Make hex number case more consistent (#83)

* consistent hex in vfunc names

* consistent hex in code

* Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
This commit is contained in:
Yanis
2026-06-17 22:34:56 +02:00
committed by GitHub
parent 453db24d41
commit 8490ce55c3
525 changed files with 2005 additions and 2005 deletions
+15 -15
View File
@@ -61,7 +61,7 @@ public:
ActorProfile *GetProfileFromId(ActorId actorId);
};
class Actor_c4;
class Actor_C4;
typedef u32 ActorFlags;
enum ActorFlag_ {
@@ -99,7 +99,7 @@ enum ActorFlag_ {
ActorFlag_31 = FLAG(0, 31),
};
class Actor_c4;
class Actor_C4;
struct ActorGrabParams {
/* 00 */ u16 unk_00;
@@ -107,7 +107,7 @@ struct ActorGrabParams {
/* 04 */
};
class Actor_9c {
class Actor_9C {
public:
/* 00 (vtable) */
/* 04 */
@@ -116,7 +116,7 @@ public:
/* 04 */ virtual void vfunc_04(); // corresponds to func_ov000_02097c20
/* 08 */
Actor_9c();
Actor_9C();
void func_ov000_02097bec();
};
@@ -135,8 +135,8 @@ public:
/* 30 */ Cylinder *mUnk_30;
/* 34 */ Cylinder *mUnk_34;
/* 38 */ unk32 *mUnk_38;
/* 3C */ Actor_9c *mUnk_3C;
/* 40 */ Actor_c4 *mUnk_40;
/* 3C */ Actor_9C *mUnk_3C;
/* 40 */ Actor_C4 *mUnk_40;
/* 44 */ u16 mUnk_44;
/* 46 */ unk16 mUnk_46;
/* 48 */ unk16 mUnk_48;
@@ -155,15 +155,15 @@ public:
/* 00 */ virtual void GetOffsetPos(VecFx32 *pPos) const;
/* 04 */ virtual bool vfunc_04();
/* 08 */ virtual unk16 vfunc_08();
/* 0C */ virtual unk8 vfunc_0c();
/* 0C */ virtual unk8 vfunc_0C();
/* 10 */ virtual void vfunc_10();
/* 14 */ virtual void vfunc_14();
/* 18 */ virtual bool vfunc_18(unk32 param1);
/* 1C */ virtual void vfunc_1c();
/* 1C */ virtual void vfunc_1C();
/* 20 */ virtual void vfunc_20();
/* 24 */ virtual void vfunc_24();
/* 28 */ virtual void vfunc_28();
/* 2C */ virtual void vfunc_2c(unk32 param1);
/* 2C */ virtual void vfunc_2C(unk32 param1);
/* 30 */ virtual void vfunc_30();
/* 34 */ virtual unk32 vfunc_34();
/* 38 */ virtual bool Grab(ActorGrabParams grabParams);
@@ -235,12 +235,12 @@ public:
void func_ov017_020bf9c8(Actor *param1);
};
class Actor_c4_Base {
class Actor_C4_Base {
public:
Actor_c4_Base(void *param1, unk32 param2);
Actor_C4_Base(void *param1, unk32 param2);
};
class Actor_c4 : public Actor_c4_Base {
class Actor_C4 : public Actor_C4_Base {
public:
/* 00 (vtable) */
/* 04 */ unk32 mUnk_04;
@@ -259,15 +259,15 @@ public:
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2);
/* 04 */ virtual void vfunc_04();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0c(unk32 param1);
/* 0C */ virtual void vfunc_0C(unk32 param1);
/* 10 */
template <typename T> T *GetActorPtr() {
return (T *) this->mUnk_20;
}
Actor_c4(Actor *param1) :
Actor_c4_Base(&param1->mRef, 0) {}
Actor_C4(Actor *param1) :
Actor_C4_Base(&param1->mRef, 0) {}
};
class Actor_Derived2 : public Actor {
+6 -6
View File
@@ -15,14 +15,14 @@ enum ActorHeartState_ {
ActorHeartState_Max,
};
class ActorHeart_c4 : public Actor_c4 {
class ActorHeart_C4 : public Actor_C4 {
public:
ActorHeart_c4(Actor *param1);
ActorHeart_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorHeart : public Actor {
@@ -30,7 +30,7 @@ public:
/* 00 (base) */
/* 94 */ u16 mUnk_94;
/* 96 */ u16 mUnk_96;
/* 98 */ Actor_9c mUnk_98;
/* 98 */ Actor_9C mUnk_98;
/* 9C */ unk32 mUnk_9C;
/* A0 */ unk32 mUnk_A0;
/* A4 */ unk32 mUnk_A4;
@@ -44,14 +44,14 @@ public:
/* BF */ STRUCT_PAD(0xBF, 0xC0);
/* C0 */ ActorRef mUnk_C0;
/* C4 */ ActorRef mUnk_C4;
/* C8 */ ActorHeart_c4 mUnk_C8;
/* C8 */ ActorHeart_C4 mUnk_C8;
/* EC */ VecFx32 mUnk_EC;
ActorHeart();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 2C */ virtual void vfunc_2c(unk32 param1) override;
/* 2C */ virtual void vfunc_2C(unk32 param1) override;
/* 4C */ virtual ~ActorHeart() override {};
void func_ov031_020f0750();
+6 -6
View File
@@ -31,15 +31,15 @@ enum ActorItemDropState_ {
ActorItemDropState_Max,
};
class ActorItemDrop_c4 : public Actor_c4 {
class ActorItemDrop_C4 : public Actor_C4 {
public:
// func_ov031_020fa9f8
ActorItemDrop_c4(Actor *param1);
ActorItemDrop_C4(Actor *param1);
virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
virtual void vfunc_04() override;
virtual void vfunc_08() override;
virtual void vfunc_0c(unk32 param1) override;
