngleX(cXyz const* lhs, cXyz const* rhs) {
void cLib_offsetPos(cXyz* pdest, cXyz const* psrc, s16 angle, cXyz const* vec) {
f32 cos = cM_scos(angle);
f32 sin = cM_ssin(angle);
// MWCC loads vec members into registers before writing to pdest; other compilers may not,
// which corrupts results when pdest and vec alias the same memory.
#if !__MWERKS__
f32 vx = vec->x;
f32 vy = vec->y;
f32 vz = vec->z;
pdest->x = psrc->x + (vx * cos + vz * sin);
pdest->y = psrc->y + vy;
pdest->z = psrc->z + (vz * cos - vx * sin);
#else
pdest->x = psrc->x + (vec->x * cos + vec->z * sin);
pdest->y = psrc->y + vec->y;
pdest->z = psrc->z + (vec->z * cos - vec->x * sin);
#endif
}
/**
+16
View File
@@ -5877,6 +5877,11 @@ void daAlink_c::setItemMatrix(int param_0) {
modelCalc(mSheathModel);
int var_r26;
#if AVOID_UB
var_r26 = 0;
#endif
if (!checkNoResetFlg3(FLG3_UNK_4000000)) {
if (mEquipItem == 0x103 || param_0 != 0) {
mSwordModel->setBaseTRMtx(mpLinkModel->getAnmMtx(mLeftItemJntNo));
@@ -18936,11 +18941,20 @@ void daAlink_c::setDrawHand() {
mpLinkHandModel->setBaseTRMtx(mpLinkModel->getBaseTRMtx());
mpLinkHandModel->calc();
#if TARGET_PC
// FRAME INTERP NOTE: Always set these, otherwise the hands occasionally zip to origin.
// Doing it regardless of interpolation being active seems harmless.
mpLinkHandModel->setAnmMtx(1, mpLinkModel->getAnmMtx(9));
mpLinkHandModel->setAnmMtx(2, mpLinkModel->getAnmMtx(0xE));
#endif
if (var_r30 == 0xFE || var_r30 == 0xFB) {
field_0x06d0 = field_0x06d8;
} else {
field_0x06d0 = mpLinkHandModel->getModelData()->getMaterialNodePointer(var_r30)->getShape();
#if !TARGET_PC
mpLinkHandModel->setAnmMtx(1, mpLinkModel->getAnmMtx(9));
#endif
}
if (var_r30 == 0xFB) {
@@ -18959,7 +18973,9 @@ void daAlink_c::setDrawHand() {
field_0x06d4 = field_0x06dc;
} else {
field_0x06d4 = mpLinkHandModel->getModelData()->getMaterialNodePointer(var_r29)->getShape();
#if !TARGET_PC
mpLinkHandModel->setAnmMtx(2, mpLinkModel->getAnmMtx(0xE));
#endif
}
if (var_r29 == 0xFB) {
+10
View File
@@ -23,6 +23,7 @@
#include "d/actor/d_a_npc_tkc.h"
#include <cstring>
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/settings.h"
BOOL daAlink_c::checkEventRun() const {
@@ -4005,6 +4006,15 @@ int daAlink_c::procGanonFinishInit() {
field_0x37c8 = current.pos;
onEndResetFlg1(ERFLG1_SHIELD_BACKBONE);
#if TARGET_PC
if (dusk::getSettings().game.speedrunMode) {
if (dusk::m_speedrunInfo.m_isRunStarted) {
dusk::m_speedrunInfo.stopRun();
}
}
#endif
return 1;
}
+60
View File
@@ -17,6 +17,9 @@
#include "Z2AudioLib/Z2Instances.h"
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
class daB_GND_HIO_c : public JORReflexible {
public:
daB_GND_HIO_c();
@@ -279,6 +282,30 @@ static int h_nodeCallBack(J3DJoint* i_joint, int param_2) {
return 1;
}
#if TARGET_PC
static void b_gnd_rein_interp_callback(bool isSimFrame, void* pUserWork) {
b_gnd_class* i_this = (b_gnd_class*)pUserWork;
if (!i_this->mReinsInterpPrevValid || !i_this->mReinsInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
for (int r = 0; r < 2; r++) {
cXyz* dst = i_this->mHorseReins[r].getPos(0);
for (int i = 0; i < 16; i++) {
const cXyz& p0 = i_this->mReinsInterpPrev[r][i];
const cXyz& p1 = i_this->mReinsInterpCurr[r][i];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
cXyz* dst = i_this->field_0x21e8.getPos(0);
for (int i = 0; i < 2; i++) {
const cXyz& p0 = i_this->mReinsTexInterpPrev[i];
const cXyz& p1 = i_this->mReinsTexInterpCurr[i];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
#endif
static int daB_GND_Draw(b_gnd_class* i_this) {
fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
@@ -366,6 +393,21 @@ static int daB_GND_Draw(b_gnd_class* i_this) {
i_this->field_0x21e8.update(2, l_color, &a_this->tevStr);
dComIfGd_set3DlineMat(&i_this->field_0x21e8);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (i_this->mReinsInterpCurrValid) {
memcpy(i_this->mReinsInterpPrev, i_this->mReinsInterpCurr, sizeof(i_this->mReinsInterpCurr));
memcpy(i_this->mReinsTexInterpPrev, i_this->mReinsTexInterpCurr, sizeof(i_this->mReinsTexInterpCurr));
i_this->mReinsInterpPrevValid = true;
}
for (int r = 0; r < 2; r++) {
memcpy(i_this->mReinsInterpCurr[r], i_this->mHorseReins[r].getPos(0), 16 * sizeof(cXyz));
}
memcpy(i_this->mReinsTexInterpCurr, i_this->field_0x21e8.getPos(0), 2 * sizeof(cXyz));
i_this->mReinsInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&b_gnd_rein_interp_callback, i_this);
}
#endif
}
return 1;
@@ -1189,10 +1231,16 @@ static void b_gnd_h_end(b_gnd_class* i_this) {
if (i_this->mDemoCamMode < 32) {
i_this->mDemoCamMode = 32;
#if TARGET_PC
i_this->mDemoCamSyncTicks = 2;
#endif
} else {
i_this->mDemoCamMode = 34;
i_this->mDemoCamTimer = 0;
i_this->mMoveMode = 2;
#if TARGET_PC
i_this->mDemoCamSyncTicks = 2;
#endif
}
}
break;
@@ -2887,6 +2935,9 @@ static void demo_camera(b_gnd_class* i_this) {
cXyz spF0;
s8 sp8 = false;
#if TARGET_PC
const s16 entry_demo_cam_mode = i_this->mDemoCamMode;
#endif
switch (i_this->mDemoCamMode) {
case 0:
break;
@@ -3725,6 +3776,15 @@ static void demo_camera(b_gnd_class* i_this) {
i_this->mDemoCamTimer = 10000;
}
}
#if TARGET_PC
if (entry_demo_cam_mode != i_this->mDemoCamMode) {
i_this->mDemoCamSyncTicks = 2;
}
if (i_this->mDemoCamSyncTicks > 0) {
dusk::frame_interp::request_presentation_sync();
i_this->mDemoCamSyncTicks--;
}
#endif
}
static void anm_se_set(b_gnd_class* i_this) {
+14 -3
View File
@@ -6,6 +6,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_balloon_2D.h"
#include "dusk/frame_interpolation.h"
#include "JSystem/J2DGraph/J2DGrafContext.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
@@ -438,7 +439,12 @@ void daBalloon2D_c::setComboAlpha() {
void daBalloon2D_c::drawAddScore() {
for (s32 i = 19; i >= 0; i--) {
if (field_0x5f8[i].field_0xe != 0) {
field_0x5f8[i].field_0xe--;
#ifdef TARGET_PC
if (dusk::frame_interp::get_ui_tick_pending())
#endif
{
field_0x5f8[i].field_0xe--;
}
s32 score3;
s32 score2;
s32 score = field_0x5f8[i].field_0xc;
@@ -446,8 +452,13 @@ void daBalloon2D_c::drawAddScore() {
u8 local_88 = 0xff;
f32 dVar11 = 30.0f;
f32 dVar9 = 30.0f;
field_0x5f8[i].field_0x0.x += cM_ssin(temp0) * 0.3f;
field_0x5f8[i].field_0x0.y -= 1.0f;
#ifdef TARGET_PC
if (dusk::frame_interp::get_ui_tick_pending())
#endif
{
field_0x5f8[i].field_0x0.x += cM_ssin(temp0) * 0.3f;
field_0x5f8[i].field_0x0.y -= 1.0f;
}
if (field_0x5f8[i].field_0xe < 10) {
f32 fVar5 = field_0x5f8[i].field_0xe / 10.0f;
local_88 = fVar5 * 255.0f;
+29
View File
@@ -12,6 +12,8 @@
#include "d/d_bomb.h"
#include "c/c_damagereaction.h"
#include "Z2AudioLib/Z2Instances.h"
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
#define ACTION_STANDBY 0
#define ACTION_WALK1 1
@@ -63,6 +65,22 @@ static void anm_init(e_mb_class* i_this, int i_anmID, f32 i_morf, u8 i_attr, f32
i_this->mAnm = i_anmID;
}
#if TARGET_PC
static void e_mb_rope_interp_callback(bool isSimFrame, void* pUserWork) {
e_mb_class* i_this = (e_mb_class*)pUserWork;
if (!i_this->mRopeInterpPrevValid || !i_this->mRopeInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
cXyz* dst = i_this->mRopeMat.getPos(0);
for (int i = 0; i < 16; i++) {
const cXyz& p0 = i_this->mRopeInterpPrev[i];
const cXyz& p1 = i_this->mRopeInterpCurr[i];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
#endif
static int daE_MB_Draw(e_mb_class* i_this) {
fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
@@ -86,6 +104,17 @@ static int daE_MB_Draw(e_mb_class* i_this) {
static GXColor l_color = {0x14, 0x0F, 0x00, 0xFF};
i_this->mRopeMat.update(16, l_color, &a_this->tevStr);
dComIfGd_set3DlineMat(&i_this->mRopeMat);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (i_this->mRopeInterpCurrValid) {
memcpy(i_this->mRopeInterpPrev, i_this->mRopeInterpCurr, sizeof(i_this->mRopeInterpCurr));
i_this->mRopeInterpPrevValid = true;
}
memcpy(i_this->mRopeInterpCurr, i_this->mRopeMat.getPos(0), 16 * sizeof(cXyz));
i_this->mRopeInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&e_mb_rope_interp_callback, i_this);
}
#endif
return 1;
}
+58
View File
@@ -14,6 +14,10 @@
#include "f_op/f_op_camera_mng.h"
#include <cstring>
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
class daE_SM2_HIO_c : public fOpAcm_HIO_entry_c {
public:
daE_SM2_HIO_c();
@@ -76,8 +80,62 @@ static int nodeCallBack(J3DJoint* i_joint, int param_1) {
return 1;
}
#if TARGET_PC
static void daE_SM2_interp_callback(bool isSimFrame, void* pUserWork) {
e_sm2_class* i_this = static_cast<e_sm2_class*>(pUserWork);
if (i_this == NULL) {
return;
}
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->enemy;
g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr);
if (!i_this->isPiece) {
if (i_this->modelMorf == NULL) {
return;
}
J3DModel* model = i_this->modelMorf->getModel();
if (model == NULL) {
return;
}
g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr);
J3DMaterial* material = model->getModelData()->getMaterialNodePointer(0);
material->getTevKColor(1)->r = i_this->color_R;
material->getTevKColor(1)->g = i_this->color_G;
material->getTevKColor(1)->b = i_this->color_B;
material->getTevKColor(1)->a = 217.0f * i_this->color_alpha;
if (i_this->pbtk != NULL) {
i_this->pbtk->entry(model->getModelData());
}
} else {
if (i_this->pieceModelMorf == NULL) {
return;
}
J3DModel* model = i_this->pieceModelMorf->getModel();
if (model == NULL) {
return;
}
J3DMaterial* material = model->getModelData()->getMaterialNodePointer(0);
material->getTevKColor(1)->r = i_this->color_R;
material->getTevKColor(1)->g = i_this->color_G;
material->getTevKColor(1)->b = i_this->color_B;
material->getTevKColor(1)->a = 217.0f * i_this->color_alpha;
g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr);
}
}
#endif
static int daE_SM2_Draw(e_sm2_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->enemy;
#if TARGET_PC
dusk::frame_interp::add_interpolation_callback(&daE_SM2_interp_callback, i_this);
#endif
g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr);
J3DModel* model;
+3 -3
View File
@@ -1069,7 +1069,7 @@ void daE_YM_c::executeDown() {
if (mAcch.ChkGroundHit()) {
if (mFlyType != 1) {
#if TARGET_PC
bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0 ? 2.0f : 1.0f);
bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears ? 2.0f : 1.0f);
#else
bckSet(6, 0, 0.0f, 1.0f);
#endif
@@ -1093,7 +1093,7 @@ void daE_YM_c::executeDown() {
mSound.startCreatureSound(Z2SE_CM_BODYFALL_WATER_M, 0, -1);
mSound.startCreatureSound(Z2SE_EN_YM_MOGAKU, 0, -1);
#if TARGET_PC
bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0 ? 2.0f : 1.0f);
bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears ? 2.0f : 1.0f);
#else
bckSet(6, 0, 0.0f, 1.0f);
#endif
@@ -1115,7 +1115,7 @@ void daE_YM_c::executeDown() {
|| dComIfG_Bgsp().GetGroundCode(gnd_chk) == 5)
{
#if TARGET_PC
bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0 ? 2.0f : 1.0f);
bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears ? 2.0f : 1.0f);
#else
bckSet(6, 0, 0.0f, 1.0f);
#endif
+9 -4
View File
@@ -13,9 +13,12 @@
#if TARGET_PC
#include "dusk/dvd_asset.hpp"
#include "dusk/frame_interpolation.h"
static u8* l_Egnd_mantTEX_get() { alignas(32) static u8 buf[0x4000]; static bool _ = (dusk::LoadRelAsset(buf, "/rel/Final/Release/d_a_mant.rel", 0x1C00, 0x4000), true); return buf; }
static u8* l_Egnd_mantTEX_U_get() { alignas(32) static u8 buf[0x4000]; static bool _ = (dusk::LoadRelAsset(buf, "/rel/Final/Release/d_a_mant.rel", 0x5C00, 0x4000), true); return buf; }
static u8* l_Egnd_mantPAL_get() { alignas(32) static u8 buf[0x60]; static bool _ = (dusk::LoadRelAsset(buf, "/rel/Final/Release/d_a_mant.rel", 0x9C00, 0x60), true); return buf; }
using GameVersion = dusk::version::GameVersion;
static u8* l_Egnd_mantTEX_get() { alignas(32) static u8 buf[0x4000]; static bool _ = (dusk::LoadRelAsset(buf, "/rel/Final/Release/d_a_mant.rel", {{GameVersion::GcnUsa, 0x1C00}, {GameVersion::GcnPal, 0x1C00}}, 0x4000), true); return buf; }
static u8* l_Egnd_mantTEX_U_get() { alignas(32) static u8 buf[0x4000]; static bool _ = (dusk::LoadRelAsset(buf, "/rel/Final/Release/d_a_mant.rel", {{GameVersion::GcnUsa, 0x5C00}, {GameVersion::GcnPal, 0x5C00}}, 0x4000), true); return buf; }
static u8* l_Egnd_mantPAL_get() { alignas(32) static u8 buf[0x60]; static bool _ = (dusk::LoadRelAsset(buf, "/rel/Final/Release/d_a_mant.rel", {{GameVersion::GcnUsa, 0x9C00}, {GameVersion::GcnPal, 0x9C00}}, 0x60), true); return buf; }
#define l_Egnd_mantTEX (l_Egnd_mantTEX_get())
#define l_Egnd_mantTEX_U (l_Egnd_mantTEX_U_get())
#define l_Egnd_mantPAL (l_Egnd_mantPAL_get())
@@ -251,7 +254,9 @@ static u32 l_texCoord[338] = {
};
#if TARGET_PC
static u8* l_Egnd_mantDL_get() { alignas(32) static u8 buf[0x3EC]; static bool _ = (dusk::LoadRelAsset(buf, "/rel/Final/Release/d_a_mant.rel", 0xA9A0, 0x3EC), true); return buf; }
using GameVersion = dusk::version::GameVersion;
static u8* l_Egnd_mantDL_get() { alignas(32) static u8 buf[0x3EC]; static bool _ = (dusk::LoadRelAsset(buf, "/rel/Final/Release/d_a_mant.rel", {{GameVersion::GcnUsa, 0xA9A0}, {GameVersion::GcnPal, 0xA9A0}}, 0x3EC), true); return buf; }
#define l_Egnd_mantDL (l_Egnd_mantDL_get())
#else
#include "assets/l_Egnd_mantDL.h"
+25 -2
View File
@@ -22,6 +22,7 @@
#include "d/d_s_play.h"
#include "d/d_vibration.h"
#include "f_op/f_op_kankyo_mng.h"
#include "dusk/version.hpp"
#include <cstring>
#define ANM_MG_FISH_MOUTH_CLOSE 4
@@ -3230,7 +3231,17 @@ static int daMg_Fish_Execute(mg_fish_class* i_this) {
daPy_py_c* player = daPy_getPlayerActorClass();
#if VERSION == VERSION_GCN_JPN
#if TARGET_PC
if (dusk::version::isRegionJpn()) {
lit_1008 = 0;
} else if (dusk::version::isRegionPal()) {
if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) {
lit_1008 = 2;
} else {
lit_1008 = 0;
}
}
#elif VERSION == VERSION_GCN_JPN
lit_1008 = 0;
#elif VERSION == VERSION_GCN_PAL
if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) {
@@ -3843,7 +3854,19 @@ static int daMg_Fish_Create(fopAc_ac_c* i_this) {
a_this->mResName = "O_gD_bott";
}
#if VERSION == VERSION_GCN_JPN
#if TARGET_PC
if (dusk::version::isRegionJpn()) {
lit_1008 = 0;
} else if (dusk::version::isRegionPal()) {
if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) {
lit_1008 = 2;
} else {
lit_1008 = 0;
}
} else {
lit_1008 = 1;
}
#elif VERSION == VERSION_GCN_JPN
lit_1008 = 0;
#elif VERSION == VERSION_GCN_PAL
if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) {
+17 -5
View File
@@ -5,14 +5,15 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "Z2AudioLib/Z2Instances.h"
#include "d/actor/d_a_mg_fish.h"
#include "d/actor/d_a_mg_fshop.h"
#include "d/actor/d_a_npc_henna.h"
#include "d/actor/d_a_mg_fish.h"
#include "d/actor/d_a_player.h"
#include "f_op/f_op_camera_mng.h"
#include "d/d_timer.h"
#include "d/d_s_play.h"
#include "Z2AudioLib/Z2Instances.h"
#include "d/d_timer.h"
#include "dusk/version.hpp"
#include "f_op/f_op_camera_mng.h"
#if TARGET_PC
#include "dusk/gyro.h"
@@ -1742,7 +1743,18 @@ static int daFshop_Create(fopAc_ac_c* actor) {
fopAcM_createChild(fpcNm_FSHOP_e, fopAcM_GetID(actor), 0xFFFFFF23, &actor->current.pos, fopAcM_GetRoomNo(actor), NULL, NULL, -1, NULL);
u8 sp10;
#if VERSION == VERSION_GCN_PAL || VERSION == VERSION_WII_PAL
#if TARGET_PC
if (dusk::version::isRegionPal()) {
if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) {
sp10 = 2;
} else {
sp10 = 0;
}
} else {
sp10 = 1;
}
#elif VERSION == VERSION_GCN_PAL || VERSION == VERSION_WII_PAL
if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) {
sp10 = 2;
} else {
+28 -2
View File
@@ -25,6 +25,8 @@
#include <cmath>
#include <cstring>
#include "dusk/version.hpp"
class dmg_rod_HIO_c : public JORReflexible {
public:
dmg_rod_HIO_c();
@@ -5734,10 +5736,22 @@ static void play_camera_u(dmg_rod_class* i_this) {
static int dmg_rod_Execute(dmg_rod_class* i_this) {
fopAc_ac_c* actor = &i_this->actor;
#if TARGET_PC
if (dusk::version::isPalOrAtLeastWiiR2()) {
if (dComIfGs_getPalLanguage() == 0) {
data_804BBBD4 = 2;
} else {
data_804BBBD4 = 0;
}
} else if (dusk::version::isRegionJpn()) {
data_804BBBD4 = 0;
} else {
data_804BBBD4 = 1;
}
//TODO: It seems possible that dComIfGs_getPalLanguage returns a constant value for non-PAL
// versions (causing the first block to be elided), and it's also possible that the value
// being compared against is an enum value with per-version definitions.
