LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
bd917524ba
Demo work, d_a_kytag02 and d_a_ff OK
2025-05-31 20:09:14 -04:00
LagoLunatic
431943a893
Cleanup, demo work, and match daNpcPeople_c::getMsg on retail
2025-05-29 15:41:38 -04:00
123456789758
c1f54653fd
Document several more TU names ( #770 )
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Co-authored-by: < >
2025-05-29 00:11:39 -04:00
LagoLunatic
b9190842b7
Demo work
2025-05-28 01:39:07 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
e71662caa0
More return types, set up all dBgS_MoveBgActor subclasses
2025-03-18 16:17:53 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
f51b9b65df
A few small matches for 2dnumber/meter
2025-02-11 17:08:48 -05:00
LagoLunatic
f9d40ebad8
Use NULL macro in asserts, fix NULL macro to match
2024-06-22 11:07:16 -04:00
LagoLunatic
12c8b6fcc7
Move res enums in cpp files to include res headers instead
2024-04-23 14:15:57 -04:00
LagoLunatic
f856df04e5
Regenerate old actor profiles for consistency
2024-04-22 13:20:05 -04:00
LagoLunatic
443691603d
rename fopAc_ac_c member vars to match TP decomp
2024-03-08 21:31:41 -05:00
LagoLunatic
fda4313e25
misc cleanup
2024-02-26 15:13:17 -05:00
LagoLunatic
cee53aa7b2
use more inlines and enums
2024-01-06 22:21:56 -05:00
LagoLunatic
46fd062f47
d_a_branch OK
2024-01-06 20:38:25 -05:00
LagoLunatic
fa5fb18d3c
use inlines in more places
2023-12-20 19:04:01 -05:00
LagoLunatic
ec3f7f0198
misc minor cleanup (indentation, offset comments, etc)
2023-12-19 21:29:37 -05:00
Jcw87
fe28552c28
move placement new to MSL_C
2023-12-19 03:30:16 -08:00
LagoLunatic
a8d10408a2
Add return type and static keyword to common actor static funcs
2023-11-30 15:54:02 -05:00
LagoLunatic
897b22f936
Move more actor classes to headers
2023-11-25 18:05:07 -05:00
LagoLunatic
97eb1fb31f
Remove fake inlines from fopAc_ac_c, add real inlines
2023-11-24 18:06:07 -05:00
LagoLunatic
dd68ada684
d_a_branch_static 100%
2023-10-16 04:07:47 -04:00
Jasper St. Pierre
a5641b0ba9
f_op_overlap cleanup, d_ovlp_fade progress
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remove a bunch of externs
2023-10-13 19:22:57 -07:00
LagoLunatic
8d4a9545e1
Use fopAcStts enum everywhere
2023-10-07 02:26:59 -04:00
LagoLunatic
7824fb54c0
d_a_am 50%
2023-10-03 04:14:14 -04:00
LagoLunatic
1ad444aa73
Started d_a_arrow ( #64 )
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* More d_bg header improvements
* Cleanup, use mtx inlines in more places
* Added JntHit_c to headers
* Started d_a_arrow
2023-09-20 21:09:23 -07:00
LagoLunatic
e806b15578
d_a_nh 75% done ( #49 )
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* d_a_nh 75% done
* More nh actions
2023-09-17 11:58:28 -07:00
Dylan Ascencio
66b24882a5
Major work on d_a_obj_paper
2023-09-14 00:16:00 -04:00
Dylan Ascencio
7a43b2358e
Minor changes to d_a_branch
2023-09-12 21:10:58 -04:00
Dylan Ascencio
84d1c048f3
Match some more of daBranch_c
2023-09-12 18:27:45 -04:00
Dylan Ascencio
d5973e8fe2
Merge remote-tracking branch 'upstream/main'
2023-09-12 17:23:55 -04:00
Dylan Ascencio
002b40ac8f
Match d_a_branch::set_mtx()
2023-09-12 01:55:28 -04:00
Dylan Ascencio
f167a3e8b9
Begin work on d_a_branch ( #17 )
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* Match d_a_boss_item.cpp
* Revert changes to isStageBossEnemy and isStageLife
* Start on d_a_branch; match set_anim, solidHeapCB, isDelete
* Add dComIfG_getObjectIDRes and clean up d_a_branch
2023-09-11 22:35:45 -07:00
Dylan Ascencio
a3751afe58
Add dComIfG_getObjectIDRes and clean up d_a_branch
2023-09-12 01:32:08 -04:00
Dylan Ascencio
e138734288
Start on d_a_branch; match set_anim, solidHeapCB, isDelete
2023-09-12 01:16:57 -04:00
Luke Street
adb95b135c
Import project
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Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00