virtual void vfunc_0C(unk32 param1) override;
};
class ActorItemDrop : public Actor_Derived2 {
@@ -48,7 +48,7 @@ public:
/* 0AE */ volatile u16 mUnk_AE;
/* 0B0 */ u16 mUnk_B0;
/* 0B2 */ STRUCT_PAD(0xB2, 0xB4);
/* 0B4 */ Actor_9c mUnk_B4;
/* 0B4 */ Actor_9C mUnk_B4;
/* 0B8 */ unk32 mUnk_B8;
/* 0BC */ unk32 mUnk_BC;
/* 0C0 */ ActorRef mUnk_C0;
@@ -58,7 +58,7 @@ public:
/* 0D8 */ fx32 mUnk_D8;
/* 0DC */ ActorRef mUnk_DC;
/* 0E0 */ ActorRef mUnk_E0;
/* 0E4 */ ActorItemDrop_c4 mUnk_E4;
/* 0E4 */ ActorItemDrop_C4 mUnk_E4;
/* 108 */ unk16 mUnk_108;
/* 10A */ STRUCT_PAD(0x10A, 0x10C);
/* 10C */ VecFx32 mUnk_10C;
@@ -77,7 +77,7 @@ public:
ActorItemDrop();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 2C */ virtual void vfunc_2c(unk32 param1) override;
/* 2C */ virtual void vfunc_2C(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */ virtual void vfunc_24() override;
/* 4C */ virtual ~ActorItemDrop() override;
+1 -1
View File
@@ -34,7 +34,7 @@ public:
/* 00 */ virtual Actor *Create() = 0;
/* 04 */ virtual void vfunc_04();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0c();
/* 0C */ virtual void vfunc_0C();
/* 10 */ virtual void vfunc_10();
/* 14 */ virtual void vfunc_14();
/* 18 */ virtual void vfunc_18();
+6 -6
View File
@@ -36,14 +36,14 @@ enum ActorRupeeState_ {
ActorRupeeState_Max,
};
class ActorRupee_c4 : public Actor_c4 {
class ActorRupee_C4 : public Actor_C4 {
public:
ActorRupee_c4(Actor *param1);
ActorRupee_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorRupee : public Actor {
@@ -53,7 +53,7 @@ public:
/* 96 */ u16 mUnk_96;
/* 98 */ u16 mUnk_98;
/* 9A */ u16 mUnk_9A;
/* 9C */ Actor_9c mUnk_9C;
/* 9C */ Actor_9C mUnk_9C;
/* A0 */ unk32 mUnk_A0;
/* A4 */ unk32 mUnk_A4;
/* A8 */ unk32 mUnk_A8;
@@ -63,7 +63,7 @@ public:
/* B8 */ unk32 mUnk_B8;
/* BC */ ActorRef mUnk_BC;
/* C0 */ ActorRef mUnk_C0;
/* C4 */ ActorRupee_c4 mUnk_C4;
/* C4 */ ActorRupee_C4 mUnk_C4;
/* E8 */ unk32 mUnk_E8;
/* EC */ s16 mUnk_EC;
/* F0 */ UnkStruct_PlayerGet_ec mUnk_F0;
@@ -77,7 +77,7 @@ public:
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 2C */ virtual void vfunc_2c(unk32 param1) override;
/* 2C */ virtual void vfunc_2C(unk32 param1) override;
/* 4C */ virtual ~ActorRupee() override;
void func_ov031_020e8fec();
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkAJAI_c4 : public Actor_c4 {
class ActorUnkAJAI_C4 : public Actor_C4 {
public:
ActorUnkAJAI_c4(Actor *param1);
ActorUnkAJAI_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkAJAI : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkAJBS_c4 : public Actor_c4 {
class ActorUnkAJBS_C4 : public Actor_C4 {
public:
ActorUnkAJBS_c4(Actor *param1);
ActorUnkAJBS_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkAJBS : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkAJCR_c4 : public Actor_c4 {
class ActorUnkAJCR_C4 : public Actor_C4 {
public:
ActorUnkAJCR_c4(Actor *param1);
ActorUnkAJCR_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkAJCR : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkAJEM_c4 : public Actor_c4 {
class ActorUnkAJEM_C4 : public Actor_C4 {
public:
ActorUnkAJEM_c4(Actor *param1);
ActorUnkAJEM_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkAJEM : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkAJET_c4 : public Actor_c4 {
class ActorUnkAJET_C4 : public Actor_C4 {
public:
ActorUnkAJET_c4(Actor *param1);
ActorUnkAJET_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkAJET : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkAJMN_c4 : public Actor_c4 {
class ActorUnkAJMN_C4 : public Actor_C4 {
public:
ActorUnkAJMN_c4(Actor *param1);
ActorUnkAJMN_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkAJMN : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkAJNP_c4 : public Actor_c4 {
class ActorUnkAJNP_C4 : public Actor_C4 {
public:
ActorUnkAJNP_c4(Actor *param1);
ActorUnkAJNP_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkAJNP : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkAJSP_c4 : public Actor_c4 {
class ActorUnkAJSP_C4 : public Actor_C4 {
public:
ActorUnkAJSP_c4(Actor *param1);
