coco875
81fe450051
fix typo src ( #654 )
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* fix typo src
* fix non matcing
* Update code_80091750.c
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2024-08-16 15:38:16 -06:00
coco875
b1161c2ce8
fix typo include ( #658 )
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2024-07-31 21:10:19 -06:00
coco875
3d0c047cc9
change bool ( #644 )
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2024-07-21 21:42:14 -06:00
MegaMech
3d7cdcee8a
Collision Documentation ( #640 )
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* Collision related renames
2024-06-26 19:22:38 -06:00
MegaMech
8389b71004
Rename surface map to collision mesh ( #637 )
2024-06-15 13:30:14 -06:00
MegaMech
7a10ba89f6
Header cleanup and some renames ( #616 )
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* Place macros for addr conversions
* dl renames
* fixes
* changes ok
* Delete types.h
* move enums
2024-04-20 19:10:53 -06:00
MegaMech
900a9f0f85
Remove some warnings ( #609 )
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* Remove some warnings
* Update torch to latest version
2024-04-17 09:41:19 -06:00
coco875
9ac20c80b8
fix a lot of warning in code ( #598 )
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* Fix warnings
* Fix building
2024-04-16 10:00:08 -06:00
MegaMech
d9c1ebb626
Initial gcc Support ( #568 )
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* Added GCC
2024-04-15 10:53:58 -06:00
MegaMech
3dd4c071e1
Update osEeprom Read and Write ( #608 )
2024-04-14 17:15:41 -06:00
MegaMech
3da5a4f343
Add ymls for Torch code generator ( #497 )
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* Add torch
* update jenkinsfile
2024-04-09 21:29:57 -06:00
coco875
2b66867af1
Rename cpu behaviour related symbols ( #586 )
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* Rename cpu related symbols
2024-04-06 11:35:13 -06:00
MegaMech
c4d596d297
trig tables shiftable ( #596 )
2024-04-05 21:42:14 -06:00
coco875
12f332614e
move actors code in actors folder and rename thing related to actor ( #584 )
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* Move actors into their folders
* Renamings and documentation
2024-04-03 12:44:44 -06:00
MegaMech
40700ce9ad
Remove inc from linked file names ( #593 )
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* Remove inc from linked file names
2024-04-02 13:12:38 -06:00
Tyler McGavran
6af653ad3d
Update some attempts, got a couple matches ( #591 )
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* Update some attempts, got a couple matches
* More matches and updates
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2024-04-02 13:00:35 -06:00
Tyler McGavran
6f4decf6b3
Update StarSpawn to StarCloudData ( #578 )
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* Update StarSpawn to StarCloudData
Add and better specify the struct used to control how stars and
clouds are handled in various courses.
2024-03-04 19:28:31 -07:00
coco875
f99e242d97
Document render/update objects ( #565 )
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* Document objects related code.
* Including render/update objects code
* Various renamings
2024-03-04 09:02:45 -07:00
Tyler McGavran
1aa6824d33
Match the last 2 data files ( #574 )
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* Match the last 2 data files
Signed-off-by: Taggerung <tyler.taggerung@email.com >
* Update one of the file names based on comments
Signed-off-by: Taggerung <tyler.taggerung@email.com >
* Fix bad path in onomatopoeia asset file
Signed-off-by: Taggerung <tyler.taggerung@email.com >
---------
Signed-off-by: Taggerung <tyler.taggerung@email.com >
Co-authored-by: Taggerung <tyler.taggerung@email.com >
2024-02-28 10:11:38 -05:00
Tyler McGavran
811e05c297
Some matches in code_80091750 ( #567 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com >
Co-authored-by: Taggerung <tyler.taggerung@email.com >
2024-02-14 18:50:16 -05:00
coco875
d6663422b0
fix warning, type and document audio ( #559 )
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* Document audio
* Update external.h
* fix warnings
* put a do while on one line
2024-02-13 07:27:58 -07:00
MegaMech
19410f2825
Code Segments Shiftable ( #566 )
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his PR cleans up segment related code in main.c.
Also cleans up the linker a bit.
Add memory pool to linker as .bss to validate that it exists properly.
Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment.
Rename framebuffers.c to buffers.c as it contains more than just framebuffers.
