Commit Graph

34 Commits

Author SHA1 Message Date
Alessevan 9ada2de150 Rename ActorUnkSZKU to ActorTearLight (#126) 2026-08-08 03:42:48 +02:00
Mityno 7c266293a7 Decompiling ActorUnkCANS (#103)
* feat: Start decompiling ActorUnkCANS ctor and vfunc_10

* feat: Improve vfunc_10

* feat: Decompile vfunc_18 and 1C

* fix: Remove trailing return

* feat: Progress on vfunc_20

* fix: Rename symbol

* feat: Finish first run over vfunc_20

* feat: Improve vfunc_20

* feat: Improve vfunc_20

* feat: Heavily improve vfunc_20

Almost done

* feat: Keep vfunc_20 going, add UnkAngleStruct to Actor.hpp

* feat: Some polish on vfunc_20

That's about what I can do, there are some tweaks left but I'm unable to
get anywhere.
Kind of proud ngl

* feat: Rename symbols and match vfunc_24

* fix: Fix jp symbol conflict

* feat: Decompile vfunc_2C

* feat: Fix symbols and signatures

* fix: Match switch statement by adding every cases

* feat: Match func_ov063_02157fa4

* feat: Match func_ov063_02158424

* feat: Match func_ov063_02158448

* feat: Match func_ov063_02158490

* feat: Match func_ov063_02158b0c

* feat: Match func_ov063_02158b34

* feat: Decompile most of func_ov063_02158b98 (need regalloc fix)

* feat: Create inner classes of ActorUnkCANS, match some vfuncs

* feat: Update some dtor symbol and match some ctor

* feat: Decompile UnkStruct 02162ee8 ctor

* feat: Rename jp symbols

* feat: Match func_ov063_021590c8

* feat: Match func_ov063_02159dfc

* feat: Decompile some functions

* fix: Fix old accesses

* fix: More merge artifacts

* fix: More merge artifacts

* chore: Move structs around and fix some uses

* feat: Start decompiling func_ov063_02158db0

* feat: Decompile some vfunc

vfunc_0C is really really weird

* fix: Fix use of removed struct

* feat: Match func_ov063_02159258

* feat: Match func_ov063_02159494

* feat: Match func_ov063_021595a4

* feat: Match func_ov063_02159618

* feat: Match func_ov063_02159714

* feat: Match func_ov063_02159784

* fix: Move UnkAngleStruct to math.hpp

* fix: .data of ActorRollingStone & ActorShotArrow

* feat: Match func_ov063_021598fc

* fix: Cleanup code for func_ov063_021598fc

* feat: Match func_ov063_02159ca8

* feat: Match func_ov063_02159d68

* fix: Fix double declaration of func

* feat: Match func_ov063_02159e20

* feat: Decompile most of func_ov063_02159ec0

* feat: Match func_ov063_0215a428

* feat: Match func_ov063_0215a474

* feat: Update lots of symbols (mainly for jp)

* feat: Start decompiling two funcs with fx mul

* fix: Fix broken symbol def after merge

* feat: Match func_ov063_0215a514

* feat: Match func_ov063_0215a56c

* feat: Match func_ov063_0215a5a0

* feat: Match func_ov063_0215a5bc

* feat: Match func_ov063_0215a5d8

* feat: Decompile most of func_ov063_0215a678

* fix: Fix some regalloc order in func_ov063_0215a678

* feat: Update symbols and create unk class

* feat: Update CANS member with the new class

* feat: Update symbols, remove dead variables

* feat: Improve ctor and some local struct layout

* feat: Improve ActorUnkCANS ctor

* fix: Fix ActorUnkCANS members layout

* feat: Improve ActorUnkCANS ctor more

* fix: Fix wrong symbol reloc

* feat: Add intermediate struct and update symbols

* feat: Match some jp only code, symbols

* feat: Decompile part of func_ov063_0215a2c0

* fix: Fix jp only code in func_ov063_0215a2c0

* feat: Update symbols

* feat: Cleanup unused functions

* feat: Cleanup JP ifguards handling

* feat: Remove lot of useless temps, use DEG_TO_ANG where it seems appropriate

* feat: Small code cleanup

* Apply suggestions from code review

Co-authored-by: Alessevan <44125445+Alessevan@users.noreply.github.com>

* fix: Fix style

* feat: Apply suggestions from review

* feat: More code cleanup

* feat: Some more improvements

* fix: Remove auto-generated comment headers

* fix broken matches

* fix broken matches 2

---------

Co-authored-by: Alessevan <44125445+Alessevan@users.noreply.github.com>
Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-08-02 15:27:10 +02:00
Alessevan 418954b3cd Begin decompiling of ZLSL / ZSRS (#107)
* feat: add vtables