#if VERSION == VERSION_SHIELD_DEBUG
#elif VERSION == VERSION_SHIELD_DEBUG
if (dComIfGs_getPalLanguage() == 1) {
data_804BBBD4 = 2;
} else {
@@ -6303,7 +6317,19 @@ static int dmg_rod_Create(fopAc_ac_c* i_this) {
heap_size = 0xC9A0;
}
#if VERSION == VERSION_SHIELD_DEBUG
#if TARGET_PC
if (dusk::version::isPalOrAtLeastWiiR2()) {
if (dComIfGs_getPalLanguage() == 0) {
data_804BBBD4 = 2;
} else {
data_804BBBD4 = 0;
}
} else if (dusk::version::isRegionJpn()) {
data_804BBBD4 = 0;
} else {
data_804BBBD4 = 1;
}
#elif VERSION == VERSION_SHIELD_DEBUG
if (dComIfGs_getPalLanguage() == 1) {
data_804BBBD4 = 2;
} else {
+7 -7
View File
@@ -84,13 +84,6 @@ void dMirror_packet_c::calcMinMax() {
}
int dMirror_packet_c::entryModel(J3DModel* i_model) {
#if TARGET_PC
if (mbReset) {
mModelCount = 0;
mbReset = false;
}
#endif
if (mModelCount >= 0x40) {
return 0;
}
@@ -599,6 +592,13 @@ int daMirror_c::execute() {
return 1;
}
#if TARGET_PC
if (mPacket.mbReset) {
mPacket.mModelCount = 0;
mPacket.mbReset = false;
}
#endif
daPy_py_c* player = daPy_getLinkPlayerActorClass();
JUT_ASSERT(0, player != NULL);
+7
View File
@@ -205,6 +205,13 @@ int daObj_Balloon_c::_delete() {
Z2GetAudioMgr()->seStop(Z2SE_OBJ_WATERMILL_ROUND, 0);
if (mHIOInit) {
hio_set = false;
#ifdef TARGET_PC
// !@bug d_a_obj_balloon.rel unload used to zero these file-statics; with static linking they dangle across scenes.
m_combo_type = 0xFFFFFFFF;
m_combo_count = 0;
m_combo_next_score = 0;
m_balloon_score = 0;
#endif
}
return 1;
}
+4 -4
View File
@@ -265,8 +265,8 @@ int daObjDrop_c::modeParentWait() {
mModeAction = 1;
#if TARGET_PC
mModeTimer = dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0 ? 20 : 40;
if (dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0) {
mModeTimer = dusk::getSettings().game.fastTears ? 0 : 40;
if (dusk::getSettings().game.fastTears) {
current.pos.y += 100.0f;
} else {
current.pos.y += 300.0f;
@@ -285,7 +285,7 @@ int daObjDrop_c::modeParentWait() {
case 2:
createBodyEffect();
#if TARGET_PC
mModeTimer = dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0 ? 5 : 45;
mModeTimer = dusk::getSettings().game.fastTears ? 0 : 45;
#else
mModeTimer = 45;
#endif
@@ -331,7 +331,7 @@ int daObjDrop_c::modeWait() {
case 2:
case 50:
#if TARGET_PC
if (dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0) {
if (dusk::getSettings().game.fastTears) {
f32 player_dist = current.pos.abs(daPy_getPlayerActorClass()->current.pos);
f32 home_dist = current.pos.abs(home.pos);
+41
View File
@@ -10,6 +10,10 @@
#include "d/d_path.h"
#include "d/d_bg_w.h"
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
daL8Lift_HIO_c::daL8Lift_HIO_c() {
mStopDisappearTime = 30;
mStartMoveTime = 60;
@@ -380,7 +384,44 @@ void daL8Lift_c::setNextPoint() {
mCurrentPoint = next_point;
}
#if TARGET_PC
void daL8Lift_interp_callback(bool isSimFrame, void* pUserWork) {
daL8Lift_c* lift = static_cast<daL8Lift_c*>(pUserWork);
if (lift == NULL || lift->mpModel == NULL) {
return;
}
g_env_light.settingTevStruct(0x10, &lift->current.pos, &lift->tevStr);
g_env_light.setLightTevColorType_MAJI(lift->mpModel, &lift->tevStr);
J3DModelData* modelData = lift->mpModel->getModelData();
J3DMaterial* materialp = modelData->getMaterialNodePointer(0);
if (materialp->getTexGenBlock()->getTexMtx(1) != NULL) {
J3DTexMtxInfo* mtx_info = &materialp->getTexGenBlock()->getTexMtx(1)->getTexMtxInfo();
if (mtx_info != NULL) {
Mtx m;
C_MTXLightOrtho(m, 100.0f, -100.0f, -100.0f, 100.0f, 1.0f, 1.0f, 0.0f, 0.0f);
mDoMtx_stack_c::XrotS(0x4000);
mDoMtx_stack_c::transM(-lift->current.pos.x, -lift->current.pos.y, -lift->current.pos.z);
cMtx_concat(m, mDoMtx_stack_c::get(), mtx_info->mEffectMtx);
}
}
lift->mBtk.entry(modelData);
J3DGXColor* color = materialp->getTevKColor(1);
color->r = l_HIO.mColorR;
color->g = l_HIO.mColorG;
color->b = l_HIO.mColorB;
}
#endif
int daL8Lift_c::Draw() {
#if TARGET_PC
dusk::frame_interp::add_interpolation_callback(&daL8Lift_interp_callback, this);
#endif
g_env_light.settingTevStruct(16, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
J3DModelData* modelData = mpModel->getModelData();
+41
View File
@@ -11,6 +11,10 @@
#include "d/d_com_inf_game.h"
#include "d/d_path.h"
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
daOptiLift_HIO_c::daOptiLift_HIO_c() {
mStopDisappearTime = 30;
mStartMoveTime = 30;
@@ -412,7 +416,44 @@ void daOptiLift_c::setNextPoint() {
mCurrentPoint = next_point;
}
#if TARGET_PC
static void daOptiLift_interp_callback(bool isSimFrame, void* pUserWork) {
daOptiLift_c* lift = static_cast<daOptiLift_c*>(pUserWork);
if (lift == NULL || lift->mpModel == NULL) {
return;
}
g_env_light.settingTevStruct(0x10, &lift->current.pos, &lift->tevStr);
g_env_light.setLightTevColorType_MAJI(lift->mpModel, &lift->tevStr);
J3DModelData* modelData = lift->mpModel->getModelData();
J3DMaterial* materialp = modelData->getMaterialNodePointer(0);
if (materialp->getTexGenBlock()->getTexMtx(1) != NULL) {
J3DTexMtxInfo* mtx_info = &materialp->getTexGenBlock()->getTexMtx(1)->getTexMtxInfo();
if (mtx_info != NULL) {
Mtx m;
C_MTXLightOrtho(m, 100.0f, -100.0f, -100.0f, 100.0f, 1.0f, 1.0f, 0.0f, 0.0f);
mDoMtx_stack_c::XrotS(0x4000);
mDoMtx_stack_c::transM(-lift->current.pos.x, -lift->current.pos.y, -lift->current.pos.z);
cMtx_concat(m, mDoMtx_stack_c::get(), mtx_info->mEffectMtx);
}
}
lift->mBtk.entry(modelData);
J3DGXColor* color = materialp->getTevKColor(1);
color->r = l_HIO.mColorR;
color->g = l_HIO.mColorG;
color->b = l_HIO.mColorB;
}
#endif
int daOptiLift_c::Draw() {
#if TARGET_PC
dusk::frame_interp::add_interpolation_callback(&daOptiLift_interp_callback, this);
#endif
g_env_light.settingTevStruct(0x10, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
+6 -7
View File
@@ -369,18 +369,17 @@ JKRHeap* daPy_anmHeap_c::setAnimeHeap() {
#if !PLATFORM_WII
#if TARGET_PC
#include "dusk/dvd_asset.hpp"
using GameVersion = dusk::version::GameVersion;
static const u8* l_sightDL_get() {
static u8 buf[0x89];
static bool _ = (
dusk::LoadDolAsset(
buf,
#if VERSION == VERSION_GCN_PAL
0x803BBDA0,
#elif VERSION == VERSION_GCN_JPN
0x803B4220,
#elif VERSION == VERSION_GCN_USA
0x803BA0C0,
#endif
{
{GameVersion::GcnUsa, 0x803BA0C0},
{GameVersion::GcnPal, 0x803BBDA0},
{GameVersion::GcnJpn, 0x803B4220}
},
0x89
),
true
+17 -13
View File
@@ -1,21 +1,22 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JKernel/JKRMemArchive.h"
#include "d/actor/d_a_title.h"
#include "d/d_com_inf_game.h"
#include "d/d_demo.h"
#include "d/d_menu_collect.h"
#include "d/d_pane_class_alpha.h"
#include "d/d_s_logo.h"
#include "d/d_s_play.h"
#include "d/d_demo.h"
#include "d/d_pane_class_alpha.h"
#include "d/d_menu_collect.h"
#include "dusk/version.hpp"
#include "f_op/f_op_msg_mng.h"
#include "f_op/f_op_overlap_mng.h"
#include "f_op/f_op_scene_mng.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_controller_pad.h"
#include "d/d_com_inf_game.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "f_op/f_op_overlap_mng.h"
#include "f_op/f_op_msg_mng.h"
#include "f_op/f_op_scene_mng.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/JKernel/JKRMemArchive.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "m_Do/m_Do_graphic.h"
#ifdef TARGET_PC
@@ -49,7 +50,10 @@ static u8 const lit_3772[12] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC
using namespace dusk::version;
#define l_arcName versionSelect<const char*>({{GameVersion::GcnPal, "TitlePal"}}, "Title")
#elif VERSION == VERSION_GCN_PAL
static char const l_arcName[] = "TitlePal";
#else
static char const l_arcName[] = "Title";
@@ -59,7 +63,7 @@ daTit_HIO_c::daTit_HIO_c() {
mPSScaleX = 1.0f;
mPSScaleY = 1.0f;
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC || VERSION == VERSION_GCN_PAL
switch (OSGetLanguage()) {
case OS_LANGUAGE_ENGLISH:
case OS_LANGUAGE_GERMAN:
+23 -23
View File
@@ -7,17 +7,13 @@
#include "dusk/frame_interpolation.h"
#if TARGET_PC
const u16 l_J_Ohana00_64TEX__width = 64;
const u16 l_J_Ohana00_64TEX__height = 64;
#else
const u16 l_J_Ohana00_64TEX__width = 63;
const u16 l_J_Ohana00_64TEX__height = 63;
#endif
#if TARGET_PC
#include "dusk/dvd_asset.hpp"
static u8* l_J_Ohana00_64TEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x9060, 0x800), true); return buf; }
using GameVersion = dusk::version::GameVersion;
static u8* l_J_Ohana00_64TEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9060}, {GameVersion::GcnPal, 0x9060}}, 0x800), true); return buf; }
#define l_J_Ohana00_64TEX (l_J_Ohana00_64TEX_get())
#else
#include "assets/l_J_Ohana00_64TEX.h"
@@ -113,10 +109,12 @@ static u8 l_flowerTexCoord[] = {
0x3E, 0xA7, 0x72, 0xD6, 0xBD, 0x2F, 0x46, 0xAA};
#if TARGET_PC
static u8* l_J_hana00DL_get() { static u8 buf[0x150]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x9D20, 0x150), true); return buf; }
static u8* l_J_hana00_cDL_get() { static u8 buf[0xDE]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x9E80, 0xDE), true); return buf; }
static u8* l_matDL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x9F60, 0x99), true); return buf; }
static u8* l_matLight4DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0xA000, 0x99), true); return buf; }
using GameVersion = dusk::version::GameVersion;
static u8* l_J_hana00DL_get() { static u8 buf[0x150]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9D20}, {GameVersion::GcnPal, 0x9D20}}, 0x150), true); return buf; }
static u8* l_J_hana00_cDL_get() { static u8 buf[0xDE]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9E80}, {GameVersion::GcnPal, 0x9E80}}, 0xDE), true); return buf; }
static u8* l_matDL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9F60}, {GameVersion::GcnPal, 0x9F60}}, 0x99), true); return buf; }
static u8* l_matLight4DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xA000}, {GameVersion::GcnPal, 0xA000}}, 0x99), true); return buf; }
#define l_J_hana00DL (l_J_hana00DL_get())
#define l_J_hana00_cDL (l_J_hana00_cDL_get())
#define l_matDL (l_matDL_get())
@@ -133,16 +131,12 @@ l_matDL__d_a_grass(l_J_Ohana00_64TEX)
l_matLight4DL(l_J_Ohana00_64TEX)
#endif
#if TARGET_PC
const u16 l_J_Ohana01_64128_0419TEX__width = 64;
const u16 l_J_Ohana01_64128_0419TEX__height = 128;
#else
const u16 l_J_Ohana01_64128_0419TEX__width = 63;
const u16 l_J_Ohana01_64128_0419TEX__height = 127;
#endif
#if TARGET_PC
static u8* l_J_Ohana01_64128_0419TEX_get() { static u8 buf[0x1000]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0xA0A0, 0x1000), true); return buf; }
using GameVersion = dusk::version::GameVersion;
static u8* l_J_Ohana01_64128_0419TEX_get() { static u8 buf[0x1000]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xA0A0}, {GameVersion::GcnPal, 0xA0A0}}, 0x1000), true); return buf; }
#define l_J_Ohana01_64128_0419TEX (l_J_Ohana01_64128_0419TEX_get())
#else
#include "assets/l_J_Ohana01_64128_0419TEX.h"
@@ -274,11 +268,13 @@ static u8 l_flowerTexCoord2[] = {
0x40, 0x1B, 0x7D, 0x52, 0x3F, 0x80, 0x3F, 0x79, 0x40, 0x1B, 0x7D, 0x52, 0x3F, 0x51, 0x10, 0x6F};
#if TARGET_PC
static u8* l_J_hana01DL_get() { static u8 buf[0x138]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0xB7C0, 0x138), true); return buf; }
static u8* l_J_hana01_c_00DL_get() { static u8 buf[0xDE]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0xB900, 0xDE), true); return buf; }
static u8* l_J_hana01_c_01DL_get() { static u8 buf[0x128]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0xB9E0, 0x128), true); return buf; }
static u8* l_mat2DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0xBB20, 0x99), true); return buf; }
static u8* l_mat2Light4DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0xBBC0, 0x99), true); return buf; }
using GameVersion = dusk::version::GameVersion;
static u8* l_J_hana01DL_get() { static u8 buf[0x138]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB7C0}, {GameVersion::GcnPal, 0xB7C0}}, 0x138), true); return buf; }
static u8* l_J_hana01_c_00DL_get() { static u8 buf[0xDE]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB900}, {GameVersion::GcnPal, 0xB900}}, 0xDE), true); return buf; }
static u8* l_J_hana01_c_01DL_get() { static u8 buf[0x128]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB9E0}, {GameVersion::GcnPal, 0xB9E0}}, 0x128), true); return buf; }
static u8* l_mat2DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xBB20}, {GameVersion::GcnPal, 0xBB20}}, 0x99), true); return buf; }
static u8* l_mat2Light4DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xBBC0}, {GameVersion::GcnPal, 0xBBC0}}, 0x99), true); return buf; }
#define l_J_hana01DL (l_J_hana01DL_get())
#define l_J_hana01_c_00DL (l_J_hana01_c_00DL_get())
#define l_J_hana01_c_01DL (l_J_hana01_c_01DL_get())
@@ -586,11 +582,11 @@ dFlower_packet_c::dFlower_packet_c() {
#if TARGET_PC
GXInitTexObj(&mTexObj_l_J_Ohana00_64TEX, l_J_Ohana00_64TEX,
l_J_Ohana00_64TEX__width, l_J_Ohana00_64TEX__height, GX_TF_CMPR, GX_MIRROR, GX_MIRROR, GX_FALSE
l_J_Ohana00_64TEX__width + 1, l_J_Ohana00_64TEX__height + 1, GX_TF_CMPR, GX_MIRROR, GX_MIRROR, GX_FALSE
);
GXInitTexObj(&mTexObj_l_J_Ohana01_64128_0419TEX, l_J_Ohana01_64128_0419TEX,
l_J_Ohana01_64128_0419TEX__width, l_J_Ohana01_64128_0419TEX__height, GX_TF_CMPR, GX_MIRROR, GX_MIRROR, GX_FALSE
l_J_Ohana01_64128_0419TEX__width + 1, l_J_Ohana01_64128_0419TEX__height + 1, GX_TF_CMPR, GX_MIRROR, GX_MIRROR, GX_FALSE
);
#endif
@@ -789,6 +785,10 @@ void dFlower_packet_c::draw() {
GXColor sp28;
#if AVOID_UB
sp28 = {1, 1, 1, 1};
#endif
//u8 sp26, sp25, sp24;
GXColor sp24;
sp24.r = -0.4f * temp_r29->AmbCol.r * var_f29;
+17 -16
View File
@@ -20,8 +20,9 @@ const u16 l_M_kusa05_RGBATEX__height = 31;
#if TARGET_PC
#include "dusk/dvd_asset.hpp"
static u8* l_M_kusa05_RGBATEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x7680, 0x800), true); return buf; }
static u8* l_M_Hijiki00TEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x7E80, 0x800), true); return buf; }
using GameVersion = dusk::version::GameVersion;
static u8* l_M_kusa05_RGBATEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x7680}, {GameVersion::GcnPal, 0x7680}}, 0x800), true); return buf; }
static u8* l_M_Hijiki00TEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x7E80}, {GameVersion::GcnPal, 0x7E80}}, 0x800), true); return buf; }
#define l_M_kusa05_RGBATEX (l_M_kusa05_RGBATEX_get())
#define l_M_Hijiki00TEX (l_M_Hijiki00TEX_get())
#else
@@ -113,12 +114,14 @@ static u8 l_texCoord[160] = {
};
#if TARGET_PC
static u8* l_M_Kusa_9qDL_get() { static u8 buf[0xCB]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x8B00, 0xCB), true); return buf; }
static u8* l_M_Kusa_9q_cDL_get() { static u8 buf[0xCB]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x8BE0, 0xCB), true); return buf; }
static u8* l_M_TenGusaDL_get() { static u8 buf[0xD4]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x8CC0, 0xD4), true); return buf; }
static u8* l_Tengusa_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x8DA0, 0xA8), true); return buf; }
static u8* l_kusa9q_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x8E60, 0xA8), true); return buf; }
static u8* l_kusa9q_l4_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x8F20, 0xA8), true); return buf; }
using GameVersion = dusk::version::GameVersion;
static u8* l_M_Kusa_9qDL_get() { static u8 buf[0xCB]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8B00}, {GameVersion::GcnPal, 0x8B00}}, 0xCB), true); return buf; }
static u8* l_M_Kusa_9q_cDL_get() { static u8 buf[0xCB]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8BE0}, {GameVersion::GcnPal, 0x8BE0}}, 0xCB), true); return buf; }
static u8* l_M_TenGusaDL_get() { static u8 buf[0xD4]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8CC0}, {GameVersion::GcnPal, 0x8CC0}}, 0xD4), true); return buf; }
static u8* l_Tengusa_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8DA0}, {GameVersion::GcnPal, 0x8DA0}}, 0xA8), true); return buf; }
static u8* l_kusa9q_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8E60}, {GameVersion::GcnPal, 0x8E60}}, 0xA8), true); return buf; }
static u8* l_kusa9q_l4_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8F20}, {GameVersion::GcnPal, 0x8F20}}, 0xA8), true); return buf; }
#define l_M_Kusa_9qDL (l_M_Kusa_9qDL_get())
#define l_M_Kusa_9q_cDL (l_M_Kusa_9q_cDL_get())
#define l_M_TenGusaDL (l_M_TenGusaDL_get())
@@ -491,11 +494,11 @@ dGrass_packet_c::dGrass_packet_c() {
#if TARGET_PC
GXInitTexObj(&mTexObj_l_M_kusa05_RGBATEX, l_M_kusa05_RGBATEX,
l_M_kusa05_RGBATEX__width, l_M_kusa05_RGBATEX__height, GX_TF_RGB5A3, GX_REPEAT, GX_CLAMP, GX_FALSE
l_M_kusa05_RGBATEX__width + 1, l_M_kusa05_RGBATEX__height + 1, GX_TF_RGB5A3, GX_REPEAT, GX_CLAMP, GX_FALSE
);
GXInitTexObj(&mTexObj_l_M_Hijiki00TEX, l_M_Hijiki00TEX,
l_M_Hijiki00TEX__width, l_M_Hijiki00TEX__height, GX_TF_RGB5A3, GX_REPEAT, GX_CLAMP, GX_FALSE
l_M_Hijiki00TEX__width + 1, l_M_Hijiki00TEX__height + 1, GX_TF_RGB5A3, GX_REPEAT, GX_CLAMP, GX_FALSE
);
#endif
@@ -643,18 +646,14 @@ void dGrass_packet_c::draw() {
}
if (var_r29->field_0x05 <= 3 || var_r29->field_0x05 >= 10) {
#if TARGET_PC
GXLoadTexObj(&mTexObj_l_M_kusa05_RGBATEX, GX_TEXMAP0);
#endif
IF_DUSK(GXLoadTexObj(&mTexObj_l_M_kusa05_RGBATEX, GX_TEXMAP0));
if (sp48 <= 3) {
GXCallDisplayList(mp_kusa9q_14_DL, m_kusa9q_DL_14_size);
} else {
GXCallDisplayList(mp_kusa9q_DL, m_kusa9q_DL_size);
}
} else {
#if TARGET_PC
GXLoadTexObj(&mTexObj_l_M_Hijiki00TEX, GX_TEXMAP0);
#endif
IF_DUSK(GXLoadTexObj(&mTexObj_l_M_Hijiki00TEX, GX_TEXMAP0));
GXCallDisplayList(l_Tengusa_matDL, 0xA0);
}
@@ -680,12 +679,14 @@ void dGrass_packet_c::draw() {
while (var_r29 != NULL) {
if (var_r29->field_0x05 <= 3 || var_r29->field_0x05 >= 10) {
IF_DUSK(GXLoadTexObj(&mTexObj_l_M_kusa05_RGBATEX, GX_TEXMAP0));
if (sp48 <= 2) {
GXCallDisplayList(mp_kusa9q_14_DL, m_kusa9q_DL_14_size);
} else {
GXCallDisplayList(mp_kusa9q_DL, m_kusa9q_DL_size);
}
} else {
IF_DUSK(GXLoadTexObj(&mTexObj_l_M_Hijiki00TEX, GX_TEXMAP0));
GXCallDisplayList(l_Tengusa_matDL, 0xA0);
}
+13
View File
@@ -9,6 +9,8 @@
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "d/d_msg_string.h"
#include "dusk/livesplit.h"
#include "dusk/imgui/ImGuiConsole.hpp"
#include "m_Do/m_Do_controller_pad.h"
dBrightCheck_c::dBrightCheck_c(JKRArchive* i_archive) {
@@ -138,6 +140,17 @@ void dBrightCheck_c::modeWait() {}
void dBrightCheck_c::modeMove() {
if (mDoCPd_c::getTrigA(PAD_1) || mDoCPd_c::getTrigStart(PAD_1)) {
mDoAud_seStart(Z2SE_ENTER_GAME, NULL, 0, 0);
#ifdef TARGET_PC
dusk::speedrun::start();
if (dusk::getSettings().game.speedrunMode && !dusk::getSettings().game.hideTvSettingsScreen) {
// start a new run if a run isn't already in progress
if (!dusk::m_speedrunInfo.m_isRunStarted) {
dusk::ImGuiMenuGame::resetForSpeedrunMode();
dusk::m_speedrunInfo.startRun();
}
}
#endif
mCompleteCheck = true;
mMode = MODE_WAIT_e;
}
+78
View File
@@ -794,6 +794,9 @@ void dCamera_c::updatePad() {
if (mTriggerLeftLast > mCamSetup.ManualEndVal()) {
if (mLockLActive == 0) {
#if TARGET_PC
mCamParam.mManualMode = 0;
#endif
mLockLJustActivated = 1;
} else {
mLockLJustActivated = 0;
@@ -833,6 +836,12 @@ void dCamera_c::updatePad() {
mHoldB = mDoCPd_c::getHoldB(mPadID) ? true : false;
mTrigB = mDoCPd_c::getTrigB(mPadID) ? true : false;
#if TARGET_PC
if (mCamParam.mManualMode) {
return;
}
#endif
bool sp6B = true;
bool sp6C = true;
int temp1;
@@ -1167,6 +1176,7 @@ bool dCamera_c::Run() {
}
} else {
sp0F = (this->*engine_tbl[mCamParam.Algorythmn(mCamStyle)])(mCamStyle);
field_0x170++;
field_0x160++;
mCurCamStyleTimer++;
@@ -3078,6 +3088,11 @@ bool dCamera_c::bumpCheck(u32 i_flags) {
} else {
field_0x968 *= mMonitor.field_0xc / 5.0f;
}
#if TARGET_PC
if (!dusk::getSettings().game.freeCamera || !mCamParam.mManualMode) {
#endif
f32 tmp = field_0x96c * (mIsWolf == 1 ? 30.0f : 30.0f);
center += vec3.norm() * (tmp * globe.V().Sin());
cSGlobe globe2(vec2 - center);
@@ -3091,6 +3106,10 @@ bool dCamera_c::bumpCheck(u32 i_flags) {
vec = lin_chk1.GetCross();
}
#if TARGET_PC
}
#endif
#if DEBUG
if (mCamSetup.CheckFlag(0x8000)) {
dDbVw_Report(20, 235, " U");