ActorUnkAJSP_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkAJSP : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkAJTM_c4 : public Actor_c4 {
class ActorUnkAJTM_C4 : public Actor_C4 {
public:
ActorUnkAJTM_c4(Actor *param1);
ActorUnkAJTM_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkAJTM : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkALEV_c4 : public Actor_c4 {
class ActorUnkALEV_C4 : public Actor_C4 {
public:
ActorUnkALEV_c4(Actor *param1);
ActorUnkALEV_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkALEV : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkAROW_c4 : public Actor_c4 {
class ActorUnkAROW_C4 : public Actor_C4 {
public:
ActorUnkAROW_c4(Actor *param1);
ActorUnkAROW_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkAROW : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkASBA_c4 : public Actor_c4 {
class ActorUnkASBA_C4 : public Actor_C4 {
public:
ActorUnkASBA_c4(Actor *param1);
ActorUnkASBA_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkASBA : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkASYU_c4 : public Actor_c4 {
class ActorUnkASYU_C4 : public Actor_C4 {
public:
ActorUnkASYU_c4(Actor *param1);
ActorUnkASYU_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkASYU : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkATTG_c4 : public Actor_c4 {
class ActorUnkATTG_C4 : public Actor_C4 {
public:
ActorUnkATTG_c4(Actor *param1);
ActorUnkATTG_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkATTG : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBAEY_c4 : public Actor_c4 {
class ActorUnkBAEY_C4 : public Actor_C4 {
public:
ActorUnkBAEY_c4(Actor *param1);
ActorUnkBAEY_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBAEY : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBAFO_c4 : public Actor_c4 {
class ActorUnkBAFO_C4 : public Actor_C4 {
public:
ActorUnkBAFO_c4(Actor *param1);
ActorUnkBAFO_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBAFO : public Actor {
+3 -3
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@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBANI_c4 : public Actor_c4 {
class ActorUnkBANI_C4 : public Actor_C4 {
public:
ActorUnkBANI_c4(Actor *param1);
ActorUnkBANI_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBANI : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBAPH_c4 : public Actor_c4 {
class ActorUnkBAPH_C4 : public Actor_C4 {
public:
ActorUnkBAPH_c4(Actor *param1);
ActorUnkBAPH_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBAPH : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBBLE_c4 : public Actor_c4 {
class ActorUnkBBLE_C4 : public Actor_C4 {
public:
ActorUnkBBLE_c4(Actor *param1);
ActorUnkBBLE_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBBLE : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBDBA_c4 : public Actor_c4 {
class ActorUnkBDBA_C4 : public Actor_C4 {
public:
ActorUnkBDBA_c4(Actor *param1);
ActorUnkBDBA_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBDBA : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBDEA_c4 : public Actor_c4 {
class ActorUnkBDEA_C4 : public Actor_C4 {
public:
ActorUnkBDEA_c4(Actor *param1);
ActorUnkBDEA_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBDEA : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBDEM_c4 : public Actor_c4 {
class ActorUnkBDEM_C4 : public Actor_C4 {
public:
ActorUnkBDEM_c4(Actor *param1);
ActorUnkBDEM_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBDEM : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBDGA_c4 : public Actor_c4 {
class ActorUnkBDGA_C4 : public Actor_C4 {
public:
ActorUnkBDGA_c4(Actor *param1);
ActorUnkBDGA_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBDGA : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBDLB_c4 : public Actor_c4 {
class ActorUnkBDLB_C4 : public Actor_C4 {
public:
ActorUnkBDLB_c4(Actor *param1);
ActorUnkBDLB_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBDLB : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBEEE_c4 : public Actor_c4 {
class ActorUnkBEEE_C4 : public Actor_C4 {
public:
ActorUnkBEEE_c4(Actor *param1);
ActorUnkBEEE_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBEEE : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBEEH_c4 : public Actor_c4 {