* fix: compilation issues

* fix: actorderived1 data

* fix: link

* feat: more delink

* feat: add MORE functions

* feat: decompile functions

* feat: advance

* feat: improve decompiling

* style: improve style

* feat: update

* feat: update

* feat: update

* feat: add some matching bytes pausing switching to another actor temporarly

* feat: add .data for jp version

* refactor: reorder fonctions

* feat: update symbols

* feat: fix eur build

* feat: update Actor_Derived1 symbols

* refactor: cleanup

* refactor: move UnkAngleStruct

* feat: update jp symbols (Yanis)
2026-08-02 14:49:14 +02:00
Alessevan f90c7cd531 Decompiling some actors and objects of overlay 031 (#123)
* feat: decompiling skdo

* feat: update

* fix: match back .data of doors

* feat: fully decompiled SWCH for eur missing bss for JP

* feat: increase matching code

* feat: decompile most part of SCCN

* feat: update

* feat: progress sccn jap data

* feat: progress decompiling

* fix: build issues

* feat: increase matching

* refactor: rename BLST to Blast

* feat: increase grss

* refactor: rename unkgrss to grass

* refactor: rename id

* refactor: change to fx32

* feat: complete RMTG actor

* refactor: use ARRAY_LENGTH macro
2026-08-02 14:09:49 +02:00
Yanis bc04021bc0 Add support for clangd in the python tools (#120)
* initial clangd support through python

* update install instructions

* invert configure.py behavior

* fix oopsie

* fix few issues from clangd

* fix related build issues
2026-07-21 19:37:21 +02:00
Yanis 04d20febb1 Decompile overlay 101 (#118)
* delink the overlay

* ItemManager_101 OK

* UnkStruct_027e0ce0_40_101 OK

* PlayerLinkActor_A0_1C_101 OK

* UnkStruct_027e09a4_54_101 OK

* UnkStruct_027e0cd8_0C_101 OK and MapObjectProfile_Derived6_101 OK
2026-07-20 01:30:08 +02:00
Yanis 54b4c97c38 Decompile overlay 1 (Part 9) (#109) 2026-07-15 21:53:02 +02:00
Yanis 96874ba24e Decompile overlay 1 (Part 8) (#108)
* UnkStruct_027e09b4_001 OK

* UnkStruct_027e09ac_001 OK

* UnkStruct_027e0cec_001 OK

* SysNew OK

* UnkStruct_027e0cec_18_001 OK

* UnkStruct_027e0ce0_34_001 OK

* UnkStruct_027e0d00_001 OK

* PassengerManager_001 OK

* UnkStruct_027e0cf8_08_00_001 OK

* UnkStruct_ov020_020e8544_001 OK

* code_020bfdd0 OK and code_020bfeec OK

* code_020c099c OK
2026-07-15 20:19:35 +02:00
Yanis 8d759ee331 Decompile overlay 1 (Part 7) (#106)
* run ninja format

* delink what's left from overlay 1 (except dsprotect)

* fix regressions

* UnkStruct_027e0ce0_1C_001 97%

* UnkStruct_0204a110_001 OK

* UnkStruct_ov024_020d86a0_001 OK

* UnkStruct_ov000_020b50c0_001 OK

* GameModeCreate OK

* AdventureModeManager_001 OK

* GameModeAdventure_001 OK

* AdventureModeManager_001 OKn't because weak issues

* ZeldaCollisionBinary OK

* UnkStruct_027e09c0_001 OK

* UnkStruct_ov000_020b504c_001 OK

* UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp

* match overlay 97

* match overlay 100

* run ninja format
2026-07-13 18:41:32 +02:00
Yanis 4daa8d8e86 Decompile overlay 1 (Part 6) (#105)
* UnkStruct_027e0ce0_30_001 OK

* UnkStruct_027e0ce0_40_Base_001 OK

* item manager files stuff

* ItemManager_001 OK

* other file things

* forgot to delete a file

* UnkStruct_027e0ce0_001 53%

* UnkStruct_027e0ce0_001 OK
2026-07-06 17:15:04 +02:00
Yanis bf559e183d Decompile overlay 1 (Part 5) (#100)
* start PlayerActorBase_70_001

