LagoLunatic
96347ab502
Clean up angle constants and conversions ( #1135 )
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* Add angle conversion constants and macros
* Replace angle literals with hex instead of decimal
2026-07-22 20:13:31 -04:00
LagoLunatic
bae595b973
Update all code to use the new enum formats
2026-05-29 16:34:55 -04:00
LagoLunatic
102042628f
Process profiles and enums cleanup ( #1031 )
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* Fix some profile comments
* Add missing static for local visibility data
* Move proc name and draw priority enums to f_pc
* Add _e suffix to daObjBarrier_c proc enum
* Change proc name enum format to match TP
* Change draw prio enum format to match TP
* Change ItemNo enum format, finish fixing item names
* Revert static for cb1 hio
* Clean up formatting of profile comments
* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic
10651a0c4e
Player inlines and item enums
2026-05-12 17:57:33 -04:00
LagoLunatic
e1f5b7e23b
Rename fopAcM_SetupActor to fopAcM_ct
2026-05-07 15:59:23 -04:00
LagoLunatic
207f6e911f
Add default arguments to anm init functions to simplify calls
2026-03-31 22:11:01 -04:00
LagoLunatic
061fa893eb
Replace particle enums with official names
2026-03-20 16:02:41 -04:00
LagoLunatic
048d242eef
bpw partial cleanup, fix inline usage across several actors
2025-09-18 20:17:27 -04:00
LagoLunatic
eb3b4ea2b6
bomb nearly matching on demo, one regswap left
2025-09-08 17:07:52 -04:00
LagoLunatic
b77717694c
Add dolzel_rel.pch
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This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
b97eeed779
Rename J3DFrameCtrl loop mode enum
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See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic
4a4624decf
Populate particle IDs enum with placeholders and use them everywhere
2025-03-06 17:37:20 -05:00
LagoLunatic
f9d40ebad8
Use NULL macro in asserts, fix NULL macro to match
2024-06-22 11:07:16 -04:00
LagoLunatic
2870b39dd3
use loopmode enum in more places
2024-05-10 01:04:38 -04:00
LagoLunatic
12e1b800ad
Use NULL instead of 0
2024-04-23 14:04:42 -04:00
LagoLunatic
f856df04e5
Regenerate old actor profiles for consistency
2024-04-22 13:20:05 -04:00
LagoLunatic
443691603d
rename fopAc_ac_c member vars to match TP decomp
2024-03-08 21:31:41 -05:00
LagoLunatic
69444ef01e
use enums and inlines in more places
2023-12-30 15:08:24 -05:00
LagoLunatic
82b429b72f
start adding particle/hitmark enums + some d_cc_s
2023-12-30 00:50:19 -05:00
LagoLunatic
83bcf1bd1f
use enums in more places
2023-12-28 01:39:53 -05:00
Jcw87
fe28552c28
move placement new to MSL_C
2023-12-19 03:30:16 -08:00
LagoLunatic
18d1ef98ff
d_a_npc_md work
2023-12-07 15:45:07 -05:00
SuperDude88
410b625350
Match iceeff, lighteff
2023-12-06 21:16:03 -05:00
SuperDude88
36ca3efcb2
Iceeff, Lighteff 100%
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Checksum fails for both still
2023-12-06 20:12:47 -05:00
LagoLunatic
a8d10408a2
Add return type and static keyword to common actor static funcs
2023-11-30 15:54:02 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
Jasper St. Pierre
9553fd0c22
Remove a bunch of weak symbols from TUs
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Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00
Luke Street
adb95b135c
Import project
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Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00