class ActorUnkBEEH_C4 : public Actor_C4 {
public:
ActorUnkBEEH_c4(Actor *param1);
ActorUnkBEEH_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBEEH : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBFFN_c4 : public Actor_c4 {
class ActorUnkBFFN_C4 : public Actor_C4 {
public:
ActorUnkBFFN_c4(Actor *param1);
ActorUnkBFFN_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBFFN : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBGOK_c4 : public Actor_c4 {
class ActorUnkBGOK_C4 : public Actor_C4 {
public:
ActorUnkBGOK_c4(Actor *param1);
ActorUnkBGOK_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBGOK : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBKST_c4 : public Actor_c4 {
class ActorUnkBKST_C4 : public Actor_C4 {
public:
ActorUnkBKST_c4(Actor *param1);
ActorUnkBKST_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBKST : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBLBL_c4 : public Actor_c4 {
class ActorUnkBLBL_C4 : public Actor_C4 {
public:
ActorUnkBLBL_c4(Actor *param1);
ActorUnkBLBL_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBLBL : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBLBR_c4 : public Actor_c4 {
class ActorUnkBLBR_C4 : public Actor_C4 {
public:
ActorUnkBLBR_c4(Actor *param1);
ActorUnkBLBR_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBLBR : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBLJF_c4 : public Actor_c4 {
class ActorUnkBLJF_C4 : public Actor_C4 {
public:
ActorUnkBLJF_c4(Actor *param1);
ActorUnkBLJF_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBLJF : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBLON_c4 : public Actor_c4 {
class ActorUnkBLON_C4 : public Actor_C4 {
public:
ActorUnkBLON_c4(Actor *param1);
ActorUnkBLON_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBLON : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBLST_c4 : public Actor_c4 {
class ActorUnkBLST_C4 : public Actor_C4 {
public:
ActorUnkBLST_c4(Actor *param1);
ActorUnkBLST_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBLST : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBMHN_c4 : public Actor_c4 {
class ActorUnkBMHN_C4 : public Actor_C4 {
public:
ActorUnkBMHN_c4(Actor *param1);
ActorUnkBMHN_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBMHN : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBMOC_c4 : public Actor_c4 {
class ActorUnkBMOC_C4 : public Actor_C4 {
public:
ActorUnkBMOC_c4(Actor *param1);
ActorUnkBMOC_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBMOC : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBOMB_c4 : public Actor_c4 {
class ActorUnkBOMB_C4 : public Actor_C4 {
public:
ActorUnkBOMB_c4(Actor *param1);
ActorUnkBOMB_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBOMB : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBPAP_c4 : public Actor_c4 {
class ActorUnkBPAP_C4 : public Actor_C4 {
public:
ActorUnkBPAP_c4(Actor *param1);
ActorUnkBPAP_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBPAP : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBPBS_c4 : public Actor_c4 {
class ActorUnkBPBS_C4 : public Actor_C4 {
public:
ActorUnkBPBS_c4(Actor *param1);
ActorUnkBPBS_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBPBS : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBROW_c4 : public Actor_c4 {
class ActorUnkBROW_C4 : public Actor_C4 {
public:
ActorUnkBROW_c4(Actor *param1);
ActorUnkBROW_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBROW : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBSFC_c4 : public Actor_c4 {
class ActorUnkBSFC_C4 : public Actor_C4 {
public:
ActorUnkBSFC_c4(Actor *param1);
ActorUnkBSFC_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBSFC : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBSKM_c4 : public Actor_c4 {
class ActorUnkBSKM_C4 : public Actor_C4 {
public:
ActorUnkBSKM_c4(Actor *param1);
ActorUnkBSKM_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBSKM : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBSTG_c4 : public Actor_c4 {
class ActorUnkBSTG_C4 : public Actor_C4 {
public:
ActorUnkBSTG_c4(Actor *param1);
