6 Commits

Author SHA1 Message Date
Kristopher Early 396599cd7a d_a_obj_rcloud (#849)
* d_a_obj_rcloud

* Refactor daObjRcloud_c and update resource usage

Renamed enum values and return types in daObjRcloud_c for clarity and consistency. Updated resource indices to use named constants from res_bvkumo.h. Replaced magic numbers and variable names for improved readability. Removed an obsolete comment in J3DTexture.h.

* Rename variable o_phase to phase in _create method

Refactored the variable name from o_phase to phase in the daObjRcloud_c::_create() method for clarity and consistency.

* Set configure.py to matching.
2025-08-14 16:26:54 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic 8a2bc19a89 Better defaults for create/delete/execute/draw/isdelete 2023-11-24 16:49:23 -05:00
LagoLunatic d87b01b34a Fix missing const inlines in actor headers 2023-11-24 16:26:18 -05:00
LagoLunatic 471b881de8 Automatically generate headers for all actors 2023-11-24 12:44:06 -05:00