* feat: Start decompiling ActorUnkCANS ctor and vfunc_10
* feat: Improve vfunc_10
* feat: Decompile vfunc_18 and 1C
* fix: Remove trailing return
* feat: Progress on vfunc_20
* fix: Rename symbol
* feat: Finish first run over vfunc_20
* feat: Improve vfunc_20
* feat: Improve vfunc_20
* feat: Heavily improve vfunc_20
Almost done
* feat: Keep vfunc_20 going, add UnkAngleStruct to Actor.hpp
* feat: Some polish on vfunc_20
That's about what I can do, there are some tweaks left but I'm unable to
get anywhere.
Kind of proud ngl
* feat: Rename symbols and match vfunc_24
* fix: Fix jp symbol conflict
* feat: Decompile vfunc_2C
* feat: Fix symbols and signatures
* fix: Match switch statement by adding every cases
* feat: Match func_ov063_02157fa4
* feat: Match func_ov063_02158424
* feat: Match func_ov063_02158448
* feat: Match func_ov063_02158490
* feat: Match func_ov063_02158b0c
* feat: Match func_ov063_02158b34
* feat: Decompile most of func_ov063_02158b98 (need regalloc fix)
* feat: Create inner classes of ActorUnkCANS, match some vfuncs
* feat: Update some dtor symbol and match some ctor
* feat: Decompile UnkStruct 02162ee8 ctor
* feat: Rename jp symbols
* feat: Match func_ov063_021590c8
* feat: Match func_ov063_02159dfc
* feat: Decompile some functions
* fix: Fix old accesses
* fix: More merge artifacts
* fix: More merge artifacts
* chore: Move structs around and fix some uses
* feat: Start decompiling func_ov063_02158db0
* feat: Decompile some vfunc
vfunc_0C is really really weird
* fix: Fix use of removed struct
* feat: Match func_ov063_02159258
* feat: Match func_ov063_02159494
* feat: Match func_ov063_021595a4
* feat: Match func_ov063_02159618
* feat: Match func_ov063_02159714
* feat: Match func_ov063_02159784
* fix: Move UnkAngleStruct to math.hpp
* fix: .data of ActorRollingStone & ActorShotArrow
* feat: Match func_ov063_021598fc
* fix: Cleanup code for func_ov063_021598fc
* feat: Match func_ov063_02159ca8
* feat: Match func_ov063_02159d68
* fix: Fix double declaration of func
* feat: Match func_ov063_02159e20
* feat: Decompile most of func_ov063_02159ec0
* feat: Match func_ov063_0215a428
* feat: Match func_ov063_0215a474
* feat: Update lots of symbols (mainly for jp)
* feat: Start decompiling two funcs with fx mul
* fix: Fix broken symbol def after merge
* feat: Match func_ov063_0215a514
* feat: Match func_ov063_0215a56c
* feat: Match func_ov063_0215a5a0
* feat: Match func_ov063_0215a5bc
* feat: Match func_ov063_0215a5d8
* feat: Decompile most of func_ov063_0215a678
* fix: Fix some regalloc order in func_ov063_0215a678
* feat: Update symbols and create unk class
* feat: Update CANS member with the new class
* feat: Update symbols, remove dead variables
* feat: Improve ctor and some local struct layout
* feat: Improve ActorUnkCANS ctor
* fix: Fix ActorUnkCANS members layout
* feat: Improve ActorUnkCANS ctor more
* fix: Fix wrong symbol reloc
* feat: Add intermediate struct and update symbols
* feat: Match some jp only code, symbols
* feat: Decompile part of func_ov063_0215a2c0
* fix: Fix jp only code in func_ov063_0215a2c0
* feat: Update symbols
* feat: Cleanup unused functions
* feat: Cleanup JP ifguards handling
* feat: Remove lot of useless temps, use DEG_TO_ANG where it seems appropriate
* feat: Small code cleanup
* Apply suggestions from code review
Co-authored-by: Alessevan <44125445+Alessevan@users.noreply.github.com>
* fix: Fix style
* feat: Apply suggestions from review
* feat: More code cleanup
* feat: Some more improvements
* fix: Remove auto-generated comment headers
* fix broken matches
* fix broken matches 2
---------
Co-authored-by: Alessevan <44125445+Alessevan@users.noreply.github.com>
Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