* PlayerActorBase_70_001 OK

* PlayerActor -> PlayerLinkActor

* Player_001 35%

* fix regressions

* organise files better

* PlayerLinkActor_001 40%

* PlayerLinkActor_001 OK

* tiny self-review
2026-07-05 13:44:41 +02:00
Yanis f0dfb70749 Decompile overlay 1 (Part 4) (#97)
* UnkStruct_027e095c_001 OK

* UnkStruct_027e095c_001 OK (JP)

* SysNew_001 OK

* SaveManager_001 98%

* UnkStruct_027e09bc_001 OK

* MapObjectManager_001 OK

* ActorManager_001 OK

* remove useless thumb pragmas

* ItemManager_001 OK

* fix regressions

* fix build issues
2026-07-02 20:56:08 +02:00
Yanis 4074a603d2 Decompile overlay 1 (Part 3) (#95)
* ZeldaArrangeBinary OK

* ZeldaMapBinary 26%

* UnkStruct_SceneChange1 -> EntranceInfo

* cleanup EntranceInfo ctors

* fix regressions

* ZeldaMapBinary 47%

* fix regressions

* ZeldaMapBinary 73%

* ZeldaMapBinary 89%

* ZeldaMapBinary 99%
2026-07-01 04:09:04 +02:00
Yanis b116e79e9f Decompile overlay 1 (Part 2) (#91)
* UnkStruct_027e09b8_001 OK

* match func_ov001_020b7830

* fix build issues

* UnkStruct_027e0cd8_001 49%

* UnkStruct_027e0cd8_001 OK

* fix build issues

* UnkStruct_027e0cd8_0C_001 92%

* port some MSL C++ headers from rb3 and key decomps

* fix build issues

* UnkStruct_027e0cd8_0C_001 98%
2026-06-28 15:29:34 +02:00
Yanis 6062d1f43c Decompile overlay 1 (Part 1) (#89)
* start overlay 1

* match courselist and delink a lot of files (+ remove SysObject)

* fix build issues

* fix regressions
2026-06-20 03:24:19 +02:00
Yanis d1e3be4c0b Remove ARM and THUMB macros (#87)
* remove ARM and THUMB macros

* fix regressions
2026-06-18 18:41:28 +02:00
Yanis 8490ce55c3 Make hex number case more consistent (#83)
* consistent hex in vfunc names

* consistent hex in code

* Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
2026-06-17 22:34:56 +02:00
Yanis 453db24d41 Misc Stuff 6 (#78)
* gcc fixes

* document random things in UnkStruct_027e09b8_00

* match func_ov001_020ba670 and rabbit docs

* match func_ov026_0211f394

* fix build issues

* match func_ov026_0211e3e0

* match func_ov026_02102924

* move structs to header

* document train rope thing

* MapObject OK and ActorRef stuff

* match more actor funcs

* fix regressions

* fix build issues

* more regressions fixes

* name keyt grab func

* UnkSubStruct19 -> CellAnimObject (based on the only assert string)

* fix build issues due to merge

* Actor::mUnk_4C -> Actor::mState + related changes

* create GetActorPtr template inline for Actor_c4

* ActorUnk_ov000_020a8bb0 -> Actor_Derived1

* actor: add comments about mUnk_50/52 and change type of mAngle
2026-06-17 22:20:45 +02:00
Yanis 5e934a8c9b Decompile overlay 24 (Part 3) (#68)
* name func_01ffd3d8 and func_01ffd400