@@ -3501,6 +3520,12 @@ void dCamera_c::checkGroundInfo() {
}
bool dCamera_c::chaseCamera(s32 param_0) {
#if TARGET_PC
if (freeCamera()) {
return 1;
}
#endif
static f32 JumpCushion = 0.9f;
f32 charge_latitude = mCamSetup.ChargeLatitude();
int charge_timer = mCamSetup.ChargeTimer();
@@ -4604,6 +4629,7 @@ bool dCamera_c::chaseCamera(s32 param_0) {
sp110 = mViewCache.mDirection.R();
mViewCache.mDirection.R(mViewCache.mDirection.R() + (fVar55 - mViewCache.mDirection.R()) * chase->field_0x74);
chase->field_0x64 = mViewCache.mCenter + mViewCache.mDirection.Xyz();
mViewCache.mEye = chase->field_0x64;
@@ -7444,6 +7470,58 @@ bool dCamera_c::test2Camera(s32 param_0) {
return false;
}
#if TARGET_PC
bool dCamera_c::freeCamera() {
if (!dusk::getSettings().game.freeCamera) {
mCamParam.mManualMode = 0;
return false;
}
mCamParam.freeXAngle = mViewCache.mDirection.mAzimuth.Degree();
mCamParam.freeYAngle = mViewCache.mDirection.mInclination.Degree();
cXyz camMovement = {mPadInfo.mCStick.mLastPosX, mPadInfo.mCStick.mLastPosY, 0.0f};
f32 magnitude = sqrt(mPadInfo.mCStick.mLastPosX * mPadInfo.mCStick.mLastPosX + mPadInfo.mCStick.mLastPosY * mPadInfo.mCStick.mLastPosY);
if (mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY != 0) {
if (!mCamParam.mManualMode) {
mCamParam.mManualMode = 1;
mCamParam.freeXAngle = mViewCache.mDirection.mAzimuth.Degree();
mCamParam.freeYAngle = mViewCache.mDirection.mInclination.Degree();
}
camMovement = camMovement.normalize();
camMovement.y *= dusk::getSettings().game.invertCameraYAxis ? 1.0f : -1.0f;
mCamParam.freeXAngle += camMovement.x * magnitude * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
mCamParam.freeYAngle += camMovement.y * magnitude * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
}
if (!mCamParam.mManualMode) {
return false;
}
f32 minYAngle = -10.0f;
f32 maxAngle = 50.0f;
mCamParam.freeYAngle = std::clamp(mCamParam.freeYAngle, minYAngle, maxAngle);
mViewCache.mDirection.mAzimuth = cSAngle(mCamParam.freeXAngle);
mViewCache.mDirection.mInclination = cSAngle(mCamParam.freeYAngle);
f32 currentLerp = (mCamParam.freeYAngle - minYAngle) / (maxAngle - minYAngle);
mViewCache.mDirection.mRadius = std::lerp(200.0f, 1000.0f, currentLerp);
cXyz finalCenter = mpPlayerActor->current.pos;
finalCenter.y += mIsWolf ? 90.0f : 100.0f;
mViewCache.mCenter = finalCenter;
cXyz finalEye = finalCenter + mViewCache.mDirection.Xyz();
mViewCache.mEye = finalEye;
mViewCache.mFovy = 60.0f;
return true;
}
#endif
bool dCamera_c::towerCamera(s32 param_0) {
cSAngle stack_444 = cSAngle(mCamSetup.ChargeLatitude());
f32 sp224 = mCamSetup.ChargeBRatio();
+14 -1
View File
@@ -14,6 +14,8 @@
#include <cstdio>
#include <cstring>
#include "dusk/version.hpp"
dFile_info_c::dFile_info_c(JKRArchive* i_archive, u8 param_1) {
mArchive = i_archive;
field_0x22 = param_1;
@@ -169,7 +171,18 @@ void dFile_info_c::setSaveDate(dSv_save_c* i_savedata) {
OSCalendarTime time;
OSTicksToCalendarTime(i_savedata->getPlayer().getPlayerStatusB().getDateIpl(), &time);
#if (VERSION == VERSION_GCN_JPN) || (VERSION == VERSION_WII_JPN)
#if TARGET_PC
if (dusk::version::isRegionJpn()) {
sprintf(mSaveDate, "%d.%02d.%02d %02d:%02d", time.year, time.mon + 1, time.mday,
time.hour, time.min);
} else if (dusk::version::isRegionPal() && dComIfGs_getPalLanguage() != dSv_player_config_c::LANGUAGE_ENGLISH) {
sprintf(mSaveDate, "%02d/%02d/%d %02d:%02d", time.mday, time.mon + 1, time.year, time.hour,
time.min);
} else {
sprintf(mSaveDate, "%02d/%02d/%d %02d:%02d", time.mon + 1, time.mday, time.year, time.hour,
time.min);
}
#elif (VERSION == VERSION_GCN_JPN) || (VERSION == VERSION_WII_JPN)
sprintf(mSaveDate, "%d.%02d.%02d %02d:%02d", time.year, time.mon + 1, time.mday,
time.hour, time.min);
#elif VERSION == VERSION_GCN_PAL
+56 -7
View File
@@ -5962,6 +5962,8 @@ static void dKyr_evil_draw2(Mtx drawMtx, u8** tex) {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (evil_packet != NULL) {
IF_DUSK(GXPushDebugGroup("dKyr_evil_draw2"));
j3dSys.reinitGX();
if (dComIfGd_getView() != NULL) {
MTXInverse(dComIfGd_getView()->viewMtxNoTrans, camMtx);
@@ -5986,7 +5988,12 @@ static void dKyr_evil_draw2(Mtx drawMtx, u8** tex) {
TGXTexObj texobj;
dKyr_set_btitex(&texobj, (ResTIMG*)tex[1]);
rot += 0.7f;
#if TARGET_PC
if (dusk::frame_interp::get_ui_tick_pending())
#endif
{
rot += 0.7f;
}
MTXRotRad(rotMtx, 'Z', DEG_TO_RAD(rot));
MTXConcat(camMtx, rotMtx, camMtx);
@@ -6037,7 +6044,14 @@ static void dKyr_evil_draw2(Mtx drawMtx, u8** tex) {
sp34.y = 80.0f;
sp34.z = 80.0f;
mDoLib_project(&sp7C, &proj);
if (!(proj.x > -sp34.x) || !(proj.x < (FB_WIDTH + sp34.x)) ||
#if TARGET_PC
f32 cullMinX = mDoGph_gInf_c::getSafeMinXF() - sp34.x;
f32 cullMaxX = mDoGph_gInf_c::getSafeMinXF() + mDoGph_gInf_c::getSafeWidthF() + sp34.x;
#else
f32 cullMinX = -sp34.x;
f32 cullMaxX = FB_WIDTH + sp34.x;
#endif
if (!(proj.x > cullMinX) || !(proj.x < cullMaxX) ||
!(proj.y > -sp34.y) || !(proj.y < (458.0f + sp34.z)))
{
continue;
@@ -6150,6 +6164,8 @@ static void dKyr_evil_draw2(Mtx drawMtx, u8** tex) {
}
}
IF_DUSK(GXPopDebugGroup());
GXSetClipMode(GX_CLIP_ENABLE);
J3DShape::resetVcdVatCache();
}
@@ -6187,6 +6203,8 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
f32 sp60 = fabsf(cM_ssin(g_Counter.mCounter0 * 215));
if (evil_packet != NULL) {
IF_DUSK(GXPushDebugGroup("dKyr_evil_draw"));
j3dSys.reinitGX();
if (dComIfGd_getView() != NULL) {
MTXInverse(dComIfGd_getView()->viewMtxNoTrans, camMtx);
@@ -6208,14 +6226,19 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
TGXTexObj texobj;
dKyr_set_btitex(&texobj, (ResTIMG*)tex[0]);
rot += 1.0f;
#if TARGET_PC
if (dusk::frame_interp::get_ui_tick_pending())
#endif
{
rot += 1.0f;
}
MTXRotRad(rotMtx, 'Z', DEG_TO_RAD(rot));
MTXConcat(camMtx, rotMtx, camMtx);
GXLoadPosMtxImm(drawMtx, GX_PNMTX0);
GXSetCurrentMtx(GX_PNMTX0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_CLR_RGBA, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_CLR_RGBA, GX_RGBA4, 8);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_RGBA4, 8);
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
@@ -6238,6 +6261,19 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
GXSetClipMode(GX_CLIP_DISABLE);
GXSetNumIndStages(0);
#if TARGET_PC
// move color_reg0 to vtx for perf
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GXSetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GXSetNumChans(1);
GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_VTX, 0, GX_DF_NONE, GX_AF_NONE);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_C1, GX_CC_RASC, GX_CC_TEXC, GX_CC_ZERO);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_TEXA, GX_CA_RASA, GX_CA_ZERO);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
#endif
dComIfG_Ccsp()->PrepareMass();
for (int i = 0; i < g_env_light.field_0x1054; i++) {
@@ -6262,7 +6298,14 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
sp44.z = 80.0f;
mDoLib_project(&spA4, &proj);
if (!(proj.x > -sp44.x) || !(proj.x < (FB_WIDTH + sp44.x)) ||
#if TARGET_PC
f32 cullMinX = mDoGph_gInf_c::getSafeMinXF() - sp44.x;
f32 cullMaxX = mDoGph_gInf_c::getSafeMinXF() + mDoGph_gInf_c::getSafeWidthF() + sp44.x;
#else
f32 cullMinX = -sp44.x;
f32 cullMaxX = FB_WIDTH + sp44.x;
#endif
if (!(proj.x > cullMinX) || !(proj.x < cullMaxX) ||
!(proj.y > -sp44.y) || !(proj.y < (458.0f + sp44.z)))
{
continue;
@@ -6349,7 +6392,7 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
color_reg0.b = (115.0f * sp28) + (15.0f * fabsf(sp2C - sp64));
}
GXSetTevColor(GX_TEVREG0, color_reg0);
IF_NOT_DUSK(GXSetTevColor(GX_TEVREG0, color_reg0));
GXSetTevColor(GX_TEVREG1, color_reg1);
spC8 = spA4;
@@ -6388,12 +6431,16 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXPosition3f32(pos[0].x, pos[0].y, pos[0].z);
IF_DUSK(GXColor4u8(color_reg0.r, color_reg0.g, color_reg0.b, color_reg0.a));
GXTexCoord2s16(0, 0);
GXPosition3f32(pos[1].x, pos[1].y, pos[1].z);
IF_DUSK(GXColor4u8(color_reg0.r, color_reg0.g, color_reg0.b, color_reg0.a));
GXTexCoord2s16(0xFF, 0);
GXPosition3f32(pos[2].x, pos[2].y, pos[2].z);
IF_DUSK(GXColor4u8(color_reg0.r, color_reg0.g, color_reg0.b, color_reg0.a));
GXTexCoord2s16(0xFF, 0xFF);
GXPosition3f32(pos[3].x, pos[3].y, pos[3].z);
IF_DUSK(GXColor4u8(color_reg0.r, color_reg0.g, color_reg0.b, color_reg0.a));
GXTexCoord2s16(0, 0xFF);
GXEnd();
}
@@ -6401,6 +6448,8 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
}
}
IF_DUSK(GXPopDebugGroup());
J3DShape::resetVcdVatCache();
GXSetClipMode(GX_CLIP_ENABLE);
+10 -7
View File
@@ -13,6 +13,9 @@
#include "SSystem/SComponent/c_math.h"
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#if TARGET_PC
#include <dolphin/gx/GXExtra.h>
#endif
#include <cstring>
#if DEBUG
@@ -539,17 +542,14 @@ void renderingAmap_c::rendering(dDrawPath_c::poly_class const* i_poly) {
}
}
/* Enabling the following definition will modify the following function to
* make the map look worse for extra speed in the emulator, especially in large
* areas such as hyrule field.
*/
#define HYRULE_FIELD_SPEEDHACK
bool renderingAmap_c::isDrawOutSideTrim() {
bool rt = false;
#ifdef HYRULE_FIELD_SPEEDHACK
return 0;
#if TARGET_PC
if (!dusk::getSettings().game.enableMapBackground) {
return 0;
}
#endif
if (getDispType() == 0 || getDispType() == 4 || getDispType() == 3 || getDispType() == 2 ||
@@ -1218,6 +1218,9 @@ void dMap_c::changeTextureSize(int param_1, int param_2, int param_3) {
void dMap_c::_remove() {
if (mImage_p != NULL) {
#if TARGET_PC
GXDestroyCopyTex(mImage_p);
#endif
JKR_DELETE_ARRAY(mImage_p);
mImage_p = NULL;
}
+26 -8
View File
@@ -497,12 +497,6 @@ void dRenderingFDAmap_c::postRenderingMap() {
dMpath_n::dTexObjAggregate_c dMpath_n::m_texObjAgg;
/* Enabling the following definition will modify the following function to
* make the map look worse for extra speed in the emulator, especially in large
* areas such as hyrule field.
*/
#define HYRULE_FIELD_SPEEDHACK
void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_line) {
s32 width = getDecorationLineWidth(p_line->field_0x1);
if (width <= 0) {
@@ -527,8 +521,32 @@ void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_li
lineColor.r = lineColor.r - 4;
GXSetTevColor(GX_TEVREG1, lineColor);
#if TARGET_PC
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_C0);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXBegin(GX_LINESTRIP, GX_VTXFMT0, 2 * (data_num - 1));
for (int i = 0; i < data_num - 1; i++) {
GXPosition1x16(data_p[i]);
GXTexCoord2f32(0, 0);
GXPosition1x16(data_p[i + 1]);
GXTexCoord2f32(0, 0);
}
GXEnd();
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_KONST, GX_CC_TEXC, GX_CC_C1);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXBegin(GX_POINTS, GX_VTXFMT0, data_num);
for (int i = 0; i < data_num; i++) {
GXPosition1x16(data_p[i]);
GXTexCoord2f32(0, 0);
}
GXEnd();
#else
for (int i = 0; i < data_num; i++) {
#ifndef HYRULE_FIELD_SPEEDHACK
if (i < data_num - 1) {
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_C0);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE,
@@ -547,7 +565,6 @@ void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_li
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
#endif
GXBegin(GX_POINTS, GX_VTXFMT0, 1);
GXPosition1x16(data_p[0]);
@@ -555,6 +572,7 @@ void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_li
GXEnd();
data_p++;
}
#endif
setTevSettingNonTextureDirectColor();
GXClearVtxDesc();
+6
View File
@@ -11,6 +11,9 @@
#include "d/d_menu_dmap_map.h"
#include "f_op/f_op_msg_mng.h"
#include "m_Do/m_Do_graphic.h"
#if TARGET_PC
#include <dolphin/gx/GXExtra.h>
#endif
struct dMdm_HIO_prm_res_dst_s {
static void* m_res;
@@ -291,6 +294,9 @@ void dMenu_DmapMap_c::_create(u16 param_0, u16 param_1, u16 param_2, u16 param_3
void dMenu_DmapMap_c::_delete() {
for (int i = 0; i < 2; i++) {
if (mMapImage_p[i] != NULL) {
#if TARGET_PC
GXDestroyCopyTex(mMapImage_p[i]);
#endif
JKR_DELETE_ARRAY(mMapImage_p[i]);
}
+5 -3
View File
@@ -16,6 +16,8 @@
#include "m_Do/m_Do_graphic.h"
#include <cstring>
#include "dusk/version.hpp"
typedef void (dMenu_Fishing_c::*initFunc)();
initFunc map_init_process[] = {
&dMenu_Fishing_c::wait_init,
@@ -135,9 +137,9 @@ bool dMenu_Fishing_c::isSync() {
}
void dMenu_Fishing_c::init() {
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC || VERSION == VERSION_GCN_PAL
BOOL isEnglish = FALSE;
if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) {
if (dusk::version::isRegionUsa() || (dusk::version::isRegionPal() && dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH)) {
isEnglish = TRUE;
}
#endif
@@ -145,7 +147,7 @@ void dMenu_Fishing_c::init() {
for (int i = 0; i < MAX_FINDABLE_FISHES; i++) {
if (dComIfGs_getFishNum(i) != 0) {
// Fish has been caught once, display it along with it's params
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC || VERSION == VERSION_GCN_PAL
if (isEnglish) {
setFishParam(i, dComIfGs_getFishNum(i), dComIfGs_getFishSize(i) / 2.54f);
} else {
+6
View File
@@ -8,6 +8,9 @@
#include "d/d_debug_viewer.h"
#include "d/d_menu_fmap_map.h"
#include "m_Do/m_Do_graphic.h"
#if TARGET_PC
#include <dolphin/gx/GXExtra.h>
#endif
#include <cstring>
static u8 twoValueLineInterpolation(u8 i_value1, u8 i_value2, f32 i_param) {
@@ -494,6 +497,9 @@ void dMenu_FmapMap_c::_delete() {
mResTIMG = NULL;
}
if (mMapImage_p != NULL) {
#if TARGET_PC
GXDestroyCopyTex(mMapImage_p);
#endif
JKR_DELETE_ARRAY(mMapImage_p);
mMapImage_p = NULL;
}
+6 -6
View File
@@ -316,6 +316,12 @@ int dMeter2_c::_execute() {
}
int dMeter2_c::_draw() {
#if TARGET_PC
if (dusk::getSettings().game.disableMainHUD) {
return 1;
}
#endif
if (mpMap != NULL) {
mpMap->_draw();
}
@@ -424,12 +430,6 @@ void dMeter2_c::setLifeZero() {
void dMeter2_c::checkStatus() {
mStatus = 0;
#if TARGET_PC
if (dusk::getSettings().game.disableMainHUD) {
mStatus |= 0xF0000000;
}
#endif
field_0x12c = field_0x128;
field_0x128 = daPy_py_c::checkNowWolf();
+15 -1
View File
@@ -368,8 +368,22 @@ void dMeterButton_c::draw() {
}
if (var_r3) {
#ifdef TARGET_PC
if (dusk::frame_interp::get_ui_tick_pending()) {
mWasListen[i] = var_r22;
mWasRepeat[i] = var_r23;
} else {
var_r22 = mWasListen[i];
var_r23 = mWasRepeat[i];
}
#endif
if (var_r22) {
if (field_0x2e8[i] == 18.0f) {
#ifdef TARGET_PC
if (field_0x2e8[i] == 18.0f && dusk::frame_interp::get_ui_tick_pending())
#else
if (field_0x2e8[i] == 18.0f)
#endif
{
mDoAud_seStart(Z2SE_SY_HINT_BUTTON_BLINK, NULL, 0, 0);
}
+7 -7
View File
@@ -307,7 +307,7 @@ static u8 getOutFontNumberType(int param_0) {
}
}
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC || VERSION == VERSION_GCN_PAL
static void setPlayerName(char* i_player_name, u8 param_2) {
if (param_2 != 0) {
strcpy(i_player_name, dComIfGs_getPlayerName());
@@ -1485,7 +1485,7 @@ bool jmessage_tMeasureProcessor::do_tag(u32 i_tag, void const* i_data, u32 i_siz
char buffer[40];
switch (i_tag & 0xFF00FFFF) {
case MSGTAG_PLAYER_GENITIV:
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC || VERSION == VERSION_GCN_PAL
if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_GERMAN) {
setPlayerName(buffer, 1);
} else {
@@ -1495,7 +1495,7 @@ bool jmessage_tMeasureProcessor::do_tag(u32 i_tag, void const* i_data, u32 i_siz
push_word(buffer);
return true;
case MSGTAG_HORSE_GENITIV:
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC || VERSION == VERSION_GCN_PAL
if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_GERMAN) {
setHorseName(buffer, 1);
} else {
@@ -4270,7 +4270,7 @@ bool jmessage_string_tMeasureProcessor::do_tag(u32 i_tag, void const* i_data, u3
char buffer[40];
switch (i_tag & 0xFF00FFFF) {
case MSGTAG_PLAYER_GENITIV:
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC || VERSION == VERSION_GCN_PAL
if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_GERMAN) {
setPlayerName(buffer, 1);
} else {
@@ -4281,7 +4281,7 @@ bool jmessage_string_tMeasureProcessor::do_tag(u32 i_tag, void const* i_data, u3
stack_pushCurrent(buffer);
break;
case MSGTAG_HORSE_GENITIV:
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC || VERSION == VERSION_GCN_PAL
if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_GERMAN) {
setHorseName(buffer, 1);
} else {
@@ -4878,7 +4878,7 @@ bool jmessage_string_tRenderingProcessor::do_tag(u32 i_tag, void const* i_data,
char buffer[40];
switch (i_tag & 0xFF00FFFF) {
case MSGTAG_PLAYER_GENITIV:
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC || VERSION == VERSION_GCN_PAL
if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_GERMAN) {
setPlayerName(buffer, 1);
} else {
@@ -4889,7 +4889,7 @@ bool jmessage_string_tRenderingProcessor::do_tag(u32 i_tag, void const* i_data,
push_word(buffer);
break;
case MSGTAG_HORSE_GENITIV:
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC || VERSION == VERSION_GCN_PAL
if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_GERMAN) {
setHorseName(buffer, 1);
} else {
+27 -2
View File
@@ -24,9 +24,11 @@
#include "f_op/f_op_msg_mng.h"
#include <cstdio>
#include <cstring>
#include "JSystem/JKernel/JKRExpHeap.h"
#include "dusk/version.hpp"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_lib.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#if TARGET_PC
#include "dusk/settings.h"
@@ -1643,7 +1645,30 @@ void dMsgObject_c::readMessageGroupLocal(mDoDvdThd_mountXArchive_c** p_arcMount)
#else
#if TARGET_PC
// Original game UB
snprintf(arcName, sizeof(arcName), "/res/Msgus/bmgres%d.arc", msgGroup);
if (dusk::version::isRegionPal()) {
switch (dComIfGs_getPalLanguage()) {
case dSv_player_config_c::LANGUAGE_GERMAN:
snprintf(arcName, sizeof(arcName), "/res/Msgde/bmgres%d.arc", msgGroup);
break;
case dSv_player_config_c::LANGUAGE_FRENCH:
snprintf(arcName, sizeof(arcName), "/res/Msgfr/bmgres%d.arc", msgGroup);
break;
case dSv_player_config_c::LANGUAGE_SPANISH:
snprintf(arcName, sizeof(arcName), "/res/Msgsp/bmgres%d.arc", msgGroup);
break;
case dSv_player_config_c::LANGUAGE_ITALIAN:
snprintf(arcName, sizeof(arcName), "/res/Msgit/bmgres%d.arc", msgGroup);
break;
default:
snprintf(arcName, sizeof(arcName), "/res/Msguk/bmgres%d.arc", msgGroup);
}
} else if (dusk::version::isRegionJpn()) {
snprintf(arcName, sizeof(arcName), "/res/Msgjp/bmgres%d.arc", msgGroup);
} else {
snprintf(arcName, sizeof(arcName), "/res/Msgus/bmgres%d.arc", msgGroup);
}
#else
sprintf(arcName, "/res/Msgus/bmgres%d.arc", msgGroup);
#endif
+9 -3
View File
@@ -20,6 +20,7 @@
#include "Z2AudioLib/Z2WolfHowlMgr.h"
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
#endif
@@ -580,9 +581,14 @@ void dMsgScrnHowl_c::drawWave() {
f17 = local_60;
f18 = local_64;
} else {
field_0x2134++;
if (field_0x2134 > 30) {
field_0x2134 = 0;
#if TARGET_PC
if (dusk::frame_interp::get_ui_tick_pending())
#endif
{
field_0x2134++;
if (field_0x2134 > 30) {
field_0x2134 = 0;
}
}
if (field_0x2134 < 15) {
local_dc = field_0x2134 / 15.0f;
+2 -2
View File
@@ -334,11 +334,11 @@ void dMsgUnit_c::setTag(int i_type, int i_value, char* o_buffer, bool param_4) {
vals[1] = ((dMsgUnit_inf1_section_t*)pInfoBlock)->entries[i_type].endFrame;
#endif
#if REGION_PAL
#if TARGET_PC || REGION_PAL
if (i_value == 1 ||
(dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_FRENCH &&
i_value == 0)) {
#elif !REGION_USA
#elif !REGION_USA // Dusk TODO: What? This checks for Spanish when *not* PAL or USA?
if (i_value == 1 ||
(dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_SPANISH &&
i_value == 0)) {
+300 -99
View File
@@ -8,9 +8,15 @@
#include "m_Do/m_Do_controller_pad.h"
#include <cstdio>
#include <cstring>
#include "JSystem/J2DGraph/J2DAnmLoader.h"
#include "dusk/version.hpp"
#include "f_op/f_op_msg_mng.h"
static bool isPalOrJpn() {
return dusk::version::isRegionPal() || dusk::version::isRegionJpn();
}
static const char* l_mojiHira[65] = {
"", "", "", "", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "", "", "", "",
@@ -66,15 +72,31 @@ static const char* l_mojiEisu[65] = {
"X", "k", "x", ",", "L", "Y", "l", "y", ".", "M", "Z", "m", "z", " ",
};
#if REGION_PAL
static char* l_mojiEisuPal_1[65] = {
#if TARGET_PC
// The game normally mutates this string list to fill in the real character codes.