* delink the overlay
* ItemManager_101 OK
* UnkStruct_027e0ce0_40_101 OK
* PlayerLinkActor_A0_1C_101 OK
* UnkStruct_027e09a4_54_101 OK
* UnkStruct_027e0cd8_0C_101 OK and MapObjectProfile_Derived6_101 OK
* UnkStruct_027e09b4_001 OK
* UnkStruct_027e09ac_001 OK
* UnkStruct_027e0cec_001 OK
* SysNew OK
* UnkStruct_027e0cec_18_001 OK
* UnkStruct_027e0ce0_34_001 OK
* UnkStruct_027e0d00_001 OK
* PassengerManager_001 OK
* UnkStruct_027e0cf8_08_00_001 OK
* UnkStruct_ov020_020e8544_001 OK
* code_020bfdd0 OK and code_020bfeec OK
* code_020c099c OK
* run ninja format
* delink what's left from overlay 1 (except dsprotect)
* fix regressions
* UnkStruct_027e0ce0_1C_001 97%
* UnkStruct_0204a110_001 OK
* UnkStruct_ov024_020d86a0_001 OK
* UnkStruct_ov000_020b50c0_001 OK
* GameModeCreate OK
* AdventureModeManager_001 OK
* GameModeAdventure_001 OK
* AdventureModeManager_001 OKn't because weak issues
* ZeldaCollisionBinary OK
* UnkStruct_027e09c0_001 OK
* UnkStruct_ov000_020b504c_001 OK
* UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp
* match overlay 97
* match overlay 100
* run ninja format
* UnkStruct_027e0ce0_30_001 OK
* UnkStruct_027e0ce0_40_Base_001 OK
* item manager files stuff
* ItemManager_001 OK
* other file things
* forgot to delete a file
* UnkStruct_027e0ce0_001 53%
* UnkStruct_027e0ce0_001 OK
* UnkStruct_027e095c_001 OK
* UnkStruct_027e095c_001 OK (JP)
* SysNew_001 OK
* SaveManager_001 98%
* UnkStruct_027e09bc_001 OK
* MapObjectManager_001 OK
* ActorManager_001 OK
* remove useless thumb pragmas
* ItemManager_001 OK
* fix regressions
* fix build issues
* UnkStruct_027e09b8_001 OK
* match func_ov001_020b7830
* fix build issues
* UnkStruct_027e0cd8_001 49%
* UnkStruct_027e0cd8_001 OK
* fix build issues
* UnkStruct_027e0cd8_0C_001 92%
* port some MSL C++ headers from rb3 and key decomps
* fix build issues
* UnkStruct_027e0cd8_0C_001 98%
* gcc fixes
* document random things in UnkStruct_027e09b8_00
* match func_ov001_020ba670 and rabbit docs
* match func_ov026_0211f394
* fix build issues
* match func_ov026_0211e3e0
* match func_ov026_02102924
* move structs to header
* document train rope thing
* MapObject OK and ActorRef stuff
* match more actor funcs
* fix regressions
* fix build issues
* more regressions fixes
* name keyt grab func
* UnkSubStruct19 -> CellAnimObject (based on the only assert string)
* fix build issues due to merge
* Actor::mUnk_4C -> Actor::mState + related changes
* create GetActorPtr template inline for Actor_c4
* ActorUnk_ov000_020a8bb0 -> Actor_Derived1
* actor: add comments about mUnk_50/52 and change type of mAngle
* name func_01ffd3d8 and func_01ffd400
* name func_01ffd3b0
* match func_ov024_020cf9d4 + improve the Random struct
* UnkStruct_027e0cf8_00_0C_024 45%
* match PassengerManager::GetRandomIndex
* UnkStruct_027e0cf8_00_0C_024 OK
* UnkStruct_027e0cf8_00_0C_024: do other sections
* UnkStruct_027e0cf8_08_024 55%
* cleanup: remplace delete into null by the delete macro
* UnkStruct_027e0cf8_08_024 OK
* fix build issues
* UnkStruct_ov024_020d86a0_024 OK
* PlayerActor_A0_38_024 .text OK, CreditsEndingType OK
* tools: create courselist.py to convert .CLB data to yaml
* UnkDataStruct4_14 OK
* UnkDataStruct4 17%
* UnkDataStruct4 OK
* MiscAdvManager OK
* PassengerManager OK
* fix build issues
* ZeldaTrainBinary OK
* mark PassengerManager as complete and adjust delinks
* UnkStruct_027e0cf8_08_00_024 OK
* document more of UnkStruct_027e0ce0
* savefile hotfixes
* UnkStruct_027e0ce0_34_024 OK
* code_020d46b4_024 OK
* UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK
* code_020d51dc_024 OK
* fix weird formatting
* UnkTrainSystem1 OK
* fix jp broken match
* UnkTrainSystem2 OK
* UnkStruct_027e0d08_024 31%
* fix build issues
* UnkStruct_027e0d08 OK!!!