* name func_01ffd3b0

* match func_ov024_020cf9d4 + improve the Random struct

* UnkStruct_027e0cf8_00_0C_024 45%

* match PassengerManager::GetRandomIndex

* UnkStruct_027e0cf8_00_0C_024 OK

* UnkStruct_027e0cf8_00_0C_024: do other sections

* UnkStruct_027e0cf8_08_024 55%

* cleanup: remplace delete into null by the delete macro

* UnkStruct_027e0cf8_08_024 OK

* fix build issues

* UnkStruct_ov024_020d86a0_024 OK

* PlayerActor_A0_38_024 .text OK, CreditsEndingType OK

* tools: create courselist.py to convert .CLB data to yaml

* UnkDataStruct4_14 OK

* UnkDataStruct4 17%

* UnkDataStruct4 OK

* MiscAdvManager OK

* PassengerManager OK

* fix build issues

* ZeldaTrainBinary OK

* mark PassengerManager as complete and adjust delinks

* UnkStruct_027e0cf8_08_00_024 OK

* document more of UnkStruct_027e0ce0

* savefile hotfixes

* UnkStruct_027e0ce0_34_024 OK

* code_020d46b4_024 OK

* UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK

* code_020d51dc_024 OK

* fix weird formatting

* UnkTrainSystem1 OK

* fix jp broken match

* UnkTrainSystem2 OK

* UnkStruct_027e0d08_024 31%

* fix build issues

* UnkStruct_027e0d08 OK!!!

* remove useless parenthesis

* ActorUnk_ov000_020a8bb0_EC OK

* move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/

* ActorUnkOBPC OK

* add sjiswrap support

* solve remaining gaps and fix build issues

* reorganise files + counter docs

* tools: remove format command execution from defaults
2026-06-09 23:01:32 +02:00
Yanis 69ef244371 Merge headers from nitro decomp (#69)
* merge headers from nitro decomp

* cleanup: use inlines from g2.h and gx.h when changing registers

* cleanup: remove externs declarations in source files
2026-05-25 02:55:16 +02:00
Yanis 530fcd8c07 Decompile overlay 24 (Part 2) (#66)
* remove scratch links

* UnkAdventureModeSystem1 OK

* UnkStruct_ov024_020d8694_024 OK

* UnkTitleCardSystem1_024 99%

* UnkTitleCardSystem1_024 OK

* fix regressions

* title card vfunc_08 oddity

* tools: make build.ninja deterministic and delink when objdiff rebuild-on-change

* clean up link node mess

* UnkStruct_020d8698_024 24%

* UnkStruct_020d8698_024 49%

* UnkStruct_020d8698_024 65%

* fix build issues

* UnkStruct_020d8698_024 92%

* UnkStruct_020d8698_024 OK

* delink data_ov024_020d8694 symbol

* tools: revert previous objdiff change and reduce ds-rom logs on objdiff
2026-05-24 17:20:48 +02:00
Yanis 90203403dd Decompile overlay 24 (Part 1) (#65)
* GameModeAdventure_001 OK

* GameModeAdventure_024 17%

* GameModeAdventure_024 73%

* GameModeAdventure_024 99%

* jp region differences

* rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK

* UnkActorSystem1OK

* UnkActorSystem2 OK

* delink more of ov024 & UnkStruct_027e0998_024 OK

* improve instance stuff & UnkStruct_027e0cf8_024 OK

* AdventureModeManager_160_024 OK & GameModeStartUp OK

* fix regressions

* fix regressions 2

* AdventureModeManager_170 OK

* AdventureModeManager_174_Base OK

* AdventureModeManager_174 OK

* mark GameModeAdventure_024 as complete

* AdventureModeManager_178 OK

* AdventureModeManager_180 OK

* AdventureModeManager_184_024 OK

* AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK

* AdventureModeManager_15C_20_00 61%

* AdventureModeManager_15C_20_00 OK

* jp version differences

* delink what's left in the overlay

* fix regressions

* AdventureModeManager_1B8_Base_024 98%

* AdventureModeManager_1B8 48% and link AdventureModeManager_024

* AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK

* oops

* mark statics as local
2026-05-18 21:14:27 +02:00
Yanis 0f74fd4201 Misc Stuff 5 (#63)
* name item 31 to 34

* name item 25 to 29

* decompile PassengerManager (95%)

* started cargo manager

* local attribute

* passenger/cargo manager ov001 functions

* name item manager functions

* fix build issues & more docs on 027e0cd8

* format
2026-05-11 17:27:59 +02:00
Yanis 645ed65b76 Misc stuff 4 (#59)
* playrget progress and match treasuremanager remaining functions

* some docs

* fix build issues

* random docs

* match func_ov094_02172290

* random docs

* actor cleanup

* match freestanding item funcs

* mType -> mpProfile

* decompile random functions

* docs and start of wip chest stuff

* random docs

* more random docs

* match func_ov036_0211d0a8

* match func_ov036_0211d2dc & func_ov036_0211d570

* match func_ov110_02184a40

* random doc

* document letter/stamps system

* match func_ov001_020bb9f8

* fix build issues

* decompile tres

* start decomp chest base

* fix regressions

* name TRES

* name UnkStruct_ov024_020d86b0

* name stamp types and update save struct stuff

* name things and document BMG IDs
2026-05-03 18:57:01 +02:00
Yanis c3c34ebe5a Decompile Door Map Objects 1 (DRDS, DRCK, DRKY, DRSW, DRTC) (#56)
* random docs