// That can't work on a modern platform, so instead I've filled them out ahead of time.
static const char* l_mojiEisuPal_1[65] = {
"A", "N", "\xC0", "\xCF", "1", "B", "O", "\xC1", "\xD0", "2", "C", "P", "\xC2", "\xD1", "3", "D", "Q",
"\xC3", "\xD2", "4", "E", "R", "\xC4", "\xD3", "5", "F", "S", "\xC5", "\xD4", "6", "G", "T", "\xC6", "\xD5",
"7", "H", "U", "\xC7", "\xD6", "8", "I", "V", "\xC8", "\xD7", "9", "J", "W", "\xC9", "\xD8", "0", "K",
"X", "\xCA", "\xD9", ",", "L", "Y", "\xCB", "\xDA", ".", "M", "Z", "\xCC", "\xDB", " ",
};
static const char* l_mojiEisuPal_2[65] = {
"a", "n", "\xE0", "\xEF", "1", "b", "o", "\xE1", "\xF0", "2", "c", "p", "\xE2", "\xF1", "3", "d", "q",
"\xE3", "\xF2", "4", "e", "r", "\xE4", "\xF3", "5", "f", "s", "\xE5", "\xF4", "6", "g", "t", "\xE6",
"\xF5", "7", "h", "u", "\xE7", "\xF6", "8", "i", "v", "\xE8", "\xF7", "9", "j", "w", "\xE9", "\xF8", "0",
"k", "x", "\xEA", "\xF9", ",", "l", "y", "\xEB", "\xFA", ".", "m", "z", "\xEC", "\xFB", " ",
};
#elif REGION_PAL
static const char* l_mojiEisuPal_1[65] = {
"A", "N", "AA", "BB", "1", "B", "O", "CC", "DD", "2", "C", "P", "EE", "FF", "3", "D", "Q",
"GG", "HH", "4", "E", "R", "II", "JJ", "5", "F", "S", "KK", "LL", "6", "G", "T", "MM", "NN",
"7", "H", "U", "OO", "PP", "8", "I", "V", "QQ", "RR", "9", "J", "W", "SS", "TT", "0", "K",
"X", "UU", "VV", ",", "L", "Y", "WW", "XX", ".", "M", "Z", "YY", "ZZ", " ",
};
static char* l_mojiEisuPal_2[65] = {
static const char* l_mojiEisuPal_2[65] = {
"a", "n", "aa", "bb", "1", "b", "o", "cc", "dd", "2", "c", "p", "ee", "ff", "3", "d", "q",
"gg", "hh", "4", "e", "r", "ii", "jj", "5", "f", "s", "kk", "ll", "6", "g", "t", "mm",
"nn", "7", "h", "u", "oo", "pp", "8", "i", "v", "qq", "rr", "9", "j", "w", "ss", "tt", "0",
@@ -82,6 +104,16 @@ static char* l_mojiEisuPal_2[65] = {
};
#endif
#if TARGET_PC
// ' ' (full-width space)
#define SPACE_MAYBE_FULL (dusk::version::isRegionJpn() ? '\x81\x40' : ' ')
#elif REGION_JPN
// ' ' (full-width space)
#define SPACE_MAYBE_FULL '\x81\x40'
#else
#define SPACE_MAYBE_FULL ' '
#endif
static dNm_HIO_c g_nmHIO;
typedef void (dName_c::*selProcFunc)(void);
@@ -163,13 +195,18 @@ void dName_c::init() {
field_0x2ac = mSelProc;
field_0x2ad = mSelProc;
field_0x2ae = field_0x2ac;
#if REGION_PAL || REGION_JPN
#if TARGET_PC
mMojiSet = isPalOrJpn() ? MOJI_HIRA : MOJI_EIGO;
#elif REGION_PAL || REGION_JPN
mMojiSet = MOJI_HIRA;
#else
mMojiSet = MOJI_EIGO;
#endif
mPrevMojiSet = 255;
#if REGION_PAL || REGION_JPN
#if TARGET_PC
mSelMenu = isPalOrJpn() ? MENU_HIRA : MENU_END;
mPrevSelMenu = isPalOrJpn() ? MENU_HIRA : MENU_END;
#elif REGION_PAL || REGION_JPN
mSelMenu = MENU_HIRA;
mPrevSelMenu = MENU_HIRA;
#else
@@ -187,7 +224,8 @@ void dName_c::initial() {
mNextNameStr[0] = 0;
}
#if REGION_PAL || REGION_JPN
#if TARGET_PC || REGION_PAL || REGION_JPN
IF_DUSK_BLOCK(isPalOrJpn())
if (mSelProc == PROC_MOJI_SELECT) {
mMenuIcon[mMojiSet]->scale(g_nmHIO.mMenuScale, g_nmHIO.mMenuScale);
mMenuText[mMojiSet]->setWhite(JUtility::TColor(0xC8, 0xC8, 0xC8, 0xFF));
@@ -196,6 +234,7 @@ void dName_c::initial() {
mMenuText[mPrevMojiSet]->setWhite(JUtility::TColor(0x96, 0x96, 0x96, 0xFF));
}
}
IF_DUSK_BLOCK_END
#endif
}
@@ -230,8 +269,8 @@ void dName_c::_move() {
stick->checkTrigger();
(this->*SelProc[mSelProc])();
#if REGION_PAL || REGION_JPN
if (mDoCPd_c::getTrigY(PAD_1)) {
#if TARGET_PC || REGION_PAL || REGION_JPN
if (IF_DUSK(isPalOrJpn() &&) mDoCPd_c::getTrigY(PAD_1)) {
mDoAud_seStart(Z2SE_SY_DUMMY, 0, 0, 0);
mPrevMojiSet = mMojiSet;
mMojiSet++;
@@ -245,8 +284,8 @@ void dName_c::_move() {
mojiListChange();
} else {
#endif
#if REGION_JPN
if (mDoCPd_c::getTrigX(PAD_1)) {
#if TARGET_PC || REGION_JPN
if (IF_DUSK(dusk::version::isRegionJpn() &&) mDoCPd_c::getTrigX(PAD_1)) {
if (mCurPos != 0) {
if (mojiChange(mCurPos - 1) == 1) {
mDoAud_seStart(Z2SE_SY_DUMMY, 0, 0, 0);
@@ -283,12 +322,14 @@ void dName_c::_move() {
backSpace();
}
} else if (mDoCPd_c::getTrigStart(PAD_1)) {
#define EIGO_OR_END DUSK_IF_ELSE((dusk::version::isRegionPal() ? MENU_EIGO : MENU_END), MENU_END)
#if REGION_PAL
if ((mSelProc != PROC_MENU_SELECT || mSelMenu != MENU_EIGO) &&
(mSelProc == PROC_MENU_SELECT || mSelProc == PROC_MOJI_SELECT))
{
#else
if ((mSelProc != PROC_MENU_SELECT || mSelMenu != MENU_END) &&
if ((mSelProc != PROC_MENU_SELECT || mSelMenu != EIGO_OR_END) &&
(mSelProc == PROC_MENU_SELECT || mSelProc == PROC_MOJI_SELECT))
{
#endif
@@ -297,7 +338,7 @@ void dName_c::_move() {
#if REGION_PAL
mSelMenu = MENU_EIGO;
#else
mSelMenu = MENU_END;
mSelMenu = EIGO_OR_END;
#endif
switch (mSelProc) {
@@ -314,10 +355,10 @@ void dName_c::_move() {
}
}
}
#if REGION_JPN
#if TARGET_PC || REGION_JPN
}
#endif
#if REGION_PAL || REGION_JPN
#if TARGET_PC || REGION_PAL || REGION_JPN
}
#endif
@@ -327,10 +368,9 @@ void dName_c::_move() {
int dName_c::nameCheck() {
for (int i = 8, len = 7; i > 0; i--) {
#if REGION_JPN
// ' ' (full-width space)
if (mChrInfo[len].mCharacter != ' ' && mChrInfo[len].mCharacter != '\x81\x40') {
#else
if (mChrInfo[len].mCharacter != ' ') {
if (mChrInfo[len].mCharacter != ' ' IF_DUSK(&& (!dusk::version::isRegionJpn() || mChrInfo[len].mCharacter != '\x81\x40'))) {
#endif
return len + 1;
}
@@ -344,8 +384,8 @@ void dName_c::playNameSet(int nameLength) {
char* str = mInputStr;
for (int i = 0; i < nameLength; i++) {
#if REGION_JPN
if (mChrInfo[i].mMojiSet == 2) {
#if TARGET_PC || REGION_JPN
if (!dusk::version::isRegionJpn() || mChrInfo[i].mMojiSet == 2) {
*str = mChrInfo[i].mCharacter;
str += 1;
} else {
@@ -727,7 +767,34 @@ int dName_c::getMoji() {
int result = -1;
const char* moji;
#if REGION_PAL
#if TARGET_PC
if (dusk::version::isRegionPal()) {
switch (mMojiSet) {
case MOJI_HIRA:
moji = l_mojiEisuPal_1[mCharRow + mCharColumn * 5];
break;
case MOJI_KATA:
moji = l_mojiEisuPal_2[mCharRow + mCharColumn * 5];
break;
default:
abort();
}
} else {
switch (mMojiSet) {
case MOJI_HIRA:
moji = l_mojiHira[mCharRow + mCharColumn * 5];
break;
case MOJI_KATA:
moji = l_mojikata[mCharRow + mCharColumn * 5];
break;
case MOJI_EIGO:
moji = l_mojiEisu[mCharRow + mCharColumn * 5];
break;
default:
abort();
}
}
#elif REGION_PAL
switch (mMojiSet) {
case MOJI_HIRA:
moji = l_mojiEisuPal_1[mCharRow + mCharColumn * 5];
@@ -750,7 +817,17 @@ int dName_c::getMoji() {
}
#endif
#if REGION_JPN
#if TARGET_PC
if (dusk::version::isRegionJpn()) {
if (*(u8*)moji >> 4 == 0x8 || *(u8*)moji >> 4 == 0x9) {
result = *(u16*)moji;
} else {
result = *moji;
}
} else {
result = *moji;
}
#elif REGION_JPN
if (*(u8*)moji >> 4 == 0x8 || *(u8*)moji >> 4 == 0x9) {
result = *(u16*)moji;
} else {
@@ -763,6 +840,14 @@ int dName_c::getMoji() {
return result;
}
#if TARGET_PC
#define CHAR_TRUNC(val) (dusk::version::isRegionPal() ? val & 0xFF : val)
#elif REGION_PAL
#define CHAR_TRUNC(val) (val & 0xFF)
#else
#define CHAR_TRUNC(val) val
#endif
void dName_c::setMoji(int moji) {
if (mCurPos == 8 || nameCheck() == 8) {
mDoAud_seStart(Z2SE_SYS_ERROR, NULL, 0, 0);
@@ -771,24 +856,14 @@ void dName_c::setMoji(int moji) {
s32 notEmpty = false;
for (int i = mCurPos; i < 8; i++) {
#if REGION_JPN
// ' ' (full-width space)
if (mChrInfo[i].mCharacter != '\x81\x40') {
#else
if (mChrInfo[i].mCharacter != ' ') {
#endif
if (mChrInfo[i].mCharacter != SPACE_MAYBE_FULL) {
notEmpty = true;
break;
}
}
if (notEmpty) {
#if REGION_JPN
// ' ' (full-width space)
if (mChrInfo[7].mCharacter == '\x81\x40') {
#else
if (mChrInfo[7].mCharacter == ' ') {
#endif
if (mChrInfo[7].mCharacter == SPACE_MAYBE_FULL) {
for (int i = 6; i >= mCurPos; i--) {
mChrInfo[i + 1] = mChrInfo[i];
}
@@ -797,11 +872,7 @@ void dName_c::setMoji(int moji) {
mChrInfo[mCurPos].mRow = mCharRow;
mChrInfo[mCurPos].mMojiSet = mMojiSet;
mChrInfo[mCurPos].field_0x3 = 1;
#if REGION_PAL
mChrInfo[mCurPos].mCharacter = moji & 0xFF;
#else
mChrInfo[mCurPos].mCharacter = moji;
#endif
mChrInfo[mCurPos].mCharacter = CHAR_TRUNC(moji);
if (mCurPos != 8) {
mLastCurPos = mCurPos;
@@ -814,11 +885,7 @@ void dName_c::setMoji(int moji) {
mChrInfo[mCurPos].mRow = mCharRow;
mChrInfo[mCurPos].mMojiSet = mMojiSet;
mChrInfo[mCurPos].field_0x3 = 1;
#if REGION_PAL
mChrInfo[mCurPos].mCharacter = moji & 0xFF;
#else
mChrInfo[mCurPos].mCharacter = moji;
#endif
mChrInfo[mCurPos].mCharacter = CHAR_TRUNC(moji);
if (mCurPos != 8) {
mLastCurPos = mCurPos;
@@ -844,13 +911,8 @@ void dName_c::setNameText() {
"CR\x1b"
"CC[000000]\x1bGM[0]%c\x1bHM\x1b"
"CC[ffffff]\x1bGM[0]%c",
#if REGION_PAL
(u8)mChrInfo[i].mCharacter & 0xFF,
(u8)mChrInfo[i].mCharacter & 0xFF
#else
(u8)mChrInfo[i].mCharacter,
(u8)mChrInfo[i].mCharacter
#endif
CHAR_TRUNC((u8)mChrInfo[i].mCharacter),
CHAR_TRUNC((u8)mChrInfo[i].mCharacter)
);
#if REGION_JPN
} else {
@@ -889,7 +951,29 @@ void dName_c::nameCursorMove() {
void dName_c::selectCursorMove() {
int idx;
#if REGION_PAL
#if TARGET_PC
if (dusk::version::isRegionPal()) {
if (mCharColumn < 3) {
idx = 0;
} else if (mCharColumn < 6) {
idx = 1;
} else if (mCharColumn >= 6) {
idx = 2;
}
} else if (dusk::version::isRegionJpn()) {
if (mCharColumn < 3) {
idx = 0;
} else if (mCharColumn < 6) {
idx = 1;
} else if (mCharColumn < 8) {
idx = 2;
} else if (mCharColumn >= 8) {
idx = 3;
}
} else {
idx = 3;
}
#elif REGION_PAL
if (mCharColumn < 3) {
idx = 0;
} else if (mCharColumn < 6) {
@@ -930,7 +1014,36 @@ void dName_c::selectCursorMove() {
void dName_c::menuCursorPosSet() {
mPrevSelMenu = mSelMenu;
#if REGION_PAL
#if TARGET_PC
if (dusk::version::isRegionPal()) {
if (mCharColumn < 3) {
mSelMenu = MENU_HIRA;
} else if (mCharColumn < 6) {
mSelMenu = MENU_KATA;
} else if (mCharColumn >= 6) {
mSelMenu = MENU_EIGO;
}
} else if (dusk::version::isRegionJpn()) {
if (mCharColumn < 3) {
mSelMenu = MENU_HIRA;
return;
}
if (mCharColumn < 6) {
mSelMenu = MENU_KATA;
return;
}
if (mCharColumn < 8) {
mSelMenu = MENU_EIGO;
return;
}
if (mCharColumn >= 8) {
mSelMenu = MENU_END;
return;
}
} else {
mSelMenu = MENU_END;
}
#elif REGION_PAL
if (mCharColumn < 3) {
mSelMenu = MENU_HIRA;
} else if (mCharColumn < 6) {
@@ -961,28 +1074,28 @@ void dName_c::menuCursorPosSet() {
}
void dName_c::MenuSelect() {
#if REGION_PAL || REGION_JPN
if (stick->checkRightTrigger()) {
#if TARGET_PC || REGION_PAL || REGION_JPN
if (isPalOrJpn() && stick->checkRightTrigger()) {
mDoAud_seStart(Z2SE_SY_CURSOR_OPTION, NULL, 0, 0);
mPrevSelMenu = mSelMenu;
mSelMenu++;
#if REGION_PAL
if (mSelMenu > MENU_EIGO) {
#else
if (mSelMenu > MENU_END) {
if (mSelMenu > EIGO_OR_END) {
#endif
mSelMenu = MENU_HIRA;
}
MenuSelectAnmInit();
mSelProc = PROC_MENU_SEL_ANM;
} else if (stick->checkLeftTrigger()) {
} else if (isPalOrJpn() && stick->checkLeftTrigger()) {
mDoAud_seStart(Z2SE_SY_CURSOR_OPTION, NULL, 0, 0);
mPrevSelMenu = mSelMenu;
if (mSelMenu == MENU_HIRA) {
#if REGION_JPN
mSelMenu = MENU_END;
#else
mSelMenu = MENU_EIGO;
mSelMenu = dusk::version::isRegionJpn() ? MENU_END : MENU_EIGO;
#endif
} else {
mSelMenu--;
@@ -1009,7 +1122,7 @@ void dName_c::MenuSelect() {
#if REGION_PAL
if (mSelMenu == MENU_EIGO) {
#else
if (mSelMenu == MENU_END) {
if (mSelMenu == EIGO_OR_END) {
#endif
if (nameCheck() != 0) {
mDoAud_seStart(Z2SE_SY_NAME_OK, NULL, 0, 0);
@@ -1024,7 +1137,7 @@ void dName_c::MenuSelect() {
#if REGION_PAL
if (mSelMenu == MENU_EIGO) {
#else
if (mSelMenu == MENU_END) {
if (mSelMenu == EIGO_OR_END) {
#endif
if (nameCheck() != 0) {
mDoAud_seStart(Z2SE_SY_NAME_OK, NULL, 0, 0);
@@ -1067,9 +1180,11 @@ void dName_c::MenuSelectAnm2() {
if (canMove == true) {
if (prevMenu_i != mojiSet_i) {
mMenuText[prevMenu_i]->setWhite(JUtility::TColor(0x96, 0x96, 0x96, 0xFF));
#if REGION_PAL || REGION_JPN
#if TARGET_PC || REGION_PAL || REGION_JPN
IF_DUSK_BLOCK(isPalOrJpn())
mMenuIcon[mojiSet_i]->scale(g_nmHIO.mMenuScale, g_nmHIO.mMenuScale);
mMenuText[mojiSet_i]->setWhite(JUtility::TColor(0xC8, 0xC8, 0xC8, 0xFF));
IF_DUSK_BLOCK_END
#endif
}
selectCursorMove();
@@ -1081,6 +1196,11 @@ void dName_c::MenuSelectAnm2() {
void dName_c::MenuSelectAnm3() {}
void dName_c::menuAbtnSelect() {
#if TARGET_PC
if (dusk::version::isRegionPal() && mSelMenu == MENU_EIGO) {
goto pal_eigo;
}
#endif
switch (mSelMenu) {
case MENU_HIRA:
case MENU_KATA:
@@ -1098,6 +1218,7 @@ void dName_c::menuAbtnSelect() {
#else
case MENU_END:
#endif
IF_DUSK(pal_eigo:)
int nameNum = nameCheck();
if (nameNum != 0) {
playNameSet(nameNum);
@@ -1116,44 +1237,33 @@ void dName_c::backSpace() {
if (mCurPos != 0) {
mDoAud_seStart(Z2SE_SY_NAME_DELETE, NULL, 0, 0);
#if REGION_JPN
// ' ' (full-width space)
if (mCurPos == 8 && mChrInfo[7].mCharacter != '\x81\x40') {
#else
if (mCurPos == 8 && mChrInfo[7].mCharacter != ' ') {
#endif
if (mCurPos == 8 && mChrInfo[7].mCharacter != SPACE_MAYBE_FULL) {
mChrInfo[7].mColumn = 7;
mChrInfo[7].mRow = 1;
#if REGION_PAL || REGION_JPN
#if TARGET_PC
mChrInfo[7].mMojiSet = isPalOrJpn() ? MOJI_HIRA : MOJI_EIGO;
#elif REGION_PAL || REGION_JPN
mChrInfo[7].mMojiSet = MOJI_HIRA;
#else
mChrInfo[7].mMojiSet = MOJI_EIGO;
#endif
mChrInfo[7].field_0x3 = 1;
#if REGION_JPN
// ' ' (full-width space)
mChrInfo[7].mCharacter = '\x81\x40';
#else
mChrInfo[7].mCharacter = ' ';
#endif
mChrInfo[7].mCharacter = SPACE_MAYBE_FULL;
} else {
for (int i = mCurPos - 1; i < 7; i++) {
mChrInfo[i] = mChrInfo[i + 1];
}
mChrInfo[7].mColumn = 7;
mChrInfo[7].mRow = 1;
#if REGION_PAL || REGION_JPN
#if TARGET_PC
mChrInfo[7].mMojiSet = isPalOrJpn() ? MOJI_HIRA : MOJI_EIGO;
#elif REGION_PAL || REGION_JPN
mChrInfo[7].mMojiSet = MOJI_HIRA;
#else
mChrInfo[7].mMojiSet = MOJI_EIGO;
#endif
mChrInfo[7].field_0x3 = 1;
#if REGION_JPN
// ' ' (full-width space)
mChrInfo[7].mCharacter = '\x81\x40';
#else
mChrInfo[7].mCharacter = ' ';
#endif
mChrInfo[7].mCharacter = SPACE_MAYBE_FULL;
}
setNameText();
@@ -1164,7 +1274,31 @@ void dName_c::backSpace() {
}
void dName_c::mojiListChange() {
#if REGION_PAL
#if TARGET_PC
const char** mojiSet;
if (dusk::version::isRegionPal()) {
switch (mMojiSet) {
case MOJI_HIRA:
mojiSet = l_mojiEisuPal_1;
break;
case MOJI_KATA:
mojiSet = l_mojiEisuPal_2;
break;
}
} else {
switch (mMojiSet) {
case MOJI_HIRA:
mojiSet = l_mojiHira;
break;
case MOJI_KATA:
mojiSet = l_mojikata;
break;
case MOJI_EIGO:
mojiSet = l_mojiEisu;
break;
}
}
#elif REGION_PAL
char** mojiSet;
switch (mMojiSet) {
@@ -1212,7 +1346,8 @@ void dName_c::mojiListChange() {
strcpy(mMojiText[i], buf);
}
#if REGION_PAL || REGION_JPN
#if TARGET_PC || REGION_PAL || REGION_JPN
IF_DUSK_BLOCK(isPalOrJpn())
if (mSelProc == PROC_MOJI_SELECT) {
mMenuIcon[mMojiSet]->scale(g_nmHIO.mMenuScale, g_nmHIO.mMenuScale);
mMenuText[mMojiSet]->setWhite(JUtility::TColor(0xC8, 0xC8, 0xC8, 0xFF));
@@ -1221,6 +1356,7 @@ void dName_c::mojiListChange() {
mMenuText[mPrevMojiSet]->setWhite(JUtility::TColor(0x96, 0x96, 0x96, 0xFF));
}
}
IF_DUSK_BLOCK_END
#endif
}
@@ -1241,9 +1377,11 @@ void dName_c::menuCursorMove2() {
if (menu_i != mojiSet_i) {
mMenuIcon[menu_i]->scale(g_nmHIO.mMenuScale, g_nmHIO.mMenuScale);
mMenuText[menu_i]->setWhite(JUtility::TColor(0xC8, 0xC8, 0xC8, 0xFF));
#if REGION_PAL || REGION_JPN
#if TARGET_PC || REGION_PAL || REGION_JPN
IF_DUSK_BLOCK(isPalOrJpn())
mMenuIcon[mojiSet_i]->scale(1.0f, 1.0f);
mMenuText[mojiSet_i]->setWhite(JUtility::TColor(0x96, 0x96, 0x96, 0xFF));
IF_DUSK_BLOCK_END
#endif
}
@@ -1265,7 +1403,9 @@ void dName_c::selectCursorPosSet(int row) {
mCharColumn = 3;
break;
case MENU_EIGO:
#if REGION_PAL
#if TARGET_PC
mCharColumn = dusk::version::isRegionPal() ? 8 : 6;
#elif REGION_PAL
mCharColumn = 8;
#else
mCharColumn = 6;
@@ -1481,9 +1621,11 @@ void dName_c::screenSet() {
#endif
}
#if !(REGION_PAL || REGION_JPN)
#if TARGET_PC || !(REGION_PAL || REGION_JPN)
IF_DUSK_BLOCK(!isPalOrJpn())
mMenuIcon[0]->hide();
mMenuIcon[1]->hide();
IF_DUSK_BLOCK_END
#endif
mMojiPane = nameIn.NameInScr->search(MULTI_CHAR('moji_n'));
@@ -1501,25 +1643,28 @@ void dName_c::screenSet() {
((J2DTextBox*)nameTagPane[i])->setFont(nameIn.font);
((J2DTextBox*)nameTagPane[i])->setString(72, "");
((J2DTextBox*)nameTagPane[i])->setWhite(JUtility::TColor(0xC8, 0xC8, 0xC8, 0xFF));
#if REGION_PAL
#if TARGET_PC || REGION_PAL
IF_DUSK_BLOCK(dusk::version::isRegionPal())
((J2DTextBox*)nameTagPane[i])->resize(24.0f, 23.0f);
IF_DUSK_BLOCK_END
#endif
mNameText[i] = ((J2DTextBox*)nameTagPane[i])->getStringPtr();
}
#if REGION_PAL
#if REGION_PAL // DUSK version note: this code mutates strings. We just edit the table.