ActorUnkBSTG_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBSTG : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkBTIR_c4 : public Actor_c4 {
class ActorUnkBTIR_C4 : public Actor_C4 {
public:
ActorUnkBTIR_c4(Actor *param1);
ActorUnkBTIR_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBTIR : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkCAGE_c4 : public Actor_c4 {
class ActorUnkCAGE_C4 : public Actor_C4 {
public:
ActorUnkCAGE_c4(Actor *param1);
ActorUnkCAGE_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCAGE : public Actor {
+9 -9
View File
@@ -9,14 +9,14 @@
// --- Actor CAMA ---
class ActorUnkCAMA_c4 : public Actor_c4 {
class ActorUnkCAMA_C4 : public Actor_C4 {
public:
ActorUnkCAMA_c4(Actor *param1);
ActorUnkCAMA_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCAMA : public Actor {
@@ -43,14 +43,14 @@ public:
// --- Actor CAMB ---
class ActorUnkCAMB_c4 : public Actor_c4 {
class ActorUnkCAMB_C4 : public Actor_C4 {
public:
ActorUnkCAMB_c4(Actor *param1);
ActorUnkCAMB_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCAMB : public Actor {
@@ -77,14 +77,14 @@ public:
// --- Actor CAMS ---
class ActorUnkCAMS_c4 : public Actor_c4 {
class ActorUnkCAMS_C4 : public Actor_C4 {
public:
ActorUnkCAMS_c4(Actor *param1);
ActorUnkCAMS_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCAMS : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkCAMY_c4 : public Actor_c4 {
class ActorUnkCAMY_C4 : public Actor_C4 {
public:
ActorUnkCAMY_c4(Actor *param1);
ActorUnkCAMY_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCAMY : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkCANS_c4 : public Actor_c4 {
class ActorUnkCANS_C4 : public Actor_C4 {
public:
ActorUnkCANS_c4(Actor *param1);
ActorUnkCANS_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCANS : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkCASE_c4 : public Actor_c4 {
class ActorUnkCASE_C4 : public Actor_C4 {
public:
ActorUnkCASE_c4(Actor *param1);
ActorUnkCASE_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCASE : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkCASL_c4 : public Actor_c4 {
class ActorUnkCASL_C4 : public Actor_C4 {
public:
ActorUnkCASL_c4(Actor *param1);
ActorUnkCASL_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCASL : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkCAST_c4 : public Actor_c4 {
class ActorUnkCAST_C4 : public Actor_C4 {
public:
ActorUnkCAST_c4(Actor *param1);
ActorUnkCAST_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCAST : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkCAWA_c4 : public Actor_c4 {
class ActorUnkCAWA_C4 : public Actor_C4 {
public:
ActorUnkCAWA_c4(Actor *param1);
ActorUnkCAWA_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCAWA : public Actor {
@@ -9,14 +9,14 @@
// --- Actor CAWB ---
class ActorUnkCAWB_c4 : public Actor_c4 {
class ActorUnkCAWB_C4 : public Actor_C4 {
public:
ActorUnkCAWB_c4(Actor *param1);
ActorUnkCAWB_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCAWB : public Actor {
@@ -43,14 +43,14 @@ public:
// --- Actor CRFP ---
class ActorUnkCRFP_c4 : public Actor_c4 {
class ActorUnkCRFP_C4 : public Actor_C4 {
public:
ActorUnkCRFP_c4(Actor *param1);
ActorUnkCRFP_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCRFP : public Actor {
@@ -77,14 +77,14 @@ public:
// --- Actor FOMA ---
class ActorUnkFOMA_c4 : public Actor_c4 {
class ActorUnkFOMA_C4 : public Actor_C4 {
public:
ActorUnkFOMA_c4(Actor *param1);
ActorUnkFOMA_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkFOMA : public Actor {
@@ -111,14 +111,14 @@ public:
// --- Actor FOMB ---
class ActorUnkFOMB_c4 : public Actor_c4 {
class ActorUnkFOMB_C4 : public Actor_C4 {
public:
ActorUnkFOMB_c4(Actor *param1);
ActorUnkFOMB_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkFOMB : public Actor {
@@ -145,14 +145,14 @@ public:
// --- Actor FOMC ---
class ActorUnkFOMC_c4 : public Actor_c4 {
class ActorUnkFOMC_C4 : public Actor_C4 {
public:
ActorUnkFOMC_c4(Actor *param1);
ActorUnkFOMC_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkFOMC : public Actor {
@@ -179,14 +179,14 @@ public:
// --- Actor FOMR ---
class ActorUnkFOMR_c4 : public Actor_c4 {
class ActorUnkFOMR_C4 : public Actor_C4 {