* "match" ctor

* match ctor and link miniblocks

* DRDS 98%

* jp differences

* improve MapObjectUnkDRDS::vfunc_04

* MapObjectDoorBase 78%

* fix regressions

* MapObjectDoorBase 98%

* MapObjectUnkDRKY 98%

* MapObjectUnkDRSW 100%

* fix build issues

* MapObjectUnkDRTC 100%

* DRCK delinks

* MapObjectUnkDRCK 98%
2026-04-23 18:42:59 +02:00
Yanis 4a07ec0baa Misc Stuff 3 (#39)
* cutscene stuff

* fix build issues

* revert accidental change and document random stuff

* document cutscene indices

* make mUnk_0D a bool + disambiguate a reloc

* decomp some itcm functions
2026-04-17 02:16:40 +02:00
Yanis ec62ef3392 Make hex digits consistent (#55) 2026-04-17 01:16:33 +02:00
Yanis 34ef65d030 Decompile MapObjectProfile (#52)
* delink mapobj profile

* match base mapobjectprofile classes

* match other sections (+ accidental mapobject ctor match)
2026-04-16 20:57:17 +02:00
Yanis 59a312e30a Start MapObject documentation (#47)
* set the right base class size

* actor and map object changes

* rename id getters functions

* document unknown file system used in mapobjectprofile

* start to document MapObjectProfile
2026-04-13 18:55:04 +02:00
Yanis c537818320 Delink all actors and all map objects (#42)
* fix jp config

* disambiguate required relocs and misc fixes

* fix wrong relocs

* generate delinks

* generate configure.py entries

* dsd format and rename symbols

* fix some ambiguated relocs

* disambiguate some relocs

* "disambiguate" some relocs

* identify & fix vtables 1

* identify & fix vtables 2

* identify & fix vtables 3

* remove fake symbols

* fix warnings

* minor symbols name fixes

* change func prefix

* find and name actor ctors

* detect and give names to dtors based on D0

* add .init delinks for actors

* ActorType -> ActorProfile

* getinstance - getprofile

* add rupee .init

* mapobjecttype -> mapobjectprofile

* mapobjecttype -> mapobjectprofile 2

* rename profile bss symbols

* delink .bss

* dsd format

* delink .ctor and rename (.p)sinit symbols

* dsd format

* create source files

* fix build issues

* add jp only actors

* fix match issues for eur

* fix match issues for jp

* fix some sinit symbol names

* class changes, thumb/arm changes

* add missing newlines

* add arm on dtors

* fix regressions

* fix warnings

* (jp) sync some symbols with eur

* fix build issues
2026-04-11 16:18:06 +02:00
Yanis 1af545c929 Name lots of nitro symbols (#29)
* name sdk symbols from nitro decomp

* fix function names in code

* sync names

* fix jp build

* rename function externs
2026-04-01 03:27:00 +02:00
Yanis 804b25cb90 Misc Stuff 2 (#33)
* match UnkStruct_ov000_020b4f84_00_Base

* lots of random stuff

* match other funcs from game.cpp

* data_02049a2c -> gGame, UnkStruct_02049a2c -> Game

* match operator new

* fix regressions

* fix some warnings

* another round of random things

* another round of random things 2

* complete slots column in overlays.md

* add scene indices

* gamemode stuff

* misc stuff

* fix build issues

* document random things

* fix regressions

* final round of random things (for now)
2026-02-18 22:23:42 +01:00
Yanis 0b367ecdfb Decompile ActorManager_001.cpp (#31)
* started ActorManager_001.cpp

* create, ctor, dtor

* prog

* fix build

* fix build issues

* progress

* struct comments

* match ClearInstance
2026-02-04 04:08:40 +01:00
Aetias 758f36f10c ActorType documentation, delink ActorManager_001 (#6)
* ActorUnk_ov000_0209767c -> ActorType

* ActorRupee instance

* ActorManager

* Delink ActorManager_001

* Fix build

* Document actor types

* Actor flags

* Fix build

* ActorSCCN
2025-08-24 16:59:13 +02:00