IF_DUSK_BLOCK(dusk::version::isRegionPal())
int idx = 2;
static u8 palMoji00[13] = {
static const u8 palMoji00[13] = {
0xC0, 0xC1, 0xC2, 0xC4, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE,
};
static u8 palMoji01[13] = {
static const u8 palMoji01[13] = {
0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD6, 0x8C, 0xD9, 0xDA, 0xDB, 0xDC, 0x2D,
};
static u8 palMoji10[13] = {
static const u8 palMoji10[13] = {
0xE0, 0xE1, 0xE2, 0xE4, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE,
};
static u8 palMoji11[13] = {
static const u8 palMoji11[13] = {
0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF6, 0x9C, 0xF9, 0xFA, 0xFB, 0xFC, 0xDF,
};
@@ -1536,6 +1681,7 @@ void dName_c::screenSet() {
l_mojiEisuPal_2[idx + 1][0] = palMoji11[i];
l_mojiEisuPal_2[idx + 1][1] = 0;
}
IF_DUSK_BLOCK_END
#endif
mCharColumn = 0;
@@ -1574,18 +1720,15 @@ void dName_c::displayInit() {
mNameCursor[i]->hide();
mChrInfo[i].mColumn = 7;
mChrInfo[i].mRow = 1;
#if REGION_PAL || REGION_JPN
#if TARGET_PC
mChrInfo[i].mMojiSet = isPalOrJpn() ? MOJI_HIRA : MOJI_EIGO;
#elif REGION_PAL || REGION_JPN
mChrInfo[i].mMojiSet = MOJI_HIRA;
#else
mChrInfo[i].mMojiSet = MOJI_EIGO;
#endif
mChrInfo[i].field_0x3 = 1;
#if REGION_JPN
// ' ' (full-width space)
mChrInfo[i].mCharacter = '\x81\x40';
#else
mChrInfo[i].mCharacter = ' ';
#endif
mChrInfo[i].mCharacter = SPACE_MAYBE_FULL;
}
mIsInputEnd = false;
@@ -1596,7 +1739,63 @@ void dName_c::NameStrSet() {
int i = 0;
while (*moji != 0) {
#if REGION_PAL
#if TARGET_PC
if (dusk::version::isRegionPal()) {
mChrInfo[i].mCharacter = static_cast<u8>(*moji);
for (int j = 0; j < 65; j++) {
if (mChrInfo[i].mCharacter == *(u8*)l_mojiEisuPal_1[j] ||
mChrInfo[i].mCharacter == *(u16*)l_mojiEisuPal_2[j])
{
mChrInfo[i].mColumn = j / 5;
mChrInfo[i].mRow = j % 5;
mChrInfo[i].mMojiSet = MOJI_HIRA;
break;
}
}
moji++;
i++;
} else {
if (*(u8*)moji >> 4 == 8 || *(u8*)moji >> 4 == 9) {
mChrInfo[i].mCharacter = *(u16*)moji;
for (int j = 0; j < 65; j++) {
if (mChrInfo[i].mCharacter == *(u16*)l_mojiHira[j] ||
mChrInfo[i].mCharacter == *(u16*)l_mojiHira2[j] ||
mChrInfo[i].mCharacter == *(u16*)l_mojiHira3[j])
{
mChrInfo[i].mColumn = j / 5;
mChrInfo[i].mRow = j % 5;
mChrInfo[i].mMojiSet = MOJI_HIRA;
break;
} else if (mChrInfo[i].mCharacter == *(u16*)l_mojikata[j] ||
mChrInfo[i].mCharacter == *(u16*)l_mojikata2[j] ||
mChrInfo[i].mCharacter == *(u16*)l_mojikata3[j])
{
mChrInfo[i].mColumn = j / 5;
mChrInfo[i].mRow = j % 5;
mChrInfo[i].mMojiSet = MOJI_KATA;
break;
}
}
moji += 2;
i++;
} else {
mChrInfo[i].mCharacter = *moji;
for (int j = 0; j < 65; j++) {
if (mChrInfo[i].mCharacter == *(u8*)l_mojiEisu[j]) {
mChrInfo[i].mColumn = j / 5;
mChrInfo[i].mRow = j % 5;
mChrInfo[i].mMojiSet = MOJI_EIGO;
break;
}
}
moji++;
i++;
}
}
#elif REGION_PAL
mChrInfo[i].mCharacter = static_cast<u8>(*moji);
for (int j = 0; j < 65; j++) {
@@ -1669,7 +1868,9 @@ s32 dName_c::getMenuPosIdx(u8 selPos) {
result = 1;
break;
case 2:
#if REGION_PAL
#if TARGET_PC
result = dusk::version::isRegionPal() ? 3 : 2;
#elif REGION_PAL
result = 3;
#else
result = 2;
+6 -1
View File
@@ -1972,7 +1972,12 @@ void dPa_light8PcallBack::draw(JPABaseEmitter* param_1, JPABaseParticle* param_2
JGeometry::TVec3<f32> local_154;
JGeometry::TVec3<f32> local_160;
JGeometry::TVec3<f32> local_16c;
dPa_setWindPower(param_2);
#if TARGET_PC
if (dusk::frame_interp::is_sim_frame())
#endif
{
dPa_setWindPower(param_2);
}
MTXIdentity(local_60);
MTXIdentity(auStack_90);
param_2->getBaseAxis(&local_10c);
-4
View File
@@ -102,11 +102,7 @@ static void setIndirectTex(J3DModelData* i_modelData) {
texture->setResTIMG(i, *mDoGph_gInf_c::getFrameBufferTimg());
}
if (memcmp(textureName, "Zbuffer", 8) == 0) {
#if !TARGET_PC
texture->setResTIMG(i, *mDoGph_gInf_c::getZbufferTimg());
#else
DuskLog.warn("Zbuffer texture binding not yet supported");
#endif
}
}
}
+173 -9
View File
@@ -24,6 +24,7 @@
#include "JSystem/JUtility/JUTConsole.h"
#include "dusk/logging.h"
#include "dusk/version.hpp"
#if !PLATFORM_GCN
#include <revolution/os.h>
@@ -44,7 +45,12 @@ struct homeBtnData {
};
#endif
#if VERSION == VERSION_SHIELD
#if TARGET_PC
using namespace dusk::version;
#define LOGO_ARC versionSelect<const char*>({{GameVersion::GcnJpn, "Logo"}, {GameVersion::GcnPal, "LogoPal"}}, "LogoUs")
#define MSG_PATH versionSelect<const char*>({{GameVersion::GcnJpn, "/res/Msgjp/bmgres.arc"}}, "/res/Msgus/bmgres.arc")
#elif VERSION == VERSION_SHIELD
#define LOGO_ARC "LogoUs"
#define MSG_PATH "/res/Msgcn/bmgres.arc"
#elif VERSION == VERSION_GCN_JPN
@@ -789,7 +795,13 @@ dScnLogo_c::~dScnLogo_c() {
JKR_DELETE(mProgressiveNo);
JKR_DELETE(mProgressiveSel);
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC
if (getGameVersion() == GameVersion::GcnPal) {
mpPalLogoResCommand->getArchive()->removeResourceAll();
mpPalLogoResCommand->getArchive()->unmount();
mpPalLogoResCommand->destroy();
}
#elif VERSION == VERSION_GCN_PAL
mpPalLogoResCommand->getArchive()->removeResourceAll();
mpPalLogoResCommand->getArchive()->unmount();
mpPalLogoResCommand->destroy();
@@ -951,7 +963,8 @@ static int phase_0(dScnLogo_c* i_this) {
JUT_ASSERT(1528, i_this->mLogo01Heap != NULL);
JKRHEAP_NAME(i_this->mLogo01Heap, "Logo01");
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC || VERSION == VERSION_GCN_PAL
IF_DUSK_BLOCK(getGameVersion() == GameVersion::GcnPal)
switch (i_this->getPalLanguage()) {
case 1:
i_this->mpPalLogoResCommand = mDoDvdThd_mountArchive_c::create("/res/Layout/LogoPalGm.arc", 0, NULL);
@@ -970,6 +983,7 @@ static int phase_0(dScnLogo_c* i_this) {
i_this->mpPalLogoResCommand = mDoDvdThd_mountArchive_c::create("/res/Layout/LogoPalUk.arc", 0, NULL);
break;
}
IF_DUSK_BLOCK_END
#endif
#if PLATFORM_WII || PLATFORM_SHIELD
@@ -990,7 +1004,8 @@ static int phase_1(dScnLogo_c* i_this) {
}
#endif
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC || VERSION == VERSION_GCN_PAL
IF_DUSK_BLOCK(getGameVersion() == GameVersion::GcnPal)
if (!mDoDvdThd::SyncWidthSound) {
return cPhs_INIT_e;
}
@@ -998,6 +1013,7 @@ static int phase_1(dScnLogo_c* i_this) {
if (!i_this->mpPalLogoResCommand->sync()) {
return cPhs_INIT_e;
}
IF_DUSK_BLOCK_END
#endif
int rt;
@@ -1237,7 +1253,113 @@ void dScnLogo_c::logoInitGC() {
ResTIMG* dolbyImg = (ResTIMG*)dComIfG_getObjectRes(LOGO_ARC, 3);
mDolbyLogo = JKR_NEW dDlst_2D_c(dolbyImg, 189, 150, 232, 112, 255);
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC
if (getGameVersion() == GameVersion::GcnPal) {
u8 language = getPalLanguage();
if (language >= 5) {
language = 0;
}
static const char* choice[] = {
"50_60_choice_eng.bti",
"50_60_choice_ger.bti",
"50_60_choice_fra.bti",
"50_60_choice_spa.bti",
"50_60_choice_ita.bti",
};
static const char* yes[] = {
"60_set_eng.bti",
"60_set_ger.bti",
"60_set_fra.bti",
"60_set_spa.bti",
"60_set_ita.bti",
};
static const char* no[] = {
"50_set_eng.bti",
"50_set_ger.bti",
"50_set_fra.bti",
"50_set_spa.bti",
"50_set_ita.bti",
};
static const char* prog[] = {
"progressive_pro.bti",
"progressive_pro_gm.bti",
"progressive_pro_fr.bti",
"progressive_pro_sp.bti",
"progressive_pro_it.bti",
};
static const char* intr[] = {
"progressive_inter.bti",
"progressive_inter_gm.bti",
"progressive_inter_fr.bti",
"progressive_inter_sp.bti",
"progressive_inter_it.bti",
};
static const char* warning[] = {
"warning.bti",
"warning_gm.bti",
"warning_fr.bti",
"warning_sp.bti",
"warning_it.bti",
};
static const char* warningPs[] = {
"warning_pstart.bti",
"warning_pstart_gm.bti",
"warning_pstart_fr.bti",
"warning_pstart_sp.bti",
"warning_pstart_it.bti",
};
ResTIMG* warningImg = (ResTIMG*)mpPalLogoResCommand->getArchive()->getResource('DAT ', warning[language]);
mWarning = JKR_NEW dDlst_2D_c(warningImg, 0, 0, FB_WIDTH, FB_HEIGHT, 255);
ResTIMG* warnStartImg = (ResTIMG*)mpPalLogoResCommand->getArchive()->getResource('DAT ', warningPs[language]);
mWarningStart = JKR_NEW dDlst_2D_c(warnStartImg, 0, 359, FB_WIDTH, 48, 255);
ResTIMG* progChoiceImg = (ResTIMG*)mpPalLogoResCommand->getArchive()->getResource('DAT ', choice[language]);
mProgressiveChoice = JKR_NEW dDlst_2D_c(progChoiceImg, 113, 143, 416, 210, 255);
ResTIMG* progYesImg = (ResTIMG*)mpPalLogoResCommand->getArchive()->getResource('DAT ', yes[language]);
mProgressiveYes = JKR_NEW dDlst_2D_c(progYesImg, 121, 352, 200, 72, 255);
mProgressiveYes->getPicture()->setWhite(JUtility::TColor(160, 160, 160, 255));
ResTIMG* progNoImg = (ResTIMG*)mpPalLogoResCommand->getArchive()->getResource('DAT ', no[language]);
mProgressiveNo = JKR_NEW dDlst_2D_c(progNoImg, 320, 352, 200, 72, 255);
mProgressiveNo->getPicture()->setWhite(JUtility::TColor(160, 160, 160, 255));
mProgressivePro = (ResTIMG*)mpPalLogoResCommand->getArchive()->getResource('DAT ', prog[language]);
mProgressiveInter = (ResTIMG*)mpPalLogoResCommand->getArchive()->getResource('DAT ', intr[language]);
mProgressiveSel = JKR_NEW dDlst_2D_c(mProgressivePro, 153, 309, 336, 88, 255);
} else {
ResTIMG* warningImg = (ResTIMG*)dComIfG_getObjectRes(LOGO_ARC, 10);
mWarning = JKR_NEW dDlst_2D_c(warningImg, 0, 0, FB_WIDTH, FB_HEIGHT, 255);
ResTIMG* warnStartImg = (ResTIMG*)dComIfG_getObjectRes(LOGO_ARC, 11);
mWarningStart = JKR_NEW dDlst_2D_c(warnStartImg, 0, 359, FB_WIDTH, 48, 255);
ResTIMG* progChoiceImg = (ResTIMG*)dComIfG_getObjectRes(LOGO_ARC, 5);
mProgressiveChoice = JKR_NEW dDlst_2D_c(progChoiceImg, 113, 281, 416, 72, 255);
ResTIMG* progYesImg = (ResTIMG*)dComIfG_getObjectRes(LOGO_ARC, 9);
mProgressiveYes = JKR_NEW dDlst_2D_c(progYesImg, 211, 372, 80, 32, 255);
mProgressiveYes->getPicture()->setWhite(JUtility::TColor(160, 160, 160, 255));
ResTIMG* progNoImg = (ResTIMG*)dComIfG_getObjectRes(LOGO_ARC, 7);
mProgressiveNo = JKR_NEW dDlst_2D_c(progNoImg, 350, 372, 80, 32, 255);
mProgressiveNo->getPicture()->setWhite(JUtility::TColor(160, 160, 160, 255));
mProgressivePro = (ResTIMG*)dComIfG_getObjectRes(LOGO_ARC, 8);
mProgressiveInter = (ResTIMG*)dComIfG_getObjectRes(LOGO_ARC, 6);
mProgressiveSel = JKR_NEW dDlst_2D_c(mProgressivePro, 153, 309, 336, 88, 255);
}
#elif VERSION == VERSION_GCN_PAL
u8 language = getPalLanguage();
if (language >= 5) {
language = 0;
@@ -1395,7 +1517,30 @@ void dScnLogo_c::dvdDataLoad() {
mpButtonCommand = aramMount(BUTTON_RES_PATH, mDoExt_getJ2dHeap());
mpCardIconCommand = aramMount(ICON_RES_PATH, mDoExt_getJ2dHeap());
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC
if (getGameVersion() == GameVersion::GcnPal) {
switch (getPalLanguage()) {
case 1:
mpBmgResCommand = onMemMount("/res/Msgde/bmgres.arc");
break;
case 2:
mpBmgResCommand = onMemMount("/res/Msgfr/bmgres.arc");
break;
case 3:
mpBmgResCommand = onMemMount("/res/Msgsp/bmgres.arc");
break;
case 4:
mpBmgResCommand = onMemMount("/res/Msgit/bmgres.arc");
break;
case 0:
default:
mpBmgResCommand = onMemMount("/res/Msguk/bmgres.arc");
break;
}
} else {
mpBmgResCommand = onMemMount(MSG_PATH);
}
#elif VERSION == VERSION_GCN_PAL
switch (getPalLanguage()) {
case 1:
mpBmgResCommand = onMemMount("/res/Msgde/bmgres.arc");
@@ -1435,7 +1580,10 @@ void dScnLogo_c::dvdDataLoad() {
mpMsgResCommand[1] = aramMount(MSG_RES1_PATH, mDoExt_getJ2dHeap());
mpMsgResCommand[2] = aramMount(MSG_RES2_PATH, mDoExt_getJ2dHeap());
mpMsgResCommand[3] = aramMount(MSG_RES3_PATH, mDoExt_getJ2dHeap());
#if VERSION == VERSION_GCN_JPN
#if TARGET_PC
const auto res4Path = versionSelect<const char*>({{GameVersion::GcnJpn, "/res/Layout/msgres04.arc"}}, "/res/Layout/msgres04F.arc");
mpMsgResCommand[4] = aramMount( res4Path, mDoExt_getJ2dHeap());
#elif VERSION == VERSION_GCN_JPN
mpMsgResCommand[4] = aramMount("/res/Layout/msgres04.arc", mDoExt_getJ2dHeap());
#else
mpMsgResCommand[4] = aramMount("/res/Layout/msgres04F.arc", mDoExt_getJ2dHeap());
@@ -1445,7 +1593,23 @@ void dScnLogo_c::dvdDataLoad() {
mpMain2DCommand = onMemMount(MAIN2D_PATH);
#if VERSION == VERSION_GCN_JPN
#if TARGET_PC
const auto fontResPath = versionSelect<const char*>(
{
{GameVersion::GcnJpn, "/res/Fontjp/fontres.arc"},
{GameVersion::GcnPal, "/res/Fonteu/fontres.arc"},
}, "/res/Fontus/fontres.arc");
const auto fontRubyPath = versionSelect<const char*>(
{
{GameVersion::GcnJpn, "/res/Fontjp/rubyres.arc"},
{GameVersion::GcnPal, "/res/Fonteu/rubyres.arc"},
}, "/res/Fontus/rubyres.arc");
// Note: GCN_JPN mounts this archive as tail instead of head.
