* feat: change symbols for ActorHeart
* feat: begin ActorHeart decompilation
* feat: continue decompilation (some changes should be refactored)
* improvements
* fix build issues
* feat: improve matching code
* fix: remove back nitro/math
* feat: load s8 as u8
* refactor: remove shady variadic function
* feat: better function, reg order issue
* refactor: switch EC, F0 and F4 to a single VecFx32 variable and improve vfunc_20
* feat: improvements in vfunc_v20
* docs: add what should be written in comments
* feat: match with temporary unknown actor structure
* style: remove unnecessary curly brackets in switch cases
* style: move external functions to the top
* docs: mark unmatched functions as non-matching
* refactor: use FLOAT_TO_Q20 instead of raw hex values
* style: remove unnecessary cast
* refactor: use macros to manipulate flags
* refactor: better floating values
* refactor: use hex values over bin values
* feat: use ROUND_Q20 to increase matching
* refactor: use Cylinder::Init instead of assigning each variable
* refactor: change mangled names
---------
Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
* merge headers from nitro decomp
* cleanup: use inlines from g2.h and gx.h when changing registers
* cleanup: remove externs declarations in source files
* GameModeAdventure_001 OK
* GameModeAdventure_024 17%
* GameModeAdventure_024 73%
* GameModeAdventure_024 99%
* jp region differences
* rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK
* UnkActorSystem1OK
* UnkActorSystem2 OK
* delink more of ov024 & UnkStruct_027e0998_024 OK
* improve instance stuff & UnkStruct_027e0cf8_024 OK
* AdventureModeManager_160_024 OK & GameModeStartUp OK
* fix regressions
* fix regressions 2
* AdventureModeManager_170 OK
* AdventureModeManager_174_Base OK
* AdventureModeManager_174 OK
* mark GameModeAdventure_024 as complete
* AdventureModeManager_178 OK
* AdventureModeManager_180 OK
* AdventureModeManager_184_024 OK
* AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK
* AdventureModeManager_15C_20_00 61%
* AdventureModeManager_15C_20_00 OK
* jp version differences
* delink what's left in the overlay
* fix regressions
* AdventureModeManager_1B8_Base_024 98%
* AdventureModeManager_1B8 48% and link AdventureModeManager_024
* AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK
* oops
* mark statics as local
* name item 31 to 34
* name item 25 to 29
* decompile PassengerManager (95%)
* started cargo manager
* local attribute
* passenger/cargo manager ov001 functions
* name item manager functions
* fix build issues & more docs on 027e0cd8
* format
* playrget progress and match treasuremanager remaining functions
* some docs
* fix build issues
* random docs
* match func_ov094_02172290
* random docs
* actor cleanup
* match freestanding item funcs
* mType -> mpProfile
* decompile random functions
* docs and start of wip chest stuff
* random docs
* more random docs
* match func_ov036_0211d0a8
* match func_ov036_0211d2dc & func_ov036_0211d570
* match func_ov110_02184a40
* random doc
* document letter/stamps system
* match func_ov001_020bb9f8
* fix build issues
* decompile tres
* start decomp chest base
* fix regressions
* name TRES
* name UnkStruct_ov024_020d86b0
* name stamp types and update save struct stuff
* name things and document BMG IDs
* set the right base class size
* actor and map object changes
* rename id getters functions
* document unknown file system used in mapobjectprofile
* start to document MapObjectProfile
* use the new DECL_PROFILE macro to match static initializers
* forgot to keep the mode macro
* same thing with mapobjects
* create profile.hpp
* update delink and symbols for eur
* update delink and symbols for jp
* ninja format
* fix some stuff 1
* fix jp build
* match random init
* UnkSystem2_UnkSubSystem1_Derived1 related docs
* match func_ov031_020e9108 and FileSelect_UnkClass7::vfunc_00
* improve func_02017ea4
* rename next functions
* actor rupee improvements
* update gitignore
* fix broken match
* fileselectmain improvements
* fix broken match
* more misc progress
* fix build issues
* fix regressions
* delink overlay 110
* mangled functions names in symbols
* improve how versions are defined in the compiler's command
* add version-exclusive function + fix data_ov110_021861ec size
* match .rodata
* dsd sig apply
* progress
* vfunc_18 & func_ov110_02185d3c + format
* symbols renames
* remove force_data pragma
* started func_ov110_02184a40
* improve vfunc_18 match thanks to nepecam
* fixed relocs issues
* match func_ov110_02186b8c
* continue the awful function (and rename the folder)
* format
* build issues
* almost match func_ov110_02184a40!!!
* start vfunc_10 + misc
* vfunc_10 progress (91%)
* symbol fix
* vfunc_10 big switch fix
* turn some structs into a class
* update symbols
* vfunc_10 prog, move func_ov110_02185da4 to itemmanaager and some docs/cleanup
* progress on playerget and itemmanager
* fix build issues
* remove accidental header from merge and name mUnk_60
* add hex value comment in item id enum
* random stuff
* started vfunc_0c
* move externs around
* match/docs stuff related to item usage in PlayerGet
* format
* vfunc_10 version diff
* improve func_ov110_02186b8c handling and fix broken matches
* vfunc_0c small improvements
* progress on item manager
* complete item manager and add upgrade capacities
* some cleanup
* header cleanup
* match data (kind of)
* symbol naming
* name more symbols 1
* name more symbols 2
* name more symbols 3
* more jp syncing
* mystery actor stuff
* rename the file and fix build errors
* delink ActorRupee and match few functions
* add missing functions, mangle names and match func_ov031_020e9d54
* random stuff (literally)
* decomp more of ActorRupee
* rng stuff (thanks to aetias)
* decomp more of ActorRupee (36%)
* sync symbols
* format
* random: fixed wrong function call in configure.py
* decomp more of ActorRupee (51%)
* add actor ids and move them to their own header + small docs on actor class
* format
* improvements and small progress
* progress
* progress
* sync eur with jp
* fix build issues
* missed a file