public:
ActorUnkFOMR_c4(Actor *param1);
ActorUnkFOMR_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkFOMR : public Actor {
@@ -213,14 +213,14 @@ public:
// --- Actor FOMS ---
class ActorUnkFOMS_c4 : public Actor_c4 {
class ActorUnkFOMS_C4 : public Actor_C4 {
public:
ActorUnkFOMS_c4(Actor *param1);
ActorUnkFOMS_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkFOMS : public Actor {
@@ -247,14 +247,14 @@ public:
// --- Actor FOPD ---
class ActorUnkFOPD_c4 : public Actor_c4 {
class ActorUnkFOPD_C4 : public Actor_C4 {
public:
ActorUnkFOPD_c4(Actor *param1);
ActorUnkFOPD_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkFOPD : public Actor {
@@ -281,14 +281,14 @@ public:
// --- Actor GOCP ---
class ActorUnkGOCP_c4 : public Actor_c4 {
class ActorUnkGOCP_C4 : public Actor_C4 {
public:
ActorUnkGOCP_c4(Actor *param1);
ActorUnkGOCP_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkGOCP : public Actor {
@@ -315,14 +315,14 @@ public:
// --- Actor GORP ---
class ActorUnkGORP_c4 : public Actor_c4 {
class ActorUnkGORP_C4 : public Actor_C4 {
public:
ActorUnkGORP_c4(Actor *param1);
ActorUnkGORP_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkGORP : public Actor {
@@ -349,14 +349,14 @@ public:
// --- Actor NCCA ---
class ActorUnkNCCA_c4 : public Actor_c4 {
class ActorUnkNCCA_C4 : public Actor_C4 {
public:
ActorUnkNCCA_c4(Actor *param1);
ActorUnkNCCA_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkNCCA : public Actor {
@@ -383,14 +383,14 @@ public:
// --- Actor NCCS ---
class ActorUnkNCCS_c4 : public Actor_c4 {
class ActorUnkNCCS_C4 : public Actor_C4 {
public:
ActorUnkNCCS_c4(Actor *param1);
ActorUnkNCCS_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkNCCS : public Actor {
@@ -417,14 +417,14 @@ public:
// --- Actor WAMA ---
class ActorUnkWAMA_c4 : public Actor_c4 {
class ActorUnkWAMA_C4 : public Actor_C4 {
public:
ActorUnkWAMA_c4(Actor *param1);
ActorUnkWAMA_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkWAMA : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkCHUC_c4 : public Actor_c4 {
class ActorUnkCHUC_C4 : public Actor_C4 {
public:
ActorUnkCHUC_c4(Actor *param1);
ActorUnkCHUC_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCHUC : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkCLBT_c4 : public Actor_c4 {
class ActorUnkCLBT_C4 : public Actor_C4 {
public:
ActorUnkCLBT_c4(Actor *param1);
ActorUnkCLBT_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCLBT : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkCLLT_c4 : public Actor_c4 {
class ActorUnkCLLT_C4 : public Actor_C4 {
public:
ActorUnkCLLT_c4(Actor *param1);
ActorUnkCLLT_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCLLT : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkCLZN_c4 : public Actor_c4 {
class ActorUnkCLZN_C4 : public Actor_C4 {
public:
ActorUnkCLZN_c4(Actor *param1);
ActorUnkCLZN_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCLZN : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkCNBL_c4 : public Actor_c4 {
class ActorUnkCNBL_C4 : public Actor_C4 {
public:
ActorUnkCNBL_c4(Actor *param1);
ActorUnkCNBL_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCNBL : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkCOMM_c4 : public Actor_c4 {
class ActorUnkCOMM_C4 : public Actor_C4 {
public:
ActorUnkCOMM_c4(Actor *param1);
ActorUnkCOMM_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCOMM : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkCRCH_c4 : public Actor_c4 {
class ActorUnkCRCH_C4 : public Actor_C4 {
public:
ActorUnkCRCH_c4(Actor *param1);
ActorUnkCRCH_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCRCH : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkCRFT_c4 : public Actor_c4 {
class ActorUnkCRFT_C4 : public Actor_C4 {
public:
ActorUnkCRFT_c4(Actor *param1);
ActorUnkCRFT_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCRFT : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkCROW_c4 : public Actor_c4 {
class ActorUnkCROW_C4 : public Actor_C4 {
public:
ActorUnkCROW_c4(Actor *param1);
ActorUnkCROW_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCROW : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkCTFS_c4 : public Actor_c4 {