// I'm guessing this is fine since we have more RAM.
mpFontResCommand = onMemMount(fontResPath);
mpRubyResCommand = onMemMount(fontRubyPath);
#elif VERSION == VERSION_GCN_JPN
mpFontResCommand = mDoDvdThd_mountXArchive_c::create("/res/Fontjp/fontres.arc", 1, JKRArchive::MOUNT_MEM, NULL);
mpRubyResCommand = onMemMount("/res/Fontjp/rubyres.arc");
#elif VERSION == VERSION_GCN_PAL
@@ -1545,7 +1709,7 @@ static int dScnLogo_IsDelete(dScnLogo_c* i_this) {
return 1;
}
#if VERSION == VERSION_GCN_PAL || PLATFORM_WII || PLATFORM_SHIELD
#if TARGET_PC || VERSION == VERSION_GCN_PAL || PLATFORM_WII || PLATFORM_SHIELD
u8 dScnLogo_c::getPalLanguage() {
u8 language;
+16 -5
View File
@@ -5,19 +5,20 @@
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_s_name.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "d/d_com_inf_game.h"
#include "d/d_meter2_info.h"
#include "d/d_s_name.h"
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/memory.h"
#include "dusk/settings.h"
#include "f_op/f_op_overlap_mng.h"
#include "f_op/f_op_scene_mng.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_machine.h"
#include "m_Do/m_Do_mtx.h"
#include "m_Do/m_Do_main.h"
#include "f_op/f_op_overlap_mng.h"
#include "dusk/memory.h"
#include "dusk/settings.h"
#include "m_Do/m_Do_mtx.h"
#if TARGET_PC
#define SHOW_TV_SETTINGS_SCREEN (this->mShowTvSettingsScreen)
@@ -412,6 +413,16 @@ void dScnName_c::changeGameScene() {
dKy_clear_game_init();
dComIfGs_resetDan();
dComIfGs_setRestartRoomParam(0);
#if TARGET_PC
if (dusk::getSettings().game.speedrunMode && dusk::getSettings().game.hideTvSettingsScreen) {
// start a new run on file load if a run isn't already in progress
if (!dusk::m_speedrunInfo.m_isRunStarted) {
dusk::ImGuiMenuGame::resetForSpeedrunMode();
dusk::m_speedrunInfo.startRun();
}
}
#endif
}
}
+6 -2
View File
@@ -16,6 +16,8 @@
#include <cstdio>
#include <cstring>
#include "dusk/version.hpp"
#if PLATFORM_WII || PLATFORM_SHIELD
#include <revolution/sc.h>
#include <revolution/wpad.h>
@@ -1027,7 +1029,7 @@ void dSv_player_config_c::init() {
mAttentionType = 0;
mVibration = 1;
#if DEBUG
#if DEBUG // DUSK VERSION SUPPORT: This field isn't used, so we can ignore it.
mLanguage = SCGetLanguage();
#elif REGION_PAL || VERSION >= VERSION_WII_USA_R2
mLanguage = OSGetLanguage();
@@ -1072,7 +1074,8 @@ void dSv_player_config_c::setVibration(u8 i_status) {
}
u8 dSv_player_config_c::getPalLanguage() const {
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC || VERSION == VERSION_GCN_PAL
IF_DUSK_BLOCK(dusk::version::getGameVersion() == dusk::version::GameVersion::GcnPal)
switch (OSGetLanguage()) {
case 0:
return LANGUAGE_ENGLISH;
@@ -1085,6 +1088,7 @@ u8 dSv_player_config_c::getPalLanguage() const {
case 4:
return LANGUAGE_ITALIAN;
}
IF_DUSK_BLOCK_END
#elif VERSION >= VERSION_WII_USA_R0
switch (SCGetLanguage()) {
case 1:
+467
View File
@@ -0,0 +1,467 @@
#include "dusk/achievements.h"
#include "dusk/io.hpp"
#include "dusk/main.h"
#include "d/d_com_inf_game.h"
#include "d/d_meter2_info.h"
#include "d/actor/d_a_alink.h"
#include "d/actor/d_a_npc4.h"
#include "d/actor/d_a_player.h"
#include "d/d_demo.h"
#include "f_pc/f_pc_name.h"
#include <filesystem>
#include <algorithm>
namespace dusk {
using json = nlohmann::json;
static void checkGoatHerding(Achievement& a, int32_t threshMs) {
if (dMeter2Info_getMaxCount() != 20 || dMeter2Info_getNowCount() != 20) {
return;
}
const int32_t elapsed = dMeter2Info_getTimeMs();
if (elapsed > 0 && elapsed <= threshMs) {
a.progress = 1;
}
}
static constexpr auto ACHIEVEMENTS_FILENAME = "achievements.json";
std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
return {
{
{
"hero_of_twilight",
"Hero of Twilight",
"Deliver the finishing blow to Ganondorf.",
AchievementCategory::Story,
false, 0, 0, false
},
[](Achievement& a, json&) {
const auto* link = static_cast<const daAlink_c*>(daPy_getPlayerActorClass());
if (link != nullptr && link->mProcID == daAlink_c::PROC_GANON_FINISH) {
a.progress = 1;
}
},
{}
},
{
{
"rollgoal_8",
"Rollgoal Novice",
"Complete the first 8 rollgoal stages.",
AchievementCategory::Minigame,
true, 8, 0, false
},
[](Achievement& a, json&) {
a.progress = std::min((int)dComIfGs_getEventReg(0xf63f), 8);
},
{}
},
{
{
"rollgoal_all",
"Lost Your Marbles",
"Complete all rollgoal stages.",
AchievementCategory::Minigame,
true, 64, 0, false
},
[](Achievement& a, json&) {
if (dComIfGs_isEventBit(dSv_event_flag_c::KORO2_ALLCLEAR)) {
a.progress = 64;
} else {
a.progress = dComIfGs_getEventReg(0xf63f);
}
},
{}
},
{
{
"goat_30s",
"Ranch Hand",
"Herd all 20 goats into the pen in under 30 seconds.",
AchievementCategory::Minigame,
false, 0, 0, false
},
[](Achievement& a, json&) {
checkGoatHerding(a, 30000);
},
{}
},
{
{
"goat_20s",
"Bane of Howard",
"Herd all 20 goats into the pen in under 20 seconds.",
AchievementCategory::Minigame,
false, 0, 0, false
},
[](Achievement& a, json&) {
checkGoatHerding(a, 20000);
},
{}
},
{
{
"goat_18s",
"King of the Ranch",
"Herd all 20 goats into the pen in under 18 seconds.",
AchievementCategory::Minigame,
false, 0, 0, false
},
[](Achievement& a, json&) {
checkGoatHerding(a, 18000);
},
{}
},
{
{
"cave_of_ordeals",
"Conqueror of Ordeals",
"Clear all 50 floors of the Cave of Ordeals.",
AchievementCategory::Challenge,
false, 0, 0, false
},
[](Achievement& a, json&) {
if (daNpcF_chkEvtBit(0x1F9)) {
a.progress = 1;
}
},
{}
},
{
{
"cave_of_ordeals_heartless",
"Indomitable",
"Clear all 50 floors of the Cave of Ordeals with only 3 heart containers.",
AchievementCategory::Challenge,
false, 0, 0, false
},
[](Achievement& a, json&) {
if (daNpcF_chkEvtBit(0x1F9) && dComIfGs_getMaxLife() <= 15) {
a.progress = 1;
}
},
{}
},
{
{
"speedrun_12h",
"Been There Done That",
"Defeat Ganondorf with a total save file play time under 12 hours.",
AchievementCategory::Challenge,
false, 0, 0, false
},
[](Achievement& a, json&) {
const auto* link = static_cast<const daAlink_c*>(daPy_getPlayerActorClass());
if (link == nullptr || link->mProcID != daAlink_c::PROC_GANON_FINISH) {
return;
}
const int64_t ticks = (static_cast<int64_t>(OSGetTime()) - dComIfGs_getSaveStartTime()) + dComIfGs_getSaveTotalTime();
if (ticks / OS_TIMER_CLOCK < 12 * 3600) {
a.progress = 1;
}
},
{}
},
{
{
"speedrun_8h",
"Swift Blade",
"Defeat Ganondorf with a total save file play time under 6 hours.",
AchievementCategory::Challenge,
false, 0, 0, false
},
[](Achievement& a, json&) {
const auto* link = static_cast<const daAlink_c*>(daPy_getPlayerActorClass());
if (link == nullptr || link->mProcID != daAlink_c::PROC_GANON_FINISH) {
return;
}
const int64_t ticks = (static_cast<int64_t>(OSGetTime()) - dComIfGs_getSaveStartTime()) + dComIfGs_getSaveTotalTime();
if (ticks / OS_TIMER_CLOCK < 8 * 3600) {
a.progress = 1;
}
},
{}
},
{
{
"princess_of_bugs",
"The Princess of Bugs",
"Deliver all 24 golden bugs to Agitha.",
AchievementCategory::Collection,
true, 24, 0, false
},
[](Achievement& a, json&) {
a.progress = dComIfGs_checkGetInsectNum();
},
{}
},
{
{
"all_poes",
"Poe Collector",
"Collect all 60 Poe Souls.",
AchievementCategory::Collection,
true, 60, 0, false
},
[](Achievement& a, json&) {
a.progress = dComIfGs_getPohSpiritNum();
},
{}
},
{
{
"hylian_loach",
"Legendary Catch",
"Catch a Hylian Loach.",
AchievementCategory::Collection,
false, 0, 0, false
},
[](Achievement& a, json&) {
if (dComIfGs_getFishNum(1) > 0) {
a.progress = 1;
}
},
{}
},
{
{
"all_fish",
"Gone Fishin'",
"Catch all 6 species of fish.",
AchievementCategory::Collection,
true, 6, 0, false
},
[](Achievement& a, json&) {
int nUniqueFish = 0;
for (int i = 0; i < 6; ++i) {
if (dComIfGs_getFishNum(i) != 0) {
nUniqueFish++;
}
}
a.progress = nUniqueFish;
},
{}
},
{
{
"a_big_heart",
"A Big Heart",
"Reach maximum health with all 20 heart containers.",
AchievementCategory::Collection,
true, 20, 0, false
},
[](Achievement& a, json&) {
a.progress = dComIfGs_getMaxLife() / 5;
},
{}
},
{
{
"back_in_time",
"Back in Time",
"Perform the Back in Time glitch to play on the title screen.",
AchievementCategory::Glitched,
false, 0, 0, false
},
[](Achievement& a, json&) {
static int titleNoDemoFrames = 0;
if (fopAcM_SearchByName(fpcNm_TITLE_e) == nullptr) {
titleNoDemoFrames = 0;
return;
}
const auto* link = static_cast<const daAlink_c*>(daPy_getPlayerActorClass());
if (link != nullptr && dDemo_c::getMode() == 0) {
if (++titleNoDemoFrames >= 60) {
a.progress = 1;
}
} else {
titleNoDemoFrames = 0;
}
},
{}
},
{
{
"early_master_sword",
"Early Master Sword",
"Obtain the Master Sword before completing Midna's Desperate Hour.",
AchievementCategory::Glitched,
false, 0, 0, false
},
[](Achievement& a, json&) {
if (dComIfGs_isCollectSword(COLLECT_MASTER_SWORD) && !dComIfGs_isEventBit(0x1E08)) {
a.progress = 1;
}
},
{}
},
{
{
"earliest_master_sword",
"Earliest Master Sword",
"Obtain the Master Sword before meeting Midna.",
AchievementCategory::Glitched,
false, 0, 0, false
},
[](Achievement& a, json&) {
if (dComIfGs_isCollectSword(COLLECT_MASTER_SWORD) && !dComIfGs_isTransformLV(0)) {
a.progress = 1;
}
},
{}
},
{
{
"ultimate_delivery",
"The Ultimate Delivery",
"Have all 16 postman letters at the same time.",
AchievementCategory::Glitched,
true, 16, 0, false
},
[](Achievement& a, json&) {
a.progress = dMeter2Info_getRecieveLetterNum();
},
{}
},
{
{
"speedrun_4h",
"Hero of Time",
"Defeat Ganondorf with a total save file play time under 4 hours.",
AchievementCategory::Glitched,
false, 0, 0, false
},
[](Achievement& a, json&) {
const auto* link = static_cast<const daAlink_c*>(daPy_getPlayerActorClass());
if (link == nullptr || link->mProcID != daAlink_c::PROC_GANON_FINISH) {
return;
}
const int64_t ticks = (static_cast<int64_t>(OSGetTime()) - dComIfGs_getSaveStartTime()) + dComIfGs_getSaveTotalTime();
if (ticks / OS_TIMER_CLOCK < 4 * 3600) {
a.progress = 1;
}
},
{}
}
};
}
AchievementSystem::AchievementSystem() : m_entries(makeEntries()) {}
AchievementSystem& AchievementSystem::get() {
static AchievementSystem instance;
return instance;
}
std::string AchievementSystem::consumePendingUnlock() {
std::string msg = std::move(m_pendingUnlocks.front());
m_pendingUnlocks.pop();
return msg;
}
std::vector<Achievement> AchievementSystem::getAchievements() const {
std::vector<Achievement> result;
result.reserve(m_entries.size());
for (const auto& e : m_entries) {
result.push_back(e.achievement);
}
return result;
}
void AchievementSystem::load() {
m_loaded = true;
const auto filePath = dusk::ConfigPath / ACHIEVEMENTS_FILENAME;
if (!std::filesystem::exists(filePath)) {
return;
}
try {
auto data = io::FileStream::ReadAllBytes(filePath.string().c_str());
auto j = json::parse(data);
if (!j.is_object()) {
return;
}
for (auto& e : m_entries) {
if (!j.contains(e.achievement.key)) {
continue;
}
const auto& entry = j[e.achievement.key];
if (entry.contains("progress")) {
e.achievement.progress = entry["progress"].get<int32_t>();
}
if (entry.contains("unlocked")) {
e.achievement.unlocked = entry["unlocked"].get<bool>();
}
if (entry.contains("extra")) {
e.extra = entry["extra"];
}
}
} catch (const std::exception&) {}
}
void AchievementSystem::save() {
json j = json::object();
for (const auto& e : m_entries) {
json entry = {
{"progress", e.achievement.progress},
{"unlocked", e.achievement.unlocked},
};
if (!e.extra.is_null()) {
entry["extra"] = e.extra;
}
j[e.achievement.key] = std::move(entry);
}
try {
io::FileStream::WriteAllText(
(dusk::ConfigPath / ACHIEVEMENTS_FILENAME).string().c_str(),
j.dump(2)
);
} catch (const std::exception&) {}
}
void AchievementSystem::clearAll() {
m_entries = makeEntries();
save();
}
void AchievementSystem::processEntry(Entry& e) {
if (e.achievement.unlocked) {
return;
}
const int32_t prevProgress = e.achievement.progress;
e.check(e.achievement, e.extra);
const bool progressChanged = e.achievement.progress != prevProgress;
const bool nowUnlocked = e.achievement.isCounter ?
e.achievement.progress >= e.achievement.goal :
e.achievement.progress > 0;
if (nowUnlocked) {
e.achievement.progress = e.achievement.isCounter ? e.achievement.goal : 1;
e.achievement.unlocked = true;
m_pendingUnlocks.push(e.achievement.name);
m_dirty = true;
} else if (progressChanged) {
m_dirty = true;
}
}
void AchievementSystem::tick() {
if (!m_loaded) {
load();
}
if (!dusk::IsGameLaunched) {
return;
}
for (auto& e : m_entries) {
processEntry(e);
}
if (m_dirty) {
save();
m_dirty = false;
}
}
} // namespace dusk
+1
View File
@@ -154,6 +154,7 @@ namespace dusk::config {
template class ConfigImpl<f64>;
template class ConfigImpl<std::string>;
template class ConfigImpl<dusk::BloomMode>;
template class ConfigImpl<dusk::GameLanguage>;
}
void dusk::config::Register(ConfigVarBase& configVar) {
-1
View File
@@ -167,7 +167,6 @@ void InitializeCrashReporting() {
sentry_set_tag("git_branch", DUSK_WC_BRANCH);
sentry_set_tag("build_type", DUSK_BUILD_TYPE);
sentry_set_tag("tp_version", DUSK_TP_VERSION);
g_sentryInitialized = true;
DuskLog.info("Initialized Sentry crash reporting");
+21 -7
View File
@@ -80,8 +80,19 @@ static s32 DolVaToFileOffset(u32 va) {
return -1;
}
bool LoadDolAsset(void* dst, u32 virtualAddress, s32 size) {
s32 fileOffset = DolVaToFileOffset(virtualAddress);
static u32 GetOffsetForVersion(std::initializer_list<OffsetVersion> version) {
const auto gameVersion = dusk::version::getGameVersion();
for (auto elem : version) {
if (elem.mGameVersion == gameVersion) {
return elem.mOffset;
}
}
DuskLog.fatal("Unable to find offset for this game version!");
}
bool LoadDolAsset(void* dst, std::initializer_list<OffsetVersion> virtualAddress, s32 size) {
s32 fileOffset = DolVaToFileOffset(GetOffsetForVersion(virtualAddress));
if (fileOffset < 0) {
return false;
}
@@ -95,13 +106,16 @@ bool LoadDolAsset(void* dst, u32 virtualAddress, s32 size) {
return true;
}
bool LoadRelAsset(void* dst, const char* dvdPath, s32 offset, s32 size) {
void* p = JKRDvdRipper::loadToMainRAM(dvdPath, (u8*)dst, EXPAND_SWITCH_UNKNOWN1, (u32)size, nullptr, JKRDvdRipper::ALLOC_DIRECTION_FORWARD, (u32)offset, nullptr, nullptr);
if (!p) DuskLog.fatal("dvd_asset: failed to load {} (offset={:#x} size={:#x})", dvdPath, offset, size);
bool LoadRelAsset(void* dst, const char* dvdPath, std::initializer_list<OffsetVersion> offset, s32 size) {
auto resOffset = GetOffsetForVersion(offset);
void* p = JKRDvdRipper::loadToMainRAM(dvdPath, (u8*)dst, EXPAND_SWITCH_UNKNOWN1, (u32)size, nullptr, JKRDvdRipper::ALLOC_DIRECTION_FORWARD, resOffset, nullptr, nullptr);
if (!p) DuskLog.fatal("dvd_asset: failed to load {} (offset={:#x} size={:#x})", dvdPath, resOffset, size);
return p != nullptr;
}
bool LoadArchivedRelAsset(void* dst, u32 memType, const char* relFileName, s32 offset, s32 size) {
bool LoadArchivedRelAsset(void* dst, u32 memType, const char* relFileName, std::initializer_list<OffsetVersion> offset, s32 size) {
auto resOffset = GetOffsetForVersion(offset);
// On TARGET_PC, cDyl_InitCallback skips DynamicModuleControl::initialize() due to static linking
// Mount RELS.arc on first use so sArchive is available
static bool s_mountAttempted = false;
@@ -118,7 +132,7 @@ bool LoadArchivedRelAsset(void* dst, u32 memType, const char* relFileName, s32 o
DuskLog.fatal("dvd_asset: {} not found in RELS archive", relFileName); return false;
}
std::memcpy(dst, rel + offset, size);
std::memcpy(dst, rel + resOffset, size);
return true;
}
+228
View File
@@ -0,0 +1,228 @@
#include "ImGuiAchievements.hpp"
#include "ImGuiConfig.hpp"
#include "dusk/achievements.h"
#include "dusk/settings.h"
#include "fmt/format.h"
#include "imgui.h"
namespace dusk {
void ImGuiAchievements::notify(std::string name) {
if (m_notifyTimer <= 0.f) {
m_notifyName = std::move(name);
m_notifyTimer = NOTIFY_DURATION;
} else {
m_notifyQueue.push(std::move(name));
}
}
void ImGuiAchievements::showNotification() {
if (!getSettings().game.enableAchievementNotifications.getValue()) {
return;
}
if (m_notifyTimer <= 0.f) {
if (m_notifyQueue.empty()) {
return;
}
m_notifyName = std::move(m_notifyQueue.front());
m_notifyQueue.pop();
m_notifyTimer = NOTIFY_DURATION;
}
m_notifyTimer -= ImGui::GetIO().DeltaTime;
const float alpha = std::min({
m_notifyTimer / NOTIFY_FADE_TIME,
(NOTIFY_DURATION - m_notifyTimer) / NOTIFY_FADE_TIME,
1.0f
});
const ImGuiViewport* viewport = ImGui::GetMainViewport();
const float padding = 12.0f;
ImGui::SetNextWindowPos(
ImVec2(viewport->WorkPos.x + viewport->WorkSize.x - padding, viewport->WorkPos.y + padding),
ImGuiCond_Always, ImVec2(1.0f, 0.0f)
);
ImGui::SetNextWindowBgAlpha(alpha * 0.92f);
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.08f, 0.06f, 0.01f, alpha * 0.92f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(1.0f, 0.8f, 0.1f, alpha));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, alpha));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 2.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(14.0f, 10.0f));
constexpr ImGuiWindowFlags flags =
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs;
if (ImGui::Begin("##achievement_notify", nullptr, flags)) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.82f, 0.1f, alpha));
ImGui::TextUnformatted("Achievement Unlocked!");
ImGui::PopStyleColor();
ImGui::Spacing();
ImGui::TextUnformatted(m_notifyName.c_str());
}
ImGui::End();
ImGui::PopStyleVar(2);
ImGui::PopStyleColor(3);
}
void ImGuiAchievements::draw(bool& open) {
showNotification();
if (!open) {
return;
}
ImGui::SetNextWindowSizeConstraints(ImVec2(640, 200), ImVec2(800, 900));
ImGui::SetNextWindowSize(ImVec2(640, 480), ImGuiCond_FirstUseEver);
if (!ImGui::Begin(
"Achievements", &open,
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav)
)
{
ImGui::End();
return;
}
const auto achievements = AchievementSystem::get().getAchievements();
int unlocked = 0;
for (const auto& a : achievements) {
if (a.unlocked) {
++unlocked;
}
}
ImGui::Text("%d / %d achievements unlocked", unlocked, (int)achievements.size());
ImGui::SameLine();
config::ImGuiCheckbox("Notifications", getSettings().game.enableAchievementNotifications);
ImGui::Separator();
static const struct {
AchievementCategory cat;
const char* label;
ImVec4 color;
} ACHIEVEMENT_CATEGORIES[] = {
{AchievementCategory::Story, "Story", ImVec4(1.0f, 0.82f, 0.1f, 1.0f)},
{AchievementCategory::Collection, "Collection", ImVec4(0.3f, 0.85f, 0.4f, 1.0f)},
{AchievementCategory::Challenge, "Challenge", ImVec4(1.0f, 0.65f, 0.15f, 1.0f)},
{AchievementCategory::Minigame, "Minigame", ImVec4(0.5f, 0.85f, 1.0f, 1.0f)},
{AchievementCategory::Glitched, "Glitched", ImVec4(0.75f, 0.4f, 1.0f, 1.0f)},
};
const float footerHeight = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
if (ImGui::BeginTabBar("##achievement_tabs", ImGuiTabBarFlags_FittingPolicyScroll)) {
for (const auto& catInfo : ACHIEVEMENT_CATEGORIES) {
int catTotal = 0, catUnlocked = 0;
for (const auto& a : achievements) {
if (a.category == catInfo.cat) {
++catTotal;
if (a.unlocked) {
++catUnlocked;
}
}
}
if (catTotal == 0) {
continue;
}
const std::string tabLabel = fmt::format("{} ({}/{})", catInfo.label, catUnlocked, catTotal);
ImGui::PushStyleColor(ImGuiCol_Text, catInfo.color);
const bool tabOpen = ImGui::BeginTabItem(tabLabel.c_str());
ImGui::PopStyleColor();
if (tabOpen) {
ImGui::BeginChild(
"##cat_list",
ImVec2(0, -footerHeight),
ImGuiChildFlags_None,
ImGuiWindowFlags_NoBackground
);
ImGui::Spacing();
for (const auto& a : achievements) {
if (a.category != catInfo.cat) {
continue;
}
ImGui::PushID(a.key);
ImGui::PushStyleColor(
ImGuiCol_Text,
a.unlocked ?
ImVec4(1.0f, 0.65f, 0.15f, 1.0f) :
ImGui::GetStyleColorVec4(ImGuiCol_Text)
);
ImGui::TextUnformatted(a.name);
ImGui::PopStyleColor();
const char* statusLabel = a.unlocked ? "[Unlocked]" : "[Locked]";
ImGui::SameLine(
ImGui::GetContentRegionMax().x -
ImGui::CalcTextSize(statusLabel).x
);
if (a.unlocked) {
ImGui::TextColored(ImVec4(0.2f, 0.8f, 0.2f, 1.0f), "%s", statusLabel);
} else {
ImGui::TextColored(ImVec4(0.8f, 0.2f, 0.2f, 1.0f), "%s", statusLabel);
}
ImGui::TextDisabled("%s", a.description);
if (a.isCounter) {
const float fraction = a.goal > 0 ? (float)(a.progress) / (float)(a.goal) : 1.0f;
const std::string overlay = fmt::format("{} / {}", a.progress, a.goal);
ImGui::PushStyleColor(
ImGuiCol_PlotHistogram,
a.unlocked ?