Import asserts from sm64 to validate that code segments are not overlapping
Rename segNoload to segmentNoload
Rename 802BA370 segment to trigTables
Rename gMenuSelectionFromEndingSequence to gGotoMenu
Rename gMenuSelectionFromQuit to gGotoMode
Rename SEG_ENDING_SEQUENCES to SEG_ENDING
Rename data_821D10 to ceremonyData
Rename data_825800 to startupLogo
2024-02-05 17:08:29 -07:00
coco875
639fec1458
place surface type const and unassemble flag in vtx and document effects ( #553 )
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* place surface type const and unassemble flag in vtx
2024-01-20 21:22:35 -07:00
coco875
a86b3b0a2e
document player and cpu ( #534 )
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* document player and cpu
* cpu_descisions_branch_item to cpu_decisions_branch_item
2024-01-17 16:19:54 -07:00
coco875
6716570e2a
Rename some Object related function and property ( #531 )
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* rename some variables
2024-01-17 15:10:26 -07:00
coco875
03843d77fe
some const placement and one rename ( #529 )
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* some const placement and one rename
2024-01-06 07:46:59 -07:00
coco875
7c44252daa
Finish bss ( #527 )
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* Finish importing bss
2024-01-02 14:53:51 -07:00
coco875
98474c5b94
fix todo, bug not appears and change theme ( #525 )
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* fix todo, bug not appears and change theme
* fix warning
2023-12-31 19:56:14 -07:00
MegaMech
c2c00db97d
Rename gTrains to gTrainList ( #522 )
2023-12-30 20:46:34 -07:00
Tyler McGavran
c3975f2865
Cleanup some references to fake variables ( #520 )
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* Cleanup some references to fake variables
* Some matches, header stuff, and updated a BSS file
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-12-30 20:07:04 -07:00
MegaMech
efd984fb62
Match func_8006F008 ( #519 )
2023-12-30 16:04:04 -07:00
coco875
e5a215cb7c
Add bss render player and spawn player ( #518 )
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* finish render_player
* finish normally spawn_player bss
2023-12-30 15:46:05 -07:00
Tyler McGavran
a38d338bf0
Some matches in code_80005FD0 ( #517 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-12-29 10:54:39 -07:00
Tyler McGavran
c89b4f6fe7
Match the BSS segment for code_80005FD0 ( #516 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-12-28 21:39:35 -07:00
coco875
7597ee4ea8
add bss variable to camera.c ( #514 )
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* add bss variable to camera.c
* Rename bss_8001C4D0.s to bss_80164AB0.s
2023-12-25 08:57:38 -07:00
coco875
3638f19145
some rename in code_8006e9c0 ( #512 )
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* some basic function renames
* Renaming player hud related variables.
2023-12-25 06:43:47 -07:00
Tyler McGavran
6b9f36bbb0
Some matches in code_80005FD0 ( #501 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-12-17 22:29:01 -07:00
coco875
4e84f00a25
Rename Functions For Calculating Distance ( #500 )
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* Rename functions for calculating an objects distance to player/camera
2023-12-15 01:16:24 -07:00
Tyler McGavran
8b2bca8268
Some matches in code_80071F00 ( #496 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-11-25 13:24:25 -07:00
VDavid003
58d3f26f47
Match some D_8018E7AC related functions in code_80091750.c ( #492 )
2023-11-08 16:00:29 -07:00
Tyler McGavran
cbe41239d7
More audio stuff ( #488 )
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* Match create_next_audio_frame_task
Required some variable renaming and other changes
* Match synthesis_execute
I'm not entirly sure about the way we have stuff ifdef'd in
PR/abi.h. I feel like we're doing something slightly wrong there
* Match synthesis_do_one_audio_update
There's something super fucked with the way our ifdef's work in
abi.h. It is going to demand a lot more attention sometime in the
future.
* Rename a couple functions
Also had to hack up the ABI file a bit. I'm convinced that we
don't need nor want to have the EU/Shindou/US split thing the
SM64 code does. There's probably just the 1 ABI version being
used and we need to figure out what it looks like
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-11-07 20:38:25 -07:00
MegaMech
f75460cb8b
Matches in code_80005D0 ( #487 )
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* Variety of matches
2023-11-07 20:17:28 -07:00
Tyler McGavran
b6abd829d2
Give names to a lot of object spawn locations ( #486 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-11-07 17:02:21 -07:00
MegaMech
a1f432e9dc
match func_8000F628 and add NUM_PLAYERS define ( #479 )
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* Match two funcs and add NUM_PLAYERS define
2023-10-28 12:39:32 -06:00
Tyler McGavran
c17d5c76c9
Linkage for the ceremony_data file ( #478 )
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* Linkage for the ceremony_data file
Cleaned up all but 1 undefined symbol from the 0x0B range. The one
leftover may be something from texture_tkmk00. Or atleast, that's
what I think. Can't say for certain
* Startup logo linkage
Cleaned up a bunch of unused items from assets.json too
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-10-27 22:18:20 -06:00
Tyler McGavran
716b926260
Place variables from data_0DD0A0 to code_800029B0 ( #477 )
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They match when placed there, although its not immediately clear
that they truly belong there. But a match is a match.
Also cleaned up a bunch of .h files that had references to the
newly matched variables.
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-10-27 20:00:52 -06:00
MegaMech
76dc587a34
EU 1.0 OK ( #265 )
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* EU 1.0 ok
* EU 1.1 ok
Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com >
2023-10-19 23:37:21 -06:00
coco875
134e126cd9
some define comment and replace number by const ( #469 )
2023-10-19 12:06:12 -06:00
Tyler McGavran
a870180a2c
Couple matches ( #466 )
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Removed some things from variables.h and functions.h
Added headers for some src/data files
2023-10-18 23:19:07 -06:00
Joshua Peisach
03a5550a94
Rename bomb kart structs ( #464 )
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Signed-off-by: Joshua Peisach <itzswirlz2020@outlook.com >
2023-10-14 21:08:15 -06:00