class ActorUnkCTFS_C4 : public Actor_C4 {
public:
ActorUnkCTFS_c4(Actor *param1);
ActorUnkCTFS_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkCTFS : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDGPC_c4 : public Actor_c4 {
class ActorUnkDGPC_C4 : public Actor_C4 {
public:
ActorUnkDGPC_c4(Actor *param1);
ActorUnkDGPC_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDGPC : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDKCB_c4 : public Actor_c4 {
class ActorUnkDKCB_C4 : public Actor_C4 {
public:
ActorUnkDKCB_c4(Actor *param1);
ActorUnkDKCB_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDKCB : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDKCL_c4 : public Actor_c4 {
class ActorUnkDKCL_C4 : public Actor_C4 {
public:
ActorUnkDKCL_c4(Actor *param1);
ActorUnkDKCL_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDKCL : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDKTR_c4 : public Actor_c4 {
class ActorUnkDKTR_C4 : public Actor_C4 {
public:
ActorUnkDKTR_c4(Actor *param1);
ActorUnkDKTR_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDKTR : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDLPN_c4 : public Actor_c4 {
class ActorUnkDLPN_C4 : public Actor_C4 {
public:
ActorUnkDLPN_c4(Actor *param1);
ActorUnkDLPN_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDLPN : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDLTG_c4 : public Actor_c4 {
class ActorUnkDLTG_C4 : public Actor_C4 {
public:
ActorUnkDLTG_c4(Actor *param1);
ActorUnkDLTG_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDLTG : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMCH_c4 : public Actor_c4 {
class ActorUnkDMCH_C4 : public Actor_C4 {
public:
ActorUnkDMCH_c4(Actor *param1);
ActorUnkDMCH_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMCH : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMEQ_c4 : public Actor_c4 {
class ActorUnkDMEQ_C4 : public Actor_C4 {
public:
ActorUnkDMEQ_c4(Actor *param1);
ActorUnkDMEQ_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMEQ : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMET_c4 : public Actor_c4 {
class ActorUnkDMET_C4 : public Actor_C4 {
public:
ActorUnkDMET_c4(Actor *param1);
ActorUnkDMET_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMET : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMFR_c4 : public Actor_c4 {
class ActorUnkDMFR_C4 : public Actor_C4 {
public:
ActorUnkDMFR_c4(Actor *param1);
ActorUnkDMFR_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMFR : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMFT_c4 : public Actor_c4 {
class ActorUnkDMFT_C4 : public Actor_C4 {
public:
ActorUnkDMFT_c4(Actor *param1);
ActorUnkDMFT_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMFT : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMGM_c4 : public Actor_c4 {
class ActorUnkDMGM_C4 : public Actor_C4 {
public:
ActorUnkDMGM_c4(Actor *param1);
ActorUnkDMGM_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMGM : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMGN_c4 : public Actor_c4 {
class ActorUnkDMGN_C4 : public Actor_C4 {
public:
ActorUnkDMGN_c4(Actor *param1);
ActorUnkDMGN_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMGN : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMMM_c4 : public Actor_c4 {
class ActorUnkDMMM_C4 : public Actor_C4 {
public:
ActorUnkDMMM_c4(Actor *param1);
ActorUnkDMMM_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMMM : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMMS_c4 : public Actor_c4 {
class ActorUnkDMMS_C4 : public Actor_C4 {
public:
ActorUnkDMMS_c4(Actor *param1);
ActorUnkDMMS_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMMS : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMMT_c4 : public Actor_c4 {
class ActorUnkDMMT_C4 : public Actor_C4 {
public:
ActorUnkDMMT_c4(Actor *param1);
ActorUnkDMMT_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMMT : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMPK_c4 : public Actor_c4 {
class ActorUnkDMPK_C4 : public Actor_C4 {
public:
ActorUnkDMPK_c4(Actor *param1);
ActorUnkDMPK_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMPK : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMPS_c4 : public Actor_c4 {
class ActorUnkDMPS_C4 : public Actor_C4 {
public:
ActorUnkDMPS_c4(Actor *param1);
ActorUnkDMPS_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMPS : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMSS_c4 : public Actor_c4 {
class ActorUnkDMSS_C4 : public Actor_C4 {
public:
ActorUnkDMSS_c4(Actor *param1);
ActorUnkDMSS_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMSS : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMST_c4 : public Actor_c4 {
class ActorUnkDMST_C4 : public Actor_C4 {
public:
ActorUnkDMST_c4(Actor *param1);
ActorUnkDMST_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMST : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMT2_c4 : public Actor_c4 {
class ActorUnkDMT2_C4 : public Actor_C4 {
public:
ActorUnkDMT2_c4(Actor *param1);
ActorUnkDMT2_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMT2 : public Actor {
+3 -3
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@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMTR_c4 : public Actor_c4 {
class ActorUnkDMTR_C4 : public Actor_C4 {
public:
ActorUnkDMTR_c4(Actor *param1);
ActorUnkDMTR_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMTR : public Actor {
+3 -3
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@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMWS_c4 : public Actor_c4 {
class ActorUnkDMWS_C4 : public Actor_C4 {
public:
ActorUnkDMWS_c4(Actor *param1);
ActorUnkDMWS_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMWS : public Actor {
+3 -3
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@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMWT_c4 : public Actor_c4 {
class ActorUnkDMWT_C4 : public Actor_C4 {
public:
ActorUnkDMWT_c4(Actor *param1);
ActorUnkDMWT_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMWT : public Actor {
+3 -3
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@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDMZS_c4 : public Actor_c4 {
class ActorUnkDMZS_C4 : public Actor_C4 {
public:
ActorUnkDMZS_c4(Actor *param1);
ActorUnkDMZS_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDMZS : public Actor {
+3 -3
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@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDSBB_c4 : public Actor_c4 {
class ActorUnkDSBB_C4 : public Actor_C4 {
public:
ActorUnkDSBB_c4(Actor *param1);
ActorUnkDSBB_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDSBB : public Actor {
+3 -3
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@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDSBH_c4 : public Actor_c4 {
class ActorUnkDSBH_C4 : public Actor_C4 {
public:
ActorUnkDSBH_c4(Actor *param1);
ActorUnkDSBH_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDSBH : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDSBN_c4 : public Actor_c4 {
class ActorUnkDSBN_C4 : public Actor_C4 {
public:
ActorUnkDSBN_c4(Actor *param1);
ActorUnkDSBN_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDSBN : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDSDS_c4 : public Actor_c4 {
class ActorUnkDSDS_C4 : public Actor_C4 {
public:
ActorUnkDSDS_c4(Actor *param1);
ActorUnkDSDS_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDSDS : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDSFR_c4 : public Actor_c4 {
class ActorUnkDSFR_C4 : public Actor_C4 {
public:
ActorUnkDSFR_c4(Actor *param1);
ActorUnkDSFR_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDSFR : public Actor {
+3 -3
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@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDSSN_c4 : public Actor_c4 {
class ActorUnkDSSN_C4 : public Actor_C4 {
public:
ActorUnkDSSN_c4(Actor *param1);
ActorUnkDSSN_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDSSN : public Actor {
+3 -3
View File
@@ -7,14 +7,14 @@
#include "global.h"
#include "types.h"
class ActorUnkDSVC_c4 : public Actor_c4 {
class ActorUnkDSVC_C4 : public Actor_C4 {
public:
ActorUnkDSVC_c4(Actor *param1);
ActorUnkDSVC_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkDSVC : public Actor {

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