ImVec4(0.4f, 0.7f, 0.1f, 1.0f) :
ImVec4(0.2f, 0.45f, 0.8f, 1.0f)
);
ImGui::ProgressBar(fraction, ImVec2(-1.0f, 0.0f), overlay.c_str());
ImGui::PopStyleColor();
}
ImGui::Spacing();
ImGui::PopID();
}
ImGui::EndChild();
ImGui::EndTabItem();
}
}
ImGui::EndTabBar();
}
ImGui::Separator();
ImGui::Spacing();
if (ImGui::Button("Clear All Achievements")) {
ImGui::OpenPopup("##confirm_clear");
}
if (ImGui::BeginPopup("##confirm_clear")) {
ImGui::Text("Reset all achievement progress?");
ImGui::Spacing();
if (ImGui::Button("Yes, reset all")) {
AchievementSystem::get().clearAll();
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
ImGui::End();
}
} // namespace dusk
+23
View File
@@ -0,0 +1,23 @@
#pragma once
#include <queue>
#include <string>
namespace dusk {
class ImGuiAchievements {
public:
void draw(bool& open);
void notify(std::string name);
private:
void showNotification();
std::string m_notifyName;
float m_notifyTimer = 0.f;
std::queue<std::string> m_notifyQueue;
static constexpr float NOTIFY_DURATION = 4.0f;
static constexpr float NOTIFY_FADE_TIME = 0.5f;
};
} // namespace dusk
+35 -2
View File
@@ -14,10 +14,12 @@
#include "SDL3/SDL_events.h"
#include "SDL3/SDL_mouse.h"
#include "aurora/lib/window.hpp"
#include "dusk/achievements.h"
#include "dusk/audio/DuskAudioSystem.h"
#include "dusk/config.hpp"
#include "dusk/dusk.h"
#include "dusk/frame_interpolation.h"
#include "dusk/livesplit.h"
#include "dusk/main.h"
#include "dusk/settings.h"
#include "m_Do/m_Do_controller_pad.h"
@@ -64,6 +66,10 @@ namespace dusk {
ImGui::TextUnformatted(text.data(), text.data() + text.size());
}
void DuskToast(std::string_view message, float duration) {
g_imguiConsole.AddToast(message, duration);
}
void ImGuiTextCenter(std::string_view text) {
ImGui::NewLine();
float fontSize = ImGui::CalcTextSize(
@@ -295,6 +301,15 @@ namespace dusk {
UpdateSettings();
AchievementSystem::get().tick();
while (AchievementSystem::get().hasPendingUnlock()) {
if (getSettings().game.enableAchievementNotifications) {
m_menuTools.notifyAchievement(AchievementSystem::get().consumePendingUnlock());
} else {
AchievementSystem::get().consumePendingUnlock();
}
}
if ((ImGui::IsKeyDown(ImGuiKey_LeftCtrl) || ImGui::IsKeyDown(ImGuiKey_RightCtrl)) &&
ImGui::IsKeyPressed(ImGuiKey_R))
{
@@ -355,13 +370,26 @@ namespace dusk {
"Press F1 to toggle menu"s,
2.5f);
m_isLaunchInitialized = true;
if (getSettings().game.liveSplitEnabled) {
dusk::speedrun::connectLiveSplit();
}
}
UpdateDragScroll();
m_menuGame.windowControllerConfig();
m_menuGame.windowInputViewer();
if (dusk::IsGameLaunched) {
m_menuGame.drawSpeedrunTimerOverlay();
if (getSettings().game.liveSplitEnabled) {
dusk::speedrun::updateLiveSplit();
if (dusk::speedrun::consumeConnectedEvent())
AddToast("LiveSplit connected");
else if (dusk::speedrun::consumeDisconnectedEvent())
AddToast("LiveSplit disconnected");
}
if (dusk::IsGameLaunched && !dusk::getSettings().game.speedrunMode) {
m_menuTools.ShowDebugOverlay();
m_menuTools.ShowCameraOverlay();
m_menuTools.ShowProcessManager();
@@ -372,8 +400,9 @@ namespace dusk {
m_menuTools.ShowPlayerInfo();
m_menuTools.ShowAudioDebug();
m_menuTools.ShowSaveEditor();
m_menuTools.ShowStateShare();
}
m_menuTools.ShowStateShare();
m_menuTools.ShowAchievements();
DuskDebugPad(); // temporary, remove later
// Hide mouse cursor if the F1 menu is not open and the cursor is idle for 3 seconds.
@@ -545,6 +574,10 @@ namespace dusk {
return false;
}
void ImGuiConsole::AddToast(std::string_view message, float duration) {
m_toasts.emplace_back(std::string(message), duration);
}
void ImGuiConsole::ShowToasts() {
if (m_toasts.empty()) {
return;
+2
View File
@@ -27,6 +27,7 @@ public:
void PostDraw();
static bool CheckMenuViewToggle(ImGuiKey key, bool& active);
void AddToast(std::string_view message, float duration = 3.f);
private:
struct Toast {
@@ -70,6 +71,7 @@ std::string BytesToString(size_t bytes);
void SetOverlayWindowLocation(int corner);
bool ShowCornerContextMenu(int& corner, int avoidCorner);
void ImGuiStringViewText(std::string_view text);
void DuskToast(std::string_view message, float duration = 3.f);
void ImGuiBeginGroupPanel(const char* name, const ImVec2& size);
void ImGuiEndGroupPanel();
void ImGuiTextCenter(std::string_view text);
+2
View File
@@ -29,12 +29,14 @@ static void ApplyPresetHD() {
s.game.fastTears.setValue(true);
s.game.biggerWallets.setValue(true);
s.game.invertCameraXAxis.setValue(true);
s.game.freeCamera.setValue(true);
}
static void ApplyPresetDusk() {
ApplyPresetHD();
auto& s = getSettings();
s.game.enableAchievementNotifications.setValue(true);
s.game.enableQuickTransform.setValue(true);
s.game.instantSaves.setValue(true);
s.game.midnasLamentNonStop.setValue(true);
+157 -5
View File
@@ -12,12 +12,15 @@
#include "dusk/main.h"
#include "dusk/hotkeys.h"
#include "dusk/settings.h"
#include "dusk/livesplit.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
#include <aurora/gfx.h>
#include <SDL3/SDL_gamepad.h>
#include "m_Do/m_Do_main.h"
namespace {
constexpr int kInternalResolutionScaleMax = 12;
} // namespace
@@ -167,6 +170,8 @@ namespace dusk {
config::ImGuiCheckbox("Enable Depth of Field", getSettings().game.enableDepthOfField);
config::ImGuiCheckbox("Enable Mini-Map Shadows", getSettings().game.enableMapBackground);
ImGui::EndMenu();
}
}
@@ -199,6 +204,7 @@ namespace dusk {
ImGui::SeparatorText("Difficulty");
ImGui::BeginDisabled(getSettings().game.speedrunMode);
config::ImGuiSliderInt("Damage Multiplier", getSettings().game.damageMultiplier, 1, 8, "x%d");
config::ImGuiCheckbox("Instant Death", getSettings().game.instantDeath);
@@ -211,6 +217,7 @@ namespace dusk {
ImGui::SetTooltip("Hearts will never drop from enemies,\n"
"pots and various other places.");
}
ImGui::EndDisabled();
ImGui::SeparatorText("Quality of Life");
@@ -280,12 +287,39 @@ namespace dusk {
ImGui::SetTooltip("Transform instantly by pressing R and Y simultaneously.");
}
ImGui::SeparatorText("Speedrunning");
if (config::ImGuiCheckbox("Speedrun Mode", getSettings().game.speedrunMode)) {
resetForSpeedrunMode();
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Enables Speedrunning options, while restricting certain gameplay modifiers.");
}
ImGui::BeginDisabled(!getSettings().game.speedrunMode);
bool prevLiveSplit = getSettings().game.liveSplitEnabled;
config::ImGuiCheckbox("LiveSplit Connection", getSettings().game.liveSplitEnabled);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Connect to LiveSplit server on localhost:16834.");
}
ImGui::EndDisabled();
if ((bool)getSettings().game.liveSplitEnabled != prevLiveSplit) {
if (getSettings().game.liveSplitEnabled) {
dusk::speedrun::connectLiveSplit();
} else {
dusk::speedrun::disconnectLiveSplit();
DuskToast("LiveSplit disconnected", 3.f);
}
}
ImGui::EndMenu();
}
}
void ImGuiMenuGame::drawCheatsMenu() {
if (ImGui::BeginMenu("Cheats")) {
ImGui::BeginDisabled(getSettings().game.speedrunMode);
ImGui::SeparatorText("Resources");
config::ImGuiCheckbox("Infinite Hearts", getSettings().game.infiniteHearts);
config::ImGuiCheckbox("Infinite Arrows", getSettings().game.infiniteArrows);
@@ -293,8 +327,8 @@ namespace dusk {
config::ImGuiCheckbox("Infinite Oil", getSettings().game.infiniteOil);
config::ImGuiCheckbox("Infinite Oxygen", getSettings().game.infiniteOxygen);
config::ImGuiCheckbox("Infinite Rupees", getSettings().game.infiniteRupees);
config::ImGuiCheckbox("Items Don't Despawn", getSettings().game.enableIndefiniteItemDrops);
ImGui::SetItemTooltip("Items Don't Despawn Unless You Load A Different Room In Which Case They Do But Even Under Some Circumstances They Don't, It Is Quite Rare Though");
config::ImGuiCheckbox("No Item Timer", getSettings().game.enableIndefiniteItemDrops);
ImGui::SetItemTooltip("Item drops such as Rupees, Hearts, etc. will never disappear after they drop.");
ImGui::SeparatorText("Abilities");
config::ImGuiCheckbox("Moon Jump (R+A)", getSettings().game.moonJump);
@@ -317,6 +351,8 @@ namespace dusk {
ImGui::SetTooltip("Makes the magic armor work without rupees.");
}
ImGui::EndDisabled();
ImGui::EndMenu();
}
}
@@ -383,7 +419,15 @@ namespace dusk {
ImGui::SeparatorText("Camera");
config::ImGuiCheckbox("Invert Camera X Axis", getSettings().game.invertCameraXAxis);
config::ImGuiCheckbox("Free Camera", getSettings().game.freeCamera);
if (getSettings().game.freeCamera) {
config::ImGuiCheckbox("Invert Camera X Axis", getSettings().game.invertCameraXAxis);
config::ImGuiCheckbox("Invert Camera Y Axis", getSettings().game.invertCameraYAxis);
config::ImGuiSliderFloat("Free Camera Sensitivity", getSettings().game.freeCameraSensitivity, 0.5f, 2.0f, "%.1f");
} else {
config::ImGuiCheckbox("Invert Camera X Axis", getSettings().game.invertCameraXAxis);
}
ImGui::SeparatorText("Gyro");
@@ -431,10 +475,12 @@ namespace dusk {
ImGui::SeparatorText("Tools");
ImGui::BeginDisabled(getSettings().game.speedrunMode);
config::ImGuiCheckbox("Turbo Key", getSettings().game.enableTurboKeybind);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Hold TAB to increase game speed by up to 4x.");
}
ImGui::EndDisabled();
ImGui::Checkbox("Show Input Viewer", &m_showInputViewer);
@@ -444,6 +490,7 @@ namespace dusk {
void ImGuiMenuGame::drawInterfaceMenu() {
if (ImGui::BeginMenu("Interface")) {
config::ImGuiCheckbox("Achievement Notifications", getSettings().game.enableAchievementNotifications);
config::ImGuiCheckbox("Skip Pre-Launch UI", getSettings().backend.skipPreLaunchUI);
config::ImGuiCheckbox("Show Pipeline Compilation", getSettings().backend.showPipelineCompilation);
#if DUSK_ENABLE_SENTRY_NATIVE
@@ -956,7 +1003,7 @@ namespace dusk {
ImGui::SameLine();
// Options panel
ImGuiBeginGroupPanel("Options", ImVec2(150 * scale, 20 * scale));
ImGuiBeginGroupPanel("Options", ImVec2(150 * scale, -1));
if (deadZones != nullptr) {
if (ImGui::Checkbox("Enable Dead Zones", &deadZones->useDeadzones)) {
@@ -966,9 +1013,114 @@ namespace dusk {
PADSerializeMappings();
}
}
if (PADSupportsRumbleIntensity(m_controllerConfig.m_selectedPort)) {
ImGuiBeginGroupPanel("Rumble Intensity", ImVec2(150 * scale, -1));
u16 low;
u16 high;
(void)PADGetRumbleIntensity(m_controllerConfig.m_selectedPort, &low, &high);
float fLow = (static_cast<float>(low) / 32767.f) * 100.f;
bool changed = ImGui::SliderFloat("Low", &fLow, 0.f, 100.f, "%.0f%%");
float fHigh = (static_cast<float>(high) / 32767.f) * 100.f;
changed |= ImGui::SliderFloat("High", &fHigh, 0.f, 100.f, "%.0f%%");
if (changed) {
PADSetRumbleIntensity(m_controllerConfig.m_selectedPort,
static_cast<u16>((fLow / 100) * 32767),
static_cast<u16>((fHigh / 100) * 32767));
PADSerializeMappings();
}
if (ImGui::Button(fmt::format("{0}...##rumbleTest", m_controllerConfig.m_isRumbling ? "Stop": "Test").c_str(), {-1, 0})) {
PADControlMotor(m_controllerConfig.m_selectedPort, !m_controllerConfig.m_isRumbling ? PAD_MOTOR_RUMBLE : PAD_MOTOR_STOP_HARD);
m_controllerConfig.m_isRumbling ^= 1;
}
ImGuiEndGroupPanel();
}
ImGuiEndGroupPanel();
ImGui::End();
}
static std::string GetFormattedTime(OSTime ticks) {
OSCalendarTime time;
OSTicksToCalendarTime(ticks, &time);
return fmt::format("{0:02}:{1:02}:{2:02}.{3:03}", time.hour, time.min, time.sec, time.msec);
}
void ImGuiMenuGame::resetForSpeedrunMode() {
// reset settings that should be off for speedrun mode
mDoMain::developmentMode = -1;
getSettings().game.damageMultiplier.setValue(1);
getSettings().game.instantDeath.setValue(false);
getSettings().game.noHeartDrops.setValue(false);
getSettings().game.infiniteHearts.setValue(false);
getSettings().game.infiniteArrows.setValue(false);
getSettings().game.infiniteBombs.setValue(false);
getSettings().game.infiniteOil.setValue(false);
getSettings().game.infiniteOxygen.setValue(false);
getSettings().game.infiniteRupees.setValue(false);
getSettings().game.enableIndefiniteItemDrops.setValue(false);
getSettings().game.moonJump.setValue(false);
getSettings().game.superClawshot.setValue(false);
getSettings().game.alwaysGreatspin.setValue(false);
getSettings().game.enableFastIronBoots.setValue(false);
getSettings().game.canTransformAnywhere.setValue(false);
getSettings().game.fastSpinner.setValue(false);
getSettings().game.freeMagicArmor.setValue(false);
getSettings().game.enableTurboKeybind.setValue(false);
}
SpeedrunInfo m_speedrunInfo;
void ImGuiMenuGame::drawSpeedrunTimerOverlay() {
if (!getSettings().game.speedrunMode) {
return;
}
// L+R+A+Start to reset timer
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigStart(PAD_1)) {
m_speedrunInfo.reset();
}
// L+R+A+Z to manually stop timer
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigZ(PAD_1)) {
if (m_speedrunInfo.m_isRunStarted) {
m_speedrunInfo.m_endTimestamp = OSGetTime() - m_speedrunInfo.m_startTimestamp;
m_speedrunInfo.m_isRunStarted = false;
}
}
ImGui::SetNextWindowBgAlpha(0.65f);
ImGuiWindowFlags flags =
ImGuiWindowFlags_NoResize
| ImGuiWindowFlags_NoDocking
| ImGuiWindowFlags_NoTitleBar
| ImGuiWindowFlags_NoScrollbar;
if (ImGui::Begin("##SpeedrunTimerWindow", nullptr, flags)) {
OSTime elapsedTime = 0;
if (m_speedrunInfo.m_isRunStarted) {
elapsedTime = OSGetTime() - m_speedrunInfo.m_startTimestamp;
} else if (m_speedrunInfo.m_endTimestamp != 0) {
elapsedTime = m_speedrunInfo.m_endTimestamp;
}
ImGui::Text("RTA");
ImGui::SameLine(60.0f);
ImGuiStringViewText(GetFormattedTime(elapsedTime));
if (!m_speedrunInfo.m_isPauseIGT) {
m_speedrunInfo.m_igtTimer = elapsedTime - m_speedrunInfo.m_totalLoadTime;
}
ImGui::Text("IGT");
ImGui::SameLine(60.0f);
ImGuiStringViewText(GetFormattedTime(m_speedrunInfo.m_igtTimer));
}
ImGui::End();
}
}
+39
View File
@@ -8,6 +8,39 @@
#include "imgui.h"
namespace dusk {
struct SpeedrunInfo {
void startRun() {
m_isRunStarted = true;
m_startTimestamp = OSGetTime();
}
void stopRun() {
m_isRunStarted = false;
m_endTimestamp = OSGetTime() - m_startTimestamp;
}
void reset() {
m_isRunStarted = false;
m_startTimestamp = 0;
m_endTimestamp = 0;
m_isPauseIGT = false;
m_loadStartTimestamp = 0;
m_totalLoadTime = 0;
m_igtTimer = 0;
}
bool m_isRunStarted = false;
OSTime m_startTimestamp = 0;
OSTime m_endTimestamp = 0;
bool m_isPauseIGT = false;
OSTime m_loadStartTimestamp = 0;
OSTime m_totalLoadTime = 0;
OSTime m_igtTimer = 0;
};
extern SpeedrunInfo m_speedrunInfo;
class ImGuiMenuGame {
public:
ImGuiMenuGame();
@@ -15,9 +48,12 @@ namespace dusk {
void windowInputViewer();
void windowControllerConfig();
void drawSpeedrunTimerOverlay();
static void ToggleFullscreen();
static void resetForSpeedrunMode();
private:
void drawAudioMenu();
void drawInputMenu();
@@ -32,6 +68,7 @@ namespace dusk {
PADButtonMapping* m_pendingButtonMapping = nullptr;
PADAxisMapping* m_pendingAxisMapping = nullptr;
int m_pendingPort = -1;
bool m_isRumbling = false;
} m_controllerConfig;
bool m_showControllerConfig = false;
@@ -40,6 +77,8 @@ namespace dusk {
bool m_showInputViewerGyro = false;
int m_inputOverlayCorner = 3;
std::string m_controllerName;
bool m_showTimerWindow = false;
};
}
+19
View File
@@ -50,14 +50,20 @@ namespace dusk {
ImGui::BeginDisabled();
}
ImGui::BeginDisabled(getSettings().game.speedrunMode);
ImGui::MenuItem("Save Editor", hotkeys::SHOW_SAVE_EDITOR, &m_showSaveEditor);
ImGui::MenuItem("Map Loader", hotkeys::SHOW_MAP_LOADER, &m_showMapLoader);
ImGui::MenuItem("State Share", hotkeys::SHOW_STATE_SHARE, &m_showStateShare);
ImGui::EndDisabled();
if (!dusk::IsGameLaunched) {
ImGui::EndDisabled();
}
ImGui::MenuItem("Achievements", nullptr, &m_showAchievements);
#if DUSK_CAN_OPEN_DATA_FOLDER
ImGui::Separator();
if (ImGui::MenuItem("Open Data Folder")) {
@@ -69,6 +75,8 @@ namespace dusk {
}
if (ImGui::BeginMenu("Debug")) {
ImGui::BeginDisabled(getSettings().game.speedrunMode);
bool developmentMode = mDoMain::developmentMode == 1;
if (ImGui::Checkbox("Development Mode", &developmentMode)) {
mDoMain::developmentMode = developmentMode ? 1 : -1;
@@ -117,6 +125,9 @@ namespace dusk {
}
ImGui::MenuItem("OSReport Force", nullptr, &OSReportReallyForceEnable);
ImGui::EndDisabled();
ImGui::EndMenu();
}
}
@@ -252,4 +263,12 @@ namespace dusk {
ImGui::End();
ImGui::PopFont();
}
void ImGuiMenuTools::ShowAchievements() {
m_achievementsWindow.draw(m_showAchievements);
}
void ImGuiMenuTools::notifyAchievement(std::string name) {
m_achievementsWindow.notify(std::move(name));
}
}
+6
View File
@@ -5,6 +5,7 @@
#include <string>
#include "imgui.h"
#include "ImGuiAchievements.hpp"
#include "ImGuiSaveEditor.hpp"
#include "ImGuiStateShare.hpp"
@@ -26,6 +27,8 @@ namespace dusk {
void ShowAudioDebug();
void ShowSaveEditor();
void ShowStateShare();
void ShowAchievements();
void notifyAchievement(std::string name);
private:
bool m_showDebugOverlay = false;
@@ -65,6 +68,9 @@ namespace dusk {
bool m_showStateShare = false;
ImGuiStateShare m_stateShare;
bool m_showAchievements = false;
ImGuiAchievements m_achievementsWindow;
};
}
+21 -1
View File
@@ -22,6 +22,10 @@ typedef void (ImGuiPreLaunchWindow::*drawFunc)();
drawFunc drawTable[2] = {&ImGuiPreLaunchWindow::drawMainMenu, &ImGuiPreLaunchWindow::drawOptions};
static constexpr std::array<const char*, 5> skLanguageNames = {
"English", "German", "French", "Spanish", "Italian"
};
static constexpr std::array<SDL_DialogFileFilter, 2> skGameDiscFileFilters{{
{"Game Disc Images", "iso;gcm;ciso;gcz;nfs;rvz;wbfs;wia;tgc"},
{"All Files", "*"},
@@ -71,6 +75,7 @@ void fileDialogCallback(void* userdata, const char* path, const char* error) {
}
self->m_selectedIsoPath = path;
self->m_isPal = iso::isPal(path);
getSettings().backend.isoPath.setValue(self->m_selectedIsoPath);
config::Save();
}
@@ -88,6 +93,7 @@ bool ImGuiPreLaunchWindow::isSelectedPathValid() const {
void ImGuiPreLaunchWindow::draw() {
if (m_IsFirstDraw) {
m_selectedIsoPath = getSettings().backend.isoPath;
m_isPal = !m_selectedIsoPath.empty() && iso::isPal(m_selectedIsoPath.c_str());
m_initialGraphicsBackend = getSettings().backend.graphicsBackend;
m_IsFirstDraw = false;
}
@@ -189,12 +195,26 @@ void ImGuiPreLaunchWindow::drawOptions() {
ImGui::InputText("Game ISO Path", &m_selectedIsoPath, ImGuiInputTextFlags_ReadOnly);
ImGui::SameLine();
if (ImGui::Button("Set")) {
if (ImGui::Button(m_selectedIsoPath == "" ? "Set" : "Change")) {
ShowFileSelect(&fileDialogCallback, this, aurora::window::get_sdl_window(),
skGameDiscFileFilters.data(), int(skGameDiscFileFilters.size()), nullptr,
false);
}
if (m_isPal) {
auto selectedLanguage = getSettings().game.language.getValue();
if (ImGui::BeginCombo("Language", skLanguageNames[static_cast<u8>(selectedLanguage)])) {
for (u8 i = 0; i < skLanguageNames.size(); ++i) {
if (ImGui::Selectable(skLanguageNames[i])) {
getSettings().game.language.setValue(static_cast<GameLanguage>(i));
config::Save();
}
}
ImGui::EndCombo();
}
}
AuroraBackend configuredBackend = BACKEND_AUTO;
const std::string& configuredBackendId = getSettings().backend.graphicsBackend;
if (!try_parse_backend(configuredBackendId, configuredBackend)) {
+1
View File
@@ -18,5 +18,6 @@ public:
std::string m_selectedIsoPath;
std::string m_errorString;
bool m_isPal = false;
};
} // namespace dusk
+76 -20
View File
@@ -1347,6 +1347,51 @@ namespace dusk {
}
}
template <typename T>
concept FlagIter = requires(T t) {
++t;
--t;
t + 1;
t < t;
{ t->flagID } -> std::convertible_to<u16>;
};
template <typename T>
concept FlagTester = requires(T t, u16 flagID) {
{ t(flagID) } -> std::convertible_to<bool>;
};
static void sortByFlags(FlagIter auto begin, FlagIter auto end, FlagTester auto&& flagTester) {
if (begin == end) return;
FlagIter auto fullEnd = end;
// We want to find the location of where we can swap our `On` flags to.
// We're gonna put the `Off` bits first, and the `On` bits last. 0 < 1
// We can achieve this by skipping all the `On` bits at the end.
// backtrack until we find a bit that is off
while (begin < --end && flagTester(end->flagID)) {
// move the end pointer back while we find on bits
}
// end should now be pointing to a bit that is off
while (begin < end) {
// if there's a flag that's on
if (flagTester(begin->flagID)) {
// move it to the end
std::rotate(begin, begin + 1, fullEnd);
// move back the end of where we're checking
--end;
// begin will now point to the next piece of data
// because we've rotated the data >= begin to the left
} else {
// not on, check next flag
++begin;
}
}
}
void ImGuiSaveEditor::drawFlagsTab() {
if (ImGui::TreeNode("Current Region Flags")) {
dSv_memBit_c& membit = g_dComIfG_gameInfo.info.mMemory.mBit;
@@ -1446,30 +1491,41 @@ namespace dusk {
sort != nullptr && sort->SpecsCount > 0 &&
(sort->SpecsDirty || sort->Specs[0].ColumnIndex == COLUMN_FLAG))
{
auto column = sort->Specs->ColumnIndex;
const auto cmp = [&](const duskImguiEventFlagEntry& l,
const duskImguiEventFlagEntry& r) -> bool {
switch (column) {
case COLUMN_FLAG:
return (bool)event.isEventBit(l.flagID) <
(bool)event.isEventBit(r.flagID);
case COLUMN_NAME:
return l.flagName < r.flagName;
case COLUMN_LOC:
return l.location < r.location;
case COLUMN_DESC:
return l.description < r.description;
}
return false;
};
const auto column = sort->Specs[0].ColumnIndex;
const auto direction = sort->Specs[0].SortDirection;
if (direction == ImGuiSortDirection_Ascending) {
std::sort(std::begin(duskImguiEventFlags), std::end(duskImguiEventFlags), cmp);
// if we're sorting by flags, do special sort, regular sort is bad for sorting bools
// it can swap values that are the same, and that causes constant reordering
if (column == COLUMN_FLAG) {
const auto testEventFunc = [&event](u16 flag) -> bool { return event.isEventBit(flag); };
if (direction == ImGuiSortDirection_Ascending) {
sortByFlags(std::begin(duskImguiEventFlags),
std::end(duskImguiEventFlags), testEventFunc);
} else {
sortByFlags(std::rbegin(duskImguiEventFlags),
std::rend(duskImguiEventFlags), testEventFunc);
}
} else {
std::sort(std::rbegin(duskImguiEventFlags), std::rend(duskImguiEventFlags), cmp);
const auto cmp = [column](const duskImguiEventFlagEntry& l,
const duskImguiEventFlagEntry& r) -> bool {
switch (column) {
case COLUMN_NAME: return l.flagName < r.flagName;
case COLUMN_LOC: return l.location < r.location;
case COLUMN_DESC: return l.description < r.description;
default: return false;
}
};
if (direction == ImGuiSortDirection_Ascending) {
std::sort(std::begin(duskImguiEventFlags),
std::end(duskImguiEventFlags), cmp);
} else {
std::sort(std::rbegin(duskImguiEventFlags),
std::rend(duskImguiEventFlags), cmp);
}
}
sort->SpecsDirty = false;
}
+32
View File
@@ -17,8 +17,14 @@ constexpr const char* TP_GAME_IDS[] = {
"RZDK01", // Wii KOR
};
constexpr const char* PAL_GAME_IDS[] = {
"GZ2P01", // GCN PAL
"RZDP01", // Wii PAL
};
constexpr const char* SUPPORTED_TP_GAME_IDS[] = {
"GZ2E01", // GCN USA
"GZ2P01", // GCN PAL
};
template <size_t N>
@@ -123,4 +129,30 @@ ValidationError validate(const char* path) {
return ValidationError::Success;
}
bool isPal(const char* path) {
NodHandleWrapper disc;
const auto sdlStream = SDL_IOFromFile(path, "rb");
if (sdlStream == nullptr) {
return false;
}
const NodDiscStream nod_stream{
.user_data = sdlStream,
.read_at = StreamReadAt,
.stream_len = StreamLength,
.close = StreamClose,
};
if (nod_disc_open_stream(&nod_stream, nullptr, &disc.handle) != NOD_RESULT_OK || disc.handle == nullptr) {
return false;
}
NodDiscHeader header{};
if (nod_disc_header(disc.handle, &header) != NOD_RESULT_OK) {
return false;
}
return matches(header.game_id, PAL_GAME_IDS);
}
} // namespace dusk::iso
+1
View File
@@ -13,6 +13,7 @@ namespace dusk::iso {
};
ValidationError validate(const char* path);
bool isPal(const char* path);
}
#endif // DUSK_ISO_VALIDATE_HPP
+183
View File
@@ -0,0 +1,183 @@
#if _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
using socket_t = SOCKET;
static void closeSocket(socket_t s) { closesocket(s); }
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
using socket_t = int;
static void closeSocket(socket_t s) { close(s); }
#ifndef INVALID_SOCKET
#define INVALID_SOCKET -1
#endif
#endif
#include <cstdio>
#include "dusk/livesplit.h"
#include "f_op/f_op_overlap_mng.h"
namespace dusk::speedrun {
static bool running = false;
static uint64_t frameCount = 0;
static socket_t sock = INVALID_SOCKET;
static bool wasLoading = false;
static bool connected = false;
static bool connectPending = false;
static bool disconnectPending = false;
static void sendCmd(const char* cmd) {
if (sock == INVALID_SOCKET) {
return;
}
char msg[64];
int len = snprintf(msg, sizeof(msg), "%s\r\n", cmd);
if (send(sock, msg, len, 0) >= 0) {
if (!connected) {
connected = connectPending = true;
}
return;
}
#if _WIN32
int err = WSAGetLastError();
if (err == WSAEWOULDBLOCK || err == WSAENOTCONN) {
return;
}
#else
if (errno == EAGAIN || errno == EWOULDBLOCK || errno == ENOTCONN) {
return;
}
#endif
if (connected) disconnectPending = true;
closeSocket(sock);
sock = INVALID_SOCKET;
connected = connectPending = false;
}
uint64_t getFrameCount() {
return frameCount;
}
void onGameFrame() {
if (!running) {
return;
}
bool loading = fopOvlpM_IsDoingReq() != 0;
if (loading != wasLoading) {
sendCmd(loading ? "pausegametime" : "unpausegametime");
wasLoading = loading;
}
if (!loading) {
++frameCount;
}
}
void start() {
if (running) {
return;
}
running = true;
frameCount = 0;
wasLoading = false;
sendCmd("initgametime");
sendCmd("reset");
sendCmd("starttimer");
}
void reset() {
running = false;
frameCount = 0;
wasLoading = false;
sendCmd("reset");
}
void connectLiveSplit(const char* host, int port) {
#if _WIN32
WSADATA wd{}; WSAStartup(MAKEWORD(2, 2), &wd);
#endif
if (sock != INVALID_SOCKET) {
closeSocket(sock); sock = INVALID_SOCKET;
}
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sock == INVALID_SOCKET) {
return;
}
#if _WIN32
u_long nb = 1;
ioctlsocket(sock, FIONBIO, &nb);
#else
fcntl(sock, F_SETFL, fcntl(sock, F_GETFL, 0) | O_NONBLOCK);
#endif
sockaddr_in addr{}; addr.sin_family = AF_INET;
addr.sin_port = htons((uint16_t)port);
inet_pton(AF_INET, host, &addr.sin_addr);
connect(sock, (sockaddr*)&addr, sizeof(addr));
sendCmd("initgametime");
}
void disconnectLiveSplit() {
if (sock != INVALID_SOCKET) {
closeSocket(sock);
sock = INVALID_SOCKET;
connected = false;
}
}
bool consumeConnectedEvent() { bool v = connectPending; connectPending = false; return v; }
bool consumeDisconnectedEvent() { bool v = disconnectPending; disconnectPending = false; return v; }
void updateLiveSplit() {
if (sock == INVALID_SOCKET) {
return;
}
if (!connected) {
sendCmd("initgametime");
return;
}
if (!running) {
return;
}
const uint64_t totalMs = frameCount * 1000 / 30;
const uint64_t totalSec = totalMs / 1000;
char cmd[32];
snprintf(cmd, sizeof(cmd), "setgametime %u:%02u:%02u.%03u",
(uint32_t)(totalSec / 3600),
(uint32_t)((totalSec / 60) % 60),
(uint32_t)(totalSec % 60),
(uint32_t)(totalMs % 1000)
);
sendCmd(cmd);
}
void shutdown() {
disconnectLiveSplit();
#if _WIN32
WSACleanup();
#endif
}
}
+21 -2
View File
@@ -20,6 +20,8 @@ UserSettings g_userSettings = {
},
.game = {
.language { "game.language", GameLanguage::English },
// Quality of Life
.enableQuickTransform {"game.enableQuickTransform", false},
.hideTvSettingsScreen {"game.hideTvSettingsScreen", false},
@@ -40,10 +42,10 @@ UserSettings g_userSettings = {
// Preferences
.enableMirrorMode {"game.enableMirrorMode", false},
.invertCameraXAxis {"game.invertCameraXAxis", false},
.disableMainHUD {"game.disableMainHUD", false},
.pauseOnFocusLost {"game.pauseOnFocusLost", false},
.enableLinkDollRotation = {"game.enableLinkDollRotation", false },
.enableAchievementNotifications {"game.enableAchievementNotifications", false},
// Graphics
.bloomMode {"game.bloomMode", BloomMode::Classic},
@@ -53,6 +55,7 @@ UserSettings g_userSettings = {
.internalResolutionScale {"game.internalResolutionScale", 0},
.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
.enableDepthOfField {"game.enableDepthOfField", true},
.enableMapBackground {"game.enableMapBackground", true},
// Audio
.noLowHpSound {"game.noLowHpSound", false},
@@ -68,6 +71,10 @@ UserSettings g_userSettings = {
.gyroDeadband {"game.gyroDeadband", 0.04f},
.gyroInvertPitch {"game.gyroInvertPitch", false},
.gyroInvertYaw {"game.gyroInvertYaw", false},
.freeCamera {"game.freeCamera", false},
.invertCameraXAxis {"game.invertCameraXAxis", false},
.invertCameraYAxis {"game.invertCameraYAxis", false},
.freeCameraSensitivity {"game.freeCameraSensitivity", 1.0f},
// Cheats
.infiniteHearts {"game.infiniteHearts", false},
@@ -89,7 +96,11 @@ UserSettings g_userSettings = {
.restoreWiiGlitches {"game.restoreWiiGlitches", false},
// Controls
.enableTurboKeybind {"game.enableTurboKeybind", false}
.enableTurboKeybind {"game.enableTurboKeybind", false},
// Tools
.speedrunMode {"game.speedrunMode", false},
.liveSplitEnabled {"game.liveSplitEnabled", false}
},
.backend = {
@@ -123,6 +134,7 @@ void registerSettings() {
Register(g_userSettings.audio.enableReverb);
// Game
Register(g_userSettings.game.language);
Register(g_userSettings.game.enableQuickTransform);
Register(g_userSettings.game.hideTvSettingsScreen);
Register(g_userSettings.game.skipWarningScreen);
@@ -140,6 +152,8 @@ void registerSettings() {
Register(g_userSettings.game.sunsSong);
Register(g_userSettings.game.enableMirrorMode);
Register(g_userSettings.game.invertCameraXAxis);
Register(g_userSettings.game.invertCameraYAxis);
Register(g_userSettings.game.freeCameraSensitivity);
Register(g_userSettings.game.disableMainHUD);
Register(g_userSettings.game.pauseOnFocusLost);
Register(g_userSettings.game.bloomMode);
@@ -148,15 +162,19 @@ void registerSettings() {
Register(g_userSettings.game.internalResolutionScale);
Register(g_userSettings.game.shadowResolutionMultiplier);
Register(g_userSettings.game.enableDepthOfField);
Register(g_userSettings.game.enableMapBackground);
Register(g_userSettings.game.enableFastIronBoots);
Register(g_userSettings.game.canTransformAnywhere);
Register(g_userSettings.game.freeMagicArmor);
Register(g_userSettings.game.restoreWiiGlitches);
Register(g_userSettings.game.enableLinkDollRotation);
Register(g_userSettings.game.enableAchievementNotifications);
Register(g_userSettings.game.noMissClimbing);
Register(g_userSettings.game.noLowHpSound);
Register(g_userSettings.game.midnasLamentNonStop);
Register(g_userSettings.game.enableTurboKeybind);
Register(g_userSettings.game.speedrunMode);
Register(g_userSettings.game.liveSplitEnabled);
Register(g_userSettings.game.fastSpinner);
Register(g_userSettings.game.infiniteHearts);
Register(g_userSettings.game.infiniteArrows);
@@ -178,6 +196,7 @@ void registerSettings() {
Register(g_userSettings.game.gyroSmoothing);
Register(g_userSettings.game.gyroInvertPitch);
Register(g_userSettings.game.gyroInvertYaw);
Register(g_userSettings.game.freeCamera);
Register(g_userSettings.backend.isoPath);
Register(g_userSettings.backend.graphicsBackend);
-4
View File
@@ -1020,10 +1020,6 @@ void GXInitTexCacheRegion(GXTexRegion* region, GXBool is_32b_mipmap, u32 tmem_ev
// XXX, this should be some struct?
// GXRenderModeObj GXNtsc480IntDf;
//GXRenderModeObj GXNtsc480Int;
void GXPeekZ(u16 x, u16 y, u32* z) {
STUB_LOG();
*z = 0;
}
void GXReadXfRasMetric(u32* xf_wait_in, u32* xf_wait_out, u32* ras_busy, u32* clocks) {
STUB_LOG();
*xf_wait_in = 0;
+82
View File
@@ -0,0 +1,82 @@
#include "dusk/version.hpp"
#include "dusk/logging.h"
namespace dusk::version {
using namespace std::string_view_literals;
static bool versionInitialized;
static GameVersion gameVersion;
static DVDDiskID diskId;
void init() {
versionInitialized = true;
if (!DVDLowReadDiskID(&diskId, nullptr)) {
DuskLog.fatal("DVDLowReadDiskID failed to return instantly.");
}
std::string_view company(diskId.company, sizeof(diskId.company));
std::string_view game(diskId.gameName, sizeof(diskId.gameName));
if (company != "01"sv) {
DuskLog.fatal("Wrong company ID in disc: {}", company);
}
if (game == "GZ2E"sv) {
gameVersion = GameVersion::GcnUsa;
} else if (game == "GZ2P") {
gameVersion = GameVersion::GcnPal;
} else {
// TODO: Handle remaining valid versions.
DuskLog.fatal("Unknown/unsupported game version in disc: {}", game);
}
DuskLog.info("Loaded game disc is {}{}", game, company);
}
bool isGcn() {
return getGameVersion() == GameVersion::GcnUsa
|| getGameVersion() == GameVersion::GcnPal
|| getGameVersion() == GameVersion::GcnJpn;
}
bool isWii() {
return getGameVersion() == GameVersion::WiiUsaRev0
|| getGameVersion() == GameVersion::WiiUsa
|| getGameVersion() == GameVersion::WiiPal
|| getGameVersion() == GameVersion::WiiJpn
|| getGameVersion() == GameVersion::WiiKor;
}
bool isPalOrAtLeastWiiR2() {
return getGameVersion() == GameVersion::GcnPal || getGameVersion() >= GameVersion::WiiUsa;
}
bool isRegionJpn() {
return getGameVersion() == GameVersion::WiiJpn || getGameVersion() == GameVersion::GcnJpn;
}
bool isRegionPal() {
return getGameVersion() == GameVersion::WiiPal || getGameVersion() == GameVersion::GcnPal;
}
bool isRegionUsa() {
return getGameVersion() == GameVersion::WiiUsa || getGameVersion() == GameVersion::WiiUsaRev0
|| getGameVersion() == GameVersion::GcnUsa;
}
GameVersion getGameVersion() {
if (!versionInitialized) {
abort();
}
return gameVersion;
}
const DVDDiskID& getDiskID() {
return diskId;
}
} // namespace dusk::version
+4
View File
@@ -15,6 +15,7 @@
#include "d/d_model.h"
#include "d/d_tresure.h"
#include "dusk/frame_interpolation.h"
#include "dusk/livesplit.h"
#include "dusk/logging.h"
#include "f_op/f_op_camera_mng.h"
#include "f_op/f_op_draw_tag.h"
@@ -815,6 +816,9 @@ void fapGm_Execute() {
fpcM_ManagementFunc(NULL, fapGm_After);
#endif
cCt_Counter(0);
#ifdef TARGET_PC
dusk::speedrun::onGameFrame();
#endif
}
fapGm_HIO_c g_HIO;
+20
View File
@@ -7,6 +7,8 @@
#include "f_op/f_op_overlap_req.h"
#include "f_pc/f_pc_manager.h"
#include "dusk/imgui/ImGuiMenuGame.hpp"
void fopOvlpReq_SetPeektime(overlap_request_class*, u16);
static int fopOvlpReq_phase_Done(overlap_request_class* i_overlapReq) {
@@ -16,6 +18,16 @@ static int fopOvlpReq_phase_Done(overlap_request_class* i_overlapReq) {
i_overlapReq->peektime = 0;
i_overlapReq->field_0x8 = 0;
i_overlapReq->field_0xc = 0;
#if TARGET_PC
if (dusk::getSettings().game.speedrunMode) {
if (dusk::m_speedrunInfo.m_isRunStarted) {
dusk::m_speedrunInfo.m_isPauseIGT = false;
dusk::m_speedrunInfo.m_totalLoadTime += OSGetTime() - dusk::m_speedrunInfo.m_loadStartTimestamp;
dusk::m_speedrunInfo.m_loadStartTimestamp = OSGetTime();
}
}
#endif
return cPhs_NEXT_e;
}
@@ -81,6 +93,14 @@ static int fopOvlpReq_phase_Create(overlap_request_class* i_overlapReq) {
fpcLy_SetCurrentLayer(i_overlapReq->layer);
i_overlapReq->request_id =
fpcM_Create(i_overlapReq->procname, NULL, NULL);
#if TARGET_PC
if (dusk::m_speedrunInfo.m_isRunStarted) {
dusk::m_speedrunInfo.m_isPauseIGT = true;
dusk::m_speedrunInfo.m_loadStartTimestamp = OSGetTime();
}
#endif
return cPhs_NEXT_e;
}
+3 -2
View File
@@ -4,13 +4,14 @@
*/
#include "f_op/f_op_scene_req.h"
#include <cstdio>
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/logging.h"
#include "f_op/f_op_overlap_mng.h"
#include "f_op/f_op_scene.h"
#include "f_op/f_op_scene_pause.h"
#include "f_pc/f_pc_executor.h"
#include "f_pc/f_pc_manager.h"
#include <cstdio>
#include "dusk/logging.h"
static cPhs_Step fopScnRq_phase_ClearOverlap(scene_request_class* i_sceneReq) {
return fopOvlpM_ClearOfReq() == 1 ? cPhs_NEXT_e : cPhs_INIT_e;
+6 -1
View File
@@ -12,6 +12,7 @@
#include "os_report.h"
#include "dusk/os.h"
#include "dusk/main.h"
#include "dusk/version.hpp"
#if PLATFORM_WII || PLATFORM_SHIELD
#include <revolution/nand.h>
@@ -79,7 +80,11 @@ void mDoMemCd_Ctrl_c::ThdInit() {
#if !PLATFORM_SHIELD
CARDSetLoadType((CARDFileType)dusk::getSettings().backend.cardFileType.getValue());
CARDInit(DUSK_GAME_NAME, DUSK_GAME_VERSION);
char version[5] = {};
char maker[3] = {};
std::memcpy(version, dusk::version::getDiskID().gameName, 4);
std::memcpy(maker, dusk::version::getDiskID().company, 2);
CARDInit(version, maker);
#endif
mCopyToPos = 0;
+35 -1
View File
@@ -11,6 +11,8 @@
#include <cstdio>
#include <cstring>
#include "dusk/version.hpp"
#if VERSION == VERSION_GCN_JPN
#define HEADER_TITLE "ゼルダの伝説 トワイライトプリンセス"
#define HEADER_COMMENT "%d月%d日のセーブデータです"
@@ -313,12 +315,44 @@ s32 mDoMemCdRWm_StoreBannerNAND(NANDFileInfo* file) {
#endif
static void mDoMemCdRWm_BuildHeader(mDoMemCdRWm_HeaderData* header) {
#if !TARGET_PC
snprintf(header->mTitle, sizeof(header->mTitle), HEADER_TITLE);
#endif
OSCalendarTime time;
OSTicksToCalendarTime(OSGetTime(), &time);
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC
if (dusk::version::isRegionPal()) {
snprintf(header->mTitle, sizeof(header->mTitle), HEADER_TITLE);
switch (dComIfGs_getPalLanguage()) {
case dSv_player_config_c::LANGUAGE_ENGLISH:
snprintf(header->mComment, sizeof(header->mComment), "%d/%d Save Data", time.mon + 1, time.mday);
break;
case dSv_player_config_c::LANGUAGE_GERMAN:
snprintf(header->mComment, sizeof(header->mComment), "%d/%d Spielstand", time.mday, time.mon + 1);
break;
case dSv_player_config_c::LANGUAGE_FRENCH:
snprintf(header->mComment, sizeof(header->mComment), "Donn%ces de jeu %d/%d", 0xE9, time.mday, time.mon + 1);
break;
case dSv_player_config_c::LANGUAGE_SPANISH:
snprintf(header->mComment, sizeof(header->mComment), "Datos guardados el %d/%d", time.mday, time.mon + 1);
break;
case dSv_player_config_c::LANGUAGE_ITALIAN:
snprintf(header->mComment, sizeof(header->mComment), "Dati salvati: %d/%d", time.mday, time.mon + 1);
break;
}
} else if (dusk::version::isRegionUsa()) {
snprintf(header->mTitle, sizeof(header->mTitle), HEADER_TITLE);
snprintf(header->mComment, sizeof(header->mComment), HEADER_COMMENT, time.mon + 1, time.mday);
} else {
// TODO JPN SHIFT-JIS
// snprintf(header->mTitle, sizeof(header->mTitle), "ゼルダの伝説 トワイライトプリンセス");
// snprintf(header->mComment, sizeof(header->mComment), "%d月%d日のセーブデータです", time.mon + 1, time.mday);
}
#elif VERSION == VERSION_GCN_PAL
switch (dComIfGs_getPalLanguage()) {
case dSv_player_config_c::LANGUAGE_ENGLISH:
snprintf(header->mComment, sizeof(header->mComment), "%d/%d Save Data", time.mon + 1, time.mday);
+21
View File
@@ -71,6 +71,7 @@
#include "dusk/config.hpp"
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/settings.h"
#include "dusk/version.hpp"
#include "dusk/discord_presence.hpp"
#include "tracy/Tracy.hpp"
#include "f_pc/f_pc_draw.h"
@@ -465,6 +466,23 @@ static constexpr PADDefaultMapping defaultPadMapping = {
static bool mainCalled = false;
static u8 selectedLanguage;
u8 OSGetLanguage() {
return selectedLanguage;
}
static void LanguageInit() {
// Keep language at 0 (English) if not on a PAL disk.
// Doubt this matters, but avoid funky shit.
if (!dusk::version::isRegionPal()) {
return;
}
// Cache this to avoid funky shenanigans.
selectedLanguage = static_cast<u8>(dusk::getSettings().game.language.getValue());
}
// =========================================================================
// PC ENTRY POINT
// =========================================================================
@@ -597,6 +615,9 @@ int game_main(int argc, char* argv[]) {
}
}
dusk::version::init();
LanguageInit();
OSInit();
mDoMain::sPowerOnTime = OSGetTime();