* remove useless parenthesis
* ActorUnk_ov000_020a8bb0_EC OK
* move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/
* ActorUnkOBPC OK
* add sjiswrap support
* solve remaining gaps and fix build issues
* reorganise files + counter docs
* tools: remove format command execution from defaults
* merge headers from nitro decomp
* cleanup: use inlines from g2.h and gx.h when changing registers
* cleanup: remove externs declarations in source files
* GameModeAdventure_001 OK
* GameModeAdventure_024 17%
* GameModeAdventure_024 73%
* GameModeAdventure_024 99%
* jp region differences
* rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK
* UnkActorSystem1OK
* UnkActorSystem2 OK
* delink more of ov024 & UnkStruct_027e0998_024 OK
* improve instance stuff & UnkStruct_027e0cf8_024 OK
* AdventureModeManager_160_024 OK & GameModeStartUp OK
* fix regressions
* fix regressions 2
* AdventureModeManager_170 OK
* AdventureModeManager_174_Base OK
* AdventureModeManager_174 OK
* mark GameModeAdventure_024 as complete
* AdventureModeManager_178 OK
* AdventureModeManager_180 OK
* AdventureModeManager_184_024 OK
* AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK
* AdventureModeManager_15C_20_00 61%
* AdventureModeManager_15C_20_00 OK
* jp version differences
* delink what's left in the overlay
* fix regressions
* AdventureModeManager_1B8_Base_024 98%
* AdventureModeManager_1B8 48% and link AdventureModeManager_024
* AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK
* oops
* mark statics as local
* name item 31 to 34
* name item 25 to 29
* decompile PassengerManager (95%)
* started cargo manager
* local attribute
* passenger/cargo manager ov001 functions
* name item manager functions
* fix build issues & more docs on 027e0cd8
* format
* playrget progress and match treasuremanager remaining functions
* some docs
* fix build issues
* random docs
* match func_ov094_02172290
* random docs
* actor cleanup
* match freestanding item funcs
* mType -> mpProfile
* decompile random functions
* docs and start of wip chest stuff
* random docs
* more random docs
* match func_ov036_0211d0a8
* match func_ov036_0211d2dc & func_ov036_0211d570
* match func_ov110_02184a40
* random doc
* document letter/stamps system
* match func_ov001_020bb9f8
* fix build issues
* decompile tres
* start decomp chest base
* fix regressions
* name TRES
* name UnkStruct_ov024_020d86b0
* name stamp types and update save struct stuff
* name things and document BMG IDs
* cutscene stuff
* fix build issues
* revert accidental change and document random stuff
* document cutscene indices
* make mUnk_0D a bool + disambiguate a reloc
* decomp some itcm functions
* set the right base class size
* actor and map object changes
* rename id getters functions
* document unknown file system used in mapobjectprofile
* start to document MapObjectProfile
* match UnkStruct_ov000_020b4f84_00_Base
* lots of random stuff
* match other funcs from game.cpp
* data_02049a2c -> gGame, UnkStruct_02049a2c -> Game
* match operator new
* fix regressions
* fix some warnings
* another round of random things
* another round of random things 2
* complete slots column in overlays.md
* add scene indices
* gamemode stuff
* misc stuff
* fix build issues
* document random things
* fix regressions
* final round